mirror of
https://github.com/theFox6/microexpansion.git
synced 2024-11-05 06:53:45 +01:00
257 lines
7.0 KiB
Lua
257 lines
7.0 KiB
Lua
-- item_transfer/api.lua
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local me = microexpansion
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local item_transfer = {}
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me.item_transfer = item_transfer
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function item_transfer.get_output_inventory(pos,metadata,inventory)
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local meta = metadata or minetest.get_meta(pos)
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local inv = inventory or meta:get_inventory()
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local lists = inv:get_lists()
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if not lists then
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return
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elseif lists["dst"] then
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return "dst", inv
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elseif lists["main"] then
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return "main", inv
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end
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end
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function item_transfer.get_input_inventory(pos,metadata,inventory)
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local meta = metadata or minetest.get_meta(pos)
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local inv = inventory or meta:get_inventory()
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local lists = inv:get_lists()
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if not lists then
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return
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elseif lists["src"] then
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return "src", inv
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elseif lists["main"] then
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return "main", inv
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end
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end
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function microexpansion.vector_cross(a, b)
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return {
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x = a.y * b.z - a.z * b.y,
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y = a.z * b.x - a.x * b.z,
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z = a.x * b.y - a.y * b.x
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}
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end
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function microexpansion.facedir_to_top_dir(facedir)
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return ({[0] = {x = 0, y = 1, z = 0},
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{x = 0, y = 0, z = 1},
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{x = 0, y = 0, z = -1},
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{x = 1, y = 0, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 0, y = -1, z = 0}})
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[math.floor(facedir / 4)]
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end
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function microexpansion.facedir_to_right_dir(facedir)
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return microexpansion.vector_cross(
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microexpansion.facedir_to_top_dir(facedir),
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minetest.facedir_to_dir(facedir)
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)
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end
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function microexpansion.count_upgrades(inv)
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local upgrades = {}
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for i = 0, inv:get_size("upgrades") do
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local stack = inv:get_stack("upgrades", i)
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local item = stack:get_name()
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if item == "microexpansion:upgrade_filter" then
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upgrades.filter = (upgrades.filter or 0) + stack:get_count()
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elseif item == "microexpansion:upgrade_bulk" then
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upgrades.bulk = (upgrades.bulk or 0) + stack:get_count()
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end
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end
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return upgrades
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end
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function item_transfer.update_timer_based(pos,_,ev)
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if ev then
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if ev.type ~= "disconnect"
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and ev.type ~= "connect"
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and ev.type ~= "construct" then
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return
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end
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end
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local meta = minetest.get_meta(pos)
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if me.get_connected_network(pos) then
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meta:set_string("infotext", "Network connected")
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if not minetest.get_node_timer(pos):is_started() then
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minetest.get_node_timer(pos):start(2)
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end
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else
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meta:set_string("infotext", "No Network")
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minetest.get_node_timer(pos):stop()
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end
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end
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function item_transfer.setup_io_device(title, pos, metadata, inventory)
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local meta = metadata or minetest.get_meta(pos)
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local inv = inventory or meta:get_inventory()
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local formspec = [[
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formspec_version[2]
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size[11,11]
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]] ..
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microexpansion.gui_bg ..
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microexpansion.gui_slots
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if title then
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formspec = formspec .. "label[9,0.5;"..title.."]"
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end
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local upgrades = me.count_upgrades(inv)
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if upgrades.filter then
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inv:set_size("filter", math.pow(2, upgrades.filter - 1))
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formspec = formspec .. [[
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label[0.5,0.75;filter]
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list[context;filter;0.5,1;5,3]
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]]
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else
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inv:set_size("filter",0)
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end
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--TODO: target inventory dropdown
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inv:set_size("upgrades", 4)
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meta:set_string("formspec",
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formspec ..
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[[
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label[8.5,2.5;upgrades]
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list[context;upgrades;8,2.75;2,2]
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list[current_player;main;0.5,5.5;8,1;]
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list[current_player;main;0.5,7;8,3;8]
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listring[current_name;upgrades]
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listring[current_player;main]
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]])
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end
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local access_level = microexpansion.constants.security.access_levels
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local io_device_base = {
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is_ground_content = false,
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groups = { crumbly = 1, me_connect = 1 },
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paramtype = "light",
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paramtype2 = "facedir",
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me_update = item_transfer.update_timer_based,
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after_place_node = function(pos, placer)
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if not placer then
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return false
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end
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local name = placer:get_player_name()
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local net,cp = me.get_connected_network(pos)
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if net then
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if net:get_access_level(name) < access_level.modify then
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-- prevent placing exporters on a network that a player doesn't have access to
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--Do we need to send a disconnect or stop any node timers?
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minetest.remove_node(pos)
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return true
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else
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return false
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end
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elseif minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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--protection probably handles this itself
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--minetest.remove_node(pos)
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return true
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end
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end,
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can_dig = function(pos, player)
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if not player then
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return false
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end
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local name = player:get_player_name()
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local net,cp = me.get_connected_network(pos)
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if net then
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if net:get_access_level(name) < access_level.modify then
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return false
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end
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elseif minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return false
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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return inv:is_empty("upgrades")
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end,
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allow_metadata_inventory_put = function(pos, listname, _, stack, player)
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local max_allowed = stack:get_count()
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if listname == "upgrades" then
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local item = stack:get_name()
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if item == "microexpansion:upgrade_filter" then
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local filter_upgrades = me.count_upgrades(minetest.get_meta(pos):get_inventory()).filter
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if filter_upgrades then
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max_allowed = math.max(0, math.min(stack:get_count(), 5 - filter_upgrades))
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else
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max_allowed = math.min(stack:get_count(), 5)
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end
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elseif item ~= "microexpansion:upgrade_bulk" then
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return 0
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end
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end
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if not player then
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return max_allowed
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end
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local name = player:get_player_name()
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local net,cp = me.get_connected_network(pos)
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if net then
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if net:get_access_level(name) < access_level.modify then
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return 0
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end
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elseif minetest.is_protected(pos, name) then
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--minetest.record_protection_violation(pos, name)
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return 0
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end
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if listname == "filter" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local filter = stack:peek_item()
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if inv:room_for_item(listname,filter) and not inv:contains_item(listname, filter) then
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inv:add_item(listname, filter)
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end
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return 0
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else
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return max_allowed
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, _, stack, player)
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if not player then
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return 0
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end
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local name = player:get_player_name()
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local net,cp = me.get_connected_network(pos)
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if net then
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if net:get_access_level(name) < access_level.modify then
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return 0
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end
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elseif minetest.is_protected(pos, name) then
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--minetest.record_protection_violation(pos, name)
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return 0
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end
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if listname == "filter" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:remove_item(listname, stack)
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return 0
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else
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return stack:get_count()
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end
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end,
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allow_metadata_inventory_move = function(pos, from_list, _, to_list, _, count, player)
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--perhaps allow filtering for upgrades and removing filters in this way
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if from_list ~= to_list then
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return 0
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end
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return count
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end,
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}
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function item_transfer.register_io_device(itemstring, def)
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for k,v in pairs(io_device_base) do
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if def[k] == nil then
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def[k] = v
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end
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end
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if not def.groups.me_connect then
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def.groups.me_connect = 1
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end
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microexpansion.register_node(itemstring, def)
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end
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