mirror of
https://github.com/minetest-mods/magma_conduits.git
synced 2024-12-20 20:45:40 +01:00
665dbe2636
* Initial stab at volcano mapgen * Make caldera conical, randomized size a bit * remove grass from underwater soil * add snow, fix some errors in mountain shape calculations * improved soil and snow generation, more efficient mapgen * add some configuration for volcanos, and a find volcanoes command for debugging * enhance findvolcano, chunk sizes limited to multiples of mapblocks * more volcano options, also add soil cooking * update readme and screenshot * cosmetic tweaks, slight change to default slope range * fixed the mapgen v7 glitch via a horrible hack :( * fix the need-to-make-changes test * use biome-defined material to decorate slopes * apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators * add magma chambers at the base of the volcano pipe * fixes to large-scale grid calculations * remove a line I added for debugging purposes * bringing back configurable limits now that the bug's been fixed for six months * generalizing the heating/cooling ABM * actually turn the cooling material into the targeted material. * Revert "actually turn the cooling material into the targeted material." This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54. * Fix cooling target node type for real * very strange, abms don't seem to be updating node groups somehow. * Workaround for Minetest issue #7864 * using minetest.after proved unreliable, trying different approach * remove the lava cutoff setting, no longer needed now that veins are fixed * improve findvolcano command * using the same solution for v7 mapgen bug as for the lava crash This is still not 100% reliable, but it's still better than the post-gen patching. * fix randomization of lava depth * remove debugging * extinct volcano lava depth wasn't working right either
76 lines
2.7 KiB
Lua
76 lines
2.7 KiB
Lua
-- These nodes are only present to work around https://github.com/minetest/minetest/issues/7864
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-- somehow, placing lava that's a light source is sometimes killing the game.
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-- This causes the mod to place non-glowing lava on mapgen that is immediately replaced with
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-- the regular stuff as soon as the chunk is loaded.
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-- Once that issue is resolved, this should be got rid of.
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local simple_copy
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simple_copy = function(t)
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local r = {}
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for k, v in pairs(t) do
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if type(v) == "table" then
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r[k] = simple_copy(v)
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else
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r[k] = v
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end
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end
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return r
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end
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local source_def = simple_copy(minetest.registered_nodes["default:lava_source"])
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source_def.light_source = nil
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source_def.liquid_alternative_flowing = "magma_conduits:lava_flowing"
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source_def.liquid_alternative_source = "magma_conduits:lava_source"
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source_def.groups.not_in_creative_inventory = 1
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minetest.register_node("magma_conduits:lava_source", source_def)
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local flowing_def = simple_copy(minetest.registered_nodes["default:lava_flowing"])
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flowing_def.light_source = nil
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flowing_def.liquid_alternative_flowing = "magma_conduits:lava_flowing"
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flowing_def.liquid_alternative_source = "magma_conduits:lava_source"
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minetest.register_node("magma_conduits:lava_flowing", flowing_def)
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minetest.register_lbm({
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label = "convert magma_conduits lava",
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name = "magma_conduits:convert_lava",
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nodenames = {"magma_conduits:lava_source"},
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run_at_every_load = true,
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action = function(pos, node)
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minetest.set_node(pos, {name="default:lava_source"})
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end,
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})
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minetest.register_lbm({
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label = "convert magma_conduits flowing lava",
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name = "magma_conduits:convert_flowing_lava",
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nodenames = {"magma_conduits:lava_flowing"},
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run_at_every_load = true,
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action = function(pos, node)
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minetest.set_node(pos, {name="default:lava_flowing"})
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end,
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})
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-- Mapgen v7 has a glitch where it will sometimes cut slices out of default:stone placed by this mod
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-- *after* mapgen is finished. The slices are taken at maxp.y or minp.y and match the
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-- rivers formed by the "ridges" flag, if you disable "ridges" they don't occur.
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-- Some annoying hackery is needed to patch those slices back up
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-- again, and I only want to do that hackery if we're actually in mapgen v7.
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-- https://github.com/minetest/minetest/issues/7878
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if minetest.get_mapgen_setting("mg_name") == "v7" then
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local stone_def = simple_copy(minetest.registered_nodes["default:stone"])
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stone_def.is_ground_content = false
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minetest.register_node("magma_conduits:stone", stone_def)
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minetest.register_lbm({
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label = "convert magma_conduits stone",
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name = "magma_conduits:convert_stone",
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nodenames = {"magma_conduits:stone"},
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run_at_every_load = true,
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action = function(pos, node)
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minetest.set_node(pos, {name="default:stone"})
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end,
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})
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end |