Version 1.0

* Added all features
* Need fixes
This commit is contained in:
Deet Mit 2020-08-31 08:53:28 +02:00
parent 1f91d89d59
commit cab9203ede
75 changed files with 1 additions and 3257 deletions

1
mesecons_autotools Submodule

@ -0,0 +1 @@
Subproject commit 1b57d5d72b41a69fd3e3215e0aa4074f1db126e8

@ -1,391 +0,0 @@
function delete_node(pos, direction_from)
if( not is_wire(pos)) then
return
end
local node = minetest.get_node(pos)
local name = node.name
local param2 = node.param2
if( (name == "mesecons_insulated:insulated_off") or (name == "mesecons_insulated:insulated_on") ) then
-- wire
if( (param2 == 0 ) or (param2 == 2) ) then
if( direction_from == "u" ) then
--nothing
return
elseif( direction_from == "d" ) then
--nothing
return
elseif( direction_from == "r" ) then
minetest.set_node(pos,{name="air"})
local next_pos = { x = pos.x - 1, y = pos.y, z = pos.z }
delete_node(next_pos,"r")
return
elseif( direction_from == "l" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x+1,y=pos.y,z=pos.z}
delete_node(next_pos,"l")
return
end
end
if( (param2 == 1 ) or (param2 == 3) ) then
if( direction_from == "l" ) then
--nothing
return
elseif( direction_from == "r" ) then
--nothing
return
elseif( direction_from == "u" ) then
minetest.set_node(pos,{name="air"})
local next_pos = { x = pos.x , y = pos.y, z = pos.z -1}
delete_node(next_pos,"u")
return
elseif( direction_from == "d" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x,y=pos.y,z=pos.z+1}
delete_node(next_pos,"d")
return
end
end
elseif (name == "mesecons_extrawires:corner_off") or (name == "mesecons_extrawires:corner_on") then
-- corner
if( param2 == 0 ) then
if( direction_from == "u" ) then
--nothing
return
elseif(direction_from == "r" ) then
--nothing
return
elseif(direction_from == "l" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x,y=pos.y,z=pos.z-1}
delete_node(next_pos,"u")
return
elseif(direction_from == "d" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x-1,y=pos.y,z=pos.z}
delete_node(next_pos,"r")
return
end
elseif (param2 == 1) then
if( direction_from == "d" ) then
--nothing
return
elseif(direction_from == "r" ) then
--nothing
return
elseif(direction_from == "l" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x,y=pos.y,z=pos.z+1}
delete_node(next_pos,"d")
return
elseif(direction_from == "u" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x-1,y=pos.y,z=pos.z}
delete_node(next_pos,"r")
return
end
elseif( param2 == 2 ) then
if( direction_from == "l" ) then
--nothing
return
elseif(direction_from == "d" ) then
--nothing
return
elseif(direction_from == "u" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x+1,y=pos.y,z=pos.z}
delete_node(next_pos,"l")
return
elseif(direction_from == "r" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x,y=pos.y,z=pos.z+1}
delete_node(next_pos,"d")
return
end
elseif( param2 == 3 ) then
if( direction_from == "l" ) then
--nothing
return
elseif(direction_from == "u" ) then
--nothing
return
elseif(direction_from == "d" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x+1,y=pos.y,z=pos.z}
delete_node(next_pos,"l")
return
elseif(direction_from == "r" ) then
minetest.set_node(pos,{name="air"})
local next_pos = {x=pos.x,y=pos.y,z=pos.z-1}
delete_node(next_pos,"u")
return
end
end
elseif( name=="mesecons_extrawires:crossover_off") then
if( direction_from == "l" ) then
local next_pos = {x=pos.x+1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=1})
delete_node(next_pos,"l")
return
elseif(direction_from == "u" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z-1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=0})
delete_node(next_pos,"u")
return
elseif(direction_from == "d" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z+1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=0})
delete_node(next_pos,"d")
return
elseif(direction_from == "r" ) then
local next_pos = {x=pos.x-1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=1})
delete_node(next_pos,"r")
return
end
elseif (name=="mesecons_extrawires:crossover_10") then
if( direction_from == "l" ) then
local next_pos = {x=pos.x+1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=1})
delete_node(next_pos,"l")
return
elseif(direction_from == "u" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z-1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=0})
delete_node(next_pos,"u")
return
elseif(direction_from == "d" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z+1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=0})
delete_node(next_pos,"d")
return
elseif(direction_from == "r" ) then
local next_pos = {x=pos.x-1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=1})
delete_node(next_pos,"r")
return
end
elseif (name=="mesecons_extrawires:crossover_01") then
if( direction_from == "l" ) then
local next_pos = {x=pos.x+1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=1})
delete_node(next_pos,"l")
return
elseif(direction_from == "u" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z-1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=0})
delete_node(next_pos,"u")
return
elseif(direction_from == "d" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z+1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=0})
delete_node(next_pos,"d")
return
elseif(direction_from == "r" ) then
local next_pos = {x=pos.x-1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_off", param2=1})
delete_node(next_pos,"r")
return
end
elseif (name=="mesecons_extrawires:crossover_on") then
if( direction_from == "l" ) then
local next_pos = {x=pos.x+1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=1})
delete_node(next_pos,"l")
return
elseif(direction_from == "u" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z-1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=0})
delete_node(next_pos,"u")
return
elseif(direction_from == "d" ) then
local next_pos = {x=pos.x,y=pos.y,z=pos.z+1}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=0})
delete_node(next_pos,"d")
return
elseif(direction_from == "r" ) then
local next_pos = {x=pos.x-1,y=pos.y,z=pos.z}
minetest.set_node(pos,{name="mesecons_insulated:insulated_on", param2=1})
delete_node(next_pos,"r")
return
end
elseif (name=="mesecons_morewires:xjunction_off") then
if( direction_from == "l" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_off", param2=3})
return
elseif(direction_from == "u" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_off", param2=0})
return
elseif(direction_from == "d" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_off", param2=2})
return
elseif(direction_from == "r" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_off", param2=1})
return
end
elseif (name=="mesecons_morewires:xjunction_on") then
if( direction_from == "l" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_on", param2=3})
return
elseif(direction_from == "u" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_on", param2=0})
return
elseif(direction_from == "d" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_on", param2=2})
return
elseif(direction_from == "r" ) then
minetest.set_node(pos,{name="mesecons_extrawires:tjunction_on", param2=1})
return
end
elseif( name == "mesecons_extrawires:tjunction_off" ) or ( name == "mesecons_extrawires:tjunction_on" )then
local state = "on"
if ( name == "mesecons_extrawires:tjunction_off" ) then
state = "off"
end
if( param2 == 0 ) then
if( direction_from == "l" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 3})
return
elseif(direction_from == "u" ) then
--nothing
return
elseif(direction_from == "d" ) then
minetest.set_node(pos,{name="mesecons_insulated:insulated_"..state, param2 = 0})
return
elseif(direction_from == "r" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 0})
return
end
elseif( param2 == 1 ) then
if( direction_from == "u" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 0})
return
elseif(direction_from == "r" ) then
--nothing
return
elseif(direction_from == "l" ) then
minetest.set_node(pos,{name="mesecons_insulated:insulated_"..state, param2 = 1})
return
elseif(direction_from == "d" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 1})
return
end
elseif( param2 == 2 ) then
if( direction_from == "l" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 2})
return
elseif(direction_from == "d" ) then
--nothing
return
elseif(direction_from == "u" ) then
minetest.set_node(pos,{name="mesecons_insulated:insulated_"..state, param2 = 0})
return
elseif(direction_from == "r" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 1})
return
end
elseif( param2 == 3) then
if( direction_from == "u" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 3})
return
elseif(direction_from == "l" ) then
--nothing
return
elseif(direction_from == "r" ) then
minetest.set_node(pos,{name="mesecons_insulated:insulated_"..state, param2 = 1})
return
elseif(direction_from == "d" ) then
minetest.set_node(pos,{name="mesecons_extrawires:corner_"..state, param2 = 2})
return
end
end
end
end
function delete(pos)
-- local p = get_pins(pos)
local p = get_pins_sticky(pos)
if(p.u==1) then
delete_node(up_node(pos),"d")
end
if(p.d==1) then
delete_node(down_node(pos),"u")
end
if(p.l==1) then
delete_node(left_node(pos),"r")
end
if(p.r==1) then
delete_node(right_node(pos),"l")
end
minetest.set_node(pos,{ name = "air" } )
end
local function delete_all_selection(pos1,pos2)
local xf = math.min(pos1.x,pos2.x)
local xt = math.max(pos1.x,pos2.x)
local zf = math.min(pos1.z,pos2.z)
local zt = math.max(pos1.z,pos2.z)
for i=xf,xt do
for k = zf,zt do
local cur = { x=i,z=k,y=pos1.y}
minetest.set_node(cur,{name="air"})
end
end
end
minetest.register_craftitem("mesecons_autowire:delete", {
description = "Tool Autodelete",
inventory_image = "tool_autodelete.png",
stack_max = 1,
groups = { tool =1 },
on_place = function(itemstack, user, pointed_thing)
local pos = pointed_thing.under
if pointed_thing.type == "node" then
if( is_wire(pos) ) then
delete(pos)
elseif( is_sticky(pos) ) then
delete(pos)
end
end
end,
on_secondary_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "nothing" then
if check_selection(mesecons_automove.pos1,mesecons_automove.pos2) then
delete_all_selection(mesecons_automove.pos1,mesecons_automove.pos2)
end
end
end
})

