mirror of
https://github.com/theFox6/microexpansion.git
synced 2024-11-09 00:43:49 +01:00
631 lines
25 KiB
Lua
631 lines
25 KiB
Lua
local me = microexpansion
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local pipeworks_craft_time = 1
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function me.autocraft_next_start(net)
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-- We use machine reservations to allow simultaneous crafting jobs
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-- todo: implement a limiter or a power consumption or 'crafting
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-- cpus' for realism.
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local parallel = true
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if not parallel and net.pending then
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-- start subsequent autocrafting jobs sequentially.
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-- We really only need zero/not zero for build to queue actions or not
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return net.pending.time[net.pending.max_index]
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end
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return 0
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end
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function me.start_crafting(pos, step_time)
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local meta = minetest.get_meta(pos)
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local timer = minetest.get_node_timer(pos)
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timer:set(step_time, 0)
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end
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local function round(v)
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return math.floor(v + 0.5)
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end
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-- technic_plus doesn't export machine speed. We
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-- use this to know exactly how long a machine will take to process
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-- anything, after that time, we know it is done and we can grab the
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-- outputs, no polling. We do this for efficiency.
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me.speed = {
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["default:furnace"] = 1,
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}
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-- Use to wire in how long a machine takes to process something.
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function me.set_speed(name, speed)
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me.speed[name] = speed
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end
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-- Sometimes the poor autocrafter doesn't have infinite input and output room
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-- for a craft, break large ones up to fit.
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-- Also machine inputs/outputs don't fit.
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me.maximums = {
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}
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-- Allow a maximum craft to be defined to avoid overrunning machine
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-- inputs and outputs and the autocrafter inputs and output..
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function me.register_max(name, count)
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me.maximums[name] = count
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end
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-- This reserves a machine for length seconds. This is used to
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-- schedule machines and know when they are done processing a job.
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-- The jobs run sequentially. A 10 second job followed by a 5 second
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-- job will finish at 15 seconds, not 5 seconds. Return the new start
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-- time. todo: this solves the end and the outputs, but not the
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-- inputs. They can be overloaded and we might have to delay putting
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-- things into the machine.
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function me.reserve(net, pos, original_start, length)
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if not net.pending then
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net.pending = {}
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net.pending.time = {}
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end
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if not net.pending.busy then
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net.pending.busy = {}
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end
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local free_time = net.pending.busy[pos] or 0
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local start = math.max(free_time, original_start)
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local ending = start + length
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net.pending.busy[pos] = ending
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return start
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end
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local length = function(a)
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local count = 0
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for k,v in pairs(a) do
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count = count + 1
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end
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return count
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end
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-- Testing: HV solar is realiable, big loans are screwy.
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-- HV batteries are realiable.
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local function build(net, cpos, inv, name, count, stack, sink, time)
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-- The autocrafters nor the machines can take really large amounts
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-- of things, help them out.
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local max = me.maximums[name]
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if not max then
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-- If no explicit max, assume this is a pipeworks autocrafter and
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-- it only has 12 outputs.
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max = stack:get_stack_max()*12
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end
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if net.process and net.process[name] then
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max = max * length(net.process[name])
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elseif net.autocrafters[name] then
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max = max * length(net.autocrafters[name])
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end
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me.log("AC: max is "..max , "error")
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if max and count > max then
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local next_time = time
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local built = true
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while count > 1 and built do
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local substack = ItemStack(stack)
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max = math.min(max, count)
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substack:set_count(max)
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local step_time
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built, step_time = build(net, cpos, inv, name, max, substack, sink, time)
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if not built then
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-- we are done, can't craft, so stop
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else
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next_time = math.max(next_time, time + step_time)
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end
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count = count - max
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end
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local step_time = next_time - time
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return built, step_time
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end
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me.log("BUILD: count is "..count.." and stack size is "..stack:get_count(), "error")
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local dat = {}
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local second_output = nil
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local main_action_time = count * pipeworks_craft_time + 1
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if net.process and net.process[name] then
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local machines = net.process[name]
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for k, v in pairs(machines) do
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local mname = minetest.get_node(k).name
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if not me.block_to_typename_map[mname] then
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-- There is no way this can be. Prune.
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-- Would be nice if we had a way to notice blocks going away.
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-- Maybe latch into on_destruct for them?
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net.process[name][k] = nil
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goto continue
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end
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local i = #dat + 1
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dat[i] = {}
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dat[i].apos = k
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dat[i].ipos = v
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dat[i].rinv = minetest.get_meta(dat[i].apos):get_inventory()
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-- todo: figure out if we should use total.
