mirror of
https://github.com/theFox6/microexpansion.git
synced 2024-11-05 06:53:45 +01:00
366 lines
11 KiB
Lua
366 lines
11 KiB
Lua
-- power/ctrl.lua
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local me = microexpansion
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local network = me.network
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local access_level = microexpansion.constants.security.access_levels
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local ctrl_recipe = nil
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ctrl_recipe = {
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{ 1, {
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{microexpansion.iron_ingot_ingredient, "microexpansion:steel_infused_obsidian_ingot", microexpansion.iron_ingot_ingredient},
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{microexpansion.iron_ingot_ingredient, "microexpansion:machine_casing", microexpansion.iron_ingot_ingredient},
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{microexpansion.iron_ingot_ingredient, "microexpansion:cable", microexpansion.iron_ingot_ingredient},
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},
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}
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}
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-- [register node] Controller
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me.register_node("ctrl", {
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description = "ME Controller",
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tiles = {
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"ctrl_sides",
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"ctrl_bottom",
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"ctrl_sides",
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"ctrl_sides",
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"ctrl_sides",
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"ctrl_sides"
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},
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recipe = ctrl_recipe,
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375}, -- Core
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{0.1875, -0.5, -0.5, 0.5, 0.5, -0.1875}, -- Corner1
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{-0.5, -0.5, -0.5, -0.1875, 0.5, -0.1875}, -- Corner2
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{-0.5, -0.5, 0.1875, -0.1875, 0.5, 0.5}, -- Corner3
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{0.1875, -0.5, 0.1875, 0.5, 0.5, 0.5}, -- Corner4
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{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5}, -- Bottom
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{-0.5, 0.1875, -0.5, 0.5, 0.5, -0.1875}, -- Top1
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{0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5}, -- Top2
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{-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5}, -- Top3
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{-0.5, 0.1875, 0.1875, 0.5, 0.5, 0.5}, -- Top4
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{-0.1875, -0.5, -0.1875, 0.1875, -0.25, 0.1875}, -- Bottom2
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},
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},
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groups = { cracky = 1, me_connect = 1,
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-- for technic integration
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technic_machine = 1, technic_hv = 1,
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-- for on/off switch to conserve power
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mesecon_effector_off = 1, mesecon = 2,
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},
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connect_sides = "nobottom",
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--HV_EU_demand = 10,
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-- typical technic connections:
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-- connect_sides = {"bottom", "front", "left", "right"},
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--HV_EU_input = 23,
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--HV_EU_supply = 144,
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--HV_EU_demand = 44,
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technic_run = function(pos, node)
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local meta = minetest.get_meta(pos)
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-- quick cheat sheet for how to wire:
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--meta:set_int("HV_EU_input", 23)
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--meta:set_int("HV_EU_demand", 45)
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--meta:set_int("HV_EU_supply", 1045)
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local net = me.get_network(pos)
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if not net then
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-- This is impossible, delete?
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local meta = minetest.get_meta(pos)
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meta:set_int("HV_EU_input", 0)
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return
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end
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if net.input ~= meta:get_int("HV_EU_input") then
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net.input = meta:get_int("HV_EU_input")
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me.log("EU: input changed to "..net.input, "error")
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-- This only needs to see changes to inbound power levels.
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me.send_event(pos, "power")
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end
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end,
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me_update = function(pos,_,ev)
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local meta = minetest.get_meta(pos)
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if meta:get_string("source") ~= "" then
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return
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end
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local cnet = me.get_network(pos)
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if cnet == nil then
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microexpansion.log("no network for ctrl at pos "..minetest.pos_to_string(pos),"error")
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return
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end
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net:update()
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end,
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mesecons = {effector = {
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action_on = function (pos, node)
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local net = me.get_network(pos)
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--me.log("SWITCH: on", "error")
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-- turn OFF on mese power
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local meta = minetest.get_meta(pos)
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meta:set_int("enabled", 0)
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net:update_demand()
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end,
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action_off = function (pos, node)
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--me.log("SWITCH: off", "error")
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local net = me.get_network(pos)
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-- turn ON without mesepower
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local meta = minetest.get_meta(pos)
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meta:set_int("enabled", 1)
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net:update_demand()
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end
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}},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local net,cp = me.get_connected_network(pos)
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if net then
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meta:set_string("source", vector.to_string(cp))
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else
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net = network.new({controller_pos = pos})
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table.insert(me.networks,net)
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end
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me.send_event(pos,"connect",{net=net})
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meta:set_int("enabled", 0)
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net:update_demand()
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end,
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after_place_node = function(pos, player)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Network Controller (owned by "..name..")")
