mirror of
https://gitlab.com/deetmit/mesecons_x.git
synced 2024-08-19 21:04:13 +02:00
770 lines
24 KiB
Lua
770 lines
24 KiB
Lua
-- support for MT game translation.
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local S = default.get_translator
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--[[
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current = pos left bottom
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posh = pos right bottom
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posv = pos left top
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depends where you look at
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]]--
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local function standarise_corners(pos1,pos2,direction)
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--assert(pos1.y == pos2.y) TODO: how to solve the problem of selectin not flat region
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local x1,x2,z1,z2,y
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y = pos1.y
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x1 = pos1.x
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x2 = pos2.x
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z1 = pos1.z
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z2 = pos2.z
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x1,x2 = math.min(x1,x2), math.max(x1,x2)
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z1,z2 = math.min(z1,z2), math.max(z1,z2)
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local p1,p2,p3,p4
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p1 = { x=x1,y=y,z=z1 }
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p2 = { x=x2,y=y,z=z1 }
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p3 = { x=x1,y=y,z=z2 }
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p4 = { x=x2,y=y,z=z2 }
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if( direction.x == -1 ) then
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return p2,p4,p1
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elseif( direction.x == 1 ) then
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return p3,p1,p4
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elseif( direction.z == -1 ) then
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return p4,p3,p2
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else
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return p1,p2,p3
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end
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end
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local function iter_vectors(direction)
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local dx = direction.x
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local dz = direction.z
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if( direction.z == 1 ) then
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return {x=1,z=0},{x=0,z=1}
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elseif( direction.z == -1 ) then
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return {x=-1,z=0},{x=0,z=-1}
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elseif( direction.x == -1 ) then
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return {x=0,z=1},{x=-1,z=0}
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else
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return {x=0,z=-1},{x=1,z=0}
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end
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end
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function check_selection(pos1,pos2)
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if( pos1 == nil ) then return false end
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if( pos2 == nil ) then return false end
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return true
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end
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local function add_direct_to_pos(pos,direc)
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return { x = pos.x + direc.x , y = pos.y, z = pos.z + direc.z }
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end
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local function store_nodes(p1,p2,direction)
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local pos1,pos2 = p1,p2
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local tab = {}
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if( check_selection(pos1,pos2) == false ) then
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return nil
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end
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local corner, maxh, maxv = standarise_corners(pos1,pos2,direction)
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local inch,incv = iter_vectors(direction)
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local i,k = 1,1
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local cur,curv,curh = corner,corner,corner
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while true do
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i = 1
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tab[k] = {}
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while true do
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tab[k][i] = minetest.get_node(cur)
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if( eq_pos(curh,maxh) ) then
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break
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end
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curh = add_direct_to_pos(curh,inch)
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cur = add_direct_to_pos(cur, inch)
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i = i + 1
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end
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if( eq_pos(curv,maxv) ) then
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break
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end
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curv = add_direct_to_pos(curv,incv)
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cur = curv
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curh = corner
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k = k +1
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end
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--print("["..i.."]["..k.."]="..name)
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--print("table = ".. dump(tab))
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return tab
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end
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local function radians_to_direction_looking_forward(rad)
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if rad == nil then return {x=1,z=0} end
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local pi = math.pi
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if (rad>=0) and (rad<=pi/4) or (rad<=2*pi) and (rad>=(3/2+1/4)*pi) then
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return {x=0, z =1 }
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elseif (rad >= 1/4*pi) and (rad <= (1/2+1/4)*pi) then
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return {x=-1,z=0}
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elseif (rad >= (1-1/4)*pi ) and (rad <= (3/2-1/4)*pi ) then
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return {x=0,z=-1}
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else
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return {x=1,z=0}
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end
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end
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local function store_nodes_from_selection(rad)
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local direction = radians_to_direction_looking_forward(rad)
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return store_nodes(mesecons_automove.pos1, mesecons_automove.pos2,direction)
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end
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local function circuit_on_place(itemstack, user, pointed_thing)
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print("debug:on_plalce_circuit")
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end
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local max_text_size = 10000
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local max_title_size = 80
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local short_title_size = 35
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "mesecons_autowire:circuit" then return end
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if( fields.save) then
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local stack = player:get_wielded_item()
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local inv = player:get_inventory()
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local new_stack = nil
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local meta = stack:get_meta()
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local data = meta:to_table().fields
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if data == nil then data = {} end
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data.title = fields.title or ""
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-- if no nodes then save nodes
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local nodes = minetest.deserialize(data.nodes)
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--if not data.nodes then
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if nodes == nil then
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local rad = player:get_look_horizontal()
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local tab = store_nodes_from_selection(rad)
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--print("tab="..dump(tab))
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if( tab ) then
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data.nodes = minetest.serialize(tab)
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data.rad = rad
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else
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return
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end
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end
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-- print("debug.af="..dump(data))
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if( stack:get_name() == "mesecons_autowire:circuit_full" ) then
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elseif ( stack:get_name() == "mesecons_autowire:circuit_empty" ) then
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local count = stack:get_count()
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if( count <= 0 ) then return end
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print("debug.count="..count)