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if i == count then
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break
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end
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::continue::
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end
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me.log("INT: looking up output "..name, "error")
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local inputs = me.find_by_output(name)
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local machine_name = minetest.get_node(dat[1].apos).name
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local typename = me.block_to_typename_map[machine_name]
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me.log("Looking up "..(typename or "nil").." recipe for a "..(machine_name or nil), "error")
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dat[1].recip = me.get_recipe(typename, inputs)
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me.log("MACHINE: "..machine_name.." typename is "..typename.." and time is "..tostring(dat[1].recip.time), "error")
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dat[1].recip.input = inputs
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-- freezer can produce two outputs, we only care about the first.
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if dat[1].recip.output[1] then
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second_output = dat[1].recip.output[2]
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dat[1].recip.output = dat[1].recip.output[1]
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end
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dat[1].ostack = ItemStack(dat[1].recip.output)
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-- me.log("SEE: "..machine_name.." "..minetest.serialize(technic.recipes))
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local speed = me.speed[machine_name]
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local craft_count = dat[1].ostack:get_count()
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local total = math.ceil(count/craft_count)
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-- Remove the extra machines. In theory we could remove the busy machines.
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while #dat > total do
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table.remove(dat)
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end
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-- crafting 4 carbon plates misses taking 1 carbon plate on output, make this bigger
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-- we'll try 1 for now, figure out right formula. 1 looks perfect. 128 glue is short by 2
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-- 1 + 1 is a second too slow on the doped for 81., 2 +0 doesn't work, a second shy
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--main_action_time = round((total+2)*dat[1].recip.time/speed) + 1
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--main_action_time = (total+1)*round(dat[1].recip.time/speed) -- one shy
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--main_action_time = total*dat[1].recip.time/speed + 2 -- 2 at 80 shy, 3 at 160 shy
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local subtotal = math.floor((total+#dat-1)/#dat)
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--main_action_time = subtotal*1.025*dat[1].recip.time/speed + 2 -- ok
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--main_action_time = math.ceil(subtotal*1.02*dat[1].recip.time/speed) + 1 -- too fast?
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main_action_time = math.ceil(subtotal*1.02*dat[1].recip.time/speed) + 1.2 -- too fast?
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if second_output then
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second_output = ItemStack(second_output)
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second_output:set_count(second_output:get_count()*total)
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end
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me.log("MACHINE: "..machine_name.." is speed "..speed.." and final time is "..main_action_time, "error")
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elseif net.autocrafters[name] then
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-- fill all recipe slots, wait, grab all output slots
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-- "src" "dst" "recipe" "output"
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local machines = net.autocrafters[name]
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for k, v in pairs(machines) do
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local i = #dat + 1
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dat[i] = {}
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dat[i].apos = k
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dat[i].ipos = v
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dat[i].rinv = minetest.get_meta(dat[i].apos):get_inventory()
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-- TODO: If we set up pipeworks ac, then we remove interface for it and craft
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-- it goes to ac, and dies here. Flush net.autocrafters for all the
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-- attached inventories during interface removal.
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if dat[i].rinv == nil then
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me.log("no inventory", "error")
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return
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end
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dat[i].ostack = dat[i].rinv:get_stack("output", 1)
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if dat[i].ostack:get_name() ~= name then
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-- invalidate it
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net.autocrafters[name][dat[i].apos] = nil
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--me.log("invalidating autocrafter for "..name, "error")
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table.remove(dat)
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if #dat == 0 then
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return
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end
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end
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-- todo: figure out if we should use total. Test with crafting planks.
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if i == total then
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break
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end
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end
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-- Consider looking up the recipe and finding the replacements that way.
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if name == "technic:copper_coil" or name == "technic:control_logic_unit"
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or name == "technic:solar_panel" then
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second_output = ItemStack("basic_materials:empty_spool 999")
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end
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local craft_count = dat[1].ostack:get_count()
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local total = math.ceil(count/craft_count)
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local subtotal = math.floor((total+#dat-1)/#dat)
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main_action_time = subtotal * pipeworks_craft_time + 1
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else
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me.log("can't craft a "..name, "error")
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return
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end
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for i = 1, #dat do
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dat[i].isink = function(sstack)
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me.log("TIMER: prep inputs, moving "..sstack:get_count().." "..sstack:get_name(), "error")
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return dat[i].rinv:add_item("src", sstack)
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end
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end
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local craft_count = dat[1].ostack:get_count()
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-- These will be returned to the me system
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local extra = ItemStack(name)
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local total = math.ceil(count/craft_count)
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extra:set_count(total*craft_count - count)
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me.log("AC: count "..count.." craft_count "..craft_count.." extra "..extra:get_count(), "error");
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-- we craft a minimum of count, to the multiple of the crafting count
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count = total
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me.log("AC: numcount "..count, "error");
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local consume = {}
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if net.process and net.process[name] then
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for i = 1, #dat[1].recip.input do
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local inp = dat[1].recip.input[i]
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me.log("MID: consuming "..inp:get_name().." count: "..count.." inp:getcount: "..inp:get_count(), "error")
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consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
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end
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else
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for i = 1, 9 do
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-- TODO: This assumes that all the crafters have the same exact recipe.