@ -1,627 +0,0 @@
mesecons_automove = {}
local function put_node(pos,node)
minetest.set_node(pos,node)
-- mesecon.on_placenode(pos,node)
end
local function put_node_activate(pos,node)
minetest.set_node(pos,node)
mesecon.on_placenode(pos,node)
end
local function sort_xz(p1,p2)
if (p1.x < p2.x ) then
return p1,p2
elseif( p1.x > p2.x ) then
return p2,p1
else
-- p1.x == p2.x
if( p1.z < p2.z ) then
return p1,p2
else
return p2,p1
end
end
return p1,p2
end
function update_selection()
if(mesecons_automove.pos1e ~= nil) then
mesecons_automove.pos1e:remove()
mesecons_automove.pos1e = nil
end
if(mesecons_automove.pos2e ~= nil) then
mesecons_automove.pos2e:remove()
mesecons_automove.pos2e = nil
end
if(mesecons_automove.pos1 ~= nil ) then
mesecons_automove.pos1e =
minetest.add_entity(mesecons_automove.pos1,"mesecons_automove:pos1")
end
if(mesecons_automove.pos2 ~= nil ) then
mesecons_automove.pos2e =
minetest.add_entity(mesecons_automove.pos2,"mesecons_automove:pos2")
end
end
--[[
function update_selection()
if( mesecons_automove.pos1 == nil ) or (mesecons_automove.pos2 == nil ) then return end
if( mesecons_automove.pos1 ~= nil ) and (mesecons_automove.pos1e ~= nil ) then
mesecons_automove.pos1e:remove()
mesecons_automove.pos1e = minetest.add_entity(mesecons_automove.pos1,"mesecons_automove:pos1")
end
if( mesecons_automove.pos2 ~= nil ) and (mesecons_automove.pos2e ~= nil ) then
mesecons_automove.pos2e:remove()
mesecons_automove.pos2e = minetest.add_entity(mesecons_automove.pos2,"mesecons_automove:pos2")
end
end
]]--
function radians_to_vectors(rad)
local pi = math.pi
if (rad>=0) and (rad<=pi/4) or (rad<=2*pi) and (rad>=(3/2+1/4)*pi) then
return {left = {x=-1,z=0},right = { x=1, z = 0 } }
elseif (rad >= 1/4*pi) and (rad <= (1/2+1/4)*pi) then
return { left = {x = 0 ,z=-1}, right = { x = 0, z = 1 } }
elseif (rad >= (1-1/4)*pi ) and (rad <= (3/2-1/4)*pi ) then
return { left = { x = 1, z =0 }, right = { x = -1, z = 0 } }
else
return { left = { z =1, x = 0 } , right = { z = -1 , x = 0 }}
end
end
local function get_front_wall(pos1,pos2,direction)
local y = pos1.y -- p1.y == p2.y
local x,z
local d= direction
if d.x == -1 then
local m = math.min(pos1.x,pos2.x)-1 -- aoutside the selection
return {
pos1 = { x = m, y = y, z = pos1.z},
pos2 = { x = m, y = y, z = pos2.z},
}
elseif d.x == 1 then
local m = math.max(pos1.x,pos2.x)+1 -- aoutside the selection
return {
pos1 = { x = m, y = y, z = pos1.z},
pos2 = { x = m, y = y, z = pos2.z},
}
elseif d.z == -1 then
local m = math.min(pos1.z,pos2.z)-1 -- aoutside the selection
return {
pos1 = { x = pos1.x, y = y, z = m},
pos2 = { x = pos2.x, y = y, z = m},
}
else
--if d.z == 1 then
local m = math.max(pos1.z,pos2.z)+1 -- aoutside the selection
return {
pos1 = { x = pos1.x, y = y, z = m},
pos2 = { x = pos2.x, y = y, z = m},
}
end
end
local function get_back_wall(p1,p2,direction)
local pos1,pos2 = sort_xz(p1,p2)
local y = pos1.y -- p1.y == p2.y
local x,z
local d= direction
if d.x == 1 then
local m = math.min(pos1.x,pos2.x) -- aoutside the selection
return {
pos1 = { x = m, y = y, z = pos1.z},
pos2 = { x = m, y = y, z = pos2.z},
}
elseif d.x == -1 then
local m = math.max(pos1.x,pos2.x) -- aoutside the selection
return {
pos1 = { x = m, y = y, z = pos1.z},
pos2 = { x = m, y = y, z = pos2.z},
}
elseif d.z == 1 then
local m = math.min(pos1.z,pos2.z) -- aoutside the selection
return {
pos1 = { x = pos1.x, y = y, z = m},
pos2 = { x = pos2.x, y = y, z = m},
}
else
--if d.z == 1 then
local m = math.max(pos1.z,pos2.z) -- aoutside the selection
return {
pos1 = { x = pos1.x, y = y, z = m},
pos2 = { x = pos2.x, y = y, z = m},
}
end
end
local function have_output(pos,direction)
local neight_pos = { x = pos.x -direction.x, y = pos.y, z = pos.z - direction.z }
local neight_pin = get_pins_sticky(neight_pos)
local pin = get_pins_sticky(pos)
-- check if connected with each other
if(direction.x == 1 ) then
if not (( pin.l == 1 ) and (neight_pin.r == 1 ) ) then return false end
elseif( direction.x == -1 ) then
if not ( (pin.r == 1) and (neight_pin.l == 1) ) then return false end
elseif( direction.z == 1 ) then
if not (( pin.d == 1 ) and (neight_pin.u == 1 ) ) then return false end
else
if not ((pin.u == 1) and (neight_pin.d == 1 )) then return false end
end
print("debug.pin="..dump(pos))
if( pin.u == 1 ) and (direction.z == -1 ) then return true end
if( pin.d == 1 ) and (direction.z == 1 ) then return true end
if( pin.l == 1 ) and (direction.x == 1 ) then return true end
if( pin.r == 1 ) and (direction.x == -1 ) then return true end
return false
end
local function get_outputs(wall,direction)
local pos1 = wall.pos1
local pos2 = wall.pos2
local list = {}
if pos1.x == pos2.x then
local f = math.min(pos1.z, pos2.z)
local t = math.max(pos1.z, pos2.z)
for i=f,t do
local posi = { y = pos1.y, x = pos1.x , z = i }
if( have_output( posi , direction ) == true ) then
table.insert(list,posi)
end
end
else
-- pos1.z == pos2.z
local f = math.min(pos1.x, pos2.x)
local t = math.max(pos1.x, pos2.x)
for i=f,t do
local posi = { y = pos1.y, z = pos1.z , x = i }
if( have_output( posi , direction ) == true ) then
table.insert(list,posi)
end
end
end
print("DEBUG.list = "..dump(list))
return list
end
-- callback fun(pos)
local function foreach_wall(wall,fun)
local pos1 = wall.pos1
local pos2 = wall.pos2
if pos1.x == pos2.x then
local f = math.min(pos1.z, pos2.z)
local t = math.max(pos1.z, pos2.z)
for i=f,t do
local posi = { y = pos1.y, x = pos1.x , z = i }
fun(posi)
end
else
-- pos1.z == pos2.z
local f = math.min(pos1.x, pos2.x)
local t = math.max(pos1.x, pos2.x)
for i=f,t do
local posi = { y = pos1.y, z = pos1.z , x = i }
fun(posi)
end
end
end
local function move_single_node(pos,direction)
local node = minetest.get_node(pos)
minetest.set_node(pos, { name = "air" } )
local new_pos = { x = pos.x + direction.x,y = pos.y ,z = pos.z + direction.z }
put_node(new_pos,node)
end
local function move_nodes(direction)
local pos1 = mesecons_automove.pos1
local pos2 = mesecons_automove.pos2
-- needed later
local back_wall = get_back_wall(pos1,pos2,direction)
local outputs = get_outputs(back_wall,direction)
-- removes front wall
local wall = get_front_wall(pos1,pos2,direction)
foreach_wall(wall, function(pos) minetest.set_node(pos,{name="air"}) end )
-- moves each "colum" from the front to end
local xf, xt, xd , zf, zt, zd
if( direction.x == 1 ) then
xt = math.min(pos1.x, pos2.x)
xf = math.max(pos1.x, pos2.x)
zf = math.min(pos1.z, pos2.z)
zt = math.max(pos1.z, pos2.z)
xd = -1
zd = 1
elseif(direction.x == -1 ) then
xf = math.min(pos1.x, pos2.x)
xt = math.max(pos1.x, pos2.x)
zf = math.min(pos1.z, pos2.z)
zt = math.max(pos1.z, pos2.z)
xd = 1
zd = 1
elseif(direction.z == 1 ) then
xf = math.min(pos1.x, pos2.x)
xt = math.max(pos1.x, pos2.x)
zt = math.min(pos1.z, pos2.z)
zf = math.max(pos1.z, pos2.z)
xd = 1
zd = -1
else -- direction.z == -1
xf = math.min(pos1.x, pos2.x)
xt = math.max(pos1.x, pos2.x)
zf = math.min(pos1.z, pos2.z)
zt = math.max(pos1.z, pos2.z)
xd = 1
zd = 1
end
for ix = xf,xt,xd do
