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Fri Feb 8 23:05:19 EET 2019 Maintenance commit
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@ -9,7 +9,7 @@ An in-development mod for [Minetest](http://minetest.net) 0.5.0+ that adds molte
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Just do `git clone https://gitlab.icynet.eu/evert/melterns.git` in your `minetest/mods` directory. You can also [download the repository](https://gitlab.icynet.eu/evert/melterns/archive/master.zip) but in that case you **must** change the folder name from `melterns-master` to `melterns`!
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Just do `git clone https://gitlab.icynet.eu/evert/melterns.git` in your `minetest/mods` directory. You can also [download the repository](https://gitlab.icynet.eu/evert/melterns/archive/master.zip) but in that case you **must** change the folder name from `melterns-master` to `melterns`!
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## Documentation
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## Documentation
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Documentation on how to use this mod can be found on [this wiki page](https://gitlab.icynet.eu/evert/melterns/wiki). I recommend using a mod that shows you crafting recipes in order to know how to craft the nodes.
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Documentation on how to use this mod can be found on [this wiki page](https://gitlab.icynet.eu/evert/melterns/wikis/home). I recommend using a mod that shows you crafting recipes in order to know how to craft the nodes.
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## License
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## License
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The MIT License
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The MIT License
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@ -1,4 +1,3 @@
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name = fluidity
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name = fluidity
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description = Adds Molten versions of commonly occuring metals. Supports default, technic, elepower and moreores.
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description = Adds Molten versions of commonly occuring metals. Supports default, technic, elepower and moreores.
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depends = default,fluid_lib,bucket
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depends = default,fluid_lib,bucket
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optional_depends = technic,moreores
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@ -219,7 +219,7 @@ local function caster_node_timer(pos, elapsed)
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local metal_type = ""
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local metal_type = ""
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local dumping = meta:get_int("dump")
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local dumping = meta:get_int("dump")
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if dumping and dumping == 1 then
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if dumping == 1 then
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metal.amount = 0
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metal.amount = 0
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metal.fluid = ""
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metal.fluid = ""
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refresh = true
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refresh = true
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@ -34,10 +34,6 @@ function metal_melter.auto_detect_metal_forms(metal, mod)
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end
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end
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end
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end
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for metal,_ in pairs(fluidity.molten_metals) do
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metal_melter.auto_detect_metal_forms(metal)
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end
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-- Manually register default blocks, for now
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-- Manually register default blocks, for now
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metal_melter.register_melt("default:mese", "mese", "block")
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metal_melter.register_melt("default:mese", "mese", "block")
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metal_melter.register_melt("default:obsidian", "obsidian", "block")
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metal_melter.register_melt("default:obsidian", "obsidian", "block")
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@ -48,3 +44,10 @@ metal_melter.register_melt("default:tinblock", "tin", "block")
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-- Special snowflake
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-- Special snowflake
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metal_melter.register_melt("default:iron_lump", "steel", "lump")
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metal_melter.register_melt("default:iron_lump", "steel", "lump")
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-- Register melts after all mods have loaded
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minetest.register_on_mods_loaded(function ()
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for metal,_ in pairs(fluidity.molten_metals) do
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metal_melter.auto_detect_metal_forms(metal)
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end
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end)
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@ -16,7 +16,7 @@ metal_melter.spec = {
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block = 1296,
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block = 1296,
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lump = 288,
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lump = 288,
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cast = 288,
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cast = 288,
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ore = 288
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ore = 288,
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}
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}
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local function in_table(t, n)
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local function in_table(t, n)
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@ -163,7 +163,7 @@ local function melter_node_timer(pos, elapsed)
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local metal = fluid_lib.get_buffer_data(pos, "metal")
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local metal = fluid_lib.get_buffer_data(pos, "metal")
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local dumping = meta:get_int("dump")
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local dumping = meta:get_int("dump")
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if dumping and dumping == 1 then
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if dumping == 1 then
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metal.amount = 0
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metal.amount = 0
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metal.fluid = ""
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metal.fluid = ""
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refresh = true
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refresh = true
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@ -499,6 +499,6 @@ fluid_lib.register_node("metal_melter:metal_melter")
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fluid_lib.register_node("metal_melter:metal_melter_filled")
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fluid_lib.register_node("metal_melter:metal_melter_filled")
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-- Set a spec
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-- Set a spec
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function metal_melter.set_spec(specname, value)
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function metal_melter.register_melt_value(specname, value)
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metal_melter.spec[specname] = value
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metal_melter.spec[specname] = value
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end
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end
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@ -1,4 +1,4 @@
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name = metal_melter
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name = metal_melter
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description = Melt and cast metals.
