-- NOTE: This code contains some hacks to work around a number of bugs in mapgen v7 and in Minetest's core mapgen code. -- The issue URLs for those bugs are included in comments wherever those hacks are used, if the issues get resolved -- then the associated hacks should be removed. -- https://github.com/minetest/minetest/issues/7878 -- https://github.com/minetest/minetest/issues/7864 local modpath = minetest.get_modpath(minetest.get_current_modname()) dofile(modpath .. "/volcano_lava.lua") -- https://github.com/minetest/minetest/issues/7864, https://github.com/minetest/minetest/issues/7878 local S, NS = dofile(modpath.."/intllib.lua") local named_waypoints_modpath = minetest.get_modpath("named_waypoints") if named_waypoints_modpath then local volcano_waypoint_def = { default_name = S("a volcano"), default_color = 0xFFFFFF, discovery_volume_radius = tonumber(minetest.settings:get("magma_conduits_volcano_discovery_range")) or 60, } if minetest.settings:get_bool("magma_conduits_hud_requires_mapping_kit", true) and minetest.registered_items["map:mapping_kit"] then volcano_waypoint_def.visibility_requires_item = "map:mapping_kit" end if minetest.settings:get_bool("magma_conduits_show_volcanoes_in_hud", true) then volcano_waypoint_def.visibility_volume_radius = tonumber(minetest.settings:get("magma_conduits_volcano_visibility_range")) or 1000 volcano_waypoint_def.on_discovery = named_waypoints.default_discovery_popup end named_waypoints.register_named_waypoints("volcanoes", volcano_waypoint_def) end local depth_root = magma_conduits.config.volcano_min_depth local depth_base = -50 -- point where the mountain root starts expanding local depth_maxwidth = -30 -- point of maximum width local radius_vent = 3 -- approximate minimum radius of vent - noise adds a lot to this local radius_lining = 5 -- the difference between this and the vent radius is about how thick the layer of lining nodes is, though noise will affect it local caldera_min = 5 -- minimum radius of caldera local caldera_max = 20 -- maximum radius of caldera local snow_line = 120 -- above this elevation snow is added to the dirt type local snow_border = 15 -- transitional zone where there's dirt with snow on it local depth_maxpeak = magma_conduits.config.volcano_max_height local depth_minpeak = magma_conduits.config.volcano_min_height local slope_min = magma_conduits.config.volcano_min_slope local slope_max = magma_conduits.config.volcano_max_slope local region_mapblocks = magma_conduits.config.volcano_region_mapblocks local mapgen_chunksize = tonumber(minetest.get_mapgen_setting("chunksize")) local volcano_region_size = region_mapblocks * mapgen_chunksize * 16 local magma_chambers_enabled = magma_conduits.config.volcano_magma_chambers local chamber_radius_multiplier = magma_conduits.config.volcano_magma_chamber_radius_multiplier local p_active = magma_conduits.config.volcano_probability_active local p_dormant = magma_conduits.config.volcano_probability_dormant local p_extinct = magma_conduits.config.volcano_probability_extinct if p_active + p_dormant + p_extinct > 1.0 then minetest.log("error", "[magma_conduits] probabilities of various volcano types adds up to more than 1") end local state_dormant = 1 - p_active local state_extinct = 1 - p_active - p_dormant local state_none = 1 - p_active - p_dormant - p_extinct local c_air = minetest.get_content_id("air") local c_lava = minetest.get_content_id("magma_conduits:lava_source") -- https://github.com/minetest/minetest/issues/7864 local c_water = minetest.get_content_id("default:water_source") local c_lining = minetest.get_content_id("default:obsidian") local c_hot_lining = minetest.get_content_id("default:obsidian") local c_cone if minetest.get_mapgen_setting("mg_name") == "v7" then c_cone = minetest.get_content_id("magma_conduits:stone") -- https://github.com/minetest/minetest/issues/7878 else c_cone = minetest.get_content_id("default:stone") end local c_ash = minetest.get_content_id("default:gravel") local c_soil = minetest.get_content_id("default:dirt") local c_soil_snow = minetest.get_content_id("default:dirt_with_snow") local c_snow = minetest.get_content_id("default:snow") local