for iz = zf,zt,zd do
-- print("move("..ix..","..iz..")")
local current = { x = ix, y=pos1.y , z = iz }
move_single_node(current,direction)
end
end
-- adding wires at the end
print("debug: back_wall =" ..dump(back_wall) .. ", outputs = ".. dump(outputs))
for _,p in ipairs(outputs) do
if( direction.z == 0 ) then
-- x direction
put_node_activate(p,{name = "mesecons_insulated:insulated_off", param2 = 0 } )
else
-- z direction
put_node_activate(p,{name = "mesecons_insulated:insulated_off", param2 = 1 } )
end
end
-- activate front wall
--TODO: refresh new value of wires
end
local function add_direction_to_pos(pos,direction)
return {x = pos.x + direction.x, y= pos.y, z = pos.z + direction.z }
end
local function can_move_node(pos,direction)
local node = minetest.get_node(pos)
local name = node.name
local param2= node.param2
if( name == "air" ) then
return true
end
if( name == "mesecons_insulated:insulated_off" ) or ( name == "mesecons_insulated:insulated_on" ) then
if (param2==0) or (param2==2) then
if( direction.z==0) then return true else return false end
elseif (param2==1) or (param2==3) then
if( direction.x == 0) then return true else return false end
end
else
return false
end
end
local function check_if_can_move(direction)
local pos1 = mesecons_automove.pos1
local pos2 = mesecons_automove.pos2
pos1,pos2 = sort_xz(pos1,pos2)
local wall = get_front_wall(pos1,pos2,direction)
pos1 = wall.pos1
pos2 = wall.pos2
local v
if( pos1.x == pos2.x ) then
if( pos1.z < pos2.z ) then
v = {z=1,x=0}
else
v = {z=-1,x=0}
end
else
-- pos1.z == pos2.z
if( pos1.x < pos2.x ) then
v = {z=0,x=1}
else
v ={ z=0,x=-1}
end
end
local current = pos1
while( eq_pos(current,pos2) == false ) do
if( can_move_node(current,direction) == false ) then
return false
end
current.x = current.x + v.x
current.z = current.z + v.z
end
-- do last node
if( can_move_node(current,direction) == false ) then
return false
end
return true
end
local function move_selection_left(rad)
local v = radians_to_vectors(rad)
local pos1 = mesecons_automove.pos1
local pos2 = mesecons_automove.pos2
if( pos1 == nil ) then return end
if( pos2 == nil ) then return end
if( check_if_can_move(v.left) == false ) then return end
move_nodes(v.left)
pos1.x = pos1.x + v.left.x
pos1.z = pos1.z + v.left.z
pos2.x = pos2.x + v.left.x
pos2.z = pos2.z + v.left.z
mesecons_automove.pos1 = pos1
mesecons_automove.pos2 = pos2
update_selection()
end
local function move_selection_right(rad)
local v = radians_to_vectors(rad)
local pos1 = mesecons_automove.pos1
local pos2 = mesecons_automove.pos2
if( pos1 == nil ) then return end
if( pos2 == nil ) then return end
if( check_if_can_move(v.right) == false ) then return end
move_nodes(v.right)
pos1.x = pos1.x + v.right.x
pos1.z = pos1.z + v.right.z
pos2.x = pos2.x + v.right.x
pos2.z = pos2.z + v.right.z
mesecons_automove.pos1 = pos1
mesecons_automove.pos2 = pos2
update_selection()
end
minetest.register_entity(":mesecons_automove:pos1", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1, },
textures = {"worldedit_pos1.png", "worldedit_pos1.png",
"worldedit_pos1.png", "worldedit_pos1.png",
"worldedit_pos1.png", "worldedit_pos1.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
end,
on_punch = function(self, hitter)
self.object:remove()
mesecons_automove.pos1e = nil
mesecons_automove.pos1 = nil
mesecons_automove.pos2 = nil
if( mesecons_automove.pos2e ~= nil ) then
mesecons_automove.pos2e:remove()
mesecons_automove.pos2e = nil
end
print("debug.self:remove()")
end,
on_blast = function(self, damage)
return false, false, {} -- don't damage or knockback
end,
})
minetest.register_entity(":mesecons_automove:pos2", {
initial_properties = {
visual = "cube",
visual_size = {x=1.1, y=1.1},
textures = {"worldedit_pos2.png", "worldedit_pos2.png",
"worldedit_pos2.png", "worldedit_pos2.png",
"worldedit_pos2.png", "worldedit_pos2.png"},
collisionbox = {-0.55, -0.55, -0.55, 0.55, 0.55, 0.55},
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
end,
on_punch = function(self, hitter)
self.object:remove()
mesecons_automove.pos2e = nil
mesecons_automove.pos2 = nil
mesecons_automove.pos1 = nil
if( mesecons_automove.pos1e ~= nil) then
mesecons_automove.pos1e:remove()
end
end,
on_blast = function(self, damage)
return false, false, {} -- don't damage or knockback
end,
})
minetest.register_entity(":mesecons_automove:move_region", {
initial_properties = {
visual = "upright_sprite",
textures = {"worldedit_cube.png"},
visual_size = {x=10, y=1.1},
physical = false,
static_save = false,
},
on_activate = function(self, staticdata, dtime_s)
end,
on_punch = function(self, hitter)
self.object:remove()
end,
on_blast = function(self, damage)
return false, false, {} -- don't damage or knockback
end,
})
--minetest.register_craftitem("mesecons_autowire:move", {
minetest.register_tool("mesecons_autowire:select", {
description = "Tool Autoselect",
inventory_image = "tool_autoselect.png",
stack_max = 1,
groups = { tool =1 },
on_use = function(itemstack, user, pointed_thing)
if pointed_thing == nil then return end
if pointed_thing.type == "nothing" then
--unselect
mesecons_automove.pos1 = nil
mesecons_automove.pos2 = nil
update_selection()
return
elseif pointed_thing.type == "node" then
--select pos1
local node_pos = pointed_thing.under
if( mesecons_automove.pos1e ~= nil ) then
mesecons_automove.pos1e:remove()
end
if( is_circuit_element(node_pos) ) then
mesecons_automove.pos1 = node_pos
else
mesecons_automove.pos1 = pointed_thing.above
end
mesecons_automove.pos1e = minetest.add_entity(mesecons_automove.pos1,"mesecons_automove:pos1")
end
end,
on_place = function(itemstack, user, pointed_thing)
if pointed_thing == nil then return end
if pointed_thing.type == "node" then
local node_pos = pointed_thing.under
if( mesecons_automove.pos2e ~= nil ) then
mesecons_automove.pos2e:remove()
end
if( is_circuit_element(node_pos) ) then
mesecons_automove.pos2 = node_pos
else
mesecons_automove.pos2 = pointed_thing.above
end
mesecons_automove.pos2e = minetest.add_entity(mesecons_automove.pos2,"mesecons_automove:pos2")
end
end,
on_secondary_use = function(itemstack, user, pointed_thing)
if pointed_thing == nil then return end
if pointed_thing.type == "nothing" then
--move
end
end
})
minetest.register_tool("mesecons_autowire:move", {
description = "Tool Automove",
inventory_image = "tool_automove.png",
stack_max = 1,
groups = { tool =1 },
on_use = function(itemstack, user, pointed_thing)
if mesecons_automove.pos1 == nil then return end
if mesecons_automove.pos2 == nil then return end
move_selection_left(user:get_look_horizontal())
end,
on_place = function(itemstack, user, pointed_thing)
if mesecons_automove.pos1 == nil then return end
if mesecons_automove.pos2 == nil then return end
move_selection_right(user:get_look_horizontal())
end,
on_secondary_use = function(itemstack, user, pointed_thing)
if mesecons_automove.pos1 == nil then return end
if mesecons_automove.pos2 == nil then return end
move_selection_right(user:get_look_horizontal())
end
})

