mirror of
https://github.com/AiTechEye/mesetec.git
synced 2024-12-22 22:12:23 +01:00
366 lines
11 KiB
Lua
366 lines
11 KiB
Lua
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if mesetec.nodeswitch_user then
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local name=placer:get_player_name()
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if mesetec.nodeswitch_user[name] then
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if minetest.get_item_group(newnode.name,"liquid")>0 then
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return
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elseif mesetec.nodeswitch_user[name].p1 then
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minetest.add_entity(pos, "mesetec:pos2"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p2=pos
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mesetec.nodeswitch_user[name].node2=newnode.name
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mesetec.consnodeswitch(name)
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else
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minetest.add_entity(pos, "mesetec:pos1"):get_luaentity().user=name
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minetest.add_entity(pos, "mesetec:pos1")
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mesetec.nodeswitch_user[name].p1=pos
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mesetec.nodeswitch_user[name].node1=newnode.name
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end
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end
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end
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end)
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if mesetec.nodeswitch_user then
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local name=puncher:get_player_name()
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if mesetec.nodeswitch_user[name] then
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if minetest.get_node(pointed_thing.above).name~="air" then
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return
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elseif mesetec.nodeswitch_user[name].p1 then
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if mesetec.nodeswitch_user[name].pun then
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minetest.chat_send_player(name, "A node is already punched")
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end
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minetest.add_entity(pointed_thing.above, "mesetec:pos2"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p2=pointed_thing.above
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mesetec.nodeswitch_user[name].node2=minetest.get_node(pointed_thing.above).name
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mesetec.consnodeswitch(name)
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else
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minetest.add_entity(pointed_thing.above, "mesetec:pos1"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p1=pointed_thing.above
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mesetec.nodeswitch_user[name].pun=1
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mesetec.nodeswitch_user[name].node1=minetest.get_node(pointed_thing.above).name
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end
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end
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end
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end)
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mesetec.consnodeswitch=function(name)
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if mesetec.nodeswitch_user[name].p1 and mesetec.nodeswitch_user[name].p2 then
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local meta=minetest.get_meta(mesetec.nodeswitch_user[name].pos)
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local npos1=mesetec.nodeswitch_user[name].p1
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local npos2=mesetec.nodeswitch_user[name].p2
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minetest.get_meta(npos1):set_string("mesetec_nodeswitch",name)
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minetest.get_meta(npos2):set_string("mesetec_nodeswitch",name)
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meta:set_string("node1",mesetec.nodeswitch_user[name].node1)
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meta:set_string("node2",mesetec.nodeswitch_user[name].node2)
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meta:set_string("pos1",minetest.pos_to_string(npos1))
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meta:set_string("pos2",minetest.pos_to_string(npos2))
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meta:set_int("able",1)
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mesetec.nodeswitch_user[name]=nil
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if #mesetec.nodeswitch_user==0 then mesetec.nodeswitch_user=nil end
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end
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end
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mesetec.consnodeswitch_switch=function(pos,state)
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local meta=minetest.get_meta(pos)
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if meta:get_int("able")==0 then return end
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local pos1=minetest.string_to_pos(meta:get_string("pos1"))
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local pos2=minetest.string_to_pos(meta:get_string("pos2"))
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local node1=meta:get_string("node1")
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local node2=meta:get_string("node2")
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local owner=meta:get_string("owner")
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local meta1=minetest.get_meta(pos1)
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local meta2=minetest.get_meta(pos2)
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if minetest.is_protected(pos1, owner)
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or minetest.is_protected(pos2, owner)
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or meta1:get_string("mesetec_nodeswitch")~=owner
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or meta2:get_string("mesetec_nodeswitch")~=owner then
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meta:set_int("able",0)
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return
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end
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meta1=meta1:to_table()
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meta2=meta2:to_table()
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local n1=minetest.get_node(pos1)
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local n2=minetest.get_node(pos2)
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if not ((state==1 and node1==n1.name and node2==n2.name) or (state==2 and node1==n2.name and node2==n1.name)) then
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meta:set_int("able",0)
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return
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end
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minetest.set_node(pos2,n1)
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minetest.get_meta(pos2):from_table(meta1)
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minetest.set_node(pos1,n2)
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minetest.get_meta(pos1):from_table(meta2)
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end
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minetest.register_node("mesetec:nodeswitch", {
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description = "Node switch",
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after_place_node = function(pos, placer)
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local meta=minetest.get_meta(pos)
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local p=placer:get_player_name()
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meta:set_string("owner",p)
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minetest.chat_send_player(p, "Place the 1 or 2 nodes to replace with each other")
