microexpansion/modules/network/security.lua

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-- microexpansion/network/security.lua
local me = microexpansion
local access_level = me.constants.security.access_levels
local access_desc = me.constants.security.access_level_descriptions
-- [me security] Get formspec
local function security_formspec(pos, player, rule, q)
local list
local buttons
local logout = true
local query = q or ""
local net,cp = me.get_connected_network(pos)
if player and cp then
local access = net:get_access_level(player)
if access < access_level.manage then -- Blocked dialog
logout = false
list = "label[2.5,3;"..minetest.colorize("red", "Access Denied").."]"
buttons = "button[3.5,6;2,1;logout;back]"
elseif (not rule) or rule == "" then -- Main Screen
--TODO: show button or entry for default access level
list = "tablecolumns[color,span=1;text;color,span=1;text]"
.. "table[0.5,2;6,7;access_table;"
local first = true
--TODO: filter
local name_list = {}
for p,l in pairs(net:list_access()) do
if first then
first = false
else
list = list .. ","
end
table.insert(name_list, p)
local desc = access_desc[l] or {name = "Unknown", color = "red"}
list = list .. "cyan," .. p .. "," .. desc.color .. "," .. desc.name
end
list = list .. ";]"
minetest.get_meta(pos):set_string("table_index", minetest.serialize(name_list))
list = list .. [[
field[0.5,1;2,0.5;filter;;]]..query..[[]
button[3,1;0.8,0.5;search;?]
button[4,1;0.8,0.5;clear;X]
tooltip[search;Search]
tooltip[clear;Reset]
field_close_on_enter[filter;false]
]]
buttons = [[
button[7,7;1.5,0.8;new;new rule]
button[7,8;1.5,0.8;edit_sel;edit rule]
]]
--button[7,6;1.5,0.8;del_sel;delete rule]
elseif rule == "<new>" then -- Creation screen
logout = false
local players = ""
for _,p in pairs(minetest.get_connected_players()) do
if players ~= "" then
players = players .. ","
end
players = players .. p:get_player_name()
end
--TODO: add a text field (maybe toggelable)
list = [[
dropdown[3,2.75;5,0.5;new_player;]]..players..[[;]
label[1.5,3;rule for:]
]]
buttons = [[
button[2,6;2,0.8;edit;add/edit]
button[5,6;2,0.8;back;cancel]
]]
elseif (access < access_level.full and net:get_access_level(rule) >= access_level.manage) or (player ~= rule and access >= access_level.full and net:get_access_level(rule) >= access_level.full) then
-- low access dialog
list = "label[1,3;"..minetest.colorize("red", "You can only modify rules with lower access than yourself.").."]"
buttons = "button[3.5,6;2,1;back;back]"
else
local rule_level = net:get_access_level(rule)
local current = rule_level == access_level.blocked and "1" or
rule_level == access_level.view and "2" or
rule_level == access_level.interact and "3" or
rule_level == access_level.modify and "4" or
rule_level == access_level.manage and "5" or
rule_level == access_level.full and "6" or ""
list = [[
label[1,3;rule for:]].."\t"..minetest.colorize("cyan", rule)..[[]
label[1,4;access level:]
dropdown[3,3.75;2,0.5;access;Blocked,View,Interact,Modify,Manage,Full;]]..current..[[]
]]
buttons = [[
button[1,6;1,0.8;save;save]
button[3,6;2,0.8;reset;reset to default]
button[6,6;1,0.8;back;cancel]
]]
end
elseif cp then
logout = false
list = "label[2.5,3;Welcome to the security Terminal!]"
buttons = [[
button[3.5,6;2,1;login;login]
button_exit[8,0.5;0.5,0.5;close;x]
]]
else
logout = false
list = "label[2.5,3;" .. minetest.colorize("red", "No connected network!") .. "]"
buttons = "button_exit[3,6;2,1;close;close]"
end
return [[
formspec_version[2]
size[9,9.5]
]]..
microexpansion.gui_bg ..
list ..
(logout and "button[7.5,0.5;1,0.5;logout;logout]" or "") ..
