mesecons_x/mesecons_gates3/init.lua
2020-07-18 13:43:27 +02:00

155 lines
4.6 KiB
Lua

local selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }
}
local nodebox = {
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
},
}
local function gate_rotate_rules(node, rules)
for rotations = 0, node.param2 - 1 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local function gate3_get_output_rules(node)
return gate_rotate_rules(node, {{x=1, y=0, z=0}})
end
local function gate3_get_input_rules(node)
return gate_rotate_rules(node, {
{x=0, y=0, z=1, name="input1"},
{x=0, y=0, z=-1, name="input2"},
{x=-1, y=0, z=0, name="input3"}
})
end
local function set_gate3(pos, node, state)
local gate = minetest.registered_nodes[node.name]
if mesecon.do_overheat(pos) then
minetest.remove_node(pos)
mesecon.receptor_off(pos, gate3_get_output_rules(node))
minetest.add_item(pos, gate.drop)
elseif state then
minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
mesecon.receptor_on(pos, gate3_get_output_rules(node))
else
minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
mesecon.receptor_off(pos, gate3_get_output_rules(node))
end
end
local function update_gate3(pos, node, link, newstate)
local gate = minetest.registered_nodes[node.name]
local meta = minetest.get_meta(pos)
meta:set_int(link.name, newstate == "on" and 1 or 0)
local val1 = meta:get_int("input1") == 1 and 1 or 0
local val2 = meta:get_int("input2") == 1 and 1 or 0
local val3 = meta:get_int("input3") == 1 and 1 or 0
set_gate3(pos, node, gate.assess(val1==1 and true or false,
val2==1 and true or false,
val3==1 and true or false))
end
local function register_gate(name, assess, recipe, description)
local description = "Logic Gate: "..name
local basename = "mesecons_gates3:"..name
mesecon.register_node(basename, {
description = description,
inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
drawtype = "nodebox",
drop = basename.."_off",
selection_box = selection_box,
node_box = nodebox,
walkable = true,
sounds = default.node_sound_stone_defaults(),
assess = assess,
onstate = basename.."_on",
offstate = basename.."_off",
after_dig_node = mesecon.do_cooldown,
},{
tiles = {
"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
"jeija_gate_output_off.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_off.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_off.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
groups = {dig_immediate = 2, overheat = 1},
mesecons = { receptor = {
state = "off",
rules = gate3_get_output_rules
}, effector = {
rules = gate3_get_input_rules,
action_change = update_gate3
}}
},{
tiles = {
"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
"jeija_gate_output_on.png^".."jeija_gate_"..name..".png",
"jeija_microcontroller_bottom.png^".."jeija_gate_output_on.png^"..
"[transformFY",
"jeija_gate_side.png^".."jeija_gate_side_output_on.png",
"jeija_gate_side.png",
"jeija_gate_side.png",
"jeija_gate_side.png"
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, overheat = 1},
mesecons = { receptor = {
state = "on",
rules = gate3_get_output_rules
}, effector = {
rules = gate3_get_input_rules,
action_change = update_gate3
}}
})
minetest.register_craft({output = basename.."_off", recipe = recipe})
end
register_gate("and3", function (val1, val2, val3) return (val1 and val2 and val3) end,
{{"mesecons:mesecon", "mesecons:mesecon", ""},
{"", "mesecons_materials:silicon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}},
"AND Gate")
register_gate("nand3", function (val1, val2,val3) return not (val1 and val2 and val3) end,
{{"mesecons:mesecon", "mesecons:mesecon", ""},
{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}},
"NAND Gate")
register_gate("nor3", function (val1, val2, val3) return not (val1 or val2 or val3) end,
{{"mesecons:mesecon", "mesecons:mesecon", ""},
{"", "mesecons:mesecon", "mesecons_torch:mesecon_torch_on"},
{"mesecons:mesecon", "", ""}},
"NOR Gate")
register_gate("or3", function (val1, val2, val3) return (val1 or val2 or val3) end,
{{"mesecons:mesecon", "mesecons:mesecon", ""},
{"", "mesecons:mesecon", "mesecons:mesecon"},
{"mesecons:mesecon", "", ""}},
"OR Gate")