-- Interoperability file for drawers support. local me = microexpansion me.register_inventory("drawers:wood1", function(net, ctrl_inv, int_meta, n, pos, doinventories) if not doinventories then return end local c = drawers.drawer_get_content(n.pos, "") if c.name ~= "" and c.count > 1 then -- A poor man's locking system will have us never remove the last item from a drawer. c.count = c.count-1 local stack = ItemStack(c.name) local bias = nil if c.count > math.pow(2,15) then -- assumes me.settings.huge_stacks == true bias = c.count - math.pow(2,15) c.count = math.pow(2,15) end stack:set_count(c.count) net:create_loan(stack, {pos=n.pos, drawer=true, slot="", ipos=pos}, ctrl_inv, int_meta, bias) end -- local rest = drawers.drawer_insert_object(n.pos, ItemStack("default:stone"), "") -- meta:set_int("count", meta:get_int("count")+1) -- drawers.remove_visuals(n.pos) -- drawers.spawn_visuals(n.pos) end) me.register_inventory("drawers:wood2", function(net, ctrl_inv, int_meta, n, pos, doinventories) if not doinventories then return end -- local c = drawers.drawer_get_content(n.pos, "") -- local rest = drawers.drawer_insert_object(n.pos, ItemStack("default:stone"), "") end) me.register_inventory("drawers:wood4", function(net, ctrl_inv, int_meta, n, pos, doinventories) if not doinventories then return end -- local c = drawers.drawer_get_content(n.pos, "") -- local rest = drawers.drawer_insert_object(n.pos, ItemStack("default:stone"), "") end) me.register_inventory("drawers:controller", function(net, ctrl_inv, int_meta, n, pos) -- inv:add_item("src", ItemStack("default:stone")) end)