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if count == 1 then
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--inv:remove_item("main",stack)
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stack:set_name("mesecons_autowire:circuit_full")
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else
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stack:set_count(count - 1)
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print("debug.count*="..stack:get_count() )
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new_stack = ItemStack("mesecons_autowire:circuit_full")
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end
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else
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end
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if not fields.text then fields.text = "" end
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if not fields.title then fields.title = "" end
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data.title = fields.title:sub(1, max_title_size)
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local short_title = data.title
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-- Don't bother triming the title if the trailing dots would make it longer
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if #short_title > short_title_size + 3 then
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short_title = short_title:sub(1, short_title_size) .. "..."
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end
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data.description = S(short_title)
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data.text = fields.text:sub(1, max_text_size)
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data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
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if new_stack then
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new_stack:get_meta():from_table({ fields = data})
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if inv:room_for_item("main", new_stack) then
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inv:add_item("main", new_stack)
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else
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minetest.add_item(player:get_pos(), new_stack)
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end
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else
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print("debug.new_stack==nil")
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stack:get_meta():from_table( {fields = data } )
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end
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--debug
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player:set_wielded_item(stack)
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end
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end)
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local function direction_to_number(direction)
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if( direction.z == 1 ) then
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return 1
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elseif( direction.x == 1 ) then
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return 2
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elseif(direction.z == -1 )then
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return 3
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else
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return 4
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end
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end
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local rotate_exceptions = {
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"mesecons_extrawires:crossover_off",
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"mesecons_extrawires:crossover_on",
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"mesecons_morewires:xjunction_on",
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"mesecons_morewires:xjunction_off"
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}
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local function is_exception(node)
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for _,v in ipairs(rotate_exceptions) do
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if( v == node.name ) then
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return true
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end
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end
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return false
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end
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local function node_to_image(node)
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if node == nil then
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return "unknown.png"
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end
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local name = node.name
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local param2 = node.param2 or 0
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if( name == "air" ) then
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return "empty.png"
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end
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if (name == "mesecons_insulated:insulated_off") or
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(name == "mesecons_insulated:insulated_on" ) then
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if( param2 % 2 == 0 ) then
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return "wireh.png"
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else
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return "wirev.png"
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end
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end
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if (name == "mesecons_extrawires:crossover_off") or
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(name == "mesecons_extrawires:crossover_on") or
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(name == "mesecons_extrawires:crossover_01") or
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(name == "mesecons_extrawires:crossover_10" ) then
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return "corssover.png"
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end
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if (name == "mesecons_extrawires:corner_off" ) or
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(name == "mesecons_extrawires:corner_on" ) then
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return "corner"..param2 .. ".png"
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end
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if (name == "mesecons_extrawires:tjunction_off" ) or
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(name == "mesecons_extrawires:tjunction_on" ) then
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return "tjunction"..param2 .. ".png"
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end
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if ( name == "mesecons_morewires:xjunction_off" ) or
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( name == "mesecons_morewires:xjunction_on" ) then
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return "xjunction.png"
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end
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if( name == "mesecons_regs:flipflop_off" ) or ( name == "mesecons_regs:flipflop_on") then
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return "ff"..param2..".png"
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end
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if( name == "mesecons_regs:latch_off" ) or ( name == "mesecons_regs:latch_on") then
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return "latch"..param2..".png"
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end
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if( name == "mesecons_gates:and_off" ) or ( name =="mesecons_gates:and_on" )then
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return "and".. param2 .. ".png"
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end
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if( name == "mesecons_gates:nand_off" ) or ( name =="mesecons_gates:nand_on" )then
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return "nand".. param2 .. ".png"
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end
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if( name == "mesecons_gates:nor_off" ) or ( name =="mesecons_gates:nor_on" )then
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return "nor".. param2 .. ".png"
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end
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if( name == "mesecons_gates:or_off" ) or ( name =="mesecons_gates:or_on" )then
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return "or".. param2 .. ".png"
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end
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if( name == "mesecons_gates:xor_off" ) or ( name =="mesecons_gates:xor_on" )then
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return "xor".. param2 .. ".png"
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end
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if( name == "mesecons_gates:diode_off" ) or ( name =="mesecons_gates:diode_on" )then
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return "diode".. param2 .. ".png"
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end
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if( name == "mesecons_gates:not_off" ) or ( name =="mesecons_gates:not_on" )then
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return "not".. param2 .. ".png"
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end
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return "unknown.png"
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end
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local function generate_spec(starting,nodes)
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if nodes == nil then
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return ""
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end
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local mv = #nodes
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local mh = #nodes[1]
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local str = ""
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local x,z
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for x = 1,mh do
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for z = 1,mv do
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local img = node_to_image(nodes[z][x])
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--str = str .. "image[" .. 0.5*x .. "," .. 0.5*(mv-z+1) ..