@ -1,259 +0,0 @@
mesecons_autowire.pos1 = nil
mesecons_autowire.pos2 = nil
-- a bit of a weld (TODO: fix that)
function is_circuit_element(pos)
local node = minetest.get_node(pos)
local name = node.name
local m = string.match(name,"^mesecons_")
if m ~= nil then
return true
else
return false
end
end
local function put_node(pos,node)
minetest.set_node(pos,node)
mesecon.on_placenode(pos,node)
end
function get_neigh_pins(p)
return {
u = get_pins_sticky( { x=p.x, y=p.y, z=p.z+1 } ).d,
d = get_pins_sticky( { x=p.x, y=p.y, z=p.z-1 } ).u,
l = get_pins_sticky( { x=p.x-1, y=p.y, z=p.z } ).r,
r = get_pins_sticky( { x=p.x+1, y=p.y, z=p.z } ).l
}
end
local map2 = {
{{"mesecons_insulated:insulated_off",1}, {u=1,d=0,l=0,r=0}},
{{"mesecons_insulated:insulated_off",1}, {u=0,d=1,l=0,r=0}},
{{"mesecons_insulated:insulated_off",0}, {u=0,d=0,l=1,r=0}},
{{"mesecons_insulated:insulated_off",0}, {u=0,d=0,l=0,r=1}},
}
function pins_to_wire(pins)
for _,v in ipairs(mesecons_autowire.map) do
local p = v[2]
local name = v[1][1]
local param2 = v[1][2]
if( eq_pins(p,pins) ) then
return { name = name, param2 = param2 }
end
end
for _,v in ipairs(map2) do
local p = v[2]
local name = v[1][1]
local param2 = v[1][2]
if( eq_pins(p,pins) ) then
return { name = name, param2 = param2 }
end
end
return {name ="air" }
end
function merge(pos,direc)
local node = minetest.get_node(pos)
local name = node.name
local param2 = node.param2
if( (not is_wire(pos)) and (not (name == "air") )) then return end
-- exception (dont change)
if ( name == "mesecons_extrawires:crossover_off" ) or
( name == "mesecons_extrawires:crossover_on") or
( name == "mesecons_extrawires:crossover_10") or
( name == "mesecons_extrawires:crossover_01")
then
return
end
-- end of exception
local pins = and_pins(get_pins(pos),get_neigh_pins(pos))
local final_pins = or_pins(pins, direc_to_pin(direc))
local node = pins_to_wire(final_pins)
put_node(pos,node)
end
function merge_start(pos,direction_from)
merge(pos,direction_from)
end
function merge_end(pos,direction_from)
if( direction_from == "u" ) then
merge(pos,"d")
elseif( direction_from == "d" ) then
merge(pos,"u")
elseif( direction_from == "l" ) then
merge(pos,"r")
elseif( direction_from == "r" ) then
merge(pos,"l")
end
end
function jump(pos,direc)
local node = minetest.get_node(pos)
local name = node.name
local param2 = node.param2
if( name == "mesecons_insulated:insulated_off" or name == "mesecons_insulated:insulated_on" ) then
if( direc == "u" or direc == "d" ) then
if( param2 == 0 or param2 == 2 ) then
put_node(pos, {name ="mesecons_extrawires:crossover_off"});
elseif ( param2 == 1 or param2 == 3) then
--nothing
end
elseif( direc == "l" or direc == "r" ) then
if( param2 == 0 or param2 == 2 ) then
--nothing
elseif ( param2 == 1 or param2 == 3) then
put_node(pos, {name ="mesecons_extrawires:crossover_off"});
end
end
end
if( name == "air" ) then
if( direc == "u" or direc == "d" ) then
put_node(pos, {name ="mesecons_insulated:insulated_off",param2=1});
elseif( direc == "l" or direc == "r" ) then
put_node(pos, {name ="mesecons_insulated:insulated_off",param2=0});
end
end
end
function next_pos(pos,direc)
local p = pos
if( direc == "u" ) then
p.z = p.z + 1
elseif( direc == "d" ) then
p.z = p.z - 1
elseif( direc == "l" ) then
p.x = p.x -1
elseif( direc == "r" ) then
p.x = p.x + 1
end
return p
end
function eq_pos(p1,p2)
if( (p1.x==p2.x) and (p1.y==p2.y) and (p1.z==p2.z) ) then
return true
else
return false
end
end
function make_wire(p1,p2,direc)
local current = p1
merge_start(current,direc)
current = next_pos(current,direc)
while(not eq_pos(current,p2)) do
jump(current,direc)
current = next_pos(current,direc)
end
merge_end(current,direc)
end
function do_work()
if(not mesecons_autowire.pos1 ) then
return false
end
if(not mesecons_autowire.pos2 ) then
return false
end
local pos1 = mesecons_autowire.pos1
local pos2 = mesecons_autowire.pos2
if( pos1.y~=pos2.y) then
return false
end
if( (pos1.x==pos2.x) and (pos1.z==pos2.z) ) then
return false
end
if( (pos1.x~=pos2.x) and (pos1.z~=pos2.z) ) then
return false
end
local direc = ""
if( pos1.z == pos2.z ) then
if( pos1.x < pos2.x ) then
direc = "r"
else
direc = "l"
end
elseif( pos1.x == pos2.x ) then
if( pos1.z < pos2.z ) then
direc = "u"
else
direc = "d"
end
end
if( direc == "" ) then return end
make_wire(pos1,pos2,direc)
return true
end
minetest.register_craftitem("mesecons_autowire:wire", {
description = "Tool Autowire",
inventory_image = "tool_autowire.png",
stack_max = 1,
groups = { tool =1 },
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then return end
local node_pos = pointed_thing.under
if( is_circuit_element(node_pos) ) then
mesecons_autowire.pos1 = node_pos
else
mesecons_autowire.pos1 = pointed_thing.above
end
end,
on_place = function(itemstack, user, pointed_thing)
if not pointed_thing then return end
if pointed_thing.type ~= "node" then return end
local node_pos = pointed_thing.under
if( is_circuit_element(node_pos) ) then
mesecons_autowire.pos2 = node_pos
else
mesecons_autowire.pos2 = pointed_thing.above
end
if (do_work()) then
mesecons_autowire.pos1 = mesecons_autowire.pos2
mesecons_autowire.pos2 = nil
end
end
})

