magma_conduits = {} --grab a shorthand for the filepath of the mod local modpath = minetest.get_modpath(minetest.get_current_modname()) --load companion lua files dofile(modpath.."/config.lua") if magma_conduits.config.remove_default_lava then minetest.register_alias_force("mapgen_lava_source", "air") -- veins of lava are far more realistic end minetest.register_ore({ ore_type = "vein", ore = "default:lava_source", wherein = { "default:stone", "default:desert_stone", "default:sandstone", "default:sand", "default:desert_sand", "default:silver_sand", "default:gravel", "default:stone_with_coal", "default:stone_with_iron", "default:stone_with_copper", "default:stone_with_gold", "default:stone_with_diamond", "default:dirt", "default:dirt_with_grass", "default:dirt_with_dry_grass", "default:dirt_with_snow", }, column_height_min = 2, column_height_max = 6, height_min = -31000, height_max = 512, noise_threshold = 0.9, noise_params = { offset = 0, scale = 3, spread = {x=magma_conduits.config.spread, y=magma_conduits.config.spread*2, z=magma_conduits.config.spread}, seed = 25391, octaves = 4, persist = 0.5, flags = "eased", }, random_factor = 0, }) ------------------------------------------------------------------------------------------------- -- Ameliorate lava floods on the surface world by removing lava that's poised to spill if not magma_conduits.config.ameliorate_floods then return end local c_air = minetest.get_content_id("air") local c_lava = minetest.get_content_id("default:lava_source") local water_level = tonumber(minetest.get_mapgen_setting("water_level")) local is_adjacent_to_air = function(area, data, pos) return (data[area:index(pos.x+1, pos.y, pos.z)] == c_air or data[area:index(pos.x-1, pos.y, pos.z)] == c_air or data[area:index(pos.x, pos.y, pos.z+1)] == c_air or data[area:index(pos.x, pos.y, pos.z-1)] == c_air or data[area:index(pos.x, pos.y-1, pos.z)] == c_air) end magma_conduits.remove_unsupported_lava = function(area, data, vi) if data[vi] == c_lava then local pos = area:position(vi) if is_adjacent_to_air(area, data, pos) then data[vi] = c_air magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x+1, pos.y, pos.z)) magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x-1, pos.y, pos.z)) magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x, pos.y, pos.z+1)) magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x, pos.y, pos.z-1)) magma_conduits.remove_unsupported_lava(area, data, area:index(pos.x, pos.y+1, pos.z)) end end end local data = {} minetest.register_on_generated(function(minp, maxp, seed) --if too far from water level, abort. Caverns are on their own. if minp.y > 512 or maxp.y < water_level then return end --easy reference to commonly used values local t_start = os.clock() local x_max = maxp.x local y_max = maxp.y local z_max = maxp.z local x_min = minp.x local y_min = minp.y local z_min = minp.z local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} vm:get_data(data) for z = z_min, z_max do -- for each xy plane progressing northwards --structure loop, hollows out the cavern for y = y_min, y_max do -- for each x row progressing upwards if y > water_level then local vi = area:index(x_min, y, z) --current node index for x = x_min, x_max do -- for each node do magma_conduits.remove_unsupported_lava(area, data, vi) vi = vi + 1 end end end end --send data back to voxelmanip vm:set_data(data) --calc lighting vm:set_lighting({day = 0, night = 0}) vm:calc_lighting() vm:update_liquids() --write it to world vm:write_to_map(data) end)