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Add Pattern Table, add labels to formspecs
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@ -5,6 +5,7 @@ function part_builder.get_formspec()
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"label[0,0;Part Builder]"..
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"list[context;pattern;1,1.5;1,1;]"..
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"list[context;input;2,1;1,2;]"..
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"list[context;output;6,1.5;1,1;]"..
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164
tinkering/nodes/pattern_table.lua
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164
tinkering/nodes/pattern_table.lua
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@ -0,0 +1,164 @@
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pattern_table = {}
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function pattern_table.get_tool_type_list(ix, iy, mx)
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local formspec = ""
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local x = 0
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local y = 0
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for t, pattern in pairs(tinkering.patterns) do
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local mod = pattern.mod_name or "tinkering"
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formspec = formspec.. ("item_image_button[%d,%d;1,1;%s;%s;]"):format(x + ix, y + iy, mod..":"..t.."_pattern", t)
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x = x + 1
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if x >= mx then
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y = y + 1
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x = 0
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end
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end
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return formspec
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end
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function pattern_table.get_formspec()
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local pattern_list = pattern_table.get_tool_type_list(8, 0, 5)
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return "size[13,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"label[0,0;Pattern Table]"..
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"list[context;input;2.5,1.25;1,1;]"..
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"list[context;output;4.5,1.25;1,1;]"..
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"image[3.5,1.25;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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pattern_list..
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"listring[context;input]"..
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"listring[context;output]"..
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"listring[current_player;main]"..
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default.get_hotbar_bg(0, 4.25)
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end
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local function on_timer(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local output = get_output(inv)
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if output then
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inv:set_list("output", {output})
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else
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inv:set_list("output", {})
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end
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return false
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end
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local function allow_metadata_inventory_put (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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if listname == "output" then
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return 0
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end
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if listname == "input" and minetest.get_item_group(stack:get_name(), "tinker_pattern") == 0 then
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return 0
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end
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return stack:get_count()
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end
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local function allow_metadata_inventory_move (pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack = inv:get_stack(from_list, from_index)
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return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
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end
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local function allow_metadata_inventory_take (pos, listname, index, stack, player)
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if minetest.is_protected(pos, player:get_player_name()) then
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return 0
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end
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return stack:get_count()
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end
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local function on_construct(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", pattern_table.get_formspec())
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-- Create inventory
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local inv = meta:get_inventory()
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inv:set_size('input', 1)
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inv:set_size('output', 1)
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end
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local function on_take(pos, listname, index, stack, player)
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local inv = minetest.get_meta(pos):get_inventory()
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end
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local function can_dig(pos, player)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("input") and inv:is_empty("output")
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end
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local function convert_blank(pos, btn)
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local inv = minetest.get_meta(pos):get_inventory()
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local pattern = tinkering.patterns[btn]
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if not pattern then return nil end
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local itemname = ItemStack(pattern.mod_name..":"..btn.."_pattern")
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local input = inv:get_stack("input", 1)
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if minetest.get_item_group(input:get_name(), "tinker_pattern") == 0 then return end
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if inv:room_for_item("output", itemname) then
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inv:add_item("output", itemname)
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input:set_count(input:get_count() - 1)
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inv:set_stack("input", 1, input)
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end
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end
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local function on_receive_fields(pos, formname, fields, sender)
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if sender and minetest.is_protected(pos, sender:get_player_name()) then
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return 0
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end
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if not fields["quit"] then
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for field in pairs(fields) do
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convert_blank(pos, field)
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break
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end
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end
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minetest.get_node_timer(pos):start(0.02)
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end
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minetest.register_node("tinkering:pattern_table", {
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description = "Pattern Table",
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tiles = {
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"tinkering_blank_pattern.png", "tinkering_bench_bottom.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png",
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"tinkering_bench_side.png", "tinkering_bench_side.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = tinkering.bench,
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on_construct = on_construct,
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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can_dig = can_dig,
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on_construct = on_construct,
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on_receive_fields = on_receive_fields,
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allow_metadata_inventory_put = allow_metadata_inventory_put,
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allow_metadata_inventory_take = allow_metadata_inventory_take,
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allow_metadata_inventory_move = allow_metadata_inventory_move,
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groups = {choppy = 2, oddly_breakable_by_hand = 2}
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})
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@ -29,9 +29,10 @@ function tool_station.get_formspec()
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;input;1,0.25;3,3;]"..
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"list[context;output;5,1.25;1,1;]"..
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"image[4,1.25;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"label[0,0;Tool Station]"..
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"list[context;input;1,0.8;3,3;]"..
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"list[context;output;5,1.8;1,1;]"..
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"image[4,1.8;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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tool_list..
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