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str = str .. "image[" .. x +starting .. "," .. (mv-z+1) ..
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";1,1;"..img.."]"
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--";0.5,0.5;"..img.."]"
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end
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end
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return str
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end
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local function special_case(node,rotate)
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local new_node = node
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local applied = false
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if( node.name == "mesecons_extrawires:crossover_10") and (rotate % 2 == 1 ) then
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new_node.name = "mesecons_extrawires:crossover_01"
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new_node.param2 = 0
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return new_node
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elseif (node.name == "mesecons_extrawires:crossover_10") and (rotate % 2 == 0 ) then
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new_node.name = "mesecons_extrawires:crossover_10"
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new_node.param2 = 0
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return new_node
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elseif( node.name == "mesecons_extrawires:crossover_01" and (rotate % 2 == 1) ) then
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new_node.name = "mesecons_extrawires:crossover_10"
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new_node.param2 = 0
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return new_node
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elseif ( node.name == "mesecons_extrawires:crossover_01" and (rotate % 2 == 0 ) ) then
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new_node.name = "mesecons_extrawires:crossover_01"
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new_node.param2 = 0
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return new_node
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end
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return nil
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end
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local function rotate_node(node, saved_direction,direction)
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if( is_exception(node) ) then return node end
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local values =
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{
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{0,1,2,3},
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{3,0,1,2},
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{2,3,0,1},
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{1,2,3,0}
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}
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local rotate =
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values[direction_to_number(saved_direction)][direction_to_number(direction)]
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local new_node = special_case(node,rotate)
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if( new_node ~= nil ) then return new_node end
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new_node = node
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new_node.param2 = (node.param2+rotate)%4
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return new_node
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end
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local function rotate_nodes_for_window(nodes, oryginal)
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if nodes == nil then return nil end
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local mv = #nodes
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local mh = #nodes[1]
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local dir = {x=0,z=1}
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local tab = {}
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for k = 1,mv do
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tab[k] = {}
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for i = 1,mh do
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tab[k][i] = rotate_node(nodes[k][i],oryginal,dir)
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end
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end
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return tab
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end
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function is_gate(node)
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local gates = {
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"mesecons_gates:and",
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"mesecons_gates:or",
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"mesecons_gates:xor",
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"mesecons_gates:nand",
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"mesecons_gates:nor",
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"mesecons_gates:not",
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"mesecons_gates:diode",
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"mesecons_gates3:and3",
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"mesecons_gates3:or3",
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"mesecons_gates3:nor3",
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"mesecons_gates3:nand3",
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"mesecons_regs:flipflop",
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"mesecons_regs:latch"
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}
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local gates_with_states = {}