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local inp = dat[1].rinv:get_stack("recipe", i)
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if inp and not inp:is_empty() then
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consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
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end
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end
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end
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local replace = true
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local next_time = {}
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for i = 1, #dat do
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next_time[i] = me.reserve(net, dat[i].apos, time, main_action_time)
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end
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--me.log("RESERVE: "..name.." stime "..time.." step "..main_action_time.." reserve "..next_time[1], "error")
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me.log("PREP: pre count is "..count, "error")
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-- prepwork
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me.log("PREP: count is "..count, "error")
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local prepworkbits = {}
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local previous_ac_size = inv:get_size("ac")
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me.log("PREP: ac size at top is "..previous_ac_size, "error")
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for name, count in pairs(consume) do
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local istack = ItemStack(name)
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if count >= math.pow(2,16) then
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replace = false
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break
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end
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istack:set_count(count)
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local hasit = inv:contains_item("main", istack)
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me.log("ac checking "..name, "error")
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if hasit then
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me.log("ac grabbing "..name, "error")
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local grabbed = me.remove_item(net, inv, "main", istack)
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if grabbed and grabbed:get_count() == count then
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me.log("ac grabbed "..name, "error")
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net.ac_status = net.ac_status .. time.." Grabbed "..count.." "..name..".\n"
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local slot = inv:get_size("ac")+1
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inv:set_size("ac", slot)
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inv:set_stack("ac", slot, grabbed)
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-- and later we do this:
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prepworkbits[function()
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me.log("PREP: about to move "..name, "error")
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local stack = inv:get_stack("ac", slot)
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me.log("PREP: before move actual content of slot "..slot.." is "..stack:get_count().." "..stack:get_name(), "error")
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local leftovers = 0
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for i = 1, #dat do
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-- todo: prove the below is correct.
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-- This spreads across evenly when craft_count is > 0 (stainless, carbon steel for example).
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local inner_stack = stack:take_item(count/total*math.floor((total+i-1)/#dat))
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leftovers = leftovers + dat[i].rinv:add_item("src", inner_stack):get_count()
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end
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stack:set_count(leftovers)
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me.log("PREP: post move into real inventory "..stack:get_count().." "..name.." leftovers", "error")
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inv:set_stack("ac", slot, stack)
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end] = name
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-- and then something moves the size of ac back to before we started
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else
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me.log("ac could not grab "..count.." "..name, "error")
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net.ac_status = net.ac_status .. time.." Could not grab "..count.." "..name..".\n"
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hasit = false
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end
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else
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-- Try and autocraft it
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me.log("AC: recursive crafting "..count.." "..istack:get_count(), "error")
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net.ac_status = net.ac_status .. time.." Need to craft "..count.." "..name..".\n"
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hasit = true
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local final_step_time = 0
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for i = 1, #dat do
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-- todo: prove the below is correct.
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-- Does this spread across evenly when craft_count is > 0 (? for example)?
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-- I think this works, but it is slightly wasteful, but in a good way as
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-- 10 on 10 machines will each craft 1 on craft_count 2 item yielding 10 extra.
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local subcount = math.floor((count+i-1)/#dat)
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local inner_istack = istack
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inner_istack:set_count(subcount)
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local built, step_time = build(net, cpos, inv, name, subcount, inner_istack, dat[i].isink, time)
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if built then
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next_time[i] = math.max(next_time[i], time + step_time)
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final_step_time = math.max(final_step_time, step_time)
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else
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hasit = false
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end
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end
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if hasit then
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net.ac_status = net.ac_status .. time.." Craft "..count.." "..name.." in "..final_step_time.." seconds.\n"
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else
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me.log("can't craft "..istack:get_count().." "..istack:get_name(), "error")
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net.ac_status = net.ac_status .. time.." Can't craft "..count.." "..name..".\n"
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end
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end
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replace = replace and hasit
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end
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local prepwork = function ()
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-- Do all the little bits of prepwork
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for func, name in pairs(prepworkbits) do
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me.log("PREPing: before "..name, "error")
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func()
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me.log("PREPing: done "..name, "error")
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end
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end
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-- end of prepwork
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if not replace then
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-- If we don't have everything, and can't craft it, we're stuck,
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-- do as much as we can, then nothing else
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me.log("missing items", "error")
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-- Existing items are already loaded.