c_snow_block = minetest.get_content_id("default:snowblock") local c_sand = minetest.get_content_id("default:sand") local c_underwater_soil = c_sand local c_plug = minetest.get_content_id("default:obsidian") if magma_conduits.config.glowing_rock then c_hot_lining = minetest.get_content_id("magma_conduits:glow_obsidian") end local water_level = tonumber(minetest.get_mapgen_setting("water_level")) local mapgen_seed = tonumber(minetest.get_mapgen_setting("seed")) -- derived values local radius_cone_max = (depth_maxpeak - depth_maxwidth) * slope_max + radius_lining + 20 local depth_maxwidth_dist = depth_maxwidth-depth_base local depth_maxpeak_dist = depth_maxpeak-depth_maxwidth local scatter_2d = function(min_xz, gridscale, border_width) local bordered_scale = gridscale - 2 * border_width local point = {} point.x = math.random() * bordered_scale + min_xz.x + border_width point.y = 0 point.z = math.random() * bordered_scale + min_xz.z + border_width return point end -- For some reason, map chunks generate with -32, -32, -32 as the "origin" minp. To make the large-scale grid align with map chunks it needs to be offset like this. local get_corner = function(pos) return {x = math.floor((pos.x+32) / volcano_region_size) * volcano_region_size - 32, z = math.floor((pos.z+32) / volcano_region_size) * volcano_region_size - 32} end local namegen_path = minetest.get_modpath("namegen") if namegen_path then namegen.parse_lines(io.lines(modpath.."/volcano_names.cfg")) end local get_volcano = function(pos) local corner_xz = get_corner(pos) local next_seed = math.random(1, 1000000000) math.randomseed(corner_xz.x + corner_xz.z * 2 ^ 8 + mapgen_seed) local state = math.random() if state < state_none then math.randomseed(next_seed) return nil end local name local color local location = scatter_2d(corner_xz, volcano_region_size, radius_cone_max) local depth_peak = math.random(depth_minpeak, depth_maxpeak) local depth_lava if state < state_extinct then depth_lava = - math.random(1, math.abs(depth_root)) -- extinct, put the lava somewhere deep. if namegen_path then name = namegen.generate("inactive_volcano") end elseif state < state_dormant then depth_lava = depth_peak - math.random(5, 50) -- dormant if namegen_path then name = namegen.generate("inactive_volcano") end else depth_lava = depth_peak - math.random(1, 25) -- active, put the lava near the top if namegen_path then name = namegen.generate("active_volcano") end color = 0xFF7F00 -- orange end local slope = math.random() * (slope_max - slope_min) + slope_min local caldera = math.random() * (caldera_max - caldera_min) + caldera_min if named_waypoints_modpath then named_waypoints.add_waypoint("volcanoes", {x=location.x, y=depth_peak, z=location.z}, {name=name, color=color}) end math.randomseed(next_seed) return {location = location, depth_peak = depth_peak, depth_lava = depth_lava, slope = slope, state = state, caldera = caldera} end local perlin_params = { offset = 0, scale = 1, spread = {x=30, y=30, z=30}, seed = -40901, octaves = 3, persist = 0.67 } local nvals_perlin_buffer = {} local nobj_perlin = nil local data = {} minetest.register_on_generated(function(minp, maxp, seed) if minp.y > depth_maxpeak or maxp.y < depth_root then return end local volcano = get_volcano(minp) if volcano == nil then return -- no volcano in this map region end local depth_peak = volcano.depth_peak local base_radius = (depth_peak - depth_maxwidth) * volcano.slope + radius_lining local chamber_radius = (base_radius / volcano.slope) * chamber_radius_multiplier -- early out if the volcano is too far away to matter -- The plus 20 is because the noise being added will generally be in the 0-20 range, see the "distance" calculation below if volcano.location.x - base_radius - 20 > maxp.x or volcano.location.x + base_radius + 20 < minp.x or volcano.location.z - base_radius - 20 > maxp.z or volcano.location.z + base_radius + 20 < minp.z then return end local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax} vm:get_data(data) local sidelen = mapgen_chunksize * 16 --length of a mapblock local chunk_lengths = {x = sidelen, y = sidelen, z = sidelen} --table of chunk edges nobj_perlin = nobj_perlin