microexpansion/modules/network/autocraft.lua

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2023-12-31 00:52:43 +01:00
local me = microexpansion
local pipeworks_craft_time = 1
function me.autocraft_next_start(net)
if net.pending then
-- start subsequent autocrafting jobs sequentially.
-- We really only need zero/not zero for build to queue actions or not
return net.pending.time[net.pending.max_index]
end
return 0
end
function me.start_crafting(pos, step_time)
local meta = minetest.get_meta(pos)
local timer = minetest.get_node_timer(pos)
timer:set(step_time, 0)
end
local function round(v)
return math.floor(v + 0.5)
end
-- technic_plus doesn't export machine speed. We
-- use this to know exactly how long a machine will take to process
-- anything, after that time, we know it is done and we can grab the
-- outputs, no polling. We do this for efficiency.
me.speed = {
["default:furnace"] = 1,
}
-- Use to wire in how long a machine takes to process something.
function me.set_speed(name, speed)
me.speed[name] = speed
end
-- Sometimes the poor autocrafter doesn't have infinite input and output room
-- for a craft, break large ones up to fit.
-- Also machine inputs/outputs don't fit.
me.maximums = {
}
-- Allow a maximum craft to be defined to avoid overrunning machine
-- inputs and outputs and the autocrafter inputs and output..
function me.register_max(name, count)
me.maximums[name] = count
end
local function build(net, cpos, inv, name, count, stack, sink, time)
-- The autocrafters nor the machines can take really large amounts
-- of things, help them out.
local max = me.maximums[name]
if not max then
-- If no explicit max, assume this is a pipeworks autocrafter and
-- it only has 12 outputs.
max = stack:get_stack_max()*12
end
if max and count > max then
local next_time = time
local built = true
while count > 1 and built do
local substack = ItemStack(stack)
max = math.min(max, count)
substack:set_count(max)
local step_time
built, step_time = build(net, cpos, inv, name, max, substack, sink, next_time)
if not built then
-- we are done, can't craft, so stop
else
next_time = math.max(next_time, next_time + step_time)
end
count = count - max
end
local step_time = next_time - time
return built, step_time
end
me.log("BUILD: count is "..count.." and stack size is "..stack:get_count(), "error")
local dat = {}
local second_output = nil
if net.process and net.process[name] then
dat.apos, dat.ipos = next(net.process[name])
dat.rinv = minetest.get_meta(dat.apos):get_inventory()
me.log("INT: looking up output "..name, "error")
local inputs = me.find_by_output(name)
local machine_name = minetest.get_node(dat.apos).name
local typename = me.block_to_typename_map[machine_name]
dat.recip = me.get_recipe(typename, inputs)
me.log("MACHINE: "..machine_name.." typename is "..typename.." and time is "..tostring(dat.recip.time), "error")
dat.recip.input = inputs
-- freezer can produce two outputs, we only care about the first.
if dat.recip.output[1] then
second_output = dat.recip.output[2]
dat.recip.output = dat.recip.output[1]
end
dat.ostack = ItemStack(dat.recip.output)
-- me.log("SEE: "..machine_name.." "..minetest.serialize(technic.recipes))
local speed = me.speed[machine_name]
local craft_count = dat.ostack:get_count()
local total = math.ceil(count/craft_count)
-- crafting 4 carbon plates misses taking 1 carbin plate on output, make this bigger
-- we'll try 1 for now, figure out right formula. 1 looks perfect
dat.recip.time = round((total+1)*dat.recip.time/speed)
if second_output then
second_output = ItemStack(second_output)
second_output:set_count(second_output:get_count()*total)
end
me.log("MACHINE: "..machine_name.." is speed "..speed.." and final time is "..dat.recip.time, "error")
elseif net.autocrafters[name] then
-- fill all recipe slots, wait, grab all output slots
-- "src" "dst" "recipe" "output"
dat.apos, dat.ipos = next(net.autocrafters[name])
-- TODO: If we set up pipeworks ac, then we remove interface for it and craft
-- it goes to ac, and dies here. Flush net.autocrafters for all the
-- attached inventories during interface removal.