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return
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end
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local tmp_next_time = next_time
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next_time = 0
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for i = 1, #dat do
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next_time = math.max(next_time, tmp_next_time[i])
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end
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local main_action = function()
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me.log("ACTION: prep for "..stack:get_name(), "error")
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prepwork()
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-- and once we are done with all the postponed work, we can reduce "ac"
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-- lifetimes are more complex than you can imagine.
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-- We use a simple rule. When all done, there is nothing left. At that point,
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-- we can put any leftovers back into the main inventory.
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-- Even this might be too soon, if we have multiple independent crafts going, we
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-- need the last one.
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if previous_ac_size == 0 and false then
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for i = 1,inv:get_size("ac") do
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local stack = inv:get_stack("ac", i)
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if stack:get_count() ~= 0 then
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me.log("AC: putting "..stack:get_count().." "..stack:get_name().." back into main inventory", "error")
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local leftovers = me.insert_item(stack, net, inv, "main")
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if leftovers:get_count() > 0 then
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-- drop on floor, todo: play sound
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minetest.add_item(cpos, leftovers)
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end
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end
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end
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me.log("PREP: ac size is now down to "..previous_ac_size, "error")
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inv:set_size("ac", previous_ac_size)
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end
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me.log("ACTION: main for "..stack:get_name(), "error")
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for i = 1, #dat do
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local rmeta = minetest.get_meta(dat[i].apos)
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-- Let's start up the crafter since we loaded it up to run
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if (net.process and net.process[name]) or rmeta:get_int("enabled") == 1 then
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local timer = minetest.get_node_timer(dat[i].apos)
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if not timer:is_started() then
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me.log("TIMER: starting ac now for "..stack:get_name(), "error")
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timer:start(pipeworks_craft_time)
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end
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me.log("TIMER: registering timer for "..stack:get_name(), "error")
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local action_time_step = main_action_time
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local action = function(net)
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me.log("ACTION: post craft for "..stack:get_name(), "error")
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local inner_stack = stack
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-- todo: prove the below is correct.
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-- See extra below for how I think it fails.
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inner_stack:set_count(craft_count*math.floor((total+i-1)/#dat))
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if i == 1 and extra:get_count() > 0 then
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inner_stack:take_item(extra:get_count())
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end
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me.log("TIMER: moving "..inner_stack:get_count().." "..stack:get_name(), "error")
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-- deal with output and replacements
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local dst_stack = dat[i].rinv:remove_item("dst", inner_stack)
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local ctime = next_time+action_time_step
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if dst_stack:get_count() ~= inner_stack:get_count() then
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me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
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-- me.log("saw "..dst_stack:get_count().." items instead of "..inner_stack:get_count().." items", "error")
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net.ac_status = net.ac_status .. ctime.." Missing "..(inner_stack:get_count()-dst_stack:get_count()).." "..name..", only made "..dst_stack:get_count()..".\n"
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end
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if not dst_stack:is_empty() then
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me.log("TIMER: inserting "..dst_stack:get_count().." "..dst_stack:get_name(), "error")
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local leftovers = sink(dst_stack)
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if leftovers and not leftovers:is_empty() then
|
|
me.log("autocrafter overflow, backpressuring", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Backpressure of "..name..".\n"
|
|
-- If any don't fit, back pressure on the crafter, we don't
|
|
-- mean to do this, and want to chunk the crafting items smaller
|
|
dat[i].rinv:add_item("dst", leftovers)
|
|
end
|
|
end
|
|
if i == 1 and not extra:is_empty() then
|
|
-- extra is once, not per machine. It will appear in the
|
|
-- first machine as extra.
|
|
-- todo: extra I think is broken by switch the dst getter from being count based
|
|
-- to being total*craft count based. This leaves extra when we need to craft
|
|
-- for a recipe that needs less than an even multiple of the craft_count. Test, broken.
