fixed varous item vanishing bugs

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theFox6 2020-03-03 17:16:35 +01:00
parent 4c5b36fc88
commit 482eb7bebd
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7 changed files with 100 additions and 51 deletions

@ -1,5 +1,5 @@
MIT License MIT License
Copyright (c) 2017 Elijah Duffy Copyright (c) 2019-2020 theFox6
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction, including associated documentation files (the "Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

@ -4,12 +4,16 @@ MicroExpansion - ME [microexpansion]
====================================== ======================================
* **Licence:** Code: MIT (see LICENSE), Media: CC-BY-SA 3.0 * **Licence:** Code: MIT (see LICENSE), Media: CC-BY-SA 3.0
* [Github Repository](https://github.com/octacian/microexpansion)
* **Downloads:**
* [Master (Unstable)](https://github.com/octacian/microexpansion/archive/master.zip)
* ...or browse the code on [GitHub](https://github.com/octacian/microexpansion)
When you really get into a survival world, you typically end up with a lot of items, like a ton of items. Sometimes literally. But with that huge amount of resources, comes something annoying and typically unwanted: chests. Well, of course. You have to have chests to store items, but no biggie, it's just chests. Then your storage room starts to grow, soon you have 25 chests, then 50, then 100. Management gets kinda hard. MicroExpansion, is the solution. When you really get into a survival world, you typically end up with a lot of items, like a ton of items.
Sometimes literally.
But with that huge amount of resources, comes something annoying and typically unwanted: chests.
Well, of course. You have to have chests to store items, but no biggie, it's just chests.
Then your storage room starts to grow, soon you have 25 chests, then 50, then 100.
When management gets too hard. MicroExpansion, is the solution.
Remade by theFox, original mod by octacian. Forked and continued by theFox6 from the original mod by octacian.
Originally inspired by Applied Energistics 2 for Minecraft, MicroExpansion introduces many new nodes and items giving the player simpler and more compact ways to store thousands of items inside of a single ME drive. [Original Repository](https://github.com/octacian/microexpansion)
Original license: MIT
This mod was inspired by Applied Energistics 2 for Minecraft
MicroExpansion introduces many new nodes and items giving the player simpler and more compact ways to store thousands of items inside of a single ME drive.

@ -3,11 +3,7 @@ me.networks = {}
local networks = me.networks local networks = me.networks
local path = microexpansion.get_module_path("network") local path = microexpansion.get_module_path("network")
function me.insert_item(stack, inv, listname) local function split_stack_values(stack)
if me.settings.huge_stacks == false then
inv:add_item(listname, stack)
return
end
local stack_name local stack_name
local stack_count local stack_count
if type(stack) == "string" then if type(stack) == "string" then
@ -22,6 +18,14 @@ function me.insert_item(stack, inv, listname)
stack_name = stack:get_name() stack_name = stack:get_name()
stack_count = stack:get_count() stack_count = stack:get_count()
end end
return stack_name, stack_count
end
function me.insert_item(stack, inv, listname)
if me.settings.huge_stacks == false then
return inv:add_item(listname, stack)
end
local stack_name,stack_count = split_stack_values(stack)
local found = false local found = false
for i = 0, inv:get_size(listname) do for i = 0, inv:get_size(listname) do
local inside = inv:get_stack(listname, i) local inside = inv:get_stack(listname, i)
@ -40,7 +44,7 @@ function me.insert_item(stack, inv, listname)
end end
end end
if not found then if not found then
inv:add_item(listname, stack) return inv:add_item(listname, stack)
end end
end end

