local me = microexpansion local pipeworks_craft_time = 1 function me.autocraft_next_start(net) if net.pending then -- start subsequent autocrafting jobs sequentially. -- We really only need zero/not zero for build to queue actions or not return net.pending.time[net.pending.max_index] end return 0 end function me.start_crafting(pos, step_time) local meta = minetest.get_meta(pos) local timer = minetest.get_node_timer(pos) timer:set(step_time, 0) end local function round(v) return math.floor(v + 0.5) end -- technic_plus doesn't export machine speed. We -- use this to know exactly how long a machine will take to process -- anything, after that time, we know it is done and we can grab the -- outputs, no polling. We do this for efficiency. me.speed = { ["default:furnace"] = 1, } -- Use to wire in how long a machine takes to process something. function me.set_speed(name, speed) me.speed[name] = speed end -- Sometimes the poor autocrafter doesn't have infinite input and output room -- for a craft, break large ones up to fit. -- Also machine inputs/outputs don't fit. me.maximums = { } -- Allow a maximum craft to be defined to avoid overrunning machine -- inputs and outputs and the autocrafter inputs and output.. function me.register_max(name, count) me.maximums[name] = count end -- This reserves a machine for length seconds. This is used to -- schedule machines and know when they are done processing a job. -- The jobs run sequentially. A 10 second job followed by a 5 second -- job will finish at 15 seconds, not 5 seconds. Return the new start -- time. todo: this solves the end and the outputs, but not the -- inputs. They can be overloaded and we might have to delay putting -- things into the machine. function me.reserve(net, pos, original_start, length) if not net.pending then net.pending = {} net.pending.time = {} end if not net.pending.busy then net.pending.busy = {} end local free_time = net.pending.busy[pos] or 0 local start = math.max(free_time, original_start) local ending = start + length net.pending.busy[pos] = ending return start end -- Testing: HV solar is realiable, big loans are screwy. -- Building 2 MV batteries manages to miss a single LV battery, odd. local function build(net, cpos, inv, name, count, stack, sink, time) -- The autocrafters nor the machines can take really large amounts -- of things, help them out. local max = me.maximums[name] if not max then -- If no explicit max, assume this is a pipeworks autocrafter and -- it only has 12 outputs. max = stack:get_stack_max()*12 end if max and count > max then local next_time = time local built = true while count > 1 and built do local substack = ItemStack(stack) max = math.min(max, count) substack:set_count(max) local step_time built, step_time = build(net, cpos, inv, name, max, substack, sink, next_time) if not built then -- we are done, can't craft, so stop else next_time = math.max(next_time, next_time + step_time) end count = count - max end local step_time = next_time - time return built, step_time end me.log("BUILD: count is "..count.." and stack size is "..stack:get_count(), "error") local dat = {} local second_output = nil local main_action_time = count * pipeworks_craft_time + 1 if net.process and net.process[name] then dat.apos, dat.ipos = next(net.process[name]) dat.rinv = minetest.get_meta(dat.apos):get_inventory() me.log("INT: looking up output "..name, "error") local inputs = me.find_by_output(name) local machine_name = minetest.get_node(dat.apos).name local typename = me.block_to_typename_map[machine_name] me.log("Looking up "..(typename or "nil").." recipe for a "..(machine_name or nil), "error") dat.recip = me.get_recipe(typename, inputs) me.log("MACHINE: "..machine_name.." typename is "..typename.." and time is "..tostring(dat.recip.time), "error") dat.recip.input = inputs -- freezer can produce two outputs, we only care about the first. if dat.recip.output[1] then second_output = dat.recip.output[2] dat.recip.output = dat.recip.output[1] end dat.ostack = ItemStack(dat.recip.output) -- me.log("SEE: "..machine_name.." "..minetest.serialize(technic.recipes)) local speed = me.speed[machine_name] local craft_count = dat.ostack:get_count() local total = math.ceil(count/craft_count) -- crafting 4 carbon plates misses taking 1 carbin plate on output, make this bigger -- we'll try 1 for now, figure out right formula. 1 looks perfect. 