microexpansion/modules/network/ctrl.lua

366 lines
11 KiB
Lua

-- power/ctrl.lua
local me = microexpansion
local network = me.network
local access_level = microexpansion.constants.security.access_levels
local ctrl_recipe = nil
ctrl_recipe = {
{ 1, {
{microexpansion.iron_ingot_ingredient, "microexpansion:steel_infused_obsidian_ingot", microexpansion.iron_ingot_ingredient},
{microexpansion.iron_ingot_ingredient, "microexpansion:machine_casing", microexpansion.iron_ingot_ingredient},
{microexpansion.iron_ingot_ingredient, "microexpansion:cable", microexpansion.iron_ingot_ingredient},
},
}
}
-- [register node] Controller
me.register_node("ctrl", {
description = "ME Controller",
tiles = {
"ctrl_sides",
"ctrl_bottom",
"ctrl_sides",
"ctrl_sides",
"ctrl_sides",
"ctrl_sides"
},
recipe = ctrl_recipe,
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375}, -- Core
{0.1875, -0.5, -0.5, 0.5, 0.5, -0.1875}, -- Corner1
{-0.5, -0.5, -0.5, -0.1875, 0.5, -0.1875}, -- Corner2
{-0.5, -0.5, 0.1875, -0.1875, 0.5, 0.5}, -- Corner3
{0.1875, -0.5, 0.1875, 0.5, 0.5, 0.5}, -- Corner4
{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5}, -- Bottom
{-0.5, 0.1875, -0.5, 0.5, 0.5, -0.1875}, -- Top1
{0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5}, -- Top2
{-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5}, -- Top3
{-0.5, 0.1875, 0.1875, 0.5, 0.5, 0.5}, -- Top4
{-0.1875, -0.5, -0.1875, 0.1875, -0.25, 0.1875}, -- Bottom2
},
},
groups = { cracky = 1, me_connect = 1,
-- for technic integration
technic_machine = 1, technic_hv = 1,
-- for on/off switch to conserve power
mesecon_effector_off = 1, mesecon = 2,
},
connect_sides = "nobottom",
--HV_EU_demand = 10,
-- typical technic connections:
-- connect_sides = {"bottom", "front", "left", "right"},
--HV_EU_input = 23,
--HV_EU_supply = 144,
--HV_EU_demand = 44,
technic_run = function(pos, node)
local meta = minetest.get_meta(pos)
-- quick cheat sheet for how to wire:
--meta:set_int("HV_EU_input", 23)
--meta:set_int("HV_EU_demand", 45)
--meta:set_int("HV_EU_supply", 1045)
local net = me.get_network(pos)
if not net then
-- This is impossible, delete?
local meta = minetest.get_meta(pos)
meta:set_int("HV_EU_input", 0)
return
end
if net.input ~= meta:get_int("HV_EU_input") then
net.input = meta:get_int("HV_EU_input")
me.log("EU: input changed to "..net.input, "error")
-- This only needs to see changes to inbound power levels.
me.send_event(pos, "power")
end
end,
me_update = function(pos,_,ev)
local meta = minetest.get_meta(pos)
if meta:get_string("source") ~= "" then
return
end
local cnet = me.get_network(pos)
if cnet == nil then
microexpansion.log("no network for ctrl at pos "..minetest.pos_to_string(pos),"error")
return
end
net:update()
end,
mesecons = {effector = {
action_on = function (pos, node)
local net = me.get_network(pos)
--me.log("SWITCH: on", "error")
-- turn OFF on mese power
local meta = minetest.get_meta(pos)
meta:set_int("enabled", 0)
net:update_demand()
end,
action_off = function (pos, node)
--me.log("SWITCH: off", "error")
local net = me.get_network(pos)
-- turn ON without mesepower
local meta = minetest.get_meta(pos)
meta:set_int("enabled", 1)
net:update_demand()
end
}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local net,cp = me.get_connected_network(pos)
if net then
meta:set_string("source", vector.to_string(cp))
else
net = network.new({controller_pos = pos})
table.insert(me.networks,net)
end
me.send_event(pos,"connect",{net=net})
meta:set_int("enabled", 0)
net:update_demand()
end,
after_place_node = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Network Controller (owned by "..name..")")