or minetest.get_perlin_map(perlin_params, chunk_lengths) local nvals_perlin = nobj_perlin:get3dMap_flat(minp, nvals_perlin_buffer) -- switch to get_3d_map_flat for minetest v0.5 local noise_area = VoxelArea:new{MinEdge=minp, MaxEdge=maxp} local noise_iterator = noise_area:iterp(minp, maxp) local x_coord = volcano.location.x local z_coord = volcano.location.z local depth_lava = volcano.depth_lava local caldera = volcano.caldera local state = volcano.state -- Create a table of biome data for use with the biomemap. if not magma_conduits.biome_ids then magma_conduits.biome_ids = {} for name, desc in pairs(minetest.registered_biomes) do local i = minetest.get_biome_id(desc.name) local biome_data = {} --biome_data.name = desc.name if desc.node_dust ~= nil and desc.node_dust ~= "" then biome_data.c_dust = minetest.get_content_id(desc.node_dust) end if desc.node_top ~= nil and desc.node_top ~= "" then biome_data.c_top = minetest.get_content_id(desc.node_top) if biome_data.c_top == c_sand then biome_data.c_top = c_ash -- beach sand just doesn't look nice on the side of a volcano, replace it with ash end end if desc.node_filler ~= nil and desc.node_filler ~= "" then biome_data.c_filler = minetest.get_content_id(desc.node_filler) if biome_data.c_filler == c_sand then biome_data.c_filler = c_ash -- beach sand just doesn't look nice on the side of a volcano, replace it with ash end end magma_conduits.biome_ids[i] = biome_data end end local biomemap = minetest.get_mapgen_object("biomemap") local minx = minp.x local minz = minp.z for vi, x, y, z in area:iterp_xyz(minp, maxp) do local vi3d = noise_iterator() local distance_perturbation = (nvals_perlin[vi3d]+1)*10 local distance = vector.distance({x=x, y=y, z=z}, {x=x_coord, y=y, z=z_coord}) - distance_perturbation local biome_data if biomemap ~= nil then biome_data = magma_conduits.biome_ids[biomemap[(z-minz) * sidelen + (x-minx) + 1]] end -- Determine what materials to use at this y level ------------------------------------------------------------------------------------------------- local c_top local c_filler local c_dust if state < state_dormant then if y < water_level then c_top = c_underwater_soil c_filler = c_underwater_soil elseif y < snow_line and biome_data ~= nil then c_top = biome_data.c_top c_filler = biome_data.c_filler c_dust = biome_data.c_dust elseif y < snow_line + snow_border then c_top = c_soil_snow c_filler = c_soil c_dust = c_snow else c_top = c_snow_block c_filler = c_snow_block c_dust = c_snow end else c_top = c_ash c_filler = c_ash end local pipestuff local liningstuff if y < depth_lava + math.random() * 1.1 then pipestuff = c_lava liningstuff = c_hot_lining else if state < state_dormant then pipestuff = c_plug -- dormant volcano liningstuff = c_lining else pipestuff = c_air -- active volcano liningstuff = c_lining end end -- Actually create the volcano ------------------------------------------------------------------------------------------- if y < depth_base then if magma_chambers_enabled and y < depth_root + chamber_radius then -- Magma chamber lower half local lower_half = ((y - depth_root) / chamber_radius) * chamber_radius if distance < lower_half + radius_vent then data[vi] = c_lava -- Put lava in the magma chamber even for extinct volcanoes, if someone really wants to dig for it it's down there. elseif distance < lower_half + radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava data[vi] = liningstuff end elseif magma_chambers_enabled and y < depth_root + chamber_radius * 2 then -- Magma chamber upper half local upper_half = (1 - (y - depth_root - chamber_radius) / chamber_radius) * chamber_radius if distance < upper_half + radius_vent then data[vi] = c_lava elseif distance < upper_half + radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava data[vi] = liningstuff end else -- pipe if distance < radius_vent then data[vi] = pipestuff elseif distance < radius_lining and data[vi] ~= c_air and data[vi] ~= c_lava then -- leave holes into caves and into existing lava data[vi] = liningstuff end end elseif y < depth_maxwidth then -- root if distance < radius_vent then data[vi] = pipestuff elseif distance < radius_lining