@ -7,7 +7,8 @@ local network = {
power_load = 0, power_load = 0,
power_storage = 0 power_storage = 0
} }
microexpansion.network = network local me = microexpansion
me.network = network
--- construct a new network --- construct a new network
-- @function [parent=#network] new -- @function [parent=#network] new
@ -30,7 +31,7 @@ function network.can_connect(np)
if np.name then if np.name then
nn = np.name nn = np.name
else else
local node = microexpansion.get_node(np) local node = me.get_node(np)
nn = node.name nn = node.name
end end
end end
@ -55,7 +56,7 @@ function network.adjacent_connected_nodes(pos, include_ctrl)
local nodes = {} local nodes = {}
for _,apos in pairs(adjacent) do for _,apos in pairs(adjacent) do
local napos = microexpansion.get_node(apos) local napos = me.get_node(apos)
local nn = napos.name local nn = napos.name
if network.can_connect(nn) then if network.can_connect(nn) then
if include_ctrl == false then if include_ctrl == false then
@ -123,7 +124,7 @@ local function get_drive_capacity(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local inv = meta:get_inventory() local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do for i = 1, inv:get_size("main") do
cap = cap + microexpansion.get_cell_size(inv:get_stack("main", i):get_name()) cap = cap + me.get_cell_size(inv:get_stack("main", i):get_name())
end end
return cap return cap
end end
@ -133,8 +134,8 @@ end
-- @return #number the total number of items that can be stored in the network -- @return #number the total number of items that can be stored in the network
function network:get_item_capacity() function network:get_item_capacity()
local cap = 0 local cap = 0
for npos in microexpansion.connected_nodes(self.controller_pos) do for npos in me.connected_nodes(self.controller_pos) do
if microexpansion.get_node(npos).name == "microexpansion:drive" then if me.get_node(npos).name == "microexpansion:drive" then
cap = cap + get_drive_capacity(npos) cap = cap + get_drive_capacity(npos)
end end
end end
@ -142,7 +143,22 @@ function network:get_item_capacity()
return cap return cap
end end
function network:add_storage_slots(count,listname) local function remove_slots(inv,ln,target,csize)
for i = target, csize do
local s = inv:get_stack(ln,i)
if not s:is_empty() then
inv:set_stack(ln, i, "")
me.insert_item(s, inv, ln)
end
end
--perhaps allow list removal
if target < 0 then
target = 1
end
inv:set_size(ln, target)
end
function network:set_storage_space(count,listname)
local c = count or 1 local c = count or 1
local ln = listname or "main" local ln = listname or "main"
local inv = self:get_inventory() local inv = self:get_inventory()
@ -167,18 +183,17 @@ function network:add_storage_slots(count,listname)
end end
end end
local needed = c - space local needed = c - space
needed = needed + csize if needed > 0 then
--TODO allow list removal needed = needed + csize
if needed == 0 then inv:set_size(ln, needed)
needed = 1 elseif needed < 0 then
needed = needed + csize
remove_slots(inv,ln,needed,csize)
end end
inv:set_size(ln, needed)
end end
--FIXME: add size removal function because items are removed when size decreases
function network:update() function network:update()
self:add_storage_slots(true) self:set_storage_space(true)
end end
function network:get_inventory_name() function network:get_inventory_name()
@ -217,14 +232,14 @@ local function create_inventory(net)
end, end,
on_put = function(inv, listname, _, stack) on_put = function(inv, listname, _, stack)
inv:remove_item(listname, stack) inv:remove_item(listname, stack)
microexpansion.insert_item(stack, inv, listname) me.insert_item(stack, inv, listname)
net:add_storage_slots(true) net:set_storage_space(true)
end, end,
allow_take = function(_, _, _, stack) allow_take = function(_, _, _, stack)
return math.min(stack:get_count(),stack:get_stack_max()) return math.min(stack:get_count(),stack:get_stack_max())
end, end,
on_take = function() on_take = function()
net:add_storage_slots(true) net:set_storage_space(true)
end end
}) })
end end

@ -51,18 +51,36 @@ function microexpansion.int_to_pagenum(int)
end end
-- [function] Move items from inv to inv -- [function] Move items from inv to inv
function microexpansion.move_inv(inv1, inv2) function microexpansion.move_inv(inv1, inv2, max)
local finv, tinv = inv1.inv, inv2.inv if max <= 0 then return end
local fname, tname = inv1.name, inv2.name local finv, tinv = inv1.inv, inv2.inv
local fname, tname = inv1.name, inv2.name
local huge = inv2.huge
local inserted = 0
--FIXME only as many as allowed in a drive for _,v in ipairs(finv:get_list(fname) or {}) do
for _,v in ipairs(finv:get_list(fname) or {}) do local left = max-inserted
if tinv and tinv:room_for_item(tname, v) then if left <= 0 then
local leftover = tinv:add_item( tname, v ) break;
finv:remove_item(fname, v) end
if leftover and not(leftover:is_empty()) then if not v:is_empty() then
finv:add_item(fname, v) if v:get_count() > left then
end v = v:peek_item(left)
end
if tinv and tinv:room_for_item(tname, v) then
if huge then
microexpansion.insert_item(v, tinv, tname)
finv:remove_item(fname, v)
else
local leftover = tinv:add_item(tname, v)
finv:remove_item(fname, v)
if leftover and not(leftover:is_empty()) then
minetest.log("warning","leftover items when transfering inventory")
finv:add_item(fname, leftover)
end
end
inserted = inserted + v:get_count()
end
end end
end end
end end