meta:set_string("owner", name)
end,
after_place_node = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Network Controller")
meta:set_string("owner", name)
local net,idx = me.get_network(pos)
if net then
net:set_access_level(name, me.constants.security.access_levels.full)
elseif meta:get_string("source") == "" then
me.log("no network after placing controller", "warning")
end
end,
can_dig = function(pos, player)
if not player then
return false
end
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return false
end
local meta = minetest.get_meta(pos)
local net
if meta:get_string("source") == "" then
net = me.get_network(pos)
else
net = me.get_connected_network(pos)
end
if not net then
me.log("ME Network Controller without Network","error")
return true
end
return net:get_access_level(name) >= access_level.full
end,
on_destruct = function(pos)
local net,idx = me.get_network(pos)
--disconnect all those who need the network
me.send_event(pos,"disconnect",{net=net})
if net then
if me.promote_controller(pos,net) then
--reconnect with new controller
me.send_event(pos,"reconnect",{net=net})
else
net:destruct()
if idx then
table.remove(me.networks,idx)
end
--disconnect all those that haven't realized the network is gone
me.send_event(pos,"disconnect")
end
else
-- disconnect just in case
me.send_event(pos,"disconnect")
end
if idx then
table.remove(me.networks,idx)
end
--disconnect all those that haven't realized the network is gone
me.send_event(pos,"disconnect")
end,
after_destruct = function(pos)
--disconnect all those that haven't realized the controller was disconnected
me.send_event(pos,"disconnect")
end,
machine = {
type = "controller",
},
on_timer = function(pos, elapsed)
--FIXME: we don't do that here (no goto statements please)
-- replace with loop or zero timer (next worldstep)
::top::
me.log("TIMER: starting service", "error")
local net = me.get_network(pos)
if not net then return false end
if not net.pending then return false end
local i = net.pending.index
local action = net.pending[i]
-- me.log("TIMER: doing service", "error")
if not action then
net.pending = nil
return false
end
local prev_time = net.pending.time[i]
action(net)
net.pending[i] = nil
net.pending.time[i] = nil
net.pending.index = i + 1
if net.pending[i+1] then
local next_action_time = net.pending.time[i+1]
local step_time = next_action_time - prev_time
me.log("TIMER: starting next timer for "..step_time.." seconds", "error")
if step_time == 0 then
goto top
end
me.start_crafting(pos, step_time)
else
-- me.log("TIMER: ending service", "error")
net.pending = nil
end
return false
end,
})
minetest.register_lbm({
name = "microexpansion:update_network",
label = "integrate new ME Network data",
nodenames = {"microexpansion:ctrl"},
run_at_every_load = true,
action = function(pos)
local meta = minetest.get_meta(pos)
local net,idx = me.get_network(pos)
if not meta then
me.log("activated controller before metadata was available", "warning")
return
end
local source = meta:get_string("source")
if not net then
if source == "" then
me.log("activated controller without network", "warning")
return
else
net = me.get_network(vector.from_string(source))
if not net then
me.log("activated controller that is linked to an unloaded controller", "info")
return
end
end
end
if not net.access then
me.log("added access table to old network", "action")
net.access = {}
end
net:fallback_access()
end
})
-- [register node] Cable
me.register_machine("cable", {
description = "ME Cable",
tiles = {
"cable",
},
recipe = {
{ 12, "shapeless", {
"microexpansion:steel_infused_obsidian_ingot", "microexpansion:machine_casing"
},
}
},
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
connect_top = {-0.25, -0.25, -0.25, 0.25, 0.5, 0.25}, -- y+
connect_bottom = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}, -- y-
connect_front = {-0.25, -0.25, -0.5, 0.25, 0.25, 0.25}, -- z-
connect_back = {-0.25, -0.25, 0.25, 0.25, 0.25, 0.5 }, -- z+
connect_left = {-0.5, -0.25, -0.25, 0.25, 0.25, 0.25}, -- x-
connect_right = {-0.25, -0.25, -0.25, 0.5, 0.25, 0.25}, -- x+
},
paramtype = "light",
groups = { crumbly = 1, },
--TODO: move these functions into the registration
can_dig = function(pos, player)
if not player then
return false
end
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return false
end
local net,cp = me.get_connected_network(pos)
if not net then
return true
end
return net:get_access_level(name) >= access_level.modify
end,
on_construct = function(pos)
--perhaps this needs to be done after the check if it can be placed
me.send_event(pos,"connect")
end,
after_place_node = function(pos, placer)
if not placer then
return false
end
local name = placer:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
--protection probably handles this itself
--minetest.remove_node(pos)
return true
end
--TODO: prevent connecting multiple networks
local net,cp = me.get_connected_network(pos)
if not net then
return false
end
if net:get_access_level(name) < access_level.modify then
-- prevent placing cables on a network that a player doesn't have access to
minetest.remove_node(pos)
return true
end
end,
after_destruct = function(pos)
--FIXME: write drives before disconnecting
me.send_event(pos,"disconnect")
end,
me_update = function(pos,_,ev)
if ev then
if ev.type ~= "disconnect" then return end
end
--maybe this shouldn't be called on every update
local meta = minetest.get_meta(pos)
if me.get_connected_network(pos) then
meta:set_string("infotext", "Network connected")
else
meta:set_string("infotext", "No Network")
end
end,
machine = {
type = "conductor",
},
})
if technic then
-- quick cheat sheet for how to wire:
-- producer receiver, producer_receiver, battery
technic.register_machine("HV", "microexpansion:ctrl", technic.receiver)
end
if me.uinv_category_enabled then
unified_inventory.add_category_item("storage", "microexpansion:ctrl")
unified_inventory.add_category_item("storage", "microexpansion:cable")
end