melterns/fluidity/molten.lua

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-- Register molten metals
fluidity.molten_metals = {}
local function firstToUpper(str)
return (str:gsub("^%l", string.upper))
end
function fluidity.get_metal_for_fluid(fluid)
for i,v in pairs(fluidity.molten_metals) do
if v == fluid then
return i
end
end
end
function fluidity.register_molten_metal(metal)
local description = firstToUpper(metal)
local mod_name = minetest.get_current_modname()
fluidity.molten_metals[metal] = mod_name..":"..metal.."_source"
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minetest.register_node(mod_name..":"..metal.."_source", {
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description = "Molten "..description.." Source",
drawtype = "liquid",
tiles = {
{
name = "fluidity_"..metal.."_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
special_tiles = {
{
name = "fluidity_"..metal.."_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
backface_culling = false,
},
},
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = mod_name..":"..metal.."_flowing",
liquid_alternative_source = mod_name..":"..metal.."_source",
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liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {molten_metal = 1, lava = 1, liquid = 2, igniter = 1},
})
minetest.register_node(mod_name..":"..metal.."_flowing", {
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description = "Flowing Molten "..description,
drawtype = "flowingliquid",
tiles = {"fluidity_"..metal..".png"},
special_tiles = {
{
name = "fluidity_"..metal.."_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "fluidity_"..metal.."_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = mod_name..":"..metal.."_flowing",
liquid_alternative_source = mod_name..":"..metal.."_source",
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liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {molten_metal = 1, lava = 1, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
})
bucket.register_liquid(
mod_name..":"..metal.."_source",
mod_name..":"..metal.."_flowing",
mod_name..":bucket_"..metal,
mod_name.."_bucket_"..metal..".png",
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"Molten "..description.." Bucket"
)
end