@ -80,7 +80,7 @@ microexpansion.register_node("drive", {
me.update_connected_machines(pos) me.update_connected_machines(pos)
return return
end end
network:add_storage_slots(#items) network:set_storage_space(#items)
for _,s in pairs(items) do for _,s in pairs(items) do
me.insert_item(s, ctrl_inv, "main") me.insert_item(s, ctrl_inv, "main")
end end
@ -114,10 +114,10 @@ microexpansion.register_node("drive", {
if stack_name ~= "" then if stack_name ~= "" then
local item_count = stack_inside:get_count() local item_count = stack_inside:get_count()
while item_count ~= 0 and cell_idx ~= nil do while item_count ~= 0 and cell_idx ~= nil do
--print(("stack to store: %s %i"):format(stack_name,item_count))
if size < items_in_cell_count + item_count then if size < items_in_cell_count + item_count then
local space = size - items_in_cell_count local space = size - items_in_cell_count
item_count = item_count - space table.insert(cell_items,("%s %i"):format(stack_name,space))
table.insert(cell_items,stack_name.." "..space)
items_in_cell_count = items_in_cell_count + space items_in_cell_count = items_in_cell_count + space
own_inv:set_stack("main", cell_idx, write_to_cell(cells[cell_idx],cell_items,items_in_cell_count)) own_inv:set_stack("main", cell_idx, write_to_cell(cells[cell_idx],cell_items,items_in_cell_count))
@ -125,13 +125,14 @@ microexpansion.register_node("drive", {
size = microexpansion.get_cell_size(cells[cell_idx]:get_name()) size = microexpansion.get_cell_size(cells[cell_idx]:get_name())
items_in_cell_count = 0 items_in_cell_count = 0
cell_items = {} cell_items = {}
item_count = item_count - space
if cell_idx == nil then if cell_idx == nil then
--there may be other drives within the network --there may be other drives within the network
minetest.log("info","too many items to store in drive") minetest.log("info","too many items to store in drive")
end end
else else
items_in_cell_count = items_in_cell_count + item_count items_in_cell_count = items_in_cell_count + item_count
table.insert(cell_items,stack_inside:to_string()) table.insert(cell_items, ("%s %i"):format(stack_name,item_count))
item_count = 0 item_count = 0
end end
end end
@ -165,7 +166,7 @@ microexpansion.register_node("drive", {
--this returns 99 (max count) even if it removes more --this returns 99 (max count) even if it removes more
ctrl_inv:remove_item("main", ostack) ctrl_inv:remove_item("main", ostack)
end end
print(stack:to_string()) --print(stack:to_string())
network:update() network:update()
me.update_connected_machines(pos) me.update_connected_machines(pos)

@ -191,9 +191,16 @@ microexpansion.register_node("term", {
meta:set_string("formspec", chest_formspec(pos, 1, "main", page_max)) meta:set_string("formspec", chest_formspec(pos, 1, "main", page_max))
elseif fields.tochest then elseif fields.tochest then
local pinv = minetest.get_inventory({type="player", name=sender:get_player_name()}) local pinv = minetest.get_inventory({type="player", name=sender:get_player_name()})
net:add_storage_slots(pinv:get_size("main")) net:set_storage_space(pinv:get_size("main"))
microexpansion.move_inv({ inv=pinv, name="main" }, { inv=ctrl_inv, name="main" }) local space = net:get_item_capacity()
net:add_storage_slots(true) local contents = ctrl_inv:get_list("main") or {}
for _,s in pairs(contents) do
if not s:is_empty() then
space = space - s:get_count()
end
end
microexpansion.move_inv({ inv=pinv, name="main" }, { inv=ctrl_inv, name="main",huge=true }, space)
net:set_storage_space(true)
end end
end, end,
}) })