-- Register tanks for each fluid fluidity.bucket_cache = {} fluidity.tanks = {} -- Get fluid source block name for bucket item. function fluidity.get_fluid_for_bucket(itemname) for i,v in pairs(fluidity.bucket_cache) do if v == itemname then return i end end end -- Get bucket item name for fluid source block. function fluidity.get_bucket_for_fluid(source) return fluidity.bucket_cache[source] end -- Ensure that this fluid node exists. function fluidity.get_fluid_node(name) return minetest.registered_nodes[name] end -- Get a nodedef field. local function get_nodedef_field(nodename, fieldname) if not minetest.registered_nodes[nodename] then return nil end return minetest.registered_nodes[nodename][fieldname] end -- Ensure that the node is a tank. function fluidity.tanks.get_is_tank(node) return minetest.get_item_group(node, "fluidity_tank") > 0 end -- Ensure that the node is an empty tank. function fluidity.tanks.get_is_empty_tank(node) return minetest.get_item_group(node, "fluidity_tank_empty") > 0 end -- Get tank data at position. -- Returns fluid name, fluid level, capacity, base tank name and the mod it was added from. -- Base tank name and mod name are used to construct different variants of this tank type. function fluidity.tanks.get_tank_at(pos) local meta = minetest.get_meta(pos) local node = minetest.get_node(pos) if not fluidity.tanks.get_is_tank(node.name) then return nil end local ffluid = get_nodedef_field(node.name, "fluidity_fluid") local fcapacity = get_nodedef_field(node.name, "_capacity") local fbasetank = get_nodedef_field(node.name, "_dataname") local fmod = get_nodedef_field(node.name, "_mod") local fluidcount = meta:get_int("fluid") return ffluid, fluidcount, fcapacity, fbasetank, fmod end -- Check to see if a fluid can go in the tank and pos. function fluidity.tanks.can_fluid_go_in_tank(pos, fluid) local fluid_name, count, capacity, base_tank, mod = fluidity.tanks.get_tank_at(pos) if not fluid_name then return true end if fluid_name ~= fluid then return false end if count == capacity then return false end local source_node = fluidity.get_fluid_node(fluid) local fluid_desc = fluidity.fluid_name(source_node.description) local shorthand_name = fluidity.fluid_short(fluid_desc) if not minetest.registered_nodes[mod..":"..base_tank.."_"..shorthand_name] then return false end return true end -- Fill the tank at pos with fluid. -- Overfilling means it will return an integer as the second variable that shows the amount over the capacity. function fluidity.tanks.fill_tank_at(pos, fluid, amount, overfill) local fluid_name, count, capacity, base_tank, mod = fluidity.tanks.get_tank_at(pos) if not fluid_name == fluid and fluid_name ~= nil then return nil end local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local node_name = mod..":"..base_tank local remainder = 0 if count + amount > capacity then if overfill then remainder = (count + amount) - capacity count = capacity else return nil end else count = count + amount end local source_node = fluidity.get_fluid_node(fluid) local fluid_desc = fluidity.fluid_name(source_node.description) local shorthand_name = fluidity.fluid_short(fluid_desc) node_name = mod..":"..base_tank.."_"..shorthand_name if not minetest.registered_nodes[node_name] then return nil end meta:set_int("fluid", count) meta:set_string("infotext", "Tank of "..fluid_desc.."("..count.."/"..capacity.." mB)") local param2 = math.min((count/capacity)*63, 63) minetest.swap_node(pos, {name=node_name,param1=node.param1,param2=param2}) return fluid, remainder end -- Take some fluid from the tank at pos. -- Underfill returns an integer as the second variable indicating level below zero. function fluidity.tanks.take_from_tank_at(pos, amount, underfill) local fluid_name, count, capacity, base_tank, mod = fluidity.tanks.get_tank_at(pos) if not fluid_name then return nil end local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) local node_name = mod..":"..base_tank local fluid = fluid_name local leftover = 0 if count - amount < 0 then if underfill then leftover = (count - amount) * -1 count = 0 else return nil end else count = count - amount end if count == 0 then fluid = nil end meta:set_int("fluid", count) if fluid then local source_node = fluidity.get_fluid_node(fluid) local fluid_desc = fluidity.fluid_name(source_node.description) local shorthand_name = fluidity.fluid_short(fluid_desc) node_name = mod..":"..base_tank.."