128 glue is short by 2 main_action_time = round((total+2)*dat.recip.time/speed) + 1 -- 1 + 1 is a second too slow on the doped for 81., 2 +0 doesn't work, a second shy if second_output then second_output = ItemStack(second_output) second_output:set_count(second_output:get_count()*total) end me.log("MACHINE: "..machine_name.." is speed "..speed.." and final time is "..main_action_time, "error") elseif net.autocrafters[name] then -- fill all recipe slots, wait, grab all output slots -- "src" "dst" "recipe" "output" dat.apos, dat.ipos = next(net.autocrafters[name]) -- TODO: If we set up pipeworks ac, then we remove interface for it and craft -- it goes to ac, and dies here. Flush net.autocrafters for all the -- attached inventories during interface removal. dat.rinv = minetest.get_meta(dat.apos):get_inventory() if dat.rinv == nil then me.log("no inventory", "error") return end dat.ostack = dat.rinv:get_stack("output", 1) if dat.ostack:get_name() ~= name then -- invalidate it net.autocrafters[name][dat.apos] = nil -- me.log("invalidating autocrafter for "..name, "error") return end -- Consider looking up the recipe and finding the replacements that way. if name == "technic:copper_coil" or name == "technic:control_logic_unit" then second_output = ItemStack("basic_materials:empty_spool 999") end else me.log("can't craft a "..name, "error") return end dat.isink = function(sstack) me.log("TIMER: prep inputs, moving "..sstack:get_count().." "..sstack:get_name(), "error") return dat.rinv:add_item("src", sstack) end local craft_count = dat.ostack:get_count() -- These will be returned to the me system local extra = ItemStack(name) local total = math.ceil(count/craft_count) extra:set_count(total*craft_count - count) me.log("AC: count "..count.." craft_count "..craft_count.." extra "..extra:get_count(), "error"); -- we craft a minimum of count, to the multiple of the crafting count count = total me.log("AC: numcount "..count, "error"); local consume = {} if net.process and net.process[name] then for i = 1, #dat.recip.input do local inp = dat.recip.input[i] me.log("MID: consuming "..inp:get_name().." count: "..count.." inp:getcount: "..inp:get_count(), "error") consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count() end else for i = 1, 9 do local inp = dat.rinv:get_stack("recipe", i) if inp and not inp:is_empty() then consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count() end end end local replace = true local next_time = me.reserve(net, dat.apos, time, main_action_time) me.log("RESERVE: "..name.." stime "..time.." step "..main_action_time.." reserve "..next_time, "error") -- local next_time = time me.log("PREP: pre count is "..count, "error") -- prepwork me.log("PREP: count is "..count, "error") local prepworkbits = {} local previous_ac_size = inv:get_size("ac") me.log("PREP: ac size at top is "..previous_ac_size, "error") for name, count in pairs(consume) do local istack = ItemStack(name) if count >= math.pow(2,16) then replace = false break end -- Don't consume the last item by autocrafting istack:set_count(count+1) local hasit = inv:contains_item("main", istack) istack:set_count(count) me.log("ac checking "..name, "error") if hasit then me.log("ac grabbing "..name, "error") local grabbed = me.remove_item(net, inv, "main", istack) if grabbed then me.log("ac grabbed "..name, "error") net.ac_status = net.ac_status .. "Grabbed "..count.." "..name..".\n" local slot = inv:get_size("ac")+1 inv:set_size("ac", slot) inv:set_stack("ac", slot, grabbed) -- and later we do this: prepworkbits[function() me.log("PREP: about to move "..name, "error") local stack = inv:get_stack("ac", slot) me.log("PREP: before move actual content of slot "..slot.." is "..stack:get_count().." "..stack:get_name(), "error") local leftovers = dat.rinv:add_item("src", stack) me.log("PREP: post move into real inventory "..leftovers:get_count().." leftovers", "error") me.log("PREP: did move "..name, "error") inv:set_stack("ac", slot, leftovers) end] = name -- and then something moves the size of ac back to before we started end else -- Try and autocraft it me.log("AC: recursive crafting "..count.." "..istack:get_count(), "error") net.ac_status = net.ac_status .. "Need to craft "..count.." "..name..".\n" local built, step_time = build(net, cpos, inv, name, count, istack, dat.isink, time) if built then hasit = true next_time = math.max(next_time, time + step_time) net.ac_status = net.ac_status .. "Craft "..count.." "..name.." in "..step_time.." seconds.\n" else me.log("can't craft "..istack:get_count().." "..istack:get_name(), "error") net.ac_status = net.ac_status .. "Can't craft "..count.." "..name..".