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API: Allow texture modifiers in node registration
If using texture modifiers, you must use the full texture name.
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api.lua
2
api.lua
@ -118,6 +118,7 @@ function microexpansion.register_node(itemstring, def)
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-- Update texture
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if auto_complete ~= false then
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for _,i in ipairs(def.tiles) do
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if #def.tiles[_]:split("^") <= 1 then
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local prefix = ""
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if def.type == "ore" then
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prefix = "ore_"
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@ -126,6 +127,7 @@ function microexpansion.register_node(itemstring, def)
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def.tiles[_] = BASENAME.."_"..prefix..i..".png"
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end
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end
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end
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-- Colour description
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def.description = desc_colour(def.status, def.description)
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-- Update connect_sides
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