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minetest.chat_send_player(p, "Or punch somwehere to move the node to there")
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if not mesetec.nodeswitch_user then mesetec.nodeswitch_user={} end
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minetest.after(0.1, function(p)
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mesetec.nodeswitch_user[p]={pos=pos,name=p}
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end, p)
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minetest.after(60, function(p)
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if mesetec.nodeswitch_user then
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if mesetec.nodeswitch_user[p] then mesetec.nodeswitch_user[p]=nil end
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if #mesetec.nodeswitch_user==0 then mesetec.nodeswitch_user=nil end
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end
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end, p)
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end,
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tiles = {"default_steel_block.png"},
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groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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--mesecons = {receptor = {state = "off"}},
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mesecons = {
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receptor = {state = "off"},
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effector = {
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action_on = function (pos, node)
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mesetec.consnodeswitch_switch(pos,1)
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return false
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end,
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action_off = function (pos, node)
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mesetec.consnodeswitch_switch(pos,2)
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return false
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end
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}}
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})
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minetest.register_node("mesetec:objdec", {
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description = "Object detector",
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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mesetec.form1(pos,player,"obj")
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end,
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tiles = {"default_steel_block.png","jeija_object_detector_off.png^[transform2"},
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groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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mesecons = {receptor = {state = "off"}},
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on_construct = function(pos)
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if not mesecon then return false end
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minetest.get_node_timer(pos):start(3)
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end,
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on_timer = function (pos, elapsed)
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local meta=minetest.get_meta(pos)
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local data=meta:get_string("data")
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
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if ob and ob:get_luaentity() and (data=="" or (ob:get_luaentity().name==data)) then
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mesecon.receptor_on(pos)
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minetest.swap_node(pos, {name="mesetec:objdec2"})
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minetest.get_node_timer(pos):start(2)
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return true
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end
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end
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return true
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end
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})
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minetest.register_node("mesetec:objdec2", {
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description = "Object detector",
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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mesetec.form1(pos,player,"obj")
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end,
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tiles = {"default_steel_block.png","jeija_object_detector_on.png^[transform2"},
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groups = {mesecon=2,snappy = 3, not_in_creative_inventory=1},
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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mesecons = {receptor = {state = "on"}},
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on_timer = function (pos, elapsed)
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local meta=minetest.get_meta(pos)
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local data=meta:get_string("data")
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
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if ob and ob:get_luaentity() and (data=="" or (ob:get_luaentity().name==data)) then
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return true
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end
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end
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mesecon.receptor_off(pos)
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minetest.swap_node(pos, {name="mesetec:objdec"})
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minetest.get_node_timer(pos):start(3)
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return true
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end,
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})
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minetest.register_node("mesetec:mtp", {
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description = "Mese teleport",
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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mesetec.form1(pos,player,"pos")
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end,
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tiles = {"mesetec_ttp.png"},
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groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.4375, 0.4375, -0.3125, 0.4375},
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}
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},
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mesecons = {effector = {
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action_on = function (pos, node)
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local meta=minetest.get_meta(pos)
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local po=mesetec.strpos(meta:get_string("data"),true)
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if po~=nil and minetest.get_node(po) and minetest.get_node(po).name=="mesetec:mtptarget" then
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mesecon.receptor_on(po)
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end
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return false
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end,
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action_off = function (pos, node)
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local meta=minetest.get_meta(pos)
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local po=mesetec.strpos(meta:get_string("data"),true)
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if po~=nil and minetest.get_node(po) and minetest.get_node(po).name=="mesetec:mtptarget" then
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mesecon.receptor_off(po)
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end
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return false
