magma_conduits/magma_veins.lua
FaceDeer 665dbe2636
Volcanoes (#2)
* Initial stab at volcano mapgen

* Make caldera conical, randomized size a bit

* remove grass from underwater soil

* add snow, fix some errors in mountain shape calculations

* improved soil and snow generation, more efficient mapgen

* add some configuration for volcanos, and a find volcanoes command for debugging

* enhance findvolcano, chunk sizes limited to multiples of mapblocks

* more volcano options, also add soil cooking

* update readme and screenshot

* cosmetic tweaks, slight change to default slope range

* fixed the mapgen v7 glitch via a horrible hack :(

* fix the need-to-make-changes test

* use biome-defined material to decorate slopes

* apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators

* add magma chambers at the base of the volcano pipe

* fixes to large-scale grid calculations

* remove a line I added for debugging purposes

* bringing back configurable limits now that the bug's been fixed for six months

* generalizing the heating/cooling ABM

* actually turn the cooling material into the targeted material.

* Revert "actually turn the cooling material into the targeted material."

This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54.

* Fix cooling target node type for real

* very strange, abms don't seem to be updating node groups somehow.

* Workaround for Minetest issue #7864

* using minetest.after proved unreliable, trying different approach

* remove the lava cutoff setting, no longer needed now that veins are fixed

* improve findvolcano command

* using the same solution for v7 mapgen bug as for the lava crash

This is still not 100% reliable, but it's still better than the post-gen patching.

* fix randomization of lava depth

* remove debugging

* extinct volcano lava depth wasn't working right either
2018-12-26 02:06:38 -07:00

126 lines
3.6 KiB
Lua

-- Hard-coding on account of issue https://github.com/minetest/minetest/issues/7364
local height_min = magma_conduits.config.lower_limit
local height_max = magma_conduits.config.upper_limit
minetest.register_ore({
ore_type = "vein",
ore = "default:lava_source",
wherein = {
"default:stone",
"default:desert_stone",
"default:sandstone",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_copper",
"default:stone_with_tin",
"default:stone_with_gold",
"default:stone_with_diamond",
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
"default:dirt_with_rainforest_litter",
"default:dirt_with_coniferous_litter",
"default:sand",
"default:desert_sand",
"default:silver_sand",
"default:gravel",
},
column_height_min = 2,
column_height_max = 6,
y_min = height_min,
y_max = height_max,
noise_threshold = 0.9,
noise_params = {
offset = 0,
scale = 3,
spread = {x=magma_conduits.config.spread, y=magma_conduits.config.spread*2, z=magma_conduits.config.spread},
seed = 25391,
octaves = 4,
persist = 0.5,
flags = "eased",
},
random_factor = 0,
})
-------------------------------------------------------------------------------------------------
local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
local ameliorate_floods = magma_conduits.config.ameliorate_floods
local obsidian_lining = magma_conduits.config.obsidian_lining
local c_air = minetest.get_content_id("air")
local c_lava = minetest.get_content_id("default:lava_source")
local c_stone = minetest.get_content_id("default:stone")
local c_obsidian = minetest.get_content_id("default:obsidian")
local is_adjacent_to_air = function(area, data, x, y, z)
return (data[area:index(x+1, y, z)] == c_air
or data[area:index(x-1, y, z)] == c_air
or data[area:index(x, y, z+1)] == c_air
or data[area:index(x, y, z-1)] == c_air
or data[area:index(x, y-1, z)] == c_air)
end
local remove_unsupported_lava
remove_unsupported_lava = function(area, data, vi, x, y, z)
--if below water level, abort. Caverns are on their own.
if y < water_level or not area:contains(x, y, z) then return end
if data[vi] == c_lava then
if is_adjacent_to_air(area, data, x, y, z) then
data[vi] = c_air
for pi, x2, y2, z2 in area:iter_xyz(x-1, y, z-1, x+1, y+1, z+1) do
if pi ~= vi and area:containsi(pi) then
remove_unsupported_lava(area, data, pi, x2, y2, z2)
end
end
end
end
end
-- If we're adding glow versions of rock, then place glow obsidian directly.
local obsidianize_id
if magma_conduits.config.glowing_rock then
obsidianize_id = minetest.get_content_id("magma_conduits:glow_obsidian")
else
obsidianize_id = c_obsidian
end
local obsidianize = function(area, data, vi, x, y, z, minp, maxp)
if data[vi] == c_lava then
for pi in area:iter(math.max(x-1, minp.x), math.max(y-1, minp.y), math.max(z-1, minp.z),
math.min(x+1, maxp.x), math.min(y+1, maxp.y), math.min(z+1, maxp.z)) do
if data[pi] == c_stone then
data[pi] = obsidianize_id
end
end
end
end
local data = {}
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
vm:get_data(data)
for vi, x, y, z in area:iterp_xyz(minp, maxp) do
if obsidian_lining then
obsidianize(area, data, vi, x, y, z, minp, maxp)
end
if ameliorate_floods then
remove_unsupported_lava(area, data, vi, x, y, z)
end
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
--write it to world
vm:write_to_map()
end)