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https://github.com/acmgit/mesecons_stealthnode.git
synced 2024-11-22 07:13:45 +01:00
commit
b894590299
17
.github/workflows/luacheck.yml
vendored
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17
.github/workflows/luacheck.yml
vendored
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@ -0,0 +1,17 @@
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name: luacheck
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
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@ -2,7 +2,10 @@ unused_args = false
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allow_defined_top = true
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globals = {
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"minetest","mesecons_stealthnode","mesecons_random"
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"minetest",
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"mesecons_stealthnode",
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"mesecons_random",
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"stealthnode"
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}
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read_globals = {
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@ -14,5 +17,6 @@ read_globals = {
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"dump", "DIR_DELIM", "VoxelArea", "Settings",
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-- MTG
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"default"
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"default",
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"mesecon"
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}
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@ -14,9 +14,10 @@
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function stealthnode.register_stealthnode(modname, node)
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local nodedef = minetest.registered_nodes[modname .. ":" .. node]
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local tile
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if minetest.registered_nodes[modname .. ":" .. node] == nil then
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if nodedef == nil then
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print("[MOD] " .. minetest.get_current_modname() .. ": "
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.. modname .. ":" .. node .. " not found to register a stealthnode.")
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minetest.log("warning", "[MOD] " .. minetest.get_current_modname() .. ": "
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@ -27,11 +28,14 @@ function stealthnode.register_stealthnode(modname, node)
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end
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local newgroup = stealthnode.table_clone(minetest.registered_nodes[modname .. ":" .. node].groups)
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local newgroup = stealthnode.table_clone(nodedef.groups)
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minetest.register_node(":mesecons_stealthnode:" .. modname .. "_" .. node, {
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description="Stealthnode " .. minetest.registered_nodes[modname .. ":" .. node].description,
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description="Stealthnode " .. nodedef.description,
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tiles = tile,
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drawtype = nodedef.drawtype,
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sunlight_propagates = nodedef.sunlight_propagates,
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paramtype = nodedef.paramtype,
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is_ground_content = false,
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inventory_image = tile,
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groups = newgroup,
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@ -60,7 +64,7 @@ function stealthnode.register_stealthnode(modname, node)
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}},
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on_construct = function(pos)
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-- remove shadow
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shadowpos = vector.add(pos, vector.new(0, 1, 0))
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local shadowpos = vector.add(pos, vector.new(0, 1, 0))
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if (minetest.get_node(shadowpos).name == "air") then
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minetest.dig_node(shadowpos)
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end
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@ -15,6 +15,9 @@ local snodes = {
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{"default", "stonebrick"},
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{"default", "stone_block"},
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{"default", "glass"},
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{"default", "obsidian_glass"},
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{"default", "desert_cobble"},
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{"default", "desert_stone"},
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{"default", "desert_stonebrick"},
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