From cb598cbe18ac1d187e0f895d9658ed72fe4feda7 Mon Sep 17 00:00:00 2001 From: MT-Modder Date: Tue, 20 Jan 2015 16:13:50 -0500 Subject: [PATCH] Fix doors texture names --- mesecons_compatibility/init.lua | 42 ++++++++++++++++----------------- 1 file changed, 21 insertions(+), 21 deletions(-) diff --git a/mesecons_compatibility/init.lua b/mesecons_compatibility/init.lua index 0ad04b2..eebd740 100644 --- a/mesecons_compatibility/init.lua +++ b/mesecons_compatibility/init.lua @@ -29,9 +29,9 @@ end function doors:register_door(name, def) def.groups.not_in_creative_inventory = 1 - + local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} - + if not def.node_box_bottom then def.node_box_bottom = box end @@ -44,10 +44,10 @@ function doors:register_door(name, def) if not def.selection_box_top then def.selection_box_top = box end - + local tt = def.tiles_top local tb = def.tiles_bottom - + local function after_dig_node(pos, name) if minetest.get_node(pos).name == name then minetest.remove_node(pos) @@ -61,11 +61,11 @@ function doors:register_door(name, def) end local p2 = minetest.get_node(pos).param2 p2 = params[p2+1] - + local meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace_dir, param2=p2}) minetest.get_meta(pos):from_table(meta) - + pos.y = pos.y-dir meta = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace, param2=p2}) @@ -92,7 +92,7 @@ function doors:register_door(name, def) local function on_mesecons_signal_close (pos, node) on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end - + local function check_player_priv(pos, player) if not def.only_placer_can_open then return true @@ -101,7 +101,7 @@ function doors:register_door(name, def) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end - + minetest.register_node(":"..name.."_b_1", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, paramtype = "light", @@ -117,12 +117,12 @@ function doors:register_door(name, def) fixed = def.selection_box_bottom }, groups = def.groups, - + after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1") end, - + on_rightclick = function(pos, node, puncher) if check_player_priv(pos, puncher) then on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) @@ -132,10 +132,10 @@ function doors:register_door(name, def) mesecons = {effector = { action_on = on_mesecons_signal_open }}, - + can_dig = check_player_priv, }) - + minetest.register_node(":"..name.."_b_2", { tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, paramtype = "light", @@ -151,12 +151,12 @@ function doors:register_door(name, def) fixed = def.selection_box_bottom }, groups = def.groups, - + after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2") end, - + on_rightclick = function(pos, node, puncher) if check_player_priv(pos, puncher) then on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) @@ -166,26 +166,26 @@ function doors:register_door(name, def) mesecons = {effector = { action_off = on_mesecons_signal_close }}, - + can_dig = check_player_priv, }) end doors:register_door("doors:door_wood", { description = "Wooden Door", - inventory_image = "door_wood.png", + inventory_image = "doors_wood.png", groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, - tiles_bottom = {"door_wood_b.png", "door_brown.png"}, - tiles_top = {"door_wood_a.png", "door_brown.png"}, + tiles_bottom = {"doors_wood_b.png", "doors_brown.png"}, + tiles_top = {"doors_wood_a.png", "doors_brown.png"}, sounds = default.node_sound_wood_defaults(), }) doors:register_door("doors:door_steel", { description = "Steel Door", - inventory_image = "door_steel.png", + inventory_image = "doors_steel.png", groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - tiles_bottom = {"door_steel_b.png", "door_grey.png"}, - tiles_top = {"door_steel_a.png", "door_grey.png"}, + tiles_bottom = {"doors_steel_b.png", "doors_grey.png"}, + tiles_top = {"doors_steel_a.png", "doors_grey.png"}, only_placer_can_open = true, sounds = default.node_sound_stone_defaults(), })