|
|
dst_stack = dat[i].rinv:remove_item("dst", extra)
|
|
if dst_stack:get_count() ~= extra:get_count() then
|
|
me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
|
|
me.log("saw "..dst_stack:get_count().." items instead of "..extra:get_count().." items", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Missing "..(extra:get_count() - dst_stack:get_count()).." extra "..name..".\n"
|
|
end
|
|
if not dst_stack:is_empty() then
|
|
local leftovers = me.insert_item(dst_stack, net, inv, "main")
|
|
net:set_storage_space(true)
|
|
if leftovers and not leftovers:is_empty() then
|
|
me.log("autocrafter overflow, backpressuring", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Backpressure of "..name..".\n"
|
|
-- If any don't fit, back pressure on the crafter, we don't
|
|
-- mean to do this, and want to chunk the crafting items smaller
|
|
dat[i].rinv:add_item("dst", leftovers)
|
|
end
|
|
end
|
|
end
|
|
if second_output then
|
|
local second = dat[i].rinv:remove_item("dst", second_output)
|
|
if second and not second:is_empty() then
|
|
local leftovers = me.insert_item(second, net, inv, "main")
|
|
if leftovers and not leftovers:is_empty() then
|
|
me.log("autocrafter overflow, backpressuring", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Backpressure of "..name..".\n"
|
|
-- If any don't fit, back pressure on the crafter, we don't
|
|
-- mean to do this, and want to chunk the crafting items smaller
|
|
dat[i].rinv:add_item("dst", leftovers)
|
|
end
|
|
end
|
|
end
|
|
me.log("ACTION: done post craft for "..stack:get_name(), "error")
|
|
end
|
|
local net,cpos = me.get_connected_network(dat[i].ipos)
|
|
me.later(net, cpos, action, next_time + action_time_step)
|
|
end
|
|
end
|
|
me.log("ACTION: main done for "..stack:get_name(), "error")
|
|
end
|
|
|
|
local net,cpos = me.get_connected_network(dat[1].ipos)
|
|
-- queue main action for later
|
|
me.log("LATER: main action for "..stack:get_name().." in "..next_time.." seconds", "error")
|
|
me.later(net, cpos, main_action, next_time)
|
|
|
|
-- The step time is the prep time and the main_action_time
|
|
local step_time = next_time - time + main_action_time
|
|
return true, step_time
|
|
end
|
|
|
|
-- time is absolute, starting from 0 from the front of a craft or
|
|
-- non-zero if a previous craft was running.
|
|
function me.later(net, cpos, action, time)
|
|
if not net.pending then
|
|
net.pending = {}
|
|
net.pending.time = {}
|
|
end
|
|
local i = (net.pending.max_index or 0) + 1
|
|
net.pending.max_index = i
|
|
net.pending[i] = action
|
|
net.pending.time[i] = time
|
|
if not net.pending.index then
|
|
net.pending.index = 1
|
|
end
|
|
if i == 1 then
|
|
me.log("TIMER: starting timer to fire at "..time.." seconds", "error")
|
|
me.start_crafting(cpos, time+0.1)
|
|
else
|
|
-- me.log("TIMER: did not start timer for later, index "..i.." at time "..time, "error")
|
|
-- bubble sort the entry back to the right spot
|
|
while i > 1 do
|
|
-- me.log("TIME ds: "..i.." "..net.pending.time[i].." "..net.pending.time[i-1], "error")
|
|
if tonumber(net.pending.time[i]) and tonumber(net.pending.time[i-1])
|
|
and net.pending.time[i] < net.pending.time[i-1] then
|
|
-- if out of order, swap. This works as previously the list was sorted
|
|
local t = net.pending.time[i-1]
|
|
net.pending.time[i-1] = net.pending.time[i]
|
|
net.pending.time[i] = t
|
|
t = net.pending[i-1]
|
|
net.pending[i-1] = net.pending[i]
|
|
net.pending[i] = t
|
|
if i == 2 then
|
|
me.start_crafting(cpos, net.pending.time[1]+0.1)
|
|
end
|
|
else
|
|
break
|
|
end
|
|
i = i - 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function me.autocraft(autocrafterCache, cpos, net, linv, inv, count)
|
|
local ostack = linv:get_stack("output", 1)
|
|
local name = ostack:get_name()
|
|
me.log("crafting "..name.." "..tostring(count), "error")
|
|
|
|
local stack = ItemStack(name)
|
|
local craft_count = ostack:get_count()
|
|
me.log("auto: craft_count "..craft_count.." count "..count, "error")
|
|
-- we craft a minimum of count, to the multiple of the crafting count
|
|
count = math.ceil(count/craft_count)
|
|
me.log("auto: count is now "..count, "error")
|
|
stack:set_count(count*craft_count)
|
|
me.log("auto: stack size is now "..stack:get_count(), "error")
|
|
me.log("auto: and build count is "..(count*craft_count), "error")
|
|
|
|
-- me.log("autocrafters: "..minetest.serialize(net.autocrafters), "error")
|
|
|
|
if not net.process then
|
|
-- rewalk the interfaces on the network to rebuild the machines.