_"..shorthand_name meta:set_string("infotext", "Tank of "..fluid_desc.."("..count.."/"..capacity.." mB)") else meta:set_string("infotext", "Empty Tank") end local param2 = math.min((count/capacity)*63, 63) minetest.swap_node(pos, {name=node_name,param1=node.param1,param2=param2}) return fluid_name, leftover end local function bucket_fill(pos, node, clicker, itemstack, pointed_thing) local stackname = itemstack:get_name() local stack = "bucket:bucket_empty" if not stackname:find("bucket") then return itemstack end if stackname == "bucket:bucket_empty" then if fluidity.tanks.get_is_empty_tank(node.name) then return itemstack end local fluid = fluidity.tanks.take_from_tank_at(pos, 1000) if not fluid then return itemstack end stack = fluidity.get_bucket_for_fluid(fluid) else local srcnode = fluidity.get_fluid_for_bucket(stackname) if not fluidity.tanks.can_fluid_go_in_tank(pos, srcnode) then return itemstack end local fluid = fluidity.tanks.fill_tank_at(pos, srcnode, 1000) if fluid == nil then return itemstack end end return ItemStack(stack) end -- Register a tank for a specific fluid local function register_tankfluid(data) local source_node = fluidity.get_fluid_node(data.source_name) local fluid = fluidity.fluid_name(source_node.description) local internal = fluidity.fluid_short(fluid) minetest.register_node(data.mod_name..":"..data.tank_name.."_"..internal, { description = data.tank_description.." ("..fluid..")", drawtype = "glasslike_framed", paramtype = "light", paramtype2 = "glasslikeliquidlevel", drop = data.mod_name..":"..data.tank_name, fluidity_fluid = data.source_name, place_param2 = 0, special_tiles = source_node.tiles, is_ground_content = false, sunlight_propagates = true, on_rightclick = bucket_fill, _mod = data.mod_name, _dataname = data.tank_name, _capacity = data.capacity, groups = {cracky = 1, not_in_creative_inventory = 1, oddly_breakable_by_hand = 3, fluidity_tank = 1}, tiles = data.tiles }) end -- Register a new tank function fluidity.tanks.register_fluid_tank(data) local modname = data.mod_name or minetest.get_current_modname() local tankname = data.tank_name or 'fluid_tank' local tankdesc = data.tank_description or 'Fluid Tank' local tiles = data.tiles or {"default_glass.png", "default_glass_detail.png"} local capacity = data.capacity or 64000 minetest.register_node(modname..":"..tankname, { description = tankdesc, drawtype = "glasslike_framed", paramtype = "light", paramtype2 = "glasslikeliquidlevel", is_ground_content = false, sunlight_propagates = true, fluidity_fluid = nil, on_construct = function ( pos ) local meta = minetest.get_meta(pos) meta:set_int("fluid", 0) meta:set_string("infotext", "Empty "..tankdesc) end, on_rightclick = bucket_fill, _mod = modname, _dataname = tankname, _capacity = capacity, groups = {cracky = 1, oddly_breakable_by_hand = 3, fluidity_tank = 1, fluid_tank_empty = 1}, tiles = tiles }) if data.fluids then -- This tank only uses certain fluids for _, v in pairs(data.fluids) do register_tankfluid({ mod_name = modname, tank_name = tankname, tank_description = tankdesc, tiles = tiles, capacity = capacity, source_name = v }) end else -- Get all fluids and buckets and cache them for i, v in pairs(bucket.liquids) do if (i:find("source") ~= nil) then -- Cache bucket fluidity.bucket_cache[v["source"]] = v.itemname -- Add tank register_tankfluid({ mod_name = modname, tank_name = tankname, tank_description = tankdesc, tiles = tiles, capacity = capacity, source_name = v["source"] }) end end end end