diff --git a/mesecons_compatibility/init.lua b/mesecons_compatibility/init.lua deleted file mode 100644 index 5bdce27..0000000 --- a/mesecons_compatibility/init.lua +++ /dev/null @@ -1,167 +0,0 @@ -doors = {} - --- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE --- name: The name of the door --- def: a table with the folowing fields: --- description --- inventory_image --- groups --- tiles_bottom: the tiles of the bottom part of the door {front, side} --- tiles_top: the tiles of the bottom part of the door {front, side} --- If the following fields are not defined the default values are used --- node_box_bottom --- node_box_top --- selection_box_bottom --- selection_box_top --- only_placer_can_open: if true only the player who placed the door can --- open it - -function doors:register_door(name, def) - def.groups.not_in_creative_inventory = 1 - - local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} - - if not def.node_box_bottom then - def.node_box_bottom = box - end - if not def.node_box_top then - def.node_box_top = box - end - if not def.selection_box_bottom then - def.selection_box_bottom= box - end - if not def.selection_box_top then - def.selection_box_top = box - end - - local tt = def.tiles_top - local tb = def.tiles_bottom - - local function after_dig_node(pos, name) - if minetest.get_node(pos).name == name then - minetest.remove_node(pos) - end - end - - local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) - pos.y = pos.y+dir - if not minetest.get_node(pos).name == check_name then - return - end - local p2 = minetest.get_node(pos).param2 - p2 = params[p2+1] - - local meta = minetest.get_meta(pos):to_table() - minetest.set_node(pos, {name=replace_dir, param2=p2}) - minetest.get_meta(pos):from_table(meta) - - pos.y = pos.y-dir - meta = minetest.get_meta(pos):to_table() - minetest.set_node(pos, {name=replace, param2=p2}) - minetest.get_meta(pos):from_table(meta) - end - - local function on_mesecons_signal_open (pos, node) - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - - local function on_mesecons_signal_close (pos, node) - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - - local function check_player_priv(pos, player) - if not def.only_placer_can_open then - return true - end - local meta = minetest.get_meta(pos) - local pn = player:get_player_name() - return meta:get_string("doors_owner") == pn - end - - minetest.register_node(":"..name.."_b_1", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_1") - end, - - on_rightclick = function(pos, node, puncher) - if check_player_priv(pos, puncher) then - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - end, - - mesecons = {effector = { - action_on = on_mesecons_signal_open - }}, - - can_dig = check_player_priv, - }) - - minetest.register_node(":"..name.."_b_2", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_2") - end, - - on_rightclick = function(pos, node, puncher) - if check_player_priv(pos, puncher) then - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - end, - - mesecons = {effector = { - action_off = on_mesecons_signal_close - }}, - - can_dig = check_player_priv, - }) -end - -doors:register_door("doors:door_wood", { - description = "Wooden Door", - inventory_image = "door_wood.png", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, - tiles_bottom = {"door_wood_b.png", "door_brown.png"}, - tiles_top = {"door_wood_a.png", "door_brown.png"}, - sounds = default.node_sound_wood_defaults(), -}) - -doors:register_door("doors:door_steel", { - description = "Steel Door", - inventory_image = "door_steel.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - tiles_bottom = {"door_steel_b.png", "door_grey.png"}, - tiles_top = {"door_steel_a.png", "door_grey.png"}, - only_placer_can_open = true, - sounds = default.node_sound_stone_defaults(), -}) diff --git a/mesecons_compatibility/depends.txt b/mesecons_doors/depends.txt similarity index 100% rename from mesecons_compatibility/depends.txt rename to mesecons_doors/depends.txt index ed2fcd8..308c4c1 100644 --- a/mesecons_compatibility/depends.txt +++ b/mesecons_doors/depends.txt @@ -1,2 +1,2 @@ -mesecons doors +mesecons diff --git a/mesecons_doors/init.lua b/mesecons_doors/init.lua new file mode 100644 index 0000000..0938889 --- /dev/null +++ b/mesecons_doors/init.lua @@ -0,0 +1,130 @@ +local other_state_node = {} +for _, material in ipairs({ + { id = "wood", desc = "Wooden", color = "brown" }, + { id = "steel", desc = "Steel", color = "grey" }, +}) do + doors:register_door("mesecons_doors:op_door_"..material.id, { + description = "Mesecon-operated "..material.desc.." Door", + inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image, + groups = minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups, + tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"}, + tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"}, + }) + local