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https://github.com/minetest-mods/magma_conduits.git
synced 2024-12-20 12:35:41 +01:00
add obsidian_lining option, clean up mapgen code
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@ -1,6 +1,9 @@
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Note: voxelarea_iterator.lua is separately licensed under the LGPL, see that file for details.
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The rest of this mod is covered by:
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MIT License
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Copyright (c) 2017 FaceDeer
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Copyright (c) 2018 FaceDeer
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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@ -26,5 +26,6 @@ end
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setting("int", "spread", 400, "Approximate spacing between magma conduits")
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setting("bool", "remove_default_lava", true, "Removes default mapgen lava")
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setting("bool", "ameliorate_floods", true, "Ameliorate lava floods on the surface")
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setting("bool", "obsidian_lining", true, "Add an obsidian lining to magma conduits")
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setting("int", "upper_limit", 512, "Upper extent of magma conduits")
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setting("int", "lower_limit", -31000, "Lower extent of magma conduits")
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86
init.lua
86
init.lua
@ -5,6 +5,7 @@ local modpath = minetest.get_modpath(minetest.get_current_modname())
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--load companion lua files
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dofile(modpath.."/config.lua")
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dofile(modpath.."/voxelarea_iterator.lua")
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if magma_conduits.config.remove_default_lava then
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minetest.register_alias_force("mapgen_lava_source", "air") -- veins of lava are far more realistic
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@ -25,6 +26,7 @@ minetest.register_ore({
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"default:stone_with_coal",
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"default:stone_with_iron",
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"default:stone_with_copper",
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"default:stone_with_tin",
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"default:stone_with_gold",
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"default:stone_with_diamond",
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"default:dirt",
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@ -52,31 +54,50 @@ minetest.register_ore({
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-------------------------------------------------------------------------------------------------
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-- Ameliorate lava floods on the surface world by removing lava that's poised to spill
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if not magma_conduits.config.ameliorate_floods then return end
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if not (magma_conduits.config.ameliorate_floods or magma_conduits.config.obsidian_lining) then return end
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local ameliorate_floods = magma_conduits.config.ameliorate_floods
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local obsidian_lining = magma_conduits.config.obsidian_lining
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local c_air = minetest.get_content_id("air")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_stone = minetest.get_content_id("default:stone")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
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local is_adjacent_to_air = function(area, data, pos)
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return (data[area:index(pos.x+1, pos.y, pos.z)] == c_air
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or data[area:index(pos.x-1, pos.y, pos.z)] == c_air
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or data[area:index(pos.x, pos.y, pos.z+1)] == c_air
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or data[area:index(pos.x, pos.y, pos.z-1)] == c_air
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or data[area:index(pos.x, pos.y-1, pos.z)] == c_air)
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local is_adjacent_to_air = function(area, data, x, y, z)
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return (data[area:index(x+1, y, z)] == c_air
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or data[area:index(x-1, y, z)] == c_air
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or data[area:index(x, y, z+1)] == c_air
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or data[area:index(x, y, z-1)] == c_air
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or data[area:index(x, y-1, z)] == c_air)
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end
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magma_conduits.remove_unsupported_lava = function(area, data, vi)
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local remove_unsupported_lava
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remove_unsupported_lava = function(area, data, vi, x, y, z)
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--if too far from water level, abort. Caverns are on their own.
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if y < water_level or y > 512 or not area:contains(x, y, z) then return end
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if data[vi] == c_lava then
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local pos = area:position(vi)
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if is_adjacent_to_air(area, data, pos) then
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if is_adjacent_to_air(area, data, x, y, z) then
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data[vi] = c_air
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magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x+1, pos.y, pos.z))
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magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x-1, pos.y, pos.z))
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magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x, pos.y, pos.z+1))
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magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x, pos.y, pos.z-1))
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magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x, pos.y+1, pos.z))
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for pi, x2, y2, z2 in area:iter_xyz(x-1, y, z-1, x+1, y+1, z+1) do
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if pi ~= vi and area:containsi(pi) then
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remove_unsupported_lava(area, data, pi, x2, y2, z2)
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end
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end
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end
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end
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end
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local obsidianize = function(area, data, vi, x, y, z, minp, maxp)
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if data[vi] == c_lava then
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for pi in area:iter(math.max(x-1, minp.x), math.max(y-1, minp.y), math.max(z-1, minp.z),
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math.min(x+1, maxp.x), math.min(y+1, maxp.y), math.min(z+1, maxp.z)) do
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if data[pi] == c_stone then
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data[pi] = c_obsidian
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end
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end
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end
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end
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@ -85,33 +106,20 @@ local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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--if too far from water level, abort. Caverns are on their own.