then data[vi] = liningstuff elseif distance < radius_lining + ((y - depth_base)/depth_maxwidth_dist) * base_radius then data[vi] = c_cone end elseif y < depth_peak + 5 then -- cone local current_elevation = y - depth_maxwidth local peak_elevation = depth_peak - depth_maxwidth if current_elevation > peak_elevation - caldera and distance < current_elevation - peak_elevation + caldera then data[vi] = c_air -- caldera elseif distance < radius_vent then data[vi] = pipestuff elseif distance < radius_lining then data[vi] = liningstuff elseif distance < current_elevation * -volcano.slope + base_radius then data[vi] = c_cone if data[vi + area.ystride] == c_air and c_dust ~= nil then data[vi + area.ystride] = c_dust end elseif c_top ~= nil and c_filler ~= nil and distance < current_elevation * -volcano.slope + base_radius + nvals_perlin[vi3d]*-4 then data[vi] = c_top if data[vi - area.ystride] == c_top then data[vi - area.ystride] = c_filler end if data[vi + area.ystride] == c_air and c_dust ~= nil then data[vi + area.ystride] = c_dust end end end end --send data back to voxelmanip vm:set_data(data) --calc lighting vm:set_lighting({day = 0, night = 0}) vm:calc_lighting() vm:update_liquids() --write it to world vm:write_to_map() end) ---------------------------------------------------------------------------------------------- -- Debugging and sightseeing commands minetest.register_privilege("findvolcano", { description = "Allows players to use a console command to find volcanoes", give_to_singleplayer = false}) function round(val, decimal) if (decimal) then return math.floor( (val * 10^decimal) + 0.5) / (10^decimal) else return math.floor(val+0.5) end end local send_volcano_state = function(pos, name) local corner_xz = get_corner(pos) local volcano = get_volcano(pos) if volcano == nil then return false end local location = {x=math.floor(volcano.location.x), y=volcano.depth_peak, z=math.floor(volcano.location.z)} local text = "Peak at " .. minetest.pos_to_string(location) .. ", Slope: " .. tostring(round(volcano.slope, 2)) .. ", State: " if volcano.state < state_extinct then text = text .. "Extinct" elseif volcano.state < state_dormant then text = text .. "Dormant" else text = text .. "Active" end minetest.chat_send_player(name, text) return true end local send_nearby_states = function(pos, name) local retval = false retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z+volcano_region_size}, name) or retval retval = send_volcano_state({x=pos.x, y=0, z=pos.z+volcano_region_size}, name) or retval retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z+volcano_region_size}, name) or retval retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z}, name) or retval retval = send_volcano_state(pos, name) or retval retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z}, name) or retval retval = send_volcano_state({x=pos.x-volcano_region_size, y=0, z=pos.z-volcano_region_size}, name) or retval retval = send_volcano_state({x=pos.x, y=0, z=pos.z-volcano_region_size}, name) or retval retval = send_volcano_state({x=pos.x+volcano_region_size, y=0, z=pos.z-volcano_region_size}, name) or retval return retval end minetest.register_chatcommand("findvolcano", { params = "pos", -- Short parameter description description = "find the volcanoes near the player's map region, or in the map region containing pos if provided", func = function(name, param) if minetest.check_player_privs(name, {findvolcano = true}) then local pos = {} pos.x, pos.y, pos.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") pos.x = tonumber(pos.x) pos.y = tonumber(pos.y) pos.z = tonumber(pos.z) if pos.x and pos.y and pos.z then if not send_nearby_states(pos, name) then minetest.chat_send_player(name, "No volcanoes near " .. minetest.pos_to_string(pos)) end return true else local playerobj = minetest.get_player_by_name(name) pos = playerobj:get_pos() if not send_nearby_states(pos, name) then pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) minetest.chat_send_player(name, "No volcanoes near " .. minetest.pos_to_string(pos)) end return true end else return false, "You need the findvolcano privilege to use this command." end end, })