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add snow, fix some errors in mountain shape calculations
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@ -1,16 +1,18 @@
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local depth_root = -3000
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local depth_base = -50
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local depth_maxwidth = -10 -- TODO: setting this to -30 results in a broadened peak, shouldn't be the case
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local depth_maxpeak = 200
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local depth_minpeak = 20
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local radius_vent = 3
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local radius_lining = 5
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local caldera_min = 5
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local caldera_max = 20
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local slope_min = 0.5
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local slope_max = 1.5
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local depth_root = -3000 -- TODO: should add some kind of optional magma chamber down there
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local depth_base = -50 -- point where the mountain root starts expanding
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local depth_maxwidth = -30 -- point of maximum width
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local depth_maxpeak = 200 -- absolute y value of highest mountain top
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local depth_minpeak = 20 -- absolute y value of lowest mountain top.
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local radius_vent = 3 -- approximate minimum radius of vent - noise adds a lot to this
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local radius_lining = 5 -- the difference between this and the vent radius is about how thick the layer of lining nodes is, though noise will affect it
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local caldera_min = 5 -- minimum radius of caldera
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local caldera_max = 20 -- maximum radius of caldera
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local slope_min = 0.5 -- smaller slopes are steeper. 0.5 is probably the lowest this should go, things get unrealistic around there
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local slope_max = 1.5 -- above 1.5 and the mountain becomes more of a shield volcano, taking up a lot of map area.
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local chunk_size = 1000
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local snow_line = 120 -- above this elevation snow is added to the dirt type
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local c_air = minetest.get_content_id("air")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_water = minetest.get_content_id("default:water_source")
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@ -19,8 +21,12 @@ local c_water = minetest.get_content_id("default:water_source")
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local c_lining = minetest.get_content_id("default:obsidian")
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local c_hot_lining = minetest.get_content_id("default:obsidian")
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local c_cone = minetest.get_content_id("default:stone")
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local c_ash = minetest.get_content_id("default:gravel")
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local c_soil = minetest.get_content_id("default:dirt_with_grass")
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local c_soil_snow = minetest.get_content_id("default:dirt_with_snow")
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local c_snow = minetest.get_content_id("default:snow")
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local c_underwater_soil = minetest.get_content_id("default:sand")
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local c_plug = minetest.get_content_id("default:obsidian")
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@ -53,12 +59,13 @@ local get_volcano = function(pos)
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math.randomseed(corner_xz.x + corner_xz.z * 2 ^ 8 + mapgen_seed)
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local location = scatter_2d(corner_xz, chunk_size, radius_cone_max)
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--local location = {x=corner_xz.x+chunk_size/2, z = corner_xz.z+chunk_size/2} -- For testing, puts volcanoes in a consistent grid
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local depth_peak = math.random(depth_minpeak, depth_maxpeak)
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local depth_lava = math.random(depth_peak - 50, depth_peak)
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local slope = math.random() * (slope_max - slope_min) + slope_min
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local caldera = math.random() * (caldera_max - caldera_min) + caldera_min
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local state = math.random()
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local state = math.random() -- 0-0.25 = extinct, 0.25-0.5 = dormant, 0.5-1.0 active
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math.randomseed(next_seed)
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return {location = location, depth_peak = depth_peak, depth_lava = depth_lava, slope = slope, state = state, caldera = caldera}
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@ -77,7 +84,7 @@ local nobj_perlin = nil
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y > depth_maxpeak then
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if minp.y > depth_maxpeak or maxp.y < depth_root then
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return
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end
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@ -97,7 +104,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local volcano = get_volcano(minp)
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minetest.debug(dump(volcano))
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--minetest.debug(dump(volcano))
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local x_coord = volcano.location.x
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local z_coord = volcano.location.z
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@ -123,8 +130,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if state < 0.5 then
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if y < water_level then
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dirtstuff = c_underwater_soil
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else
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elseif y < snow_line then
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dirtstuff = c_soil
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else
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dirtstuff = c_soil_snow
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end
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else
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dirtstuff = c_ash
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@ -167,23 +176,29 @@ minetest.register_on_generated(function(minp, maxp, seed)
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data[vi] = c_cone
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end
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elseif y < depth_peak + 5 then -- cone
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if y > depth_peak - caldera and distance < (y - depth_peak + caldera) and data[vi] ~= c_lava then
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local current_elevation = y - depth_maxwidth
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local peak_elevation = depth_peak - depth_maxwidth
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if current_elevation > peak_elevation - caldera and distance < current_elevation - peak_elevation + caldera and data[vi] ~= c_lava then
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data[vi] = c_air -- caldera
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elseif distance < radius_vent then
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data[vi] = pipestuff
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elseif distance < radius_lining then
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data[vi] = liningstuff
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elseif distance < y * -volcano.slope + base_radius then
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elseif distance < current_elevation * -volcano.slope + base_radius then
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data[vi] = c_cone
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elseif distance < y * -volcano.slope + base_radius + nvals_perlin[vi3d]*-4 then
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elseif distance < current_elevation * -volcano.slope + base_radius + nvals_perlin[vi3d]*-4 then
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data[vi] = dirtstuff
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if y >= snow_line then
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data[vi + area.ystride] = c_snow -- generation advances in a positive y direction so this should be safe
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end
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end
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end
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end
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end
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minetest.generate_decorations(vm, minp, maxp)
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minetest.generate_ores(vm, minp, maxp)
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-- These don't seem to work?
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--minetest.generate_decorations(vm, minp, maxp)
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--minetest.generate_ores(vm, minp, maxp)
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--send data back to voxelmanip
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vm:set_data(data)
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