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if minp.y > 512 or maxp.y < water_level then
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return
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end
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--easy reference to commonly used values
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local t_start = os.clock()
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local x_max = maxp.x
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local y_max = maxp.y
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local z_max = maxp.z
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local x_min = minp.x
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local y_min = minp.y
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local z_min = minp.z
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-- if minp.y > 512 or maxp.y < water_level then
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-- return
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-- end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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for z = z_min, z_max do -- for each xy plane progressing northwards
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--structure loop, hollows out the cavern
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for y = y_min, y_max do -- for each x row progressing upwards
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if y > water_level then
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local vi = area:index(x_min, y, z) --current node index
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for x = x_min, x_max do -- for each node do
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magma_conduits.remove_unsupported_lava(area, data, vi)
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vi = vi + 1
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end
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end
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for vi, x, y, z in area:iterp_xyz(minp, maxp) do
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if ameliorate_floods then
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remove_unsupported_lava(area, data, vi, x, y, z)
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end
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if obsidian_lining then
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obsidianize(area, data, vi, x, y, z, minp, maxp)
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end
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end
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@ -2,4 +2,5 @@ magma_conduits_spread (Approximate spacing between magma conduits) int 400
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magma_conduits_upper_limit (Upper extent of magma conduits) int 512
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magma_conduits_lower_limit (Lower extent of magma conduits) int -31000
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magma_conduits_ameliorate_floods (Ameliorate lava floods on the surface) bool true
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magma_conduits_obsidian_lining (Adds an obsidian lining to magma conduits) bool true
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magma_conduits_remove_default_lava (Remove default mapgen lava) bool true
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75
voxelarea_iterator.lua
Normal file
75
voxelarea_iterator.lua
Normal file
@ -0,0 +1,75 @@
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-- These functions are a minor modification of the voxel area iterator defined in the built in voxelarea.lua lua code.
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-- As such, this file is separately licened under the LGPL as follows:
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-- License of Minetest source code
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-------------------------------
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--Minetest
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--Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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function VoxelArea:iter_xyz(minx, miny, minz, maxx, maxy, maxz)
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local i = self:index(minx, miny, minz) - 1
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local x = minx - 1 -- subtracting one because x gets incremented before it gets returned the first time.
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local xrange = maxx - minx + 1
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local nextaction = i + 1 + xrange
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local y = 0
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local yrange = maxy - miny + 1
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local yreqstride = self.ystride - xrange
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local z = 0
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local zrange = maxz - minz + 1
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local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)
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return function()
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-- continue i until it needs to jump
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i = i + 1
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x = x + 1
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if i ~= nextaction then
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return i, x, y+miny, z+minz
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end
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-- continue y until maxy is exceeded
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y = y + 1
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x = minx -- new line
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if y ~= yrange then
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-- set i to index(minx, miny + y, minz + z) - 1
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i = i + yreqstride
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nextaction = i + xrange
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return i, x, y+miny, z+minz
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end
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-- continue z until maxz is exceeded
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z = z + 1
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if z == zrange then
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-- cuboid finished, return nil
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return
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end
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-- set i to index(minx, miny, minz + z) - 1
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i = i + multistride
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y = 0
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nextaction = i + xrange
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return i, x, y+miny, z+minz
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end
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end
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function VoxelArea:iterp_xyz(minp, maxp)
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return self:iter_xyz(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
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end
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