dat.rinv = minetest.get_meta(dat.apos):get_inventory()
if dat.rinv == nil then
me.log("no inventory", "error")
return
end
dat.ostack = dat.rinv:get_stack("output", 1)
if dat.ostack:get_name() ~= name then
-- invalidate it
net.autocrafters[name][dat.apos] = nil
-- me.log("invalidating autocrafter", "error")
return
end
else
me.log("can't craft a "..name, "error")
return
end
dat.isink = function(sstack)
me.log("TIMER: prep inputs, moving "..sstack:get_count().." "..sstack:get_name(), "error")
return dat.rinv:add_item("src", sstack)
end
local craft_count = dat.ostack:get_count()
-- These will be returned to the me system
local extra = ItemStack(name)
local total = math.ceil(count/craft_count)
extra:set_count(total*craft_count - count)
me.log("AC: count "..count.." craft_count "..craft_count.." extra "..extra:get_count(), "error");
-- we craft a minimum of count, to the multiple of the crafting count
count = total
me.log("AC: numcount "..count, "error");
local consume = {}
if net.process and net.process[name] then
for i = 1, #dat.recip.input do
local inp = dat.recip.input[i]
me.log("MID: consuming "..inp:get_name().." count: "..count.." inp:getcount: "..inp:get_count(), "error")
consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
end
else
for i = 1, 9 do
local inp = dat.rinv:get_stack("recipe", i)
if inp and not inp:is_empty() then
consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
end
end
end
local replace = true
local next_time = time
me.log("PREP: pre count is "..count, "error")
-- prepwork
me.log("PREP: count is "..count, "error")
local prepworkbits = {}
local previous_ac_size = inv:get_size("ac")
me.log("PREP: ac size at top is "..previous_ac_size, "error")
for name, count in pairs(consume) do
local istack = ItemStack(name)
if count >= math.pow(2,16) then
replace = false
break
end
-- Don't consume the last item by autocrafting
istack:set_count(count+1)
local hasit = inv:contains_item("main", istack)
istack:set_count(count)
me.log("ac checking "..name, "error")
if hasit then
me.log("ac grabbing "..name, "error")
local grabbed = me.remove_item(net, inv, "main", istack)
if grabbed then
me.log("ac grabbed "..name, "error")
local slot = inv:get_size("ac")+1
inv:set_size("ac", slot)
inv:set_stack("ac", slot, grabbed)
-- and later we do this:
prepworkbits[function()
me.log("PREP: about to move "..name, "error")
local stack = inv:get_stack("ac", slot)
me.log("PREP: before move actual content of slot "..slot.." is "..stack:get_count().." "..stack:get_name(), "error")
local leftovers = dat.rinv:add_item("src", stack)
me.log("PREP: post move into real inventory "..leftovers:get_count().." leftovers", "error")
me.log("PREP: did move "..name, "error")
inv:set_stack("ac", slot, leftovers)
end] = name
-- and then something moves the size of ac back to before we started
end
else
-- Try and autocraft it
me.log("AC: recursive crafting "..count.." "..istack:get_count(), "error")
local built, step_time = build(net, cpos, inv, name, count, istack, dat.isink, time)
if built then
hasit = true
next_time = math.max(next_time, time + step_time)
else
me.log("can't craft "..istack:get_count().." "..istack:get_name(), "error")
end
end
replace = replace and hasit
end
local prepwork = function ()
-- Do all the little bits of prepwork
for func, name in pairs(prepworkbits) do
me.log("PREPing: before "..name, "error")
func()
me.log("PREPing: done "..name, "error")
end
end
-- end of prepwork
if not replace then
-- If we don't have everything, and can't craft it, we're stuck,
-- do as much as we can, then nothing else
me.log("missing items", "error")
-- Existing items are already loaded.
return
end
local main_action_time = count * pipeworks_craft_time + 1
if net.process and net.process[name] then
main_action_time = dat.recip.time + 1
end
local main_action = function()
me.log("ACTION: prep for "..stack:get_name(), "error")
prepwork()
-- and once we are done with all the postponed work, we can reduce "ac"
-- lifetimes are more complex than you can imagine.
-- We use a simple rule. When all done, there is nothing left. At that point,
-- we can put any leftovers back into the main inventory.