\n" end end replace = replace and hasit end local prepwork = function () -- Do all the little bits of prepwork for func, name in pairs(prepworkbits) do me.log("PREPing: before "..name, "error") func() me.log("PREPing: done "..name, "error") end end -- end of prepwork if not replace then -- If we don't have everything, and can't craft it, we're stuck, -- do as much as we can, then nothing else me.log("missing items", "error") -- Existing items are already loaded. return end local main_action = function() me.log("ACTION: prep for "..stack:get_name(), "error") prepwork() -- and once we are done with all the postponed work, we can reduce "ac" -- lifetimes are more complex than you can imagine. -- We use a simple rule. When all done, there is nothing left. At that point, -- we can put any leftovers back into the main inventory. -- Even this might be too soon, if we have multiple independent crafts going, we -- need the last one. if previous_ac_size == 0 and false then for i = 1,inv:get_size("ac") do local stack = inv:get_stack("ac", i) if stack:get_count() ~= 0 then me.log("AC: putting "..stack:get_count().." "..stack:get_name().." back into main inventory", "error") local leftovers = me.insert_item(stack, net, inv, "main") if leftovers:get_count() > 0 then -- drop on floor, todo: play sound minetest.add_item(cpos, leftovers) end end end me.log("PREP: ac size is now down to "..previous_ac_size, "error") inv:set_size("ac", previous_ac_size) end me.log("ACTION: main for "..stack:get_name(), "error") local rmeta = minetest.get_meta(dat.apos) -- Let's start up the crafter since we loaded it up to run if (net.process and net.process[name]) or rmeta:get_int("enabled") == 1 then local timer = minetest.get_node_timer(dat.apos) if not timer:is_started() then me.log("TIMER: starting ac now for "..stack:get_name(), "error") timer:start(pipeworks_craft_time) end me.log("TIMER: registering timer for "..stack:get_name(), "error") local action_time_step = main_action_time local action = function(net) me.log("ACTION: post craft for "..stack:get_name(), "error") me.log("TIMER: moving "..stack:get_count().." "..stack:get_name(), "error") -- deal with output and replacements local dst_stack = dat.rinv:remove_item("dst", stack) if dst_stack:get_count() ~= stack:get_count() then me.log("wow, missing items that should have been crafted "..stack:get_name(), "error") -- me.log("saw "..dst_stack:get_count().." items instead of "..stack:get_count().." items", "error") net.ac_status = net.ac_status .. "Missing "..(stack:get_count()-dst_stack:get_count()).." "..name..", only made "..dst_stack:get_count()..".\n" end if not dst_stack:is_empty() then me.log("TIMER: inserting "..dst_stack:get_count().." "..dst_stack:get_name(), "error") local leftovers = sink(dst_stack) if leftovers and not leftovers:is_empty() then me.log("autocrafter overflow, backpressuring", "error") net.ac_status = net.ac_status .. "Backpressure of "..name..".\n" -- If any don't fit, back pressure on the crafter, we don't -- mean to do this, and want to chunk the crafting items smaller dat.rinv:add_item("dst", leftovers) end end if not extra:is_empty() then dst_stack = dat.rinv:remove_item("dst", extra) if dst_stack:get_count() ~= extra:get_count() then me.log("wow, missing items that should have been crafted "..stack:get_name(), "error") me.log("saw "..dst_stack:get_count().." items instead of "..extra:get_count().." items", "error") end if not dst_stack:is_empty() then local leftovers = me.insert_item(dst_stack, net, inv, "main") net:set_storage_space(true) if leftovers and not leftovers:is_empty() then me.log("autocrafter overflow, backpressuring", "error") net.ac_status = net.ac_status .. "Backpressure of "..name..".\n" -- If any don't fit, back pressure on the crafter, we don't -- mean to do this, and want to chunk the crafting items smaller dat.rinv:add_item("dst", leftovers) end end end if second_output then local second = dat.rinv:remove_item("dst", second_output) if second and not second:is_empty() then local leftovers = me.insert_item(second, net, inv, "main") if leftovers and not leftovers:is_empty() then me.log("autocrafter overflow, backpressuring", "error") net.ac_status = net.ac_status .. "Backpressure of "..name..".\n" -- If any don't fit, back pressure on the crafter, we don't -- mean to do this, and want to chunk the crafting items smaller dat.rinv:add_item("dst", leftovers) end end end me.log("ACTION: done post craft for "..stack:get_name(), "error") end local net,cpos = me.get_connected_network(dat.ipos) me.later(net, cpos, action, next_time + action_time_step) end me.log("ACTION: main done for "..stack:get_name(), "error") end local net,cpos = me.get_connected_network(dat.ipos) -- queue main action for later me.log("LATER: main action for "..stack:get_name().." in "..next_time.." seconds", "error") me.later(net, cpos, main_action, next_time) -- The step time is the prep time and the main_action_time local step_time = next_time - time + main_action_time return true, step_time end -- time is absolute, starting from 0 from the front of a craft or -- non-zero if a previous craft was running. function me.later(net, cpos, action, time) if