local worldpath = minetest.get_worldpath() local areastore_filename = worldpath.."/volcano_areastore.txt" local area_file = io.open(areastore_filename, "r") local areastore = AreaStore() if area_file then areastore:from_file(areastore_filename) end local function volcano_save() areastore:to_file(areastore_filename) end magma_conduits.name_volcano = function(pos, name, override) local existing_area = areastore:get_areas_for_pos(pos, true, true) local id = next(existing_area) if id and not override then return end local data if id then local data = minetest.deserialize(existing_area[id].data) data.name = name areastore:remove_area(id) else data = {name = name, discovered_by = {}} end areastore:insert_area(pos, pos, minetest.serialize(data), id) volcano_save() end if not minetest.settings:get_bool("magma_conduits_show_volcanoes_in_hud", true) then return end local modpath = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(modpath.."/intllib.lua") local requires_mappingkit = minetest.settings:get_bool("magma_conduits_hud_requires_mapping_kit", true) and minetest.registered_items["map:mapping_kit"] -- rather than test for the map modpath, test whether the mapping_kit has been registered. local discovery_range = tonumber(minetest.settings:get("magma_conduits_volcano_discovery_range")) or 60 local visual_range = tonumber(minetest.settings:get("magma_conduits_volcano_visibility_range")) or 1200 local test_interval = 5 -- check every test_interval seconds local player_huds = {} -- Each player will have a table of [position_hash] = hud_id pairs in here local add_hud_marker = function(player, player_name, pos, label) local waypoints = player_huds[player_name] or {} player_huds[player_name] = waypoints local pos_hash = minetest.hash_node_position(pos) if waypoints[pos_hash] then return end local hud_id = player:hud_add({ hud_elem_type = "waypoint", name = label, text = "m", number = 0xFFFFFF, world_pos = pos}) waypoints[pos_hash] = hud_id end local remove_distant_hud_markers = function() local players_to_remove = {} for player_name, waypoints in pairs(player_huds) do local player = minetest.get_player_by_name(player_name) if player then local has_map = (not requires_mappingkit) or (player:get_inventory():contains_item("main", "map:mapping_kit")) local player_pos = player:get_pos() local waypoints_to_remove = {} for pos_hash, hud_id in pairs(waypoints) do local pos = minetest.get_position_from_hash(pos_hash) if (not has_map) or vector.distance(pos, player_pos) > visual_range then table.insert(waypoints_to_remove, pos_hash) player:hud_remove(hud_id) end end for _, pos_hash in ipairs(waypoints_to_remove) do waypoints[pos_hash] = nil end if not next(waypoints) then -- player's waypoint list is empty, remove it table.insert(players_to_remove, player_name) end else table.insert(players_to_remove, player_name) end end for _, player_name in ipairs(players_to_remove) do player_huds[player_name] = nil end end -- For flushing outdated HUD markers when certain admin commands are performed. local remove_all_hud_markers = function() for player_name, waypoints in pairs(player_huds) do local player = minetest.get_player_by_name(player_name) if player then for pos_hash, hud_id in pairs(waypoints) do player:hud_remove(hud_id) end end end player_huds = {} end local elapsed = 0 minetest.register_globalstep(function(dtime) elapsed = elapsed + dtime if elapsed < test_interval then return end elapsed = 0 local connected_players = minetest.get_connected_players() local new_discovery = false for _, player in ipairs(connected_players) do local player_pos = player:get_pos() local player_name = player:get_player_name() local min_visual_edge = vector.subtract(player_pos, visual_range) local max_visual_edge = vector.add(player_pos, visual_range) local visual_volcanos = areastore:get_areas_in_area(min_visual_edge, max_visual_edge, true, true, true) for id, settlement in pairs(visual_volcanos) do local data = minetest.deserialize(settlement.data) local distance = vector.distance(player_pos, settlement.min) local discovered_by = data.discovered_by local settlement_pos = vector.add(settlement.min, {x=0, y=2, z=0}) if distance < discovery_range and not discovered_by[player_name] then -- Update areastore data.discovered_by[player_name] = true areastore:remove_area(id) areastore:insert_area(settlement.min, settlement.min, minetest.serialize(data), id) -- Mark that we'll need to save volcanoes new_discovery = true -- Notify player of their find local note_name = data.name or "a volcano" local discovery_note = S("You've discovered @1!", note_name) local formspec = "size[4,1]" .. "label[1.0,0.0;" .. minetest.formspec_escape(discovery_note) .. "]button_exit[0.5,0.75;3,0.5;btn_ok;".. S("OK") .."]" minetest.show_formspec(player_name, "magma_conduits:discovery_popup", formspec) minetest.chat_send_player(player_name, discovery_note) minetest.log("action", "[magma_conduits] " .. player_name .. " discovered " .. note_name) --minetest.sound_play({name = "settlements_chime01", gain = 0.25}, {to_player=player_name}) end local has_map = (not requires_mappingkit) or (player:get_inventory():contains_item("main", "map:mapping_kit")) if has_map and distance < visual_range and discovered_by[player_name] then local settlement_name = data.name or "Volcano" add_hud_marker(player, player_name, settlement_pos, settlement_name) end end end remove_distant_hud_markers() if new_discovery then volcano_save() end end)