@ -1,769 +0,0 @@
-- support for MT game translation.
local S = default.get_translator
--[[
current = pos left bottom
posh = pos right bottom
posv = pos left top
depends where you look at
]]--
local function standarise_corners(pos1,pos2,direction)
--assert(pos1.y == pos2.y) TODO: how to solve the problem of selectin not flat region
local x1,x2,z1,z2,y
y = pos1.y
x1 = pos1.x
x2 = pos2.x
z1 = pos1.z
z2 = pos2.z
x1,x2 = math.min(x1,x2), math.max(x1,x2)
z1,z2 = math.min(z1,z2), math.max(z1,z2)
local p1,p2,p3,p4
p1 = { x=x1,y=y,z=z1 }
p2 = { x=x2,y=y,z=z1 }
p3 = { x=x1,y=y,z=z2 }
p4 = { x=x2,y=y,z=z2 }
if( direction.x == -1 ) then
return p2,p4,p1
elseif( direction.x == 1 ) then
return p3,p1,p4
elseif( direction.z == -1 ) then
return p4,p3,p2
else
return p1,p2,p3
end
end
local function iter_vectors(direction)
local dx = direction.x
local dz = direction.z
if( direction.z == 1 ) then
return {x=1,z=0},{x=0,z=1}
elseif( direction.z == -1 ) then
return {x=-1,z=0},{x=0,z=-1}
elseif( direction.x == -1 ) then
return {x=0,z=1},{x=-1,z=0}
else
return {x=0,z=-1},{x=1,z=0}
end
end
function check_selection(pos1,pos2)
if( pos1 == nil ) then return false end
if( pos2 == nil ) then return false end
return true
end
local function add_direct_to_pos(pos,direc)
return { x = pos.x + direc.x , y = pos.y, z = pos.z + direc.z }
end
local function store_nodes(p1,p2,direction)
local pos1,pos2 = p1,p2
local tab = {}
if( check_selection(pos1,pos2) == false ) then
return nil
end
local corner, maxh, maxv = standarise_corners(pos1,pos2,direction)
local inch,incv = iter_vectors(direction)
local i,k = 1,1
local cur,curv,curh = corner,corner,corner
while true do
i = 1
tab[k] = {}
while true do
tab[k][i] = minetest.get_node(cur)
if( eq_pos(curh,maxh) ) then
break
end
curh = add_direct_to_pos(curh,inch)
cur = add_direct_to_pos(cur, inch)
i = i + 1
end
if( eq_pos(curv,maxv) ) then
break
end
curv = add_direct_to_pos(curv,incv)
cur = curv
curh = corner
k = k +1
end
--print("["..i.."]["..k.."]="..name)
--print("table = ".. dump(tab))
return tab
end
local function radians_to_direction_looking_forward(rad)
if rad == nil then return {x=1,z=0} end
local pi = math.pi
if (rad>=0) and (rad<=pi/4) or (rad<=2*pi) and (rad>=(3/2+1/4)*pi) then
return {x=0, z =1 }
elseif (rad >= 1/4*pi) and (rad <= (1/2+1/4)*pi) then
return {x=-1,z=0}
elseif (rad >= (1-1/4)*pi ) and (rad <= (3/2-1/4)*pi ) then
return {x=0,z=-1}
else
return {x=1,z=0}
end
end
local function store_nodes_from_selection(rad)
local direction = radians_to_direction_looking_forward(rad)
return store_nodes(mesecons_automove.pos1, mesecons_automove.pos2,direction)
end
local function circuit_on_place(itemstack, user, pointed_thing)
print("debug:on_plalce_circuit")
end
local max_text_size = 10000
local max_title_size = 80
local short_title_size = 35
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "mesecons_autowire:circuit" then return end
if( fields.save) then
local stack = player:get_wielded_item()
local inv = player:get_inventory()
local new_stack = nil
local meta = stack:get_meta()
local data = meta:to_table().fields
if data == nil then data = {} end
data.title = fields.title or ""
-- if no nodes then save nodes
local nodes = minetest.deserialize(data.nodes)
--if not data.nodes then
if nodes == nil then
local rad = player:get_look_horizontal()
local tab = store_nodes_from_selection(rad)
--print("tab="..dump(tab))
if( tab ) then
data.nodes = minetest.serialize(tab)
data.rad = rad
else
return
end
end
-- print("debug.af="..dump(data))
if( stack:get_name() == "mesecons_autowire:circuit_full" ) then
elseif ( stack:get_name() == "mesecons_autowire:circuit_empty" ) then
local count = stack:get_count()
if( count <= 0 ) then return end
print("debug.count="..count)
if count == 1 then
--inv:remove_item("main",stack)
stack:set_name("mesecons_autowire:circuit_full")
else
stack:set_count(count - 1)
print("debug.count*="..stack:get_count() )
new_stack = ItemStack("mesecons_autowire:circuit_full")
end
else
end
if not fields.text then fields.text = "" end
if not fields.title then fields.title = "" end
data.title = fields.title:sub(1, max_title_size)
local short_title = data.title
-- Don't bother triming the title if the trailing dots would make it longer
if #short_title > short_title_size + 3 then
short_title = short_title:sub(1, short_title_size) .. "..."
end
data.description = S(short_title)
data.text = fields.text:sub(1, max_text_size)
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
if new_stack then
new_stack:get_meta():from_table({ fields = data})
if inv:room_for_item("main", new_stack) then
inv:add_item("main", new_stack)
else
minetest.add_item(player:get_pos(), new_stack)
end
else
print("debug.new_stack==nil")
stack:get_meta():from_table( {fields = data } )
end
--debug
player:set_wielded_item(stack)
end
end)
local function direction_to_number(direction)
if( direction.z == 1 ) then
return 1
elseif( direction.x == 1 ) then
return 2
elseif(direction.z == -1 )then
return 3
else
return 4
end
end
local rotate_exceptions = {
"mesecons_extrawires:crossover_off",
"mesecons_extrawires:crossover_on",
"mesecons_morewires:xjunction_on",
"mesecons_morewires:xjunction_off"
}
local function is_exception(node)
for _,v in ipairs(rotate_exceptions) do
if( v == node.name ) then
return true
end
end
return false
end
local function node_to_image(node)
if node == nil then
return "unknown.png"
end
local name = node.name
local param2 = node.param2 or 0
if( name == "air" ) then
return "empty.png"
end
if (name == "mesecons_insulated:insulated_off") or
(name == "mesecons_insulated:insulated_on" ) then
if( param2 % 2 == 0 ) then
return "wireh.png"
else
return "wirev.png"
end
end
if (name == "mesecons_extrawires:crossover_off") or
(name == "mesecons_extrawires:crossover_on") or
(name == "mesecons_extrawires:crossover_01") or
(name == "mesecons_extrawires:crossover_10" ) then
return "corssover.png"
end
if (name == "mesecons_extrawires:corner_off" ) or
(name == "mesecons_extrawires:corner_on" ) then
return "corner"..param2 .. ".png"
end
if (name == "mesecons_extrawires:tjunction_off" ) or
(name == "mesecons_extrawires:tjunction_on" ) then
return "tjunction"..param2 .. ".png"
end
if ( name == "mesecons_morewires:xjunction_off" ) or
( name == "mesecons_morewires:xjunction_on" ) then
return "xjunction.png"
end
if( name == "mesecons_regs:flipflop_off" ) or ( name == "mesecons_regs:flipflop_on") then
return "ff"..param2..".png"
end
if( name == "mesecons_regs:latch_off" ) or ( name == "mesecons_regs:latch_on") then
return "latch"..param2..".png"
end
if( name == "mesecons_gates:and_off" ) or ( name =="mesecons_gates:and_on" )then
return "and".. param2 .. ".png"
end
if( name == "mesecons_gates:nand_off" ) or ( name =="mesecons_gates:nand_on" )then
return "nand".. param2 .. ".png"
end
if( name == "mesecons_gates:nor_off" ) or ( name =="mesecons_gates:nor_on" )then
return "nor".. param2 .. ".png"
end
if( name == "mesecons_gates:or_off" ) or ( name =="mesecons_gates:or_on" )then
return "or".. param2 .. ".png"
end
if( name == "mesecons_gates:xor_off" ) or ( name =="mesecons_gates:xor_on" )then
return "xor".. param2 .. ".png"
end
if( name == "mesecons_gates:diode_off" ) or ( name =="mesecons_gates:diode_on" )then
return "diode".. param2 .. ".png"
end
if( name == "mesecons_gates:not_off" ) or ( name =="mesecons_gates:not_on" )then
return "not".. param2 .. ".png"
end
return "unknown.png"
end
local function generate_spec(starting,nodes)
if nodes == nil then
return ""
end
local mv = #nodes
local mh = #nodes[1]
local str = ""
local x,z
for x = 1,mh do
for z = 1,mv do
local img = node_to_image(nodes[z][x])
--str = str .. "image[" .. 0.5*x .. "," .. 0.5*(mv-z+1) ..
str = str .. "image[" .. x +starting .. "," .. (mv-z+1) ..
";1,1;"..img.."]"
--";0.5,0.5;"..img.."]"
end
end
return str
end