groups_plus_mesecon = { mesecon = 2 } + for k, v in pairs(minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups) do + groups_plus_mesecon[k] = v + end + doors:register_door("mesecons_doors:sig_door_"..material.id, { + description = "Mesecon-signalling "..material.desc.." Door", + inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image, + groups = groups_plus_mesecon, + tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"}, + tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"}, + }) + for _, thishalf in ipairs({ "t", "b" }) do + local otherhalf = thishalf == "t" and "b" or "t" + local otherdir = thishalf == "t" and -1 or 1 + for orientation = 1, 2 do + local thissuffix = material.id.."_"..thishalf.."_"..orientation + local othersuffix = material.id.."_"..otherhalf.."_"..orientation + local thisopname = "mesecons_doors:op_door_"..thissuffix + local otheropname = "mesecons_doors:op_door_"..othersuffix + local oponr = minetest.registered_nodes[thisopname].on_rightclick + local function handle_mesecon_signal (thispos, thisnode, signal) + local thismeta = minetest.get_meta(thispos) + if signal == thismeta:get_int("sigstate") then return end + thismeta:set_int("sigstate", signal) + local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z } + if minetest.get_node(otherpos).name ~= otheropname then return end + local othermeta = minetest.get_meta(otherpos) + local newdoorstate = math.max(thismeta:get_int("sigstate"), othermeta:get_int("sigstate")) + if newdoorstate == thismeta:get_int("doorstate") then return end + oponr(thispos, thisnode, nil) + thismeta:set_int("doorstate", newdoorstate) + othermeta:set_int("doorstate", newdoorstate) + end + minetest.override_item(thisopname, { + on_construct = function (pos) + if mesecon:is_powered(pos) then + local node = minetest.get_node(pos) + mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1) + mesecon:activate(pos, node, nil, 1) + end + end, + on_rightclick = function (pos, node, clicker) end, + mesecons = { + effector = { + action_on = function (pos, node) + handle_mesecon_signal(pos, node, 1) + end, + action_off = function (pos, node) + handle_mesecon_signal(pos, node, 0) + end, + }, + }, + }) + local thissigname = "mesecons_doors:sig_door_"..thissuffix + local othersigname = "mesecons_doors:sig_door_"..othersuffix + local sigonr = minetest.registered_nodes[thissigname].on_rightclick + minetest.override_item(thissigname, { + on_rightclick = function (thispos, thisnode, clicker) + local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z } + print("open: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname) + if minetest.get_node(otherpos).name ~= othersigname then return end + sigonr(thispos, thisnode, clicker) + for _, pos in ipairs({ thispos, otherpos }) do + local node = minetest.get_node(pos) + node.name = other_state_node[node.name] + minetest.swap_node(pos, node) + mesecon:receptor_on(pos) + end + end, + mesecons = { receptor = { state = mesecon.state.off } }, + }) + other_state_node[thissigname] = thissigname.."_on" + local ondef = {} + for k, v in pairs(minetest.registered_nodes[thissigname]) do + ondef[k] = v + end + ondef.on_rightclick = function (thispos, thisnode, clicker) + local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z } + print("close: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname) + if minetest.get_node(otherpos).name ~= othersigname.."_on" then return end + for _, pos in ipairs({ thispos, otherpos }) do + local node = minetest.get_node(pos) + node.name = other_state_node[node.name] + minetest.swap_node(pos, node) + mesecon:receptor_off(pos) + end + sigonr(thispos, thisnode, clicker) + end + ondef.mesecons = { receptor = { state = mesecon.state.on } } + ondef.after_destruct = function (thispos, thisnode) + local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z } + if minetest.get_node(otherpos).name == othersigname.."_on" then + minetest.remove_node(otherpos) + mesecon:receptor_off(otherpos) + end + end + other_state_node[thissigname.."_on"] = thissigname + ondef.mesecon_other_state_node = thissigname + minetest.register_node(thissigname.."_on", ondef) + end + end + minetest.register_craft({ + output = "mesecons_doors:op_door_"..material.id, + recipe = { + { "group:mesecon_conductor_craftable", "", "" }, + { "", "doors:door_"..material.id, "group:mesecon_conductor_craftable" }, + { "group:mesecon_conductor_craftable", "", "" }, + }, + }) + minetest.register_craft({ + output = "mesecons_doors:sig_door_"..material.id, + recipe = { + { "", "", "group:mesecon_conductor_craftable" }, + { "group:mesecon_conductor_craftable", "doors:door_"..material.id, "" }, + { "", "", "group:mesecon_conductor_craftable" }, + }, + }) +end