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description = Melt and cast metals.
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depends = default,fluidity,bucket,fluid_tanks
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depends = default,fluidity,bucket,fluid_tanks
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optional_depends = pipeworks,elepower_dynamics
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optional_depends = pipeworks
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@ -283,7 +283,9 @@ tinkering.modifiers = {
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diamond = {name = "Diamond", default = "default:diamond", modifier = modifiers.diamond}
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diamond = {name = "Diamond", default = "default:diamond", modifier = modifiers.diamond}
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}
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}
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if minetest.get_modpath("technic") then
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-- Add mod-based materials
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minetest.register_on_mods_loaded(function ()
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if minetest.get_modpath("technic") then
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-- From technic
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-- From technic
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tinkering.materials["lead"] = {name = "Lead", default = "technic:lead_ingot",
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tinkering.materials["lead"] = {name = "Lead", default = "technic:lead_ingot",
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color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
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color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
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@ -293,13 +295,14 @@ if minetest.get_modpath("technic") then
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tinkering.materials["zinc"] = {name = "Zinc", default = "technic:zinc_ingot",
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tinkering.materials["zinc"] = {name = "Zinc", default = "technic:zinc_ingot",
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color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
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color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
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end
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end
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if minetest.get_modpath("elepower_dynamics") then
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if minetest.get_modpath("elepower_dynamics") then
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-- From elepower
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-- From elepower
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tinkering.materials["lead"] = {name = "Lead", default = "elepower_dynamics:lead_ingot",
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tinkering.materials["lead"] = {name = "Lead", default = "elepower_dynamics:lead_ingot",
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color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
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color = "#C6C6C6", base = "ingot", cast = true, modifier = modifiers.lead}
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tinkering.materials["zinc"] = {name = "Zinc", default = "elepower_dynamics:zinc_ingot",
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tinkering.materials["zinc"] = {name = "Zinc", default = "elepower_dynamics:zinc_ingot",
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color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
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color = "#CEE8EF", base = "ingot", cast = true, modifier = modifiers.zinc}
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end
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end
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end)
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@ -1,4 +1,4 @@
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name = tinkering
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name = tinkering
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description = Combine materials to create tools
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description = Combine materials to create tools
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depends = metal_melter
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depends = metal_melter
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optional_depends = unified_inventory,technic,moreores
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optional_depends = unified_inventory
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@ -74,7 +74,7 @@ tinkering.components = {
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function tinkering.create_material_component(data)
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function tinkering.create_material_component(data)
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local desc = data.description
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local desc = data.description
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local name = data.name
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local name = data.name
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local mod = data.mod_name
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local mod = data.mod_name or minetest.get_current_modname()
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local groups = {tinker_component = 1}
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local groups = {tinker_component = 1}
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groups["tc_"..data.component] = 1
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groups["tc_"..data.component] = 1
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@ -107,6 +107,10 @@ end
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--}
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--}
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--
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--
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function tinkering.register_tool_type(name, data)
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function tinkering.register_tool_type(name, data)
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if not data.mod then
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data.mod = minetest.get_current_modname()
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end
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tinkering.tools[name] = data
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tinkering.tools[name] = data
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end
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end
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@ -388,7 +392,7 @@ function tinkering.register_component(name, data)
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local comp_desc = data.description:sub(4)
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local comp_desc = data.description:sub(4)
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-- Register cast
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-- Register cast
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metal_melter.set_spec(name, metal_caster.spec.cast)
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metal_melter.register_melt_value(name, metal_caster.spec.cast)
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metal_caster.register_cast(name, {
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metal_caster.register_cast(name, {
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description = comp_desc,
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description = comp_desc,
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mod_name = mod,
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mod_name = mod,
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