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init.lua
9
init.lua
@ -1,4 +1,11 @@
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mesetec={maxlight=default.LIGHT_MAX or 15, player_teleport={},mtcuser={},mtpuser={},rules={{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1}}
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mesetec={
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maxlight=default.LIGHT_MAX or 15,
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player_teleport={},
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mtcuser={},
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mtpuser={},
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nodeswitch_user={},
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rules={{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1}
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}
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84
teleob.lua
84
teleob.lua
@ -1,44 +1,40 @@
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if mesetec.nodeswitch_user then
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local name=placer:get_player_name()
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if mesetec.nodeswitch_user[name] then
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if minetest.get_item_group(newnode.name,"liquid")>0 then
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return
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elseif mesetec.nodeswitch_user[name].p1 then
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minetest.add_entity(pos, "mesetec:pos2"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p2=pos
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mesetec.nodeswitch_user[name].node2=newnode.name
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mesetec.consnodeswitch(name)
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else
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minetest.add_entity(pos, "mesetec:pos1"):get_luaentity().user=name
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minetest.add_entity(pos, "mesetec:pos1")
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mesetec.nodeswitch_user[name].p1=pos
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mesetec.nodeswitch_user[name].node1=newnode.name
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end
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local name=placer:get_player_name()
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if mesetec.nodeswitch_user[name] then
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if minetest.get_item_group(newnode.name,"liquid")>0 then
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return
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elseif mesetec.nodeswitch_user[name].p1 then
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minetest.add_entity(pos, "mesetec:pos2"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p2=pos
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mesetec.nodeswitch_user[name].node2=newnode.name
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mesetec.consnodeswitch(name)
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else
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minetest.add_entity(pos, "mesetec:pos1"):get_luaentity().user=name
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minetest.add_entity(pos, "mesetec:pos1")
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mesetec.nodeswitch_user[name].p1=pos
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mesetec.nodeswitch_user[name].node1=newnode.name
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end
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end
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end)
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if mesetec.nodeswitch_user then
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local name=puncher:get_player_name()
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if mesetec.nodeswitch_user[name] then
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if minetest.get_node(pointed_thing.above).name~="air" then
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return
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elseif mesetec.nodeswitch_user[name].p1 then
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if mesetec.nodeswitch_user[name].pun then
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minetest.chat_send_player(name, "A node is already punched")
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end
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minetest.add_entity(pointed_thing.above, "mesetec:pos2"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p2=pointed_thing.above
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mesetec.nodeswitch_user[name].node2=minetest.get_node(pointed_thing.above).name
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mesetec.consnodeswitch(name)
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else
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minetest.add_entity(pointed_thing.above, "mesetec:pos1"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p1=pointed_thing.above
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mesetec.nodeswitch_user[name].pun=1
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mesetec.nodeswitch_user[name].node1=minetest.get_node(pointed_thing.above).name
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local name=puncher:get_player_name()
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if mesetec.nodeswitch_user[name] then
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if minetest.get_node(pointed_thing.above).name~="air" then
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return
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elseif mesetec.nodeswitch_user[name].p1 then
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if mesetec.nodeswitch_user[name].pun then
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minetest.chat_send_player(name, "A node is already punched")
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end
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minetest.add_entity(pointed_thing.above, "mesetec:pos2"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p2=pointed_thing.above
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mesetec.nodeswitch_user[name].node2=minetest.get_node(pointed_thing.above).name
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mesetec.consnodeswitch(name)
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else
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minetest.add_entity(pointed_thing.above, "mesetec:pos1"):get_luaentity().user=name
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mesetec.nodeswitch_user[name].p1=pointed_thing.above
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mesetec.nodeswitch_user[name].pun=1
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mesetec.nodeswitch_user[name].node1=minetest.get_node(pointed_thing.above).name
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end
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end
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end)
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@ -56,7 +52,6 @@ mesetec.consnodeswitch=function(name)
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meta:set_string("pos2",minetest.pos_to_string(npos2))
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meta:set_int("able",1)
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mesetec.nodeswitch_user[name]=nil
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if #mesetec.nodeswitch_user==0 then mesetec.nodeswitch_user=nil end
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end
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end
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@ -95,23 +90,20 @@ minetest.register_node("mesetec:nodeswitch", {
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after_place_node = function(pos, placer)
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local meta=minetest.get_meta(pos)
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local p=placer:get_player_name()
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local id=math.random(1,9999)
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meta:set_string("owner",p)
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minetest.chat_send_player(p, "Place the 1 or 2 nodes to replace with each other")
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minetest.chat_send_player(p, "Or punch somwehere to move the node to there")
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minetest.after(0.1, function(p,id,pos)
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mesetec.nodeswitch_user[p]={pos=pos,name=p,id=id}
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end, p,id,pos)
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if not mesetec.nodeswitch_user then mesetec.nodeswitch_user={} end
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minetest.after(0.1, function(p)
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mesetec.nodeswitch_user[p]={pos=pos,name=p}
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end, p)
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minetest.after(60, function(p)
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if mesetec.nodeswitch_user then
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if mesetec.nodeswitch_user[p] then mesetec.nodeswitch_user[p]=nil end
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if #mesetec.nodeswitch_user==0 then mesetec.nodeswitch_user=nil end
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minetest.after(10, function(p,id)
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if mesetec.nodeswitch_user[p] and mesetec.nodeswitch_user[p].id==id then
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mesetec.nodeswitch_user[p]=nil
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end
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end, p)
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end, p,id)
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end,
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