mirror of
https://github.com/theFox6/microexpansion.git
synced 2024-11-22 15:13:51 +01:00
403 lines
11 KiB
Lua
403 lines
11 KiB
Lua
--- Microexpansion network
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-- @type network
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-- @field #table controller_pos the position of the controller
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-- @field #table access a table of players and their respective access levels
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-- @field #number default_access_level the access level of unlisted players
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-- @field #number power_load the power currently provided to the network
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-- @field #number power_storage the power that can be stored for the next tick
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local network = {
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default_access_level = microexpansion.constants.security.access_levels.view,
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power_load = 0,
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power_storage = 0
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}
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local me = microexpansion
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me.network = network
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local access_level = microexpansion.constants.security.access_levels
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--- construct a new network
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-- @function [parent=#network] new
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-- @param #table o the object to become a network or nil
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-- @return #table the new network object
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function network.new(o)
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return setmetatable(o or {}, {__index = network})
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end
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--- check if a node can be connected
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-- @function [parent=#network] can_connect
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-- @param #table np the position of the node to be checked
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-- the node itself or the name of the node
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-- @return #boolean whether this node has the group me_connect
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function network.can_connect(np)
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local nn
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if type(np)=="string" then
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nn = np
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else
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if np.name then
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nn = np.name
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else
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local node = me.get_node(np)
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nn = node.name
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end
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end
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return minetest.get_item_group(nn, "me_connect") > 0
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end
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--- get all adjacent connected nodes
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-- @function [parent=#network] adjacent_connected_nodes
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-- @param #table pos the position of the base node
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-- @param #boolean include_ctrl whether to check for the controller
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-- @return #table all nodes that have the group me_connect
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function network.adjacent_connected_nodes(pos, include_ctrl)
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local adjacent = {
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{x=pos.x+1, y=pos.y, z=pos.z},
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{x=pos.x-1, y=pos.y, z=pos.z},
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{x=pos.x, y=pos.y+1, z=pos.z},
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{x=pos.x, y=pos.y-1, z=pos.z},
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{x=pos.x, y=pos.y, z=pos.z+1},
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{x=pos.x, y=pos.y, z=pos.z-1},
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}
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local nodes = {}
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for _,apos in pairs(adjacent) do
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local napos = me.get_node(apos)
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local nn = napos.name
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if network.can_connect(nn) then
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if include_ctrl == false then
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if nn ~= "microexpansion:ctrl" then
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table.insert(nodes,{pos = apos, name = nn})
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end
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else
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table.insert(nodes,{pos = apos, name = nn})
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end
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end
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end
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return nodes
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end
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function network:get_access_level(player)
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local name
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if not player then
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return self.default_access_level
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elseif type(player) == "string" then
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name = player
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else
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name = player:get_player_name()
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end
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if not self.access then
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return self.default_access_level
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end
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return self.access[name] or self.default_access_level
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end
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function network:set_access_level(player, level)
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local name
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if not player then
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self.default_access_level = level
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elseif type(player) == "string" then
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name = player
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else
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name = player:get_player_name()
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end
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if not self.access then
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self.access = {}
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end
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self.access[name] = level
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self:fallback_access()
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-- autosave network data
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me.autosave()
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end
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function network:fallback_access()
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local full_access = access_level.full
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if not self.access then
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--something must have gone badly wrong
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me.log("no network access table in fallback method","error")
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self.access = {}
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end
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for _,l in pairs(self.access) do
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if l == full_access then
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return
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end
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end
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local meta = minetest.get_meta(self.controller_pos)
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local owner = meta:get_string("owner")
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if owner == "" then
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me.log("ME Network Controller without owner at: " .. vector.to_string(self.controller_pos), "warning")
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else
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self.access[owner] = full_access
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end
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end
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function network:list_access()
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if not self.access then
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self.access = {}
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end
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return self.access
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end
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--- provide power to the network
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-- @function [parent=#network] provide
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-- @param #number power the amount of power provided
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function network:provide(power)
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self.power_load = self.power_load + power
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end
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--- demand power from the network
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-- @function [parent=#network] demand
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-- @param #number power the amount of power demanded
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-- @return #boolean whether the power was provided
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function network:demand(power)
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if self.power_load - power < 0 then
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return false
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end
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self.power_load = self.power_load - power
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return true
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end
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--- add power capacity to the network
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-- @function [parent=#network] add_power_capacity
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-- @param #number power the amount of power that can be stored
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function network:add_power_capacity(power)
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self.power_storage = self.power_storage + power
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end
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--- add power capacity to the network
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-- @function [parent=#network] add_power_capacity
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-- @param #number power the amount of power that can't be stored anymore
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function network:remove_power_capacity(power)
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self.power_storage = self.power_storage - power
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if self.power_storage < 0 then
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microexpansion.log("power storage of network "..self.." dropped below zero","warning")
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end
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end
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--- remove overload
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-- to be called by the controller every turn
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-- @function [parent=#network] remove_overload
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function network:remove_overload()
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self.power_load = math.min(self.power_load, self.power_storage)
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end
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--- get a drives item capacity
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-- @function get_drive_capacity
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-- @param #table pos the position of the drive
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-- @return #number the number of items that can be stored in the drive
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local function get_drive_capacity(pos)
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local cap = 0
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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for i = 1, inv:get_size("main") do
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cap = cap + me.get_cell_size(inv:get_stack("main", i):get_name())
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end
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return cap
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end
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--- get the item capacity of a network