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end,
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}}
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})
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minetest.register_node("mesetec:mtptarget", {
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description = "Mese teleport target",
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tiles = {"mesetec_ttp_target.png"},
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groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4375, -0.5, -0.4375, 0.4375, -0.3125, 0.4375},
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}
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},
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mesecons = {receptor = {
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state = mesecon.state.off,
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onstate = "mesetec:mtptarget",
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}},
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})
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minetest.register_node("mesetec:ptp", {
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description = "Player teleport",
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tiles = {"mesetec_ptp.png"},
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groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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mesecons = {effector = {
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action_on = function (pos, node)
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local names={}
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local ii=1
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for i, ob in pairs(minetest.get_objects_inside_radius(pos, 5)) do
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if ob then
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names[i]=ob
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ii=ii+1
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end
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end
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if names[1]==nil then return false end
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mesetec.player_teleport.targets=names
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minetest.after((1), function(pos)
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if mesetec.player_teleport.targets then
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mesetec.player_teleport.targets=nil
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end
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end, pos)
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return false
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end,
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}}
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})
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minetest.register_node("mesetec:ptptarget", {
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description = "Player teleport target",
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tiles = {"mesetecptp_target.png"},
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groups = {mesecon=2,snappy = 3, not_in_creative_inventory=0},
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = false,
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walkable = false,
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mesecons = {effector = {
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action_on = function (pos, node)
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if mesetec.player_teleport.targets then
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for i, ob in pairs(mesetec.player_teleport.targets) do
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if ob then
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ob:moveto(pos)
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end
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end
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end
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mesetec.player_teleport.targets=nil
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return false
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end,
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}},
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drawtype = "nodebox",
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paramtype = "light",
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alpha = 210,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
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}
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}
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})
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minetest.register_entity("mesetec:pos1",{
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hp_max = 1,
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physical = false,
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collisionbox = {-0.52,-0.52,-0.52, 0.52,0.52,0.52},
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visual_size = {x=1.05, y=1.05},
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visual = "cube",
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textures = {"mesetec_pos1.png","mesetec_pos1.png","mesetec_pos1.png","mesetec_pos1.png","mesetec_pos1.png","mesetec_pos1.png"},
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is_visible = true,
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on_step = function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer<1 then return self end
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self.timer=0
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self.timer2=self.timer2+dtime
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if self.timer2>2 or not (mesetec.nodeswitch_user and mesetec.nodeswitch_user[self.user]) then
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self.object:remove()
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return self
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end
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end,
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timer=0,
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timer2=0,
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user=""
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})
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minetest.register_entity("mesetec:pos2",{
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hp_max = 1,
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physical = false,
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collisionbox = {-0.52,-0.52,-0.52, 0.52,0.52,0.52},
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visual_size = {x=1.05, y=1.05},
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visual = "cube",
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textures = {"mesetec_pos2.png","mesetec_pos2.png","mesetec_pos2.png","mesetec_pos2.png","mesetec_pos2.png","mesetec_pos2.png"},
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is_visible = true,
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on_step = function(self, dtime)
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self.timer=self.timer+dtime
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if self.timer<1 then return self end
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self.timer=0
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self.timer2=self.timer2+dtime
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if self.timer2>2 or not (mesetec.nodeswitch_user and mesetec.nodeswitch_user[self.user]) then
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self.object:remove()
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return self
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end
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end,
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timer=0,
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timer2=0,
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user=""
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})
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