-- Even this might be too soon, if we have multiple independent crafts going, we
-- need the last one.
if previous_ac_size == 0 then
for i = 1,inv:get_size("ac") do
local stack = inv:get_stack("ac", i)
if stack:get_count() ~= 0 then
me.log("AC: putting "..stack:get_count().." "..stack:get_name().." back into main inventory", "error")
local leftovers = me.insert_item(stack, net, inv, "main")
if leftovers:get_count() > 0 then
-- drop on floor, todo: play sound
minetest.add_item(cpos, leftovers)
end
end
end
me.log("PREP: ac size is now down to "..previous_ac_size, "error")
inv:set_size("ac", previous_ac_size)
end
me.log("ACTION: main for "..stack:get_name(), "error")
local rmeta = minetest.get_meta(dat.apos)
-- Let's start up the crafter since we loaded it up to run
if (net.process and net.process[name]) or rmeta:get_int("enabled") == 1 then
local timer = minetest.get_node_timer(dat.apos)
if not timer:is_started() then
me.log("TIMER: starting ac now for "..stack:get_name(), "error")
timer:start(pipeworks_craft_time)
end
me.log("TIMER: registering timer for "..stack:get_name(), "error")
local action_time_step = count * pipeworks_craft_time + 1
if net.process and net.process[name] then
action_time_step = dat.recip.time + 1
end
local action = function(net)
me.log("ACTION: post craft for "..stack:get_name(), "error")
me.log("TIMER: moving "..stack:get_count().." "..stack:get_name(), "error")
-- deal with output and replacements
local dst_stack = dat.rinv:remove_item("dst", stack)
if dst_stack:get_count() ~= stack:get_count() then
me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
-- me.log("saw "..dst_stack:get_count().." items instead of "..stack:get_count().." items", "error")
end
if not dst_stack:is_empty() then
me.log("TIMER: inserting "..dst_stack:get_count().." "..dst_stack:get_name(), "error")
local leftovers = sink(dst_stack)
if leftovers and not leftovers:is_empty() then
me.log("autocrafter overflow, backpressuring", "error")
-- If any don't fit, back pressure on the crafter, we don't
-- mean to do this, and want to chunk the crafting items smaller
dat.rinv:add_item("dst", leftovers)
end
end
if not extra:is_empty() then
dst_stack = dat.rinv:remove_item("dst", extra)
if dst_stack:get_count() ~= extra:get_count() then
me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
me.log("saw "..dst_stack:get_count().." items instead of "..extra:get_count().." items", "error")
end
if not dst_stack:is_empty() then
local leftovers = me.insert_item(dst_stack, net, inv, "main")
net:set_storage_space(true)
if leftovers and not leftovers:is_empty() then
me.log("autocrafter overflow, backpressuring", "error")
-- If any don't fit, back pressure on the crafter, we don't
-- mean to do this, and want to chunk the crafting items smaller
dat.rinv:add_item("dst", leftovers)
end
end
end
if second_output then
local second = dat.rinv:remove_item("dst", second_output)
if second and not second:is_empty() then
local leftovers = sink(second)
if leftovers and not leftovers:is_empty() then
me.log("autocrafter overflow, backpressuring", "error")
-- If any don't fit, back pressure on the crafter, we don't
-- mean to do this, and want to chunk the crafting items smaller
dat.rinv:add_item("dst", leftovers)
end
end
end
me.log("ACTION: done post craft for "..stack:get_name(), "error")
end
local net,cpos = me.get_connected_network(dat.ipos)
me.later(net, cpos, action, next_time + action_time_step)
end
me.log("ACTION: main done for "..stack:get_name(), "error")
end
local net,cpos = me.get_connected_network(dat.ipos)
-- queue main action for later
me.log("LATER: main action for "..stack:get_name().." in "..next_time.." seconds", "error")
me.later(net, cpos, main_action, next_time)
-- The step time is the prep time and the main_action_time
local step_time = next_time - time + main_action_time
return true, step_time
end
-- time is absolute, starting from 0 from the front of a craft or
-- non-zero if a previous craft was running.