"label[0.5,0.5;ME Security Terminal]" ..
buttons
end
local function update_security(pos,_,ev)
--for now all events matter
local network = me.get_connected_network(pos)
local meta = minetest.get_meta(pos)
if network == nil then
meta:set_string("editing_rule", "")
meta:set_string("formspec", security_formspec(pos))
end
meta:set_string("formspec", security_formspec(pos))
end
-- [me chest] Register node
microexpansion.register_node("security", {
description = "ME Security Terminal",
usedfor = "Allows controlling access to ME networks",
tiles = {
"security_bottom",
"security_bottom",
"chest_side",
"chest_side",
"chest_side",
"security_front",
},
recipe = {
{ 1, {
{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
{"default:steel_ingot", "microexpansion:machine_casing", "default:steel_ingot"},
{"default:steel_ingot", "microexpansion:cable", "default:steel_ingot"},
},
}
},
is_ground_content = false,
groups = { cracky = 1, me_connect = 1 },
paramtype = "light",
paramtype2 = "facedir",
me_update = update_security,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local net = me.get_connected_network(pos)
me.send_event(pos,"connect",{net=net})
update_security(pos)
end,
after_destruct = function(pos)
me.send_event(pos,"disconnect")
end,
can_dig = function(pos, player)
if not player then
return false
end
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return false
end
local net,cp = me.get_connected_network(pos)
if not net then
return true
end
return net:get_access_level(name) >= access_level.manage
end,
on_receive_fields = function(pos, _, fields, sender)
if fields.close then
return
end
local net,cp = me.get_connected_network(pos)
if net then
if cp then
microexpansion.log("network and ctrl_pos","info")
else
microexpansion.log("network but no ctrl_pos","warning")
end
else
if cp then
microexpansion.log("no network but ctrl_pos","warning")
else
microexpansion.log("no network and no ctrl_pos","info")
end
end
local meta = minetest.get_meta(pos)
local name = sender:get_player_name()
if not net then
microexpansion.log("no network connected to security terminal","warning")
return
end
if fields.logout then
meta:set_string("formspec", security_formspec(pos))
elseif fields.login or fields.back then
2023-10-14 22:01:35 +02:00
-- carry over networks from old versions
net:fallback_access()
meta:set_string("formspec", security_formspec(pos, name))
elseif fields.search or fields.key_enter_field == "filter" then
meta:set_string("formspec", security_formspec(pos, name), false, fields.filter)
elseif fields.clear then
meta:set_string("formspec", security_formspec(pos, name))
elseif fields.new then
meta:set_string("formspec", security_formspec(pos, name, "<new>"))
elseif fields.edit then
local access = net:get_access_level(name)
if not fields.new_player then
me.log("edit button without new player field","warning")
meta:set_string("formspec", security_formspec(pos, name))
return
end
if net:get_access_level(fields.new_player) == nil then
if access >= access_level.manage then
net:set_access_level(fields.new_player, net:get_access_level())
end
end
meta:set_string("editing_rule", fields.new_player)
meta:set_string("formspec", security_formspec(pos, name, fields.new_player))
elseif fields.edit_sel then
meta:set_string("formspec", security_formspec(pos, name, meta:get_string("editing_rule")))
elseif fields.access_table then
local ev = minetest.explode_table_event(fields.access_table)
local table_index = minetest.deserialize(meta:get_string("table_index"))
local edit_player = table_index[ev.row]
if net:get_access_level(edit_player) == nil then
me.log("playerlist changed before editing","warning")
meta:set_string("formspec", security_formspec(pos, name))
return
else
meta:set_string("editing_rule", edit_player)
if ev.type == "DCL" then
meta:set_string("formspec", security_formspec(pos, name, edit_player))
end
end
elseif fields.reset then
local rule = meta:get_string("editing_rule")
local access = net:get_access_level(name)
local old_level = net:get_access_level(rule)
local new_level = net.default_access_level
if (access > old_level or name == rule) and (access > new_level or access >= access_level.full) then
net:set_access_level(rule, nil)
--TODO: show fail dialog if access violation
end
meta:set_string("formspec", security_formspec(pos, name))
elseif fields.save then
local rule = meta:get_string("editing_rule")
local access = net:get_access_level(name)
local old_level = net:get_access_level(rule)
local new_level = fields.access == "Blocked" and access_level.blocked or
fields.access == "View" and access_level.view or
fields.access == "Interact" and access_level.interact or
fields.access == "Modify" and access_level.modify or
fields.access == "Manage" and access_level.manage or
fields.access == "Full" and access_level.full
if not new_level then
me.log("unknown access level selection " .. fields.access, "error")
--TODO: show fail dialog
return
end
if (access > old_level or name == rule) and access > new_level then
net:set_access_level(rule, new_level)
--TODO: show fail dialog if access violation
end
meta:set_string("formspec", security_formspec(pos, name))
end
end,
})