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-- @function [parent=#network] get_item_capacity
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-- @return #number the total number of items that can be stored in the network
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function network:get_item_capacity()
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local cap = 0
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for npos in me.connected_nodes(self.controller_pos) do
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if me.get_node(npos).name == "microexpansion:drive" then
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cap = cap + get_drive_capacity(npos)
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end
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end
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self.capacity_cache = cap
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return cap
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end
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local function remove_slots(inv,ln,target,csize)
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for i = target, csize do
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local s = inv:get_stack(ln,i)
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if not s:is_empty() then
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inv:set_stack(ln, i, "")
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me.insert_item(s, inv, ln)
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end
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end
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--perhaps allow list removal
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if target < 0 then
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target = 1
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end
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inv:set_size(ln, target)
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end
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function network:set_storage_space(count,listname)
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local c = count or 1
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local ln = listname or "main"
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local inv = self:get_inventory()
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local csize = inv:get_size(ln)
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local space = 0
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local inside = 0
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local contents = inv:get_list(ln) or {}
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for _,s in pairs(contents) do
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if s:is_empty() then
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space = space + 1
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else
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inside = inside + s:get_count()
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end
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end
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local cap = self:get_item_capacity()
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--the capacity is allocated outside of the condition because it updates the cached capacity
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if count == true then
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if inside < cap then
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c = 1
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else
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c = 0
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end
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end
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local needed = c - space
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if needed > 0 then
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needed = needed + csize
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inv:set_size(ln, needed)
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elseif needed < 0 then
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needed = needed + csize
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remove_slots(inv,ln,needed,csize)
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end
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-- autosave network data
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me.autosave()
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end
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function network:update()
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self:set_storage_space(true)
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end
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function network:get_inventory_name()
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local cp = self.controller_pos
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assert(cp, "trying to get inventory name of a network without controller")
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return "microexpansion_storage_"..cp.x.."_"..cp.y.."_"..cp.z
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end
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function network:get_inventory_space(inv, list)
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local inv = inv or self:get_inventory()
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local listname = list or "main"
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local max_slots = inv:get_size(listname)
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local max_items = self.capacity_cache
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local slots, items = 0, 0
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-- Get amount of items in drive
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for i = 1, max_slots do
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local dstack = inv:get_stack(listname, i)
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if dstack:get_name() ~= "" then
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slots = slots + 1
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local num = dstack:get_count()
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if num == 0 then num = 1 end
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items = items + num
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end
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end
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return math.max(max_items-items,0)
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end
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local function create_inventory(net)
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local invname = net:get_inventory_name()
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net.inv = minetest.create_detached_inventory(invname, {
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allow_put = function(inv, listname, index, stack, player)
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if net:get_access_level(player) < access_level.interact then
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return 0
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end
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local inside_stack = inv:get_stack(listname, index)
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local stack_name = stack:get_name()
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if minetest.get_item_group(stack_name, "microexpansion_cell") > 0 then
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return 0
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end
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-- improve performance by skipping unnessecary calls
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if inside_stack:get_name() ~= stack_name or inside_stack:get_count() >= inside_stack:get_stack_max() then
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if inv:get_stack(listname, index+1):get_name() ~= "" then
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return stack:get_count()
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end
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end
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local max_slots = inv:get_size(listname)
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local max_items = net.capacity_cache
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local slots, items = 0, 0
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-- Get amount of items in drive
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for i = 1, max_slots do
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local dstack = inv:get_stack(listname, i)
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if dstack:get_name() ~= "" then
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slots = slots + 1
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local num = dstack:get_count()
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if num == 0 then num = 1 end
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items = items + num
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end
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end
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return math.max(math.min(stack:get_count(),max_items-items),0)
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end,
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on_put = function(inv, listname, _, stack)
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inv:remove_item(listname, stack)
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me.insert_item(stack, inv, listname)
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net:set_storage_space(true)
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end,
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allow_take = function(_, _, _, stack, player)
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if net:get_access_level(player) < access_level.interact then
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return 0
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end
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return math.min(stack:get_count(),stack:get_stack_max())
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end,
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on_take = function()
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--update the inventory size in the next step as it is not allowed in on_take
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minetest.after(0, function() net:set_storage_space(true) end)
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end
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})
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end
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function network:get_inventory()
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if not self.inv then
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create_inventory(self)
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assert(self.inv,"no inventory created")
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end
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return self.inv
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end
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function network:load_inventory(lists)
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local inv = self:get_inventory()
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for listname,c in pairs(lists) do
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inv:set_size(listname, #c)
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for i,s in pairs(c) do
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inv:set_stack(listname,i,s)
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end
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end
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end
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function network:save_inventory()
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local contents = {}
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local lists = self.inv:get_lists()
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for listname,c in pairs(lists or {}) do
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local ct = {}
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contents[listname] = ct
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for i,stack in pairs(c) do
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ct[i] = stack:to_string()
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end
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end
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return contents
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end
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function network:load()
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if self.strinv then
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self:load_inventory(self.strinv)
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end
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end
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function network:serialize()
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local sert = {}
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for i,v in pairs(self) do
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if i == "inv" then
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sert.strinv = self:save_inventory()
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elseif i == "strinv" then
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if not sert.strinv then
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sert[i] = v
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end
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else
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sert[i] = v
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end
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end
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return sert
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end
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function network:destruct()
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minetest.remove_detached_inventory(self:get_inventory_name())
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self.controller_pos = nil
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self.inv = nil
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end
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