Merge pull request #1 from thomasrudin-mt/glass-support

Glass support
This commit is contained in:
acmgit 2019-12-11 18:38:34 +01:00 committed by GitHub
commit b894590299
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4 changed files with 34 additions and 6 deletions

17
.github/workflows/luacheck.yml vendored Normal file

@ -0,0 +1,17 @@
name: luacheck
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

@ -2,7 +2,10 @@ unused_args = false
allow_defined_top = true
globals = {
"minetest","mesecons_stealthnode","mesecons_random"
"minetest",
"mesecons_stealthnode",
"mesecons_random",
"stealthnode"
}
read_globals = {
@ -14,5 +17,6 @@ read_globals = {
"dump", "DIR_DELIM", "VoxelArea", "Settings",
-- MTG
"default"
"default",
"mesecon"
}

@ -14,9 +14,10 @@
function stealthnode.register_stealthnode(modname, node)
local nodedef = minetest.registered_nodes[modname .. ":" .. node]
local tile
if minetest.registered_nodes[modname .. ":" .. node] == nil then
if nodedef == nil then
print("[MOD] " .. minetest.get_current_modname() .. ": "
.. modname .. ":" .. node .. " not found to register a stealthnode.")
minetest.log("warning", "[MOD] " .. minetest.get_current_modname() .. ": "
@ -27,11 +28,14 @@ function stealthnode.register_stealthnode(modname, node)
end
local newgroup = stealthnode.table_clone(minetest.registered_nodes[modname .. ":" .. node].groups)
local newgroup = stealthnode.table_clone(nodedef.groups)
minetest.register_node(":mesecons_stealthnode:" .. modname .. "_" .. node, {
description="Stealthnode " .. minetest.registered_nodes[modname .. ":" .. node].description,
description="Stealthnode " .. nodedef.description,
tiles = tile,
drawtype = nodedef.drawtype,
sunlight_propagates = nodedef.sunlight_propagates,
paramtype = nodedef.paramtype,
is_ground_content = false,
inventory_image = tile,
groups = newgroup,
@ -60,7 +64,7 @@ function stealthnode.register_stealthnode(modname, node)
}},
on_construct = function(pos)
-- remove shadow
shadowpos = vector.add(pos, vector.new(0, 1, 0))
local shadowpos = vector.add(pos, vector.new(0, 1, 0))
if (minetest.get_node(shadowpos).name == "air") then
minetest.dig_node(shadowpos)
end

@ -15,6 +15,9 @@ local snodes = {
{"default", "stonebrick"},
{"default", "stone_block"},
{"default", "glass"},
{"default", "obsidian_glass"},
{"default", "desert_cobble"},
{"default", "desert_stone"},
{"default", "desert_stonebrick"},