mirror of
https://gitlab.com/deetmit/mesecons_x.git
synced 2024-08-19 21:04:13 +02:00
137 lines
5.0 KiB
Lua
137 lines
5.0 KiB
Lua
-- Common functions
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-- a bit of a weld (TODO: fix that)
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function is_circuit_element(pos)
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local node = minetest.get_node(pos)
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local name = node.name
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local m = string.match(name,"^mesecons_")
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if m ~= nil then
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return true
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end
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m = string.match(name,"^mesecons:")
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if m ~= nil then
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return true
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end
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if name == "default:mese" then
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return true
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end
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return false
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end
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-- Register all tools and callbacks
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dofile(minetest.get_modpath("mesecons_autotools").."/tools/selection.lua");
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dofile(minetest.get_modpath("mesecons_autotools").."/tools/direction.lua");
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dofile(minetest.get_modpath("mesecons_autotools").."/tools/wire.lua");
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dofile(minetest.get_modpath("mesecons_autotools").."/tools/bundle.lua");
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local tool_list = {
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{"black", "Auto Wire Tool"},
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{"grey", "Auto crossing Tool"},
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{"blue", "Selection Tool"},
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{"white_up", "Selection Top Edge Tool"},
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{"white_down", "Selection Bottom Edge Tool"},
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{"white", "Selection Right Edge Tool"},
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{"orange", "Stack Right Tool"},
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{"orange_up", "Stack Up Tool"},
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{"red", "Delete Tool"},
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{"yellow", "Move Horizontal Tool"},
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{"yellow_updown", "Move Vertical Tool"},
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{"refresh", "Refresh Tool"},
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}
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for _,t in pairs(tool_list) do
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local tool = t[1]
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local description = t[2]
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minetest.register_tool("mesecons_autotools:" .. tool , {
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description = description,
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inventory_image = tool .. ".png",
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stack_max = 1,
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groups = { tool =1 },
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on_use = function(itemstack, player, pointed_thing)
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local pos = pointed_thing.under
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local player_pos = vector.round(player:get_pos())
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local player_name = player:get_player_name()
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local rad = player:get_look_horizontal()
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if pointed_thing.type == "node" then
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if (is_circuit_element(pos)) then
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pos = pointed_thing.under
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mesecons_autotools.execute_action(tool,"left","block", player_name, pos, rad, pointed_thing.under);
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else
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pos = pointed_thing.above
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mesecons_autotools.execute_action(tool,"left","block", player_name, pos, rad, pointed_thing.under);
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end
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elseif pointed_thing.type == "nothing" then
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if (is_circuit_element(player_pos)) then
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pos = pointed_thing.under
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mesecons_autotools.execute_action(tool,"left","air", player_name, player_pos, rad);
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else
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pos = pointed_thing.above
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mesecons_autotools.execute_action(tool,"left","air", player_name, player_pos, rad);
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end
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end
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end,
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on_place = function(itemstack, player, pointed_thing)
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local pos = pointed_thing.under
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local player_pos = vector.round(player:get_pos())
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local player_name = player:get_player_name()
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local rad = player:get_look_horizontal()
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if pointed_thing.type == "node" then
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if (is_circuit_element(pos)) then
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pos = pointed_thing.under
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mesecons_autotools.execute_action(tool,"right","block", player_name, pos, rad, pointed_thing.under);
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else
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pos = pointed_thing.above
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mesecons_autotools.execute_action(tool,"right","block", player_name, pos, rad, pointed_thing.under);
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end
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end
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end,
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on_secondary_use = function(itemstack, player, pointed_thing)
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local pos = pointed_thing.under
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local player_pos = vector.round(player:get_pos())
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local player_name = player:get_player_name()
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local rad = player:get_look_horizontal()
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if pointed_thing.type == "nothing" then
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if (is_circuit_element(player_pos)) then
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pos = pointed_thing.under
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mesecons_autotools.execute_action(tool,"right","air", player_name, player_pos, rad);
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else
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pos = pointed_thing.above
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mesecons_autotools.execute_action(tool,"right","air", player_name, player_pos, rad);
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end
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end
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end
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})
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-- Implementations
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dofile(minetest.get_modpath("mesecons_autotools").."/tools/" .. tool .. "/".. tool .. ".lua");
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end
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