local function special_case(node,rotate)
local new_node = node
local applied = false
if( node.name == "mesecons_extrawires:crossover_10") and (rotate % 2 == 1 ) then
new_node.name = "mesecons_extrawires:crossover_01"
new_node.param2 = 0
return new_node
elseif (node.name == "mesecons_extrawires:crossover_10") and (rotate % 2 == 0 ) then
new_node.name = "mesecons_extrawires:crossover_10"
new_node.param2 = 0
return new_node
elseif( node.name == "mesecons_extrawires:crossover_01" and (rotate % 2 == 1) ) then
new_node.name = "mesecons_extrawires:crossover_10"
new_node.param2 = 0
return new_node
elseif ( node.name == "mesecons_extrawires:crossover_01" and (rotate % 2 == 0 ) ) then
new_node.name = "mesecons_extrawires:crossover_01"
new_node.param2 = 0
return new_node
end
return nil
end
local function rotate_node(node, saved_direction,direction)
if( is_exception(node) ) then return node end
local values =
{
{0,1,2,3},
{3,0,1,2},
{2,3,0,1},
{1,2,3,0}
}
local rotate =
values[direction_to_number(saved_direction)][direction_to_number(direction)]
local new_node = special_case(node,rotate)
if( new_node ~= nil ) then return new_node end
new_node = node
new_node.param2 = (node.param2+rotate)%4
return new_node
end
local function rotate_nodes_for_window(nodes, oryginal)
if nodes == nil then return nil end
local mv = #nodes
local mh = #nodes[1]
local dir = {x=0,z=1}
local tab = {}
for k = 1,mv do
tab[k] = {}
for i = 1,mh do
tab[k][i] = rotate_node(nodes[k][i],oryginal,dir)
end
end
return tab
end
function is_gate(node)
local gates = {
"mesecons_gates:and",
"mesecons_gates:or",
"mesecons_gates:xor",
"mesecons_gates:nand",
"mesecons_gates:nor",
"mesecons_gates:not",
"mesecons_gates:diode",
"mesecons_gates3:and3",
"mesecons_gates3:or3",
"mesecons_gates3:nor3",
"mesecons_gates3:nand3",
"mesecons_regs:flipflop",
"mesecons_regs:latch"
}
local gates_with_states = {}
for _,v in ipairs(gates) do
table.insert(gates_with_states,v.."_on")
table.insert(gates_with_states,v.."_off")
end
for _,v in ipairs(gates_with_states) do
if node.name == v then
print("found.gate="..v)
return true
end
end
return false
end
local function count_stats(tab)
if tab == nil then return 0 end
local block, wire, gate = 0,0,0
local h,v = #tab[1], #tab
for i = 1,h do
for k = 1,v do
if tab[k][i].name ~= "air" then
block = block + 1
end
if is_wire_node(tab[k][i]) then
wire = wire + 1
end
if is_gate(tab[k][i]) then
gate = gate + 1
end
end
end
return block, wire, gate
end
local function show_dialog(itemstack,user,pointed_thing)
local player_name = user:get_player_name()
local formspec
local esc = minetest.formspec_escape
local meta = itemstack:get_meta()
local data = meta:to_table().fields
local title, text = data.title or "", data.text or ""
local nodes_string = "empty"
local nodes = minetest.deserialize(data.nodes)
local hight = 0
local width = 0
if( nodes ) then
-- show nodes
nodes_string = "size = (".. #nodes[1] .. ","..#nodes .. ")"
hight = #nodes
width = #nodes[1]
end
if( nodes == nil ) and
( check_selection(mesecons_automove.pos1,mesecons_automove.pos2) == false ) then
return
end
if nodes == nil then
local rad = user:get_look_horizontal()
local tab = store_nodes_from_selection(rad)
if tab == nil then return end
nodes = tab
data.rad = rad
hight = #nodes
width = #nodes[1]
end
local size_w = 45
size_w = width + 10
if( size_w < 20 ) then size_w = 20 end
if( size_w > 45 ) then size_w = 45 end
local size_scroll = size_w - 10
local starting_point = math.max(0, (size_scroll/2) - (width/2))
local block,wire,gate = count_stats(nodes)
local stats = "size : " .. width .. "x"..hight .. "(=".. width * hight .. ")\n" ..
"wires : " .. wire .. "\n" ..
"gates : " .. gate .. "\n" ..
"other : ".. block - wire - gate .. "\n" ..
"blocks: " .. block
local circuitspec =
generate_spec(starting_point,
rotate_nodes_for_window(
nodes,
radians_to_direction_looking_forward(
tonumber(data.rad))))
formspec =
"formspec_version[3]"..
--"size[45,25]" ..
"size[".. size_w .. ",25]"..
"field[0.5,1;8,1;title;"..S("Name")..";"..S(title).."]"..
"textarea[0.5,3;8,15;text;" .. esc(S("Description:")) .. ";" ..
esc(S(text)) .. "]" ..
"button_exit[2.5,18;3,1;save;" .. esc(S("Save")) .. "]" ..
"textarea[0.5,19;8,5;;;" ..
esc(S(stats)) .. "]" ..
--"label[10,0.5;"..nodes_string.."]"..
--"container[8,0.5]"..
"scrollbaroptions[min=0;max=".. hight -15 .. ";smallstep=2;largestep=10;arrows=show]"..
--"scrollbar[44,0.5;0.6,24;vertical;scr0;0]"..
"scrollbar[".. size_w - 1 .. ",0.5;0.6,24;vertical;scr0;0]"..
--"scroll_container[8,0.5;36,23;scr0;vertical;1]"..
"scroll_container[8,0.5;".. size_w -10 .. ",23;scr0;vertical;1]"..
circuitspec ..
"scroll_container_end[]"..
--"container_end[]"..
""
minetest.show_formspec(player_name, "mesecons_autowire:circuit", formspec)
return itemstack
end
local function make_selection(nodes,pos,rad)
if nodes == nil then return end
--if check_selection(mesecons_automove.pos1,mesecons_automove.pos2) == false then return end
local vsize = #nodes
local hsize = #nodes[1]
-- print("dump"..dump(nodes) .. "====" .. dump(pos) .. "===" .. vsize .. "=" .. hsize )
local direction = radians_to_direction_looking_forward(rad)
mesecons_automove.pos1 = pos
local dx,dz = 0,0
--print("dumpsirection="..dump(direction))
hsize = hsize -1
vsize = vsize -1
if direction.z == 1 then
dx,dz = hsize,vsize
elseif direction.z == -1 then
dx,dz = -hsize,-vsize
elseif direction.x == 1 then
dx,dz = vsize,-hsize
else
--dirextion.x == -1
dx,dz = -vsize,hsize
end
mesecons_automove.pos2 = { x=pos.x + dx, y=pos.y, z = pos.z+dz }
mesecons_automove.rad = rad
--print("debug.all="..dump(mesecons_automove))
update_selection()
end
local function paste_nodes(nodes,saved_direction,direction)
local pos1,pos2 = mesecons_automove.pos1,mesecons_automove.pos2
if( check_selection(pos1,pos2) == false ) then
return nil
end
local corner, maxh, maxv = standarise_corners(pos1,pos2,direction)
local inch,incv = iter_vectors(direction)
local tab = nodes
if tab == nil then return end
local maxi = #nodes[1]
local maxk = #nodes
local i,k = 1,1
local cur,curv,curh = corner,corner,corner
while true do
i = 1
while true do
--tab[k][i] = minetest.get_node(cur)
if( i<=maxi) and (k<=maxk) then
local n = rotate_node(tab[k][i],saved_direction,direction)
minetest.set_node(cur,n)
end
if( eq_pos(curh,maxh) ) then
break
end
curh = add_direct_to_pos(curh,inch)
cur = add_direct_to_pos(cur, inch)
i = i + 1
end
if( eq_pos(curv,maxv) ) then
break
end
curv = add_direct_to_pos(curv,incv)
cur = curv
curh = corner
k = k +1
end
end
local function on_use_circuit(itemstack, user, pointed_thing)
if( pointed_thing.type == "node" ) then
-- select region
local nodes = minetest.deserialize(itemstack:get_meta():to_table().fields.nodes)
local sel_pos
if( is_circuit_element(pointed_thing.under) ) then
sel_pos = pointed_thing.under
else
sel_pos = pointed_thing.above
end
make_selection(nodes,sel_pos,user:get_look_horizontal())
else
-- show dialog
show_dialog(itemstack,user,pointed_thing);
end
end
local function on_place_circuit(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- paste
end
if( mesecons_automove.rad == nil ) then return end
local data = itemstack:get_meta():to_table()
local nodes = minetest.deserialize(data.fields.nodes)
local rad = tonumber( data.fields.rad )
paste_nodes(nodes,radians_to_direction_looking_forward(rad), radians_to_direction_looking_forward(mesecons_automove.rad))
end
minetest.register_craftitem("mesecons_autowire:circuit_empty", {
description = S("Circuit empty"),
inventory_image = "circuit_empty.png",
on_use = on_use_circuit
})
minetest.register_craftitem("mesecons_autowire:circuit_full", {
description = S("Circuit saved"),
inventory_image = "circuit_full.png",
groups = {not_in_creative_inventory = 1},
stack_max = 1,
on_use = on_use_circuit,
on_place = on_place_circuit,
on_secondary_use = on_place_circuit
})