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for _,v in ipairs(gates) do
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table.insert(gates_with_states,v.."_on")
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table.insert(gates_with_states,v.."_off")
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end
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for _,v in ipairs(gates_with_states) do
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if node.name == v then
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print("found.gate="..v)
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return true
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end
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end
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return false
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end
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local function count_stats(tab)
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if tab == nil then return 0 end
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local block, wire, gate = 0,0,0
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local h,v = #tab[1], #tab
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for i = 1,h do
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for k = 1,v do
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if tab[k][i].name ~= "air" then
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block = block + 1
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end
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if is_wire_node(tab[k][i]) then
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wire = wire + 1
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end
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if is_gate(tab[k][i]) then
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gate = gate + 1
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end
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end
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end
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return block, wire, gate
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end
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local function show_dialog(itemstack,user,pointed_thing)
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local player_name = user:get_player_name()
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local formspec
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local esc = minetest.formspec_escape
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local meta = itemstack:get_meta()
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local data = meta:to_table().fields
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local title, text = data.title or "", data.text or ""
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local nodes_string = "empty"
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local nodes = minetest.deserialize(data.nodes)
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local hight = 0
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local width = 0
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if( nodes ) then
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-- show nodes
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nodes_string = "size = (".. #nodes[1] .. ","..#nodes .. ")"
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hight = #nodes
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width = #nodes[1]
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end
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if( nodes == nil ) and
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( check_selection(mesecons_automove.pos1,mesecons_automove.pos2) == false ) then
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return
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end
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if nodes == nil then
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local rad = user:get_look_horizontal()
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local tab = store_nodes_from_selection(rad)
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if tab == nil then return end
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|
nodes = tab
|
|
data.rad = rad
|
|
hight = #nodes
|
|
width = #nodes[1]
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
|
|
local size_w = 45
|
|
size_w = width + 10
|
|
if( size_w < 20 ) then size_w = 20 end
|
|
if( size_w > 45 ) then size_w = 45 end
|
|
local size_scroll = size_w - 10
|
|
|
|
local starting_point = math.max(0, (size_scroll/2) - (width/2))
|
|
|
|
|
|
local block,wire,gate = count_stats(nodes)
|
|
local stats = "size : " .. width .. "x"..hight .. "(=".. width * hight .. ")\n" ..
|
|
"wires : " .. wire .. "\n" ..
|
|
"gates : " .. gate .. "\n" ..
|
|
"other : ".. block - wire - gate .. "\n" ..
|
|
"blocks: " .. block
|
|
|
|
|
|
local circuitspec =
|
|
generate_spec(starting_point,
|
|
rotate_nodes_for_window(
|
|
nodes,
|
|
radians_to_direction_looking_forward(
|
|
tonumber(data.rad))))
|
|
|
|
formspec =
|
|
"formspec_version[3]"..
|
|
--"size[45,25]" ..
|
|
"size[".. size_w .. ",25]"..
|
|
"field[0.5,1;8,1;title;"..S("Name")..";"..S(title).."]"..
|
|
"textarea[0.5,3;8,15;text;" .. esc(S("Description:")) .. ";" ..
|
|
esc(S(text)) .. "]" ..
|
|
"button_exit[2.5,18;3,1;save;" .. esc(S("Save")) .. "]" ..
|
|
"textarea[0.5,19;8,5;;;" ..
|
|
esc(S(stats)) .. "]" ..
|
|
--"label[10,0.5;"..nodes_string.."]"..
|
|
--"container[8,0.5]"..
|
|
"scrollbaroptions[min=0;max=".. hight -15 .. ";smallstep=2;largestep=10;arrows=show]"..
|
|
|
|
--"scrollbar[44,0.5;0.6,24;vertical;scr0;0]"..
|
|
"scrollbar[".. size_w - 1 .. ",0.5;0.6,24;vertical;scr0;0]"..
|
|
|
|
--"scroll_container[8,0.5;36,23;scr0;vertical;1]"..
|
|
"scroll_container[8,0.5;".. size_w -10 .. ",23;scr0;vertical;1]"..
|
|
circuitspec ..
|
|
|
|
"scroll_container_end[]"..
|
|
--"container_end[]"..