|
|
net:reload_network()
|
|
end
|
|
if net.autocrafters[name] or net.process[name] then
|
|
me.log("using pipeworks autocrafter", "error")
|
|
if not net.pending or not net.ac_status then
|
|
net.ac_status = ""
|
|
end
|
|
local start_time = me.autocraft_next_start(net) or 0
|
|
net.ac_status = net.ac_status .. start_time.." using pipeworks autocrafter\n"
|
|
local sink = function(stack)
|
|
local leftovers = me.insert_item(stack, net, inv, "main")
|
|
net:set_storage_space(true)
|
|
return leftovers
|
|
end
|
|
local built, step_time = build(net, cpos, inv, name, count*craft_count, stack, sink, start_time)
|
|
if built then
|
|
me.log("crafting "..stack:get_count().." "..stack:get_name().." in "..step_time.." seconds", "error")
|
|
net.ac_status = net.ac_status .. start_time.." Crafting "..(count*craft_count).." "..name.." in "..step_time.." seconds.\n"
|
|
else
|
|
me.log("can't craft "..stack:get_count().." "..stack:get_name(), "error")
|
|
net.ac_status = net.ac_status .. start_time.." Can't craft "..(count*craft_count).." "..name..".\n"
|
|
end
|
|
return
|
|
end
|
|
|
|
me.log("using microexpansion autocrafter", "error")
|
|
local consume = {}
|
|
for i = 1, 9 do
|
|
local inp = linv:get_stack("recipe", i)
|
|
if inp and inp:get_name() ~= "" then
|
|
consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
|
|
end
|
|
end
|
|
local replace = true
|
|
for name, count in pairs(consume) do
|
|
local stack = ItemStack(name)
|
|
if count >= math.pow(2,16) then
|
|
replace = false
|
|
break
|
|
end
|
|
stack:set_count(count)
|
|
replace = replace and inv:contains_item("main", stack)
|
|
end
|
|
if replace then
|
|
for name, count in pairs(consume) do
|
|
local stack = ItemStack(name)
|
|
stack:set_count(count)
|
|
me.log("REMOVE: "..count.." "..stack:get_name(), "error")
|
|
if not inv:contains_item("main", stack) then
|
|
fixme1()
|
|
end
|
|
local ret = me.remove_item(net, inv, "main", stack)
|
|
if ret:get_count() ~= stack:get_count() then
|
|
me.log("AUTO: found "..(ret:get_count()).." "..(stack:get_name()).." but wanted "..stack:get_count(), "error")
|
|
-- fixme2()
|
|
end
|
|
end
|
|
local leftovers = me.insert_item(stack, net, inv, "main")
|
|
if leftovers:get_count() > 0 then
|
|
-- Ick, no room, just drop on the floor. Maybe player inventory?
|
|
minetest.add_item(cpos, leftovers)
|
|
end
|
|
net:set_storage_space(true)
|
|
-- deal with replacements
|
|
local hash = minetest.hash_node_position(cpos)
|
|
local craft = autocrafterCache[hash] or me.get_craft(cpos, linv, hash)
|
|
for i = 1, 9 do
|
|
if (craft.decremented_input.items[i]:get_count() ~= linv:get_stack("recipe", i):get_count()
|
|
or craft.decremented_input.items[i]:get_name() ~= linv:get_stack("recipe", i):get_name())
|
|
and not craft.decremented_input.items[i]:is_empty() then
|
|
local leftovers = me.insert_item(craft.decremented_input.items[i], net, inv, "main")
|
|
net:set_storage_space(true)
|
|
if leftovers:get_count() > 0 then
|
|
-- Ick, no room, just drop on the floor. Maybe player inventory?
|
|
minetest.add_item(cpos, leftovers)
|
|
end
|
|
end
|
|
if replace then
|
|
linv:set_stack("output", 1, craft.output.item)
|
|
else
|
|
linv:set_list("output", {})
|
|
end
|
|
end
|
|
end
|
|
end
|