@ -1,6 +0,0 @@
mesecons_autowire = {}
dofile(minetest.get_modpath("mesecons_autowire").."/utils.lua");
dofile(minetest.get_modpath("mesecons_autowire").."/auto_delete.lua");
dofile(minetest.get_modpath("mesecons_autowire").."/auto_wire.lua");
dofile(minetest.get_modpath("mesecons_autowire").."/auto_move.lua");
dofile(minetest.get_modpath("mesecons_autowire").."/circuit.lua");

@ -1,4 +0,0 @@
author = marek
description = Adds tools for automatic wire placing.
name = mesecons_autowire
depends = mesecons, mesecons_morewires

@ -1,71 +0,0 @@
local function on_use_page(itemstack, user, pointed_thing)
local player_name = user:get_player_name()
local esc = minetest.formspec_escape
local meta = itemstack:get_meta():to_table()
print("itemstack:meta()="..dump(meta))
minetest.create_detached_inventory("slots")
local inv = minetest.create_detached_inventory("inventory_name", {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
return count -- allow moving
end,
allow_put = function(inv, listname, index, stack, player)
return stack:get_count() -- allow putting
end,
allow_take = function(inv, listname, index, stack, player)
return -1 -- don't allow taking
end,
on_put = function(inv, listname, index, stack, player)
minetest.chat_send_all(player:get_player_name() ..
" gave " .. stack:to_string() ..
" to the donation chest from " .. minetest.pos_to_string(player:get_pos()))
end,
})
local formspec = "size[10,8]" ..
"list[detached:inventory_name;main;0.5,0;8,4]"..
"list[current_player;main;0,3;8,4]"..
""
local stack = ItemStack("default:dirt 7")
inv:set_size("main",8)
inv:add_item("main",stack)
minetest.show_formspec(player_name,"mesecons_autowire:page", formspec)
end
minetest.register_craftitem("mesecons_autowire:page_empty", {
description = "Circuit Page empty",
--inventory_image = "circuit_empty.png",
inventory_image = "page_empty.png",
--groups = {book = 1, flammable = 3},
on_use = on_use_page
})
minetest.register_craftitem("mesecons_autowire:page_full", {
description = "Circuit page saved",
--inventory_image = "circuit_full.png",
inventory_image = "page_full.png",
--groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
groups = { not_in_creative_inventory = 1},
stack_max = 1,
--on_use = on_use_circuit,
--on_place = on_place_circuit,
--on_secondary_use = on_place_circuit
})

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function dump(o)
if type(o) == 'table' then
local s = '{ '
for k,v in pairs(o) do
if type(k) ~= 'number' then k = '"'..k..'"' end
s = s .. '['..k..'] = ' .. dump(v) .. ','
end
return s .. '} '
else
return tostring(o)
end
end
function is_wire_node(node)
local list = {
"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_on",
"mesecons_extrawires:corner_off", "mesecons_extrawires:corner_on",
"mesecons_extrawires:tjunction_off", "mesecons_extrawires:tjunction_on",
"mesecons_extrawires:crossover_off", "mesecons_extrawires:crossover_on",
"mesecons_extrawires:crossover_10", "mesecons_extrawires:crossover_01",
"mesecons_morewires:xjunction_off", "mesecons_morewires:xjunction_on",
}
local pos_name = node.name
for i,name in ipairs(list) do
if name == pos_name then
return true
end
end
return false
end
function is_wire(pos)
local list = {
"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_on",
"mesecons_extrawires:corner_off", "mesecons_extrawires:corner_on",
"mesecons_extrawires:tjunction_off", "mesecons_extrawires:tjunction_on",
"mesecons_extrawires:crossover_off", "mesecons_extrawires:crossover_on",
"mesecons_extrawires:crossover_10", "mesecons_extrawires:crossover_01",
"mesecons_morewires:xjunction_off", "mesecons_morewires:xjunction_on",
}
local node = minetest.get_node(pos)
local pos_name = node.name
for i,name in ipairs(list) do
if name == pos_name then
return true
end
end
return false
end
function up_node(pos)
return { x = pos.x, y = pos.y, z=pos.z+1}
end
function down_node(pos)
return { x = pos.x, y = pos.y, z=pos.z-1}
end
function left_node(pos)
return {x=pos.x-1,y=pos.y,z=pos.z}
end
function right_node(pos)
return {x=pos.x+1,y=pos.y,z=pos.z}
end
mesecons_autowire.map = {
-- beware, order is important, I think, not sure though
{{"air", 0 }, { u=0, d=0, l=0, r=0 }},
{{"mesecons_insulated:insulated_off",0}, {u=0,d=0,l=1,r=1}},
{{"mesecons_insulated:insulated_off",2}, {u=0,d=0,l=1,r=1}},
{{"mesecons_insulated:insulated_off",1}, {u=1,d=1,l=0,r=0}},
{{"mesecons_insulated:insulated_off",3}, {u=1,d=1,l=0,r=0}},
{{"mesecons_extrawires:corner_off",0}, {u=0,d=1,l=1,r=0}},
{{"mesecons_extrawires:corner_off",1}, {u=1,d=0,l=1,r=0}},
{{"mesecons_extrawires:corner_off",2}, {u=1,d=0,l=0,r=1}},
{{"mesecons_extrawires:corner_off",3}, {u=0,d=1,l=0,r=1}},
{{"mesecons_insulated:insulated_on",0}, {u=0,d=0,l=1,r=1}},
{{"mesecons_insulated:insulated_on",2}, {u=0,d=0,l=1,r=1}},
{{"mesecons_insulated:insulated_on",1}, {u=1,d=1,l=0,r=0}},
{{"mesecons_insulated:insulated_on",3}, {u=1,d=1,l=0,r=0}},
{{"mesecons_extrawires:corner_on",0}, {u=0,d=1,l=1,r=0}},
{{"mesecons_extrawires:corner_on",1}, {u=1,d=0,l=1,r=0}},
{{"mesecons_extrawires:corner_on",2}, {u=1,d=0,l=0,r=1}},
{{"mesecons_extrawires:corner_on",3}, {u=0,d=1,l=0,r=1}},
{{"mesecons_morewires:xjunction_off",0}, {u=1,d=1,l=1,r=1}},
{{"mesecons_morewires:xjunction_on",0}, {u=1,d=1,l=1,r=1}},
{{"mesecons_extrawires:crossover_off",0}, {u=1,d=1,l=1,r=1}},
{{"mesecons_extrawires:crossover_10",0}, {u=1,d=1,l=1,r=1}},
{{"mesecons_extrawires:crossover_01",0}, {u=1,d=1,l=1,r=1}},
{{"mesecons_extrawires:crossover_on",0}, {u=1,d=1,l=1,r=1}},
{{"mesecons_extrawires:tjunction_off",0}, {u=0,d=1,l=1,r=1}},
{{"mesecons_extrawires:tjunction_off",1}, {u=1,d=1,l=1,r=0}},
{{"mesecons_extrawires:tjunction_off",2}, {u=1,d=0,l=1,r=1}},
{{"mesecons_extrawires:tjunction_off",3}, {u=1,d=1,l=0,r=1}},
{{"mesecons_extrawires:tjunction_on",0}, {u=0,d=1,l=1,r=1}},
{{"mesecons_extrawires:tjunction_on",1}, {u=1,d=1,l=1,r=0}},
{{"mesecons_extrawires:tjunction_on",2}, {u=1,d=0,l=1,r=1}},
{{"mesecons_extrawires:tjunction_on",3}, {u=1,d=1,l=0,r=1}},
}
mesecons_autowire.mapsticky = {}
function is_sticky(pos)
local node = minetest.get_node(pos)
local name = node.name
for i,v in ipairs(mesecons_autowire.mapsticky) do
local name = v[1][1]
local param2 = v[1][2]
local pins = v[2]
if( (name == node.name) ) then
return true
end
end
return false
end
function rotate_pin(p)
return { u = p.l, r = p.u, d = p.r, l = p.d }
end
function rotate_pins(p,r)
local cur = p
local i = 0
while( i< r) do
cur = rotate_pin(cur)
i = i +1
end
return cur
end
function map_add_gates()
local gates = { "and", "or", "xor", "nand", "nor"}
local states = { "on", "off" }
local mod = "mesecons_gates"
local pin = {u=1,d=1,r=1,l=0}
for _,g in ipairs(gates) do
for r=0,3 do
for _,s in ipairs(states) do
local name = mod..":"..g.."_"..s
table.insert(mesecons_autowire.mapsticky, { { name, r}, rotate_pins(pin,r) })
end
end
end
gates = { "not", "diode" }
pin = {u=0,d=0,l=1,r=1}
for _,g in ipairs(gates) do
for r=0,3 do
for _,s in ipairs(states) do
local name = mod..":"..g.."_"..s
table.insert(mesecons_autowire.mapsticky, { { name, r}, rotate_pins(pin,r) })
end
end
end
gates = { "latch", "flipflop" }
mod = "mesecons_regs"
pin = { u=0,d=1,l=1,r=1 }
for _,g in ipairs(gates) do
for r=0,3 do
for _,s in ipairs(states) do
local name = mod..":"..g.."_"..s
table.insert(mesecons_autowire.mapsticky, { { name, r}, rotate_pins(pin,r) })
end
end
end
gates = { "and3", "or3", "nand3", "nor3" }
mod = "mesecons_gates3"
pin = { u=1,d=1,l=1,r=1 }
for _,g in ipairs(gates) do
for r=0,3 do
for _,s in ipairs(states) do
local name = mod..":"..g.."_"..s
table.insert(mesecons_autowire.mapsticky, { { name, r}, rotate_pins(pin,r) })
end
end
end
end
map_add_gates()
function get_pins_sticky(pos)
local node = minetest.get_node(pos)
for i,v in ipairs(mesecons_autowire.map) do
local name = v[1][1]
local param2 = v[1][2]
local pins = v[2]
if( (name == node.name) and (node.param2 == param2) ) then
return pins
end
end
for i,v in ipairs(mesecons_autowire.mapsticky) do
local name = v[1][1]
local param2 = v[1][2]
local pins = v[2]
if( (name == node.name) and (node.param2 == param2) ) then
return pins
end
end
return {u=0,d=0,l=0,r=0}
end
function get_pins(pos)
local node = minetest.get_node(pos)
for i,v in ipairs(mesecons_autowire.map) do
local name = v[1][1]
local param2 = v[1][2]
local pins = v[2]
if( (name == node.name) and (node.param2 == param2) ) then
return pins
end
end
return {u=0,d=0,l=0,r=0}
end
function eq_pins(i1,i2)
if i1.u ~= i2.u then return false end
if i1.d ~= i2.d then return false end
if i1.l ~= i2.l then return false end
if i1.r ~= i2.r then return false end
return true
end
function and_pins(i1,i2)
local u,d,l,r = 0,0,0,0
if (i1.u==1) and (i2.u==1) then
u = 1
end
if (i1.d==1) and (i2.d==1) then
d = 1
end
if (i1.l==1) and (i2.l==1) then
l =1
end
if(i1.r==1) and (i2.r==1) then
r=1
end
return { u=u,d=d,l=l,r=r }
end
function or_pins(i1,i2)
local u,d,l,r = 0,0,0,0
if (i1.u==1) or (i2.u==1) then
u = 1
end
if (i1.d==1) or (i2.d==1) then
d = 1
end
if (i1.l==1) or (i2.l==1) then
l =1
end
if(i1.r==1) or (i2.r==1) then
r=1
end
return { u=u,d=d,l=l,r=r }
end
function direc_to_pin(dir)
local u,d,l,r = 0,0,0,0
if( dir == "u" ) then u = 1; end
if( dir == "d" ) then d = 1; end
if( dir == "l" ) then l = 1; end
if( dir == "r" ) then r = 1; end
return {u=u,d=d,l=l,r=r}
end
function next_pos(pos,direc)
local p = pos
if( direc == "u" ) then
p.z = p.z + 1
elseif( direc == "d" ) then
p.z = p.z - 1
elseif( direc == "l" ) then
p.x = p.x -1
elseif( direc == "r" ) then
p.x = p.x + 1
end
return p
end
function eq_pos(p1,p2)
if( (p1.x==p2.x) and (p1.y==p2.y) and (p1.z==p2.z) ) then
return true
else
return false
end
end

