mirror of
https://github.com/minetest-mods/magma_conduits.git
synced 2024-12-30 00:57:35 +01:00
665dbe2636
* Initial stab at volcano mapgen * Make caldera conical, randomized size a bit * remove grass from underwater soil * add snow, fix some errors in mountain shape calculations * improved soil and snow generation, more efficient mapgen * add some configuration for volcanos, and a find volcanoes command for debugging * enhance findvolcano, chunk sizes limited to multiples of mapblocks * more volcano options, also add soil cooking * update readme and screenshot * cosmetic tweaks, slight change to default slope range * fixed the mapgen v7 glitch via a horrible hack :( * fix the need-to-make-changes test * use biome-defined material to decorate slopes * apparently set_lighting and calc_lighting are only supposed to be called on mapgen voxelmanipulators * add magma chambers at the base of the volcano pipe * fixes to large-scale grid calculations * remove a line I added for debugging purposes * bringing back configurable limits now that the bug's been fixed for six months * generalizing the heating/cooling ABM * actually turn the cooling material into the targeted material. * Revert "actually turn the cooling material into the targeted material." This reverts commit 508e10acc7c3871cc56fb8347e7931e5595b5f54. * Fix cooling target node type for real * very strange, abms don't seem to be updating node groups somehow. * Workaround for Minetest issue #7864 * using minetest.after proved unreliable, trying different approach * remove the lava cutoff setting, no longer needed now that veins are fixed * improve findvolcano command * using the same solution for v7 mapgen bug as for the lava crash This is still not 100% reliable, but it's still better than the post-gen patching. * fix randomization of lava depth * remove debugging * extinct volcano lava depth wasn't working right either
76 lines
2.7 KiB
Lua
76 lines
2.7 KiB
Lua
-- These nodes are only present to work around https://github.com/minetest/minetest/issues/7864
|
|
-- somehow, placing lava that's a light source is sometimes killing the game.
|
|
-- This causes the mod to place non-glowing lava on mapgen that is immediately replaced with
|
|
-- the regular stuff as soon as the chunk is loaded.
|
|
-- Once that issue is resolved, this should be got rid of.
|
|
|
|
local simple_copy
|
|
simple_copy = function(t)
|
|
local r = {}
|
|
for k, v in pairs(t) do
|
|
if type(v) == "table" then
|
|
r[k] = simple_copy(v)
|
|
else
|
|
r[k] = v
|
|
end
|
|
end
|
|
return r
|
|
end
|
|
|
|
local source_def = simple_copy(minetest.registered_nodes["default:lava_source"])
|
|
source_def.light_source = nil
|
|
source_def.liquid_alternative_flowing = "magma_conduits:lava_flowing"
|
|
source_def.liquid_alternative_source = "magma_conduits:lava_source"
|
|
source_def.groups.not_in_creative_inventory = 1
|
|
|
|
minetest.register_node("magma_conduits:lava_source", source_def)
|
|
|
|
local flowing_def = simple_copy(minetest.registered_nodes["default:lava_flowing"])
|
|
flowing_def.light_source = nil
|
|
flowing_def.liquid_alternative_flowing = "magma_conduits:lava_flowing"
|
|
flowing_def.liquid_alternative_source = "magma_conduits:lava_source"
|
|
|
|
minetest.register_node("magma_conduits:lava_flowing", flowing_def)
|
|
|
|
minetest.register_lbm({
|
|
label = "convert magma_conduits lava",
|
|
name = "magma_conduits:convert_lava",
|
|
nodenames = {"magma_conduits:lava_source"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name="default:lava_source"})
|
|
end,
|
|
})
|
|
|
|
minetest.register_lbm({
|
|
label = "convert magma_conduits flowing lava",
|
|
name = "magma_conduits:convert_flowing_lava",
|
|
nodenames = {"magma_conduits:lava_flowing"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name="default:lava_flowing"})
|
|
end,
|
|
})
|
|
|
|
-- Mapgen v7 has a glitch where it will sometimes cut slices out of default:stone placed by this mod
|
|
-- *after* mapgen is finished. The slices are taken at maxp.y or minp.y and match the
|
|
-- rivers formed by the "ridges" flag, if you disable "ridges" they don't occur.
|
|
-- Some annoying hackery is needed to patch those slices back up
|
|
-- again, and I only want to do that hackery if we're actually in mapgen v7.
|
|
-- https://github.com/minetest/minetest/issues/7878
|
|
if minetest.get_mapgen_setting("mg_name") == "v7" then
|
|
|
|
local stone_def = simple_copy(minetest.registered_nodes["default:stone"])
|
|
stone_def.is_ground_content = false
|
|
|
|
minetest.register_node("magma_conduits:stone", stone_def)
|
|
minetest.register_lbm({
|
|
label = "convert magma_conduits stone",
|
|
name = "magma_conduits:convert_stone",
|
|
nodenames = {"magma_conduits:stone"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name="default:stone"})
|
|
end,
|
|
})
|
|
end |