not net.pending then net.pending = {} net.pending.time = {} end local i = (net.pending.max_index or 0) + 1 net.pending.max_index = i net.pending[i] = action net.pending.time[i] = time if not net.pending.index then net.pending.index = 1 end if i == 1 then me.log("TIMER: starting timer to fire at "..time.." seconds", "error") me.start_crafting(cpos, time+0.1) else -- me.log("TIMER: did not start timer for later, index "..i.." at time "..time, "error") -- bubble sort the entry back to the right spot while i > 1 do -- me.log("TIME ds: "..i.." "..net.pending.time[i].." "..net.pending.time[i-1], "error") if net.pending.time[i] < net.pending.time[i-1] then -- if out of order, swap. This works as previously the list was sorted local t = net.pending.time[i-1] net.pending.time[i-1] = net.pending.time[i] net.pending.time[i] = t t = net.pending[i-1] net.pending[i-1] = net.pending[i] net.pending[i] = t if i == 2 then me.start_crafting(cpos, net.pending.time[1]+0.1) end else break end i = i - 1 end end end function me.autocraft(autocrafterCache, cpos, net, linv, inv, count) local ostack = linv:get_stack("output", 1) local name = ostack:get_name() me.log("crafting "..name.." "..tostring(count), "error") local stack = ItemStack(name) local craft_count = ostack:get_count() me.log("auto: craft_count "..craft_count.." count "..count, "error") -- we craft a minimum of count, to the multiple of the crafting count count = math.ceil(count/craft_count) me.log("auto: count is now "..count, "error") stack:set_count(count*craft_count) me.log("auto: stack size is now "..stack:get_count(), "error") me.log("auto: and build count is "..(count*craft_count), "error") -- me.log("autocrafters: "..minetest.serialize(net.autocrafters), "error") if not net.process then -- rewalk the interfaces on the network to rebuild the machines. net:reload_network() end if net.autocrafters[name] or net.process[name] then me.log("using pipeworks autocrafter", "error") if not net.pending or not net.ac_status then net.ac_status = "" end net.ac_status = net.ac_status .. "using pipeworks autocrafter\n" local sink = function(stack) local leftovers = me.insert_item(stack, net, inv, "main") net:set_storage_space(true) return leftovers end local start_time = me.autocraft_next_start(net) local built, step_time = build(net, cpos, inv, name, count*craft_count, stack, sink, start_time) if built then me.log("crafting "..stack:get_count().." "..stack:get_name().." in "..step_time.." seconds", "error") net.ac_status = net.ac_status .. "Crafting "..(count*craft_count).." "..name.." in "..step_time.." seconds.\n" else me.log("can't craft "..stack:get_count().." "..stack:get_name(), "error") net.ac_status = net.ac_status .. "Can't craft "..(count*craft_count).." "..name..".\n" end return end me.log("using microexpansion autocrafter", "error") local consume = {} for i = 1, 9 do local inp = linv:get_stack("recipe", i) if inp and inp:get_name() ~= "" then consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count() end end local replace = true for name, count in pairs(consume) do local stack = ItemStack(name) if count >= math.pow(2,16) then replace = false break end -- Don't consume the last item by autocrafting stack:set_count(count+1) replace = replace and inv:contains_item("main", stack) end if replace then for name, count in pairs(consume) do local stack = ItemStack(name) stack:set_count(count) me.log("REMOVE: "..count.." "..stack:get_name(), "error") if not inv:contains_item("main", stack) then fixme1() end local ret = me.remove_item(net, inv, "main", stack) if ret:get_count() ~= stack:get_count() then me.log("AUTO: found "..(ret:get_count()).." "..(stack:get_name()).." but wanted "..stack:get_count(), "error") -- fixme2() end end local leftovers = me.insert_item(stack, net, inv, "main") if leftovers:get_count() > 0 then -- Ick, no room, just drop on the floor. Maybe player inventory? minetest.add_item(cpos, leftovers) end net:set_storage_space(true) -- deal with replacements local hash = minetest.hash_node_position(cpos) local craft = autocrafterCache[hash] or me.get_craft(cpos, linv, hash) for i = 1, 9 do if (craft.decremented_input.items[i]:get_count() ~= linv:get_stack("recipe", i):get_count() or craft.decremented_input.items[i]:get_name() ~= linv:get_stack("recipe", i):get_name()) and not craft.decremented_input.items[i]:is_empty() then local leftovers = me.insert_item(craft.decremented_input.items[i], net, inv, "main") net:set_storage_space(true) if leftovers:get_count() > 0 then -- Ick, no room, just drop on the floor. Maybe player inventory? minetest.add_item(cpos, leftovers) end end if replace then linv:set_stack("output", 1, craft.output.item) else linv:set_list("output", {}) end end end end