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Add temporary check to prevent multiple buckets from getting overwritten
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@ -289,7 +289,7 @@ local function caster_node_timer(pos, elapsed)
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-- Handle bucket output, only allow empty buckets in this slot
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-- Handle bucket output, only allow empty buckets in this slot
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local bucket_out = inv:get_stack("bucket_out", 1):get_name()
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local bucket_out = inv:get_stack("bucket_out", 1):get_name()
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if bucket_out == "bucket:bucket_empty" and metal ~= "" then
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if bucket_out == "bucket:bucket_empty" and metal ~= "" and inv:get_stack("bucket_out", 1):get_count() == 1 then
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local bucket = fluidity.get_bucket_for_fluid(metal)
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local bucket = fluidity.get_bucket_for_fluid(metal)
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if metal_count >= 1000 then
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if metal_count >= 1000 then
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metal_count = metal_count - 1000
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metal_count = metal_count - 1000
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@ -226,7 +226,7 @@ local function melter_node_timer(pos, elapsed)
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-- Handle bucket output, only allow empty buckets in this slot
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-- Handle bucket output, only allow empty buckets in this slot
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local bucket_out = inv:get_stack("bucket_out", 1):get_name()
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local bucket_out = inv:get_stack("bucket_out", 1):get_name()
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if bucket_out == "bucket:bucket_empty" and metal ~= "" then
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if bucket_out == "bucket:bucket_empty" and metal ~= "" and inv:get_stack("bucket_out", 1):get_count() == 1 then
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local bucket = fluidity.get_bucket_for_fluid(metal)
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local bucket = fluidity.get_bucket_for_fluid(metal)
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if metal_count >= 1000 then
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if metal_count >= 1000 then
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metal_count = metal_count - 1000
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metal_count = metal_count - 1000
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