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meta:set_string("owner", name)
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end,
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after_place_node = function(pos, player)
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local name = player:get_player_name()
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Network Controller")
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meta:set_string("owner", name)
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local net,idx = me.get_network(pos)
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if net then
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net:set_access_level(name, me.constants.security.access_levels.full)
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elseif meta:get_string("source") == "" then
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me.log("no network after placing controller", "warning")
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end
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end,
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can_dig = function(pos, player)
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if not player then
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return false
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end
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return false
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end
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local meta = minetest.get_meta(pos)
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local net
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if meta:get_string("source") == "" then
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net = me.get_network(pos)
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else
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net = me.get_connected_network(pos)
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end
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if not net then
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me.log("ME Network Controller without Network","error")
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return true
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end
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return net:get_access_level(name) >= access_level.full
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end,
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on_destruct = function(pos)
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local net,idx = me.get_network(pos)
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--disconnect all those who need the network
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me.send_event(pos,"disconnect",{net=net})
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if net then
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if me.promote_controller(pos,net) then
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--reconnect with new controller
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me.send_event(pos,"reconnect",{net=net})
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else
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net:destruct()
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if idx then
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table.remove(me.networks,idx)
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end
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--disconnect all those that haven't realized the network is gone
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me.send_event(pos,"disconnect")
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end
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else
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-- disconnect just in case
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me.send_event(pos,"disconnect")
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end
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if idx then
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table.remove(me.networks,idx)
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end
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--disconnect all those that haven't realized the network is gone
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me.send_event(pos,"disconnect")
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end,
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after_destruct = function(pos)
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--disconnect all those that haven't realized the controller was disconnected
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me.send_event(pos,"disconnect")
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end,
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machine = {
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type = "controller",
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},
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on_timer = function(pos, elapsed)
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--FIXME: we don't do that here (no goto statements please)
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-- replace with loop or zero timer (next worldstep)
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::top::
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me.log("TIMER: starting service", "error")
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local net = me.get_network(pos)
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if not net then return false end
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if not net.pending then return false end
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local i = net.pending.index
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local action = net.pending[i]
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-- me.log("TIMER: doing service", "error")
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if not action then
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net.pending = nil
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return false
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end
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local prev_time = net.pending.time[i]
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action(net)
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net.pending[i] = nil
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net.pending.time[i] = nil
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net.pending.index = i + 1
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if net.pending[i+1] then
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local next_action_time = net.pending.time[i+1]
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local step_time = next_action_time - prev_time
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me.log("TIMER: starting next timer for "..step_time.." seconds", "error")
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if step_time == 0 then
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goto top
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end
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me.start_crafting(pos, step_time)
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else
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-- me.log("TIMER: ending service", "error")
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net.pending = nil
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end
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return false
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end,
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})
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minetest.register_lbm({
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name = "microexpansion:update_network",
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label = "integrate new ME Network data",
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nodenames = {"microexpansion:ctrl"},
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run_at_every_load = true,
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action = function(pos)
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local meta = minetest.get_meta(pos)
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local net,idx = me.get_network(pos)
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if not meta then
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me.log("activated controller before metadata was available", "warning")
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return
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end
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local source = meta:get_string("source")
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if not net then
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if source == "" then
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me.log("activated controller without network", "warning")
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return
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else
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net = me.get_network(vector.from_string(source))
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if not net then
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me.log("activated controller that is linked to an unloaded controller", "info")
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return
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end
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end
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end
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if not net.access then
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me.log("added access table to old network", "action")
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net.access = {}
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end
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net:fallback_access()
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end
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})
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-- [register node] Cable
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me.register_machine("cable", {
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description = "ME Cable",
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tiles = {
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"cable",
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},
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recipe = {
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{ 12, "shapeless", {
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"microexpansion:steel_infused_obsidian_ingot", "microexpansion:machine_casing"
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},
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}
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},
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drawtype = "nodebox",
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node_box = {
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type = "connected",
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fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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connect_top = {-0.25, -0.25, -0.25, 0.25, 0.5, 0.25}, -- y+
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connect_bottom = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}, -- y-
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connect_front = {-0.25, -0.25, -0.5, 0.25, 0.25, 0.25}, -- z-
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connect_back = {-0.25, -0.25, 0.25, 0.25, 0.25, 0.5 }, -- z+
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connect_left = {-0.5, -0.25, -0.25, 0.25, 0.25, 0.25}, -- x-
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connect_right = {-0.25, -0.25, -0.25, 0.5, 0.25, 0.25}, -- x+
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},
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paramtype = "light",
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groups = { crumbly = 1, },
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--TODO: move these functions into the registration
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can_dig = function(pos, player)
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if not player then
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return false
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end
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return false
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end
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local net,cp = me.get_connected_network(pos)
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if not net then
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return true
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end
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return net:get_access_level(name) >= access_level.modify
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end,
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on_construct = function(pos)
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--perhaps this needs to be done after the check if it can be placed
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me.send_event(pos,"connect")
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end,
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after_place_node = function(pos, placer)
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if not placer then
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return false
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end
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local name = placer:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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--protection probably handles this itself
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--minetest.remove_node(pos)
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return true
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end
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--TODO: prevent connecting multiple networks
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local net,cp = me.get_connected_network(pos)
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if not net then
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return false
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end
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if net:get_access_level(name) < access_level.modify then
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-- prevent placing cables on a network that a player doesn't have access to
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minetest.remove_node(pos)
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return true
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end
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end,
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after_destruct = function(pos)
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--FIXME: write drives before disconnecting
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me.send_event(pos,"disconnect")
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end,
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me_update = function(pos,_,ev)
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if ev then
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if ev.type ~= "disconnect" then return end
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end
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--maybe this shouldn't be called on every update
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local meta = minetest.get_meta(pos)
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if me.get_connected_network(pos) then
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meta:set_string("infotext", "Network connected")
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else
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meta:set_string("infotext", "No Network")
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end
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end,
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machine = {
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type = "conductor",
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},
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})
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if technic then
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-- quick cheat sheet for how to wire:
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-- producer receiver, producer_receiver, battery
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technic.register_machine("HV", "microexpansion:ctrl", technic.receiver)
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end
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if me.uinv_category_enabled then
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unified_inventory.add_category_item("storage", "microexpansion:ctrl")
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unified_inventory.add_category_item("storage", "microexpansion:cable")
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end
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