Rename all textures to match naming conventions
12
init.lua
@ -8,7 +8,7 @@ end
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minetest.register_node("mesecons_window:window_closed", {
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description="Mesecon Window",
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_doc_items_longdesc = "A Mesecon receptor which is opaque when it isn't powered and is fully transparent to light and sunlight when powered.",
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tiles = {"mesecons_window_closed.png"},
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tiles = {"mesecons_window_window_closed.png"},
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is_ground_content = false,
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = sfx,
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@ -31,7 +31,7 @@ minetest.register_node("mesecons_window:window_open", {
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_doc_items_create_entry = false,
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drawtype = "glasslike_framed",
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sunlight_propagates = true,
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tiles = {"mesecons_window_open.png", "mesecons_window_open_detail.png"},
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tiles = {"mesecons_window_window_open.png", "mesecons_window_window_open_detail.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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@ -60,7 +60,7 @@ minetest.register_node("mesecons_window:window_open", {
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minetest.register_node("mesecons_window:filter_closed", {
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description="Mesecon Filter Window",
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tiles = {"mesecons_filter_closed.png"},
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tiles = {"mesecons_window_filter_closed.png"},
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_doc_items_longdesc = "A Mesecon receptor which is opaque when it isn't powered and is semi-transparent to light when powered.",
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is_ground_content = false,
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groups = {cracky=3, oddly_breakable_by_hand=3},
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@ -84,7 +84,7 @@ minetest.register_node("mesecons_window:filter_open", {
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drawtype = "glasslike_framed",
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_doc_items_create_entry = false,
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sunlight_propagates = false,
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tiles = {"mesecons_filter_open.png", "mesecons_filter_open_detail.png"},
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tiles = {"mesecons_window_filter_open.png", "mesecons_window_filter_open_detail.png"},
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is_ground_content = false,
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paramtype = "light",
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groups = {cracky=3, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
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@ -115,7 +115,7 @@ minetest.register_node("mesecons_window:filter2_closed", {
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description="Mesecon Filter Glass",
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_doc_items_longdesc = "A Mesecon receptor which lets light through. When not powered, it is semi-transparent, i.e. it is transparent to light, but filters out sunlight. When powered, it is fully transparent to light and sunlight.",
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drawtype="glasslike_framed",
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tiles = {"mesecons_filter2_closed.png", "mesecons_filter2_closed_detail.png"},
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tiles = {"mesecons_window_filter2_closed.png", "mesecons_window_filter2_closed_detail.png"},
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is_ground_content = false,
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groups = {cracky=3, oddly_breakable_by_hand=3},
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sounds = sfx,
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@ -147,7 +147,7 @@ minetest.register_node("mesecons_window:filter2_open", {
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_doc_items_create_entry = false,
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drawtype = "glasslike_framed",
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sunlight_propagates = false,
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tiles = {"mesecons_filter2_open.png", "mesecons_filter2_open_detail.png"},
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tiles = {"mesecons_window_filter2_open.png", "mesecons_window_filter2_open_detail.png"},
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is_ground_content = false,
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paramtype = "light",
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sunlight_propagates = true,
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