mirror of
https://github.com/minetest-mods/magma_conduits.git
synced 2024-12-30 09:07:36 +01:00
665dbe2636
* Initial stab at volcano mapgen * Make caldera conical, randomized size a bit * remove grass from underwater soil * add snow, fix some errors in mountain shape calculations * improved soil and snow generation, more efficient mapgen * add some configuration for volcanos, and a find volcanoes command for debugging * enhance findvolcano, chunk sizes limited to multiples of mapblocks * more volcano options, also add soil cooking * update readme and screenshot * cosmetic tweaks, slight change to default slope range * fixed the mapgen v7 glitch via a horrible hack :( * fix the need-to-make-changes test * use biome-defined material to decorate slopes * apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators * add magma chambers at the base of the volcano pipe * fixes to large-scale grid calculations * remove a line I added for debugging purposes * bringing back configurable limits now that the bug's been fixed for six months * generalizing the heating/cooling ABM * actually turn the cooling material into the targeted material. * Revert "actually turn the cooling material into the targeted material." This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54. * Fix cooling target node type for real * very strange, abms don't seem to be updating node groups somehow. * Workaround for Minetest issue #7864 * using minetest.after proved unreliable, trying different approach * remove the lava cutoff setting, no longer needed now that veins are fixed * improve findvolcano command * using the same solution for v7 mapgen bug as for the lava crash This is still not 100% reliable, but it's still better than the post-gen patching. * fix randomization of lava depth * remove debugging * extinct volcano lava depth wasn't working right either
126 lines
3.6 KiB
Lua
126 lines
3.6 KiB
Lua
-- Hard-coding on account of issue https://github.com/minetest/minetest/issues/7364
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local height_min = magma_conduits.config.lower_limit
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local height_max = magma_conduits.config.upper_limit
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minetest.register_ore({
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ore_type = "vein",
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ore = "default:lava_source",
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wherein = {
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"default:stone",
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"default:desert_stone",
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"default:sandstone",
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"default:stone_with_coal",
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"default:stone_with_iron",
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"default:stone_with_copper",
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"default:stone_with_tin",
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"default:stone_with_gold",
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"default:stone_with_diamond",
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"default:dirt",
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"default:dirt_with_grass",
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"default:dirt_with_dry_grass",
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"default:dirt_with_snow",
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"default:dirt_with_rainforest_litter",
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"default:dirt_with_coniferous_litter",
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"default:sand",
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"default:desert_sand",
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"default:silver_sand",
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"default:gravel",
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},
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column_height_min = 2,
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column_height_max = 6,
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y_min = height_min,
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y_max = height_max,
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noise_threshold = 0.9,
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noise_params = {
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offset = 0,
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scale = 3,
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spread = {x=magma_conduits.config.spread, y=magma_conduits.config.spread*2, z=magma_conduits.config.spread},
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seed = 25391,
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octaves = 4,
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persist = 0.5,
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flags = "eased",
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},
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random_factor = 0,
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})
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-------------------------------------------------------------------------------------------------
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local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
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local ameliorate_floods = magma_conduits.config.ameliorate_floods
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local obsidian_lining = magma_conduits.config.obsidian_lining
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local c_air = minetest.get_content_id("air")
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local c_lava = minetest.get_content_id("default:lava_source")
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local c_stone = minetest.get_content_id("default:stone")
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local c_obsidian = minetest.get_content_id("default:obsidian")
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local is_adjacent_to_air = function(area, data, x, y, z)
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return (data[area:index(x+1, y, z)] == c_air
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or data[area:index(x-1, y, z)] == c_air
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or data[area:index(x, y, z+1)] == c_air
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or data[area:index(x, y, z-1)] == c_air
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or data[area:index(x, y-1, z)] == c_air)
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end
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local remove_unsupported_lava
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remove_unsupported_lava = function(area, data, vi, x, y, z)
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--if below water level, abort. Caverns are on their own.
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if y < water_level or not area:contains(x, y, z) then return end
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if data[vi] == c_lava then
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if is_adjacent_to_air(area, data, x, y, z) then
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data[vi] = c_air
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for pi, x2, y2, z2 in area:iter_xyz(x-1, y, z-1, x+1, y+1, z+1) do
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if pi ~= vi and area:containsi(pi) then
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remove_unsupported_lava(area, data, pi, x2, y2, z2)
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end
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end
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end
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end
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end
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-- If we're adding glow versions of rock, then place glow obsidian directly.
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local obsidianize_id
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if magma_conduits.config.glowing_rock then
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obsidianize_id = minetest.get_content_id("magma_conduits:glow_obsidian")
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else
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obsidianize_id = c_obsidian
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end
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local obsidianize = function(area, data, vi, x, y, z, minp, maxp)
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if data[vi] == c_lava then
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for pi in area:iter(math.max(x-1, minp.x), math.max(y-1, minp.y), math.max(z-1, minp.z),
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math.min(x+1, maxp.x), math.min(y+1, maxp.y), math.min(z+1, maxp.z)) do
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if data[pi] == c_stone then
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data[pi] = obsidianize_id
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end
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end
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end
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end
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local data = {}
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minetest.register_on_generated(function(minp, maxp, seed)
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
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vm:get_data(data)
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for vi, x, y, z in area:iterp_xyz(minp, maxp) do
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if obsidian_lining then
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obsidianize(area, data, vi, x, y, z, minp, maxp)
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end
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if ameliorate_floods then
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remove_unsupported_lava(area, data, vi, x, y, z)
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end
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end
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--send data back to voxelmanip
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vm:set_data(data)
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--calc lighting
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vm:set_lighting({day = 0, night = 0})
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vm:calc_lighting()
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vm:update_liquids()
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--write it to world
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vm:write_to_map()
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end) |