function radians_to_vectors(rad) local pi = math.pi if (rad>=0) and (rad<=pi/4) or (rad<=2*pi) and (rad>=(3/2+1/4)*pi) then return {left = {x=-1,z=0,y=0},right = { x=1, z = 0,y=0 } } elseif (rad >= 1/4*pi) and (rad <= (1/2+1/4)*pi) then return { left = {x = 0 ,z=-1,y=0}, right = { x = 0, z = 1 ,y=0} } elseif (rad >= (1-1/4)*pi ) and (rad <= (3/2-1/4)*pi ) then return { left = { x = 1, z =0 ,y=0}, right = { x = -1, z = 0 ,y=0} } else return { left = { z =1, x = 0 ,y=0} , right = { z = -1 , x = 0,y=0 }} end end function radians_to_direction_looking_forward(rad) if rad == nil then return {x=1,z=0,y=0} end local pi = math.pi if (rad>=0) and (rad<=pi/4) or (rad<=2*pi) and (rad>=(3/2+1/4)*pi) then return {x=0, z =1 ,y=0} elseif (rad >= 1/4*pi) and (rad <= (1/2+1/4)*pi) then return {x=-1,z=0,y=0} elseif (rad >= (1-1/4)*pi ) and (rad <= (3/2-1/4)*pi ) then return {x=0,z=-1,y=0} else return {x=1,z=0,y=0} end end