@ -1,532 +0,0 @@
The LGPLv3 applies to all code in this project.
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
=================================================================
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@ -1 +0,0 @@
Adds Latch and Flipflop, that can be used with Mesecon mod.

@ -1,128 +0,0 @@
local nodebox = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local function ff_get_input_rules(node)
return gate_rotate_rules(node,
{
{x=-1, y=0, z=0, name="data"},
{x=0, y=0, z=-1, name="enable"}
})
end
local function ff_get_output_rules(node)
return gate_rotate_rules(node,
{ {x=1,y=0,z=0 }}
)
end
local function set_ff(pos,node,state)
local ff = minetest.registered_nodes[node.name]
if state then
minetest.swap_node(pos, {name = ff.onstate, param2=node.param2})
mesecon.receptor_on(pos, ff_get_output_rules(node))
else
minetest.swap_node(pos, {name = ff.offstate, param2=node.param2})
mesecon.receptor_off(pos, ff_get_output_rules(node))
end
end
local function update_flipflop(pos, node, link, newstate)
local ff = minetest.registered_nodes[node.name]
local meta = minetest.get_meta(pos)
local data= meta:get_int("data") == 1 and 1 or 0
local enable = meta:get_int("enable") == 1 and 1 or 0
if link.name == "enable" then
if newstate == "off" then
meta:set_int("enable",0)
end
if newstate == "on" and enable == 0 then
if data == 0 then
set_ff(pos,node,false)
else
set_ff(pos,node,true)
end
meta:set_int("enable",1)
end
end
if link.name == "data" then
meta:set_int("data", newstate == "on" and 1 or 0 )
end
end
local function register_flipflop()
local name = "flipflop"
description = "Logic Memory Circuit: "..name
local basename = "mesecons_regs:"..name
mesecon.register_node(basename,
{
description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drawtype = "nodebox",
drop = basename.."_off",
selection_box = nodebox,
node_box = nodebox,
walkable = true,
sounds = default.node_sound_stone_defaults(),
onstate = basename.."_on",
offstate = basename.."_off",
after_dig_node = mesecon.do_cooldown,
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
rules = ff_get_output_rules
}, effector = {
rules = ff_get_input_rules,
action_change = update_flipflop
}}
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",
rules = ff_get_output_rules
}, effector = {
rules = ff_get_input_rules,
action_change = update_flipflop
}}
})
minetest.register_craft({output = basename.."_off",
recipe = {
{ "mesecons_regs:latch_off", "mesecons_regs:latch_off", },
{ "mesecons_gates:not_off", "mesecons_insulated:insulated_off",},
{ "mesecons_extrawires:tjunction_off", "mesecons_extrawires:corner_off", }
}})
end
register_flipflop()

@ -1,138 +0,0 @@
local nodebox = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local function latch_get_input_rules(node)
return gate_rotate_rules(node,
{
{x=-1, y=0, z=0, name="data"},
{x=0, y=0, z=-1, name="enable"}
})
end
local function latch_get_output_rules(node)
return gate_rotate_rules(node,
{ {x=1,y=0,z=0 }}
)
end
local function set_latch(pos,node,state)
local latch = minetest.registered_nodes[node.name]
if state then
minetest.swap_node(pos, {name = latch.onstate, param2=node.param2})
mesecon.receptor_on(pos, latch_get_output_rules(node))
else
minetest.swap_node(pos, {name = latch.offstate, param2=node.param2})
mesecon.receptor_off(pos, latch_get_output_rules(node))
end
end
local function update_latch(pos, node, link, newstate)
local latch = minetest.registered_nodes[node.name]
local meta = minetest.get_meta(pos)
local data= meta:get_int("data") == 1 and 1 or 0
local enable = meta:get_int("enable") == 1 and 1 or 0
if link.name == "enable" then
if newstate == "off" and enable == 1 then
if data == 0 then
set_latch(pos,node,false)
else
set_latch(pos,node,true)
end
meta:set_int("enable",0)
end
if newstate == "on" then
if data == 0 then
set_latch(pos,node,false)
else
set_latch(pos,node,true)
end
meta:set_int("enable",1)
end
end
if link.name == "data" then
if enable == 1 then
local nv = newstate == "on" and 1 or 0
set_latch(pos,node, nv == 1 and true or false)
meta:set_int("data",nv)
else
meta:set_int("data", newstate == "on" and 1 or 0 )
end
end
end
local function register_latch()
local name = "latch"
description = "Logic Memory Circuit: "..name
local basename = "mesecons_regs:"..name
mesecon.register_node(basename,
{
description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drawtype = "nodebox",
drop = basename.."_off",
selection_box = nodebox,
node_box = nodebox,
walkable = true,
sounds = default.node_sound_stone_defaults(),
onstate = basename.."_on",
offstate = basename.."_off",
after_dig_node = mesecon.do_cooldown,
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
rules = latch_get_output_rules
}, effector = {
rules = latch_get_input_rules,
action_change = update_latch
}}
},{
tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_"..name..".png"},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",
rules = latch_get_output_rules
}, effector = {
rules = latch_get_input_rules,
action_change = update_latch
}}
})
minetest.register_craft({output = basename.."_off", recipe = {
{ "mesecons_gates:and_off", "mesecons_gates:and_off", "mesecons_gates:not_off"},
{ "mesecons_gates:nor_off", "mesecons_gates:nor_off", "mesecons_insulated:insulated_off"},
{ "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"}
}})
end
register_latch()

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