magma_conduits/init.lua

143 lines
4.3 KiB
Lua

magma_conduits = {}
local modpath = minetest.get_modpath(minetest.get_current_modname())
dofile(modpath.."/config.lua")
dofile(modpath.."/voxelarea_iterator.lua")
dofile(modpath.."/hot_rock.lua")
if magma_conduits.config.remove_default_lava then
minetest.register_alias_force("mapgen_lava_source", "air") -- veins of lava are far more realistic
end
-- Hard-coding on account of issue https://github.com/minetest/minetest/issues/7364
local height_min = -31000 -- magma_conduits.config.lower_limit
local height_max = 31000 --magma_conduits.config.upper_limit
minetest.register_ore({
ore_type = "vein",
ore = "default:lava_source",
wherein = {
"default:stone",
"default:desert_stone",
"default:sandstone",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_copper",
"default:stone_with_tin",
"default:stone_with_gold",
"default:stone_with_diamond",
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
"default:dirt_with_rainforest_litter",
"default:dirt_with_coniferous_litter",
"default:sand",
"default:desert_sand",
"default:silver_sand",
"default:gravel",
},
column_height_min = 2,
column_height_max = 6,
y_min = height_min,
y_max = height_max,
noise_threshold = 0.9,
noise_params = {
offset = 0,
scale = 3,
spread = {x=magma_conduits.config.spread, y=magma_conduits.config.spread*2, z=magma_conduits.config.spread},
seed = 25391,
octaves = 4,
persist = 0.5,
flags = "eased",
},
random_factor = 0,
})
-------------------------------------------------------------------------------------------------
local water_level = tonumber(minetest.get_mapgen_setting("water_level"))
local lava_y_cutoff = magma_conduits.config.remove_lava_above
-- if the y cutoff is at or below water level, ameliorate_floods is pointless.
local ameliorate_floods = magma_conduits.config.ameliorate_floods and lava_y_cutoff > water_level
local obsidian_lining = magma_conduits.config.obsidian_lining
local c_air = minetest.get_content_id("air")
local c_lava = minetest.get_content_id("default:lava_source")
local c_stone = minetest.get_content_id("default:stone")
local c_obsidian = minetest.get_content_id("default:obsidian")
local is_adjacent_to_air = function(area, data, x, y, z)
return (data[area:index(x+1, y, z)] == c_air
or data[area:index(x-1, y, z)] == c_air
or data[area:index(x, y, z+1)] == c_air
or data[area:index(x, y, z-1)] == c_air
or data[area:index(x, y-1, z)] == c_air)
end
local remove_unsupported_lava
remove_unsupported_lava = function(area, data, vi, x, y, z)
--if below water level, abort. Caverns are on their own.
if y < water_level or y > lava_y_cutoff or not area:contains(x, y, z) then return end
if data[vi] == c_lava then
if is_adjacent_to_air(area, data, x, y, z) then
data[vi] = c_air
for pi, x2, y2, z2 in area:iter_xyz(x-1, y, z-1, x+1, y+1, z+1) do
if pi ~= vi and area:containsi(pi) then
remove_unsupported_lava(area, data, pi, x2, y2, z2)
end
end
end
end
end
-- If we're adding glow versions of rock, then place glow obsidian directly.
local obsidianize_id
if magma_conduits.config.glowing_rock then
obsidianize_id = minetest.get_content_id("magma_conduits:glow_obsidian")
else
obsidianize_id = c_obsidian
end
local obsidianize = function(area, data, vi, x, y, z, minp, maxp)
if data[vi] == c_lava then
for pi in area:iter(math.max(x-1, minp.x), math.max(y-1, minp.y), math.max(z-1, minp.z),
math.min(x+1, maxp.x), math.min(y+1, maxp.y), math.min(z+1, maxp.z)) do
if data[pi] == c_stone then
data[pi] = obsidianize_id
end
end
end
end
local data = {}
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
vm:get_data(data)
for vi, x, y, z in area:iterp_xyz(minp, maxp) do
if y > lava_y_cutoff and data[vi] == c_lava then
data[vi] = c_air
else
if obsidian_lining then
obsidianize(area, data, vi, x, y, z, minp, maxp)
end
if ameliorate_floods then
remove_unsupported_lava(area, data, vi, x, y, z)
end
end
end
--send data back to voxelmanip
vm:set_data(data)
--calc lighting
vm:set_lighting({day = 0, night = 0})
vm:calc_lighting()
vm:update_liquids()
--write it to world
vm:write_to_map()
end)