diff --git a/.luacheckrc b/.luacheckrc index 8f5548a..c7d6dae 100755 --- a/.luacheckrc +++ b/.luacheckrc @@ -3,9 +3,6 @@ allow_defined_top = true globals = { "minetest", - "mesecons_stealthnode", - "mesecons_random", - "stealthnode" } read_globals = { @@ -16,7 +13,7 @@ read_globals = { "vector", "ItemStack", "dump", "DIR_DELIM", "VoxelArea", "Settings", - -- MTG + -- Mod deps "default", - "mesecon" + "mesecon", } diff --git a/depends.txt b/depends.txt deleted file mode 100644 index 0c15b1f..0000000 --- a/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default -mesecons_random diff --git a/init.lua b/init.lua index 10ff923..ef088c6 100644 --- a/init.lua +++ b/init.lua @@ -1,115 +1,20 @@ --[[ - ******************************************** - *** Mesecons Stealthnodes ** - ******************************************** + ******************************************** + *** Mesecons Stealthnodes *** + ******************************************** - A mod for Minetest to register various Ghoststones. + A mod for Minetest to register various Ghoststones. ]]-- stealthnode = {} stealthnode.version = "1" -stealthnode.revision = "3" +stealthnode.revision = "5" ---[[ - ******************************************** - *** Register Stealthnodes ** - ******************************************** +local modpath = minetest.get_modpath("mesecons_stealthnodes") - Registers a new Ghoststone with the tile of the given Node. +dofile(modpath .. "/register.lua") +dofile(modpath .. "/nodes.lua") - stealthnode.register_stealthnode(Name, Node) - - Modname = String. Name of the Mod without ":", for example "default" - Node = String. Name of the registered Node - -]]-- - -function stealthnode.register_stealthnode(modname, node) - - local nodedef = minetest.registered_nodes[modname .. ":" .. node] - local tile - - if nodedef == nil then - print("[MOD] " .. minetest.get_current_modname() .. ": " - .. modname .. ":" .. node .. " not found to register a stealthnode.") - minetest.log("warning", "[MOD] " .. minetest.get_current_modname() .. ": " - .. modname .. ":" .. node .. " not found to register a stealthnode.") - return - else - tile = minetest.registered_nodes[modname .. ":" .. node].tiles - - end - - local newgroup = stealthnode.table_clone(nodedef.groups) - - minetest.register_node(":mesecons_stealthnode:" .. modname .. "_" .. node, { - description="Stealthnode " .. nodedef.description, - tiles = tile, - drawtype = nodedef.drawtype, - sunlight_propagates = nodedef.sunlight_propagates, - paramtype = nodedef.paramtype, - is_ground_content = false, - inventory_image = tile, - groups = newgroup, - sounds = minetest.registered_nodes[modname .. ":" .. node].sounds, - mesecons = {conductor = { - state = mesecon.state.off, - rules = mesecon.rules.alldirs, - onstate = "mesecons_stealthnode:" .. modname .. "_" .. node .. "_active" - }}, - on_blast = mesecon.on_blastnode, - }) - - minetest.register_node(":mesecons_stealthnode:" .. modname .. "_" .. node .. "_active", { - drawtype = "airlike", - pointable = false, - walkable = false, - diggable = false, - is_ground_content = false, - sunlight_propagates = true, - paramtype = "light", - drop = "mesecons_stealthnode:" .. modname .. "_" .. node, - mesecons = {conductor = { - state = mesecon.state.on, - rules = mesecon.rules.alldirs, - offstate = "mesecons_stealthnode:" .. modname .. "_" .. node - }}, - on_construct = function(pos) - -- remove shadow - local shadowpos = vector.add(pos, vector.new(0, 1, 0)) - if (minetest.get_node(shadowpos).name == "air") then - minetest.dig_node(shadowpos) - end - end, - on_blast = mesecon.on_blastnode, - }) - - - minetest.register_craft({ - output = 'mesecons_stealthnode:' .. modname .. "_" .. node .. ' 4', - recipe = { - {"default:tin_ingot", modname .. ":" .. node, "default:tin_ingot"}, - {modname .. ":" .. node, "group:mesecon_conductor_craftable", modname .. ":" .. node}, - {"default:tin_ingot", modname .. ":" .. node, "default:tin_ingot"}, - } - }) - -end -- function stealthnode.register_stealth_node( - - -function stealthnode.table_clone(c_table) - local t2 = {} - for k,v in pairs(c_table) do - t2[k] = v - - end - - return t2 - -end -- function cucina_vegana.table_clone - -dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/register.lua") - -print("[MOD] " .. minetest.get_current_modname() .. " loaded.") -minetest.log("info", "[MOD] " .. minetest.get_current_modname() .. " loaded.") +print("[MOD] Mesecons Stealthnodes loaded.") +minetest.log("info", "[MOD] Mesecons Stealthnodes loaded.") diff --git a/mod.conf b/mod.conf index c697e40..ba81fbc 100644 --- a/mod.conf +++ b/mod.conf @@ -1,4 +1,4 @@ name = mesecons_stealthnodes description = A mod to register Ghoststones. -depends = default, mesecons_random +depends = default, mesecons_random optional_depends = moreores diff --git a/modpack.txt b/modpack.txt deleted file mode 100644 index e69de29..0000000 diff --git a/nodes.lua b/nodes.lua new file mode 100644 index 0000000..91c8c7f --- /dev/null +++ b/nodes.lua @@ -0,0 +1,79 @@ +--[[ + ******************************************** + *** Stealthnodes *** + ******************************************** + + Adds various Stealthnodes for nodes from "default" and "moreores". + +]]-- + +local nodes = { + + {"default", "dirt"}, + {"default", "dry_dirt"}, + {"default", "permafrost"}, + {"default", "gravel"}, + {"default", "clay"}, + {"default", "snowblock"}, + {"default", "ice"}, + {"default", "coral_skeleton"}, + + {"default", "sand"}, + {"default", "silver_sand"}, + {"default", "desert_sand"}, + + {"default", "cobble"}, + {"default", "mossycobble"}, + {"default", "desert_cobble"}, + + {"default", "stone"}, + {"default", "stonebrick"}, + {"default", "stone_block"}, + + {"default", "glass"}, + {"default", "obsidian_glass"}, + + {"default", "desert_stone"}, + {"default", "desert_stonebrick"}, + {"default", "desert_stone_block"}, + + {"default", "sandstone"}, + {"default", "sandstonebrick"}, + {"default", "sandstone_block"}, + + {"default", "desert_sandstone"}, + {"default", "desert_sandstone_brick"}, + {"default", "desert_sandstone_block"}, + + {"default", "silver_sandstone"}, + {"default", "silver_sandstone_brick"}, + {"default", "silver_sandstone_block"}, + + {"default", "obsidian"}, + {"default", "obsidianbrick"}, + {"default", "obsidian_block"}, + + {"default", "wood"}, + {"default", "tree"}, + + {"default", "junglewood"}, + {"default", "jungletree"}, + + {"default", "aspen_wood"}, + {"default", "aspen_tree"}, + + {"default", "pine_wood"}, + {"default", "pine_tree"}, + + {"default", "acacia_wood"}, + {"default", "acacia_tree"}, + + {"moreores", "mithril_block"}, + {"moreores", "silver_block"}, +} + +for _,value in pairs(nodes) do + if minetest.get_modpath(value[1]) then + stealthnode.register_stealthnode(value[1], value[2]) + end +end diff --git a/register.lua b/register.lua index af8c62d..4a44674 100644 --- a/register.lua +++ b/register.lua @@ -1,88 +1,105 @@ + --[[ - ******************************************** - ** ** - ** Stealthnode-Register ** - ** ** - ** Helpmod for Stealthnode to ** - ** easy Register new Stealthnodes ** - ** ** - ******************************************** + ******************************************** + *** Register Stealthnodes *** + ******************************************** + + Registers a new Stealthnode with the tile of the given node. + + stealthnode.register_stealthnode(modname, node) + + modname = String. Name of the mod without ":", for example "default". + node = String. Name of the registered node, for example "sandstone". + ]]-- -local snodes = { +local function copy_table(t) + if type(t) ~= "table" then return end + local t2 = {} + for k,v in pairs(t) do + t2[k] = v + end + return t2 +end - {"default", "dirt"}, - {"default", "dry_dirt"}, - {"default", "permafrost"}, - - {"default", "sand"}, - {"default", "silver_sand"}, - {"default", "desert_sand"}, - - {"default", "gravel"}, - {"default", "clay"}, - {"default", "snowblock"}, - - {"default", "ice"}, - {"default", "cave_ice"}, - - {"default", "cobble"}, - {"default", "stone"}, - {"default", "stonebrick"}, - {"default", "stone_block"}, - {"default", "mossycobble"}, - - --{"default", "glass"}, - --{"default", "obsidian_glass"}, +function stealthnode.register_stealthnode(modname, node) - {"default", "desert_cobble"}, - {"default", "desert_stone"}, - {"default", "desert_stonebrick"}, - {"default", "desert_stone_block"}, + local node_name = modname .. ":" .. node - {"default", "sandstone"}, - {"default", "sandstonebrick"}, - {"default", "sandstone_block"}, + local nodedef = minetest.registered_nodes[node_name] - {"default", "desert_sandstone"}, - {"default", "desert_sandstone_brick"}, - {"default", "desert_sandstone_block"}, + if not nodedef then + local message = "[MOD] " .. minetest.get_current_modname() .. ": " + .. node_name .. " not found to register a stealthnode." + print(message) + minetest.log("warning", message) + return + end - {"default", "silver_sandstone"}, - {"default", "silver_sandstone_brick"}, - {"default", "silver_sandstone_block"}, + local stealthnode_name = "mesecons_stealthnode:" .. modname .. "_" .. node - {"default", "obsidian"}, - {"default", "obsidianbrick"}, - {"default", "obsidian_block"}, - - {"default", "coral_skeleton"}, - - {"default", "wood"}, - --{"default", "tree"}, + local node_groups = copy_table(nodedef.groups) or {} + node_groups.mesecons_stealthnode = 1 - {"default", "junglewood"}, - --{"default", "jungletree"}, + minetest.register_node(":" .. stealthnode_name, { + description = "Stealthnode " .. nodedef.description, + drawtype = nodedef.drawtype, + tiles = nodedef.tiles, + use_texture_alpha = nodedef.use_texture_alpha, + paramtype = nodedef.paramtype, + paramtype2 = nodedef.paramtype2, + is_ground_content = false, + sunlight_propagates = nodedef.sunlight_propagates, + node_box = nodedef.node_box, + mesh = nodedef.mesh, + selection_box = nodedef.selection_box, + collision_box = nodedef.collision_box, + sounds = nodedef.sounds, + groups = node_groups, + inventory_image = nodedef.inventory_image, + mesecons = { + conductor = { + state = mesecon.state.off, + rules = mesecon.rules.alldirs, + onstate = stealthnode_name .. "_active", + } + }, + on_blast = mesecon.on_blastnode, + }) - {"default", "aspen_wood"}, - --{"default", "aspen_tree"}, + minetest.register_node(":" .. stealthnode_name .. "_active", { + drawtype = "airlike", + paramtype = "light", + is_ground_content = false, + sunlight_propagates = true, + pointable = false, + walkable = false, + diggable = false, + drop = stealthnode_name, + groups = {mesecons_stealthnode_active = 1, not_in_creative_inventory = 1}, + mesecons = { + conductor = { + state = mesecon.state.on, + rules = mesecon.rules.alldirs, + offstate = stealthnode_name, + } + }, + on_construct = function(pos) + -- remove shadow + local shadowpos = vector.add(pos, vector.new(0, 1, 0)) + if minetest.get_node(shadowpos).name == "air" then + minetest.dig_node(shadowpos) + end + end, + on_blast = mesecon.on_blastnode, + }) - {"default", "pine_wood"}, - --{"default", "pine_tree"}, - - {"default", "acacia_wood"}, - --{"default", "acacia_tree"}, - - {"moreores", "mithril_block"}, - - } - -local register = stealthnode.register_stealthnode -for i,value in pairs(snodes) do - if(minetest.registered_nodes[value[1]..":"..value[2]]) then - register(value[1], value[2]) - else - minetest.log("info","[MOD]stealthnode:Node ".. value[1]..":"..value[2].." not found to register a Stealthnode.") - end -- if(mintest.registered_nodes - -end -- for i,value + minetest.register_craft({ + output = stealthnode_name .. " 4", + recipe = { + {"default:tin_ingot", node_name, "default:tin_ingot"}, + {node_name, "group:mesecon_conductor_craftable", node_name}, + {"default:tin_ingot", node_name, "default:tin_ingot"}, + } + }) +end