|
|
|
|
""
|
|
minetest.show_formspec(player_name, "mesecons_autowire:circuit", formspec)
|
|
return itemstack
|
|
end
|
|
|
|
|
|
|
|
local function make_selection(nodes,pos,rad)
|
|
|
|
if nodes == nil then return end
|
|
--if check_selection(mesecons_automove.pos1,mesecons_automove.pos2) == false then return end
|
|
|
|
local vsize = #nodes
|
|
local hsize = #nodes[1]
|
|
|
|
-- print("dump"..dump(nodes) .. "====" .. dump(pos) .. "===" .. vsize .. "=" .. hsize )
|
|
|
|
local direction = radians_to_direction_looking_forward(rad)
|
|
|
|
mesecons_automove.pos1 = pos
|
|
|
|
local dx,dz = 0,0
|
|
|
|
--print("dumpsirection="..dump(direction))
|
|
hsize = hsize -1
|
|
vsize = vsize -1
|
|
if direction.z == 1 then
|
|
dx,dz = hsize,vsize
|
|
elseif direction.z == -1 then
|
|
dx,dz = -hsize,-vsize
|
|
elseif direction.x == 1 then
|
|
dx,dz = vsize,-hsize
|
|
else
|
|
--dirextion.x == -1
|
|
dx,dz = -vsize,hsize
|
|
end
|
|
|
|
|
|
|
|
|
|
mesecons_automove.pos2 = { x=pos.x + dx, y=pos.y, z = pos.z+dz }
|
|
mesecons_automove.rad = rad
|
|
|
|
--print("debug.all="..dump(mesecons_automove))
|
|
update_selection()
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
local function paste_nodes(nodes,saved_direction,direction)
|
|
local pos1,pos2 = mesecons_automove.pos1,mesecons_automove.pos2
|
|
|
|
if( check_selection(pos1,pos2) == false ) then
|
|
return nil
|
|
end
|
|
local corner, maxh, maxv = standarise_corners(pos1,pos2,direction)
|
|
local inch,incv = iter_vectors(direction)
|
|
|
|
local tab = nodes
|
|
if tab == nil then return end
|
|
local maxi = #nodes[1]
|
|
local maxk = #nodes
|
|
|
|
local i,k = 1,1
|
|
|
|
local cur,curv,curh = corner,corner,corner
|
|
|
|
while true do
|
|
i = 1
|
|
while true do
|
|
--tab[k][i] = minetest.get_node(cur)
|
|
if( i<=maxi) and (k<=maxk) then
|
|
local n = rotate_node(tab[k][i],saved_direction,direction)
|
|
minetest.set_node(cur,n)
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
if( eq_pos(curh,maxh) ) then
|
|
break
|
|
end
|
|
curh = add_direct_to_pos(curh,inch)
|
|
cur = add_direct_to_pos(cur, inch)
|
|
i = i + 1
|
|
end
|
|
|
|
if( eq_pos(curv,maxv) ) then
|
|
break
|
|
end
|
|
curv = add_direct_to_pos(curv,incv)
|
|
cur = curv
|
|
curh = corner
|
|
k = k +1
|
|
end
|
|
|
|
end
|
|
|
|
|
|
local function on_use_circuit(itemstack, user, pointed_thing)
|
|
if( pointed_thing.type == "node" ) then
|
|
-- select region
|
|
local nodes = minetest.deserialize(itemstack:get_meta():to_table().fields.nodes)
|
|
|
|
local sel_pos
|
|
if( is_circuit_element(pointed_thing.under) ) then
|
|
sel_pos = pointed_thing.under
|
|
else
|
|
sel_pos = pointed_thing.above
|
|
end
|
|
|
|
make_selection(nodes,sel_pos,user:get_look_horizontal())
|
|
else
|
|
-- show dialog
|
|
show_dialog(itemstack,user,pointed_thing);
|
|
end
|
|
end
|
|
|
|
local function on_place_circuit(itemstack, user, pointed_thing)
|
|
if pointed_thing.type == "node" then
|
|
-- paste
|
|
|
|
end
|
|
|
|
if( mesecons_automove.rad == nil ) then return end
|
|
local data = itemstack:get_meta():to_table()
|
|
local nodes = minetest.deserialize(data.fields.nodes)
|
|
local rad = tonumber( data.fields.rad )
|
|
paste_nodes(nodes,radians_to_direction_looking_forward(rad), radians_to_direction_looking_forward(mesecons_automove.rad))
|
|
end
|
|
|
|
|
|
minetest.register_craftitem("mesecons_autowire:circuit_empty", {
|
|
description = S("Circuit empty"),
|
|
inventory_image = "circuit_empty.png",
|
|
|
|
on_use = on_use_circuit
|
|
|
|
})
|
|
|
|
minetest.register_craftitem("mesecons_autowire:circuit_full", {
|
|
description = S("Circuit saved"),
|
|
inventory_image = "circuit_full.png",
|
|
groups = {not_in_creative_inventory = 1},
|
|
stack_max = 1,
|
|
on_use = on_use_circuit,
|
|
on_place = on_place_circuit,
|
|
on_secondary_use = on_place_circuit
|
|
|
|
|
|
})
|