function me.later(net, cpos, action, time)
if not net.pending then
net.pending = {}
net.pending.time = {}
end
local i = (net.pending.max_index or 0) + 1
net.pending.max_index = i
net.pending[i] = action
net.pending.time[i] = time
if not net.pending.index then
net.pending.index = 1
end
if i == 1 then
me.log("TIMER: starting timer to fire at "..time.." seconds", "error")
me.start_crafting(cpos, time+0.1)
else
-- me.log("TIMER: did not start timer for later, index "..i.." at time "..time, "error")
-- bubble sort the entry back to the right spot
while i > 1 do
-- me.log("TIME ds: "..i.." "..net.pending.time[i].." "..net.pending.time[i-1], "error")
if net.pending.time[i] < net.pending.time[i-1] then
-- if out of order, swap. This works as previously the list was sorted
local t = net.pending.time[i-1]
net.pending.time[i-1] = net.pending.time[i]
net.pending.time[i] = t
t = net.pending[i-1]
net.pending[i-1] = net.pending[i]
net.pending[i] = t
if i == 2 then
me.start_crafting(cpos, net.pending.time[1]+0.1)
end
else
break
end
i = i - 1
end
end
end
function me.autocraft(autocrafterCache, cpos, net, linv, inv, count)
local ostack = linv:get_stack("output", 1)
local name = ostack:get_name()
me.log("crafting "..name.." "..tostring(count), "error")
local stack = ItemStack(name)
local craft_count = ostack:get_count()
me.log("auto: craft_count "..craft_count.." count "..count, "error")
-- we craft a minimum of count, to the multiple of the crafting count
count = math.ceil(count/craft_count)
me.log("auto: count is now "..count, "error")
stack:set_count(count*craft_count)
me.log("auto: stack size is now "..stack:get_count(), "error")
me.log("auto: and build count is "..(count*craft_count), "error")
-- me.log("autocrafters: "..minetest.serialize(net.autocrafters), "error")
if not net.process then
-- rewalk the interfaces on the network to rebuild the machines.
net:reload_network()
end
if net.autocrafters[name] or net.process[name] then
me.log("using pipeworks autocrafter", "error")
local sink = function(stack)
local leftovers = me.insert_item(stack, net, inv, "main")
net:set_storage_space(true)
return leftovers
end
local start_time = me.autocraft_next_start(net)
local built, step_time = build(net, cpos, inv, name, count*craft_count, stack, sink, start_time)
if built then
me.log("crafting "..stack:get_count().." "..stack:get_name().." in "..step_time.." seconds", "error")
else
me.log("can't craft "..stack:get_count().." "..stack:get_name(), "error")
end
return
end
me.log("using microexpansion autocrafter", "error")
local consume = {}
for i = 1, 9 do
local inp = linv:get_stack("recipe", i)
if inp and inp:get_name() ~= "" then
consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
end
end
local replace = true
for name, count in pairs(consume) do
local stack = ItemStack(name)
if count >= math.pow(2,16) then
replace = false
break
end
-- Don't consume the last item by autocrafting
stack:set_count(count+1)
replace = replace and inv:contains_item("main", stack)
end
if replace then
for name, count in pairs(consume) do
local stack = ItemStack(name)
stack:set_count(count)
me.log("REMOVE: "..count.." "..stack:get_name(), "error")
if not inv:contains_item("main", stack) then
fixme1()
end
local ret = me.remove_item(net, inv, "main", stack)
if ret:get_count() ~= stack:get_count() then
me.log("AUTO: found "..(ret:get_count()).." "..(stack:get_name()).." but wanted "..stack:get_count(), "error")
-- fixme2()
end
end
local leftovers = me.insert_item(stack, net, inv, "main")
if leftovers:get_count() > 0 then
-- Ick, no room, just drop on the floor. Maybe player inventory?
minetest.add_item(cpos, leftovers)
end
net:set_storage_space(true)
-- deal with replacements
local hash = minetest.hash_node_position(cpos)
local craft = autocrafterCache[hash] or me.get_craft(cpos, linv, hash)
for i = 1, 9 do
if (craft.decremented_input.items[i]:get_count() ~= linv:get_stack("recipe", i):get_count()
or craft.decremented_input.items[i]:get_name() ~= linv:get_stack("recipe", i):get_name())
and not craft.decremented_input.items[i]:is_empty() then
local leftovers = me.insert_item(craft.decremented_input.items[i], net, inv, "main")
net:set_storage_space(true)
if leftovers:get_count() > 0 then
-- Ick, no room, just drop on the floor. Maybe player inventory?
minetest.add_item(cpos, leftovers)
end
end
if replace then
linv:set_stack("output", 1, craft.output.item)
else
linv:set_list("output", {})
end
end
end
end