mirror of
https://github.com/theFox6/microexpansion.git
synced 2024-11-05 15:03:49 +01:00
481 lines
18 KiB
Lua
481 lines
18 KiB
Lua
local me = microexpansion
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local pipeworks_craft_time = 1
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function me.autocraft_next_start(net)
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if net.pending then
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-- start subsequent autocrafting jobs sequentially.
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-- We really only need zero/not zero for build to queue actions or not
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return net.pending.time[net.pending.max_index]
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end
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return 0
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end
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function me.start_crafting(pos, step_time)
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local meta = minetest.get_meta(pos)
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local timer = minetest.get_node_timer(pos)
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timer:set(step_time, 0)
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end
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local function round(v)
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return math.floor(v + 0.5)
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end
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-- technic_plus doesn't export machine speed. We
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-- use this to know exactly how long a machine will take to process
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-- anything, after that time, we know it is done and we can grab the
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-- outputs, no polling. We do this for efficiency.
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me.speed = {
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["default:furnace"] = 1,
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}
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-- Use to wire in how long a machine takes to process something.
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function me.set_speed(name, speed)
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me.speed[name] = speed
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end
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-- Sometimes the poor autocrafter doesn't have infinite input and output room
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-- for a craft, break large ones up to fit.
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-- Also machine inputs/outputs don't fit.
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me.maximums = {
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}
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-- Allow a maximum craft to be defined to avoid overrunning machine
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-- inputs and outputs and the autocrafter inputs and output..
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function me.register_max(name, count)
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me.maximums[name] = count
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end
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local function build(net, cpos, inv, name, count, stack, sink, time)
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-- The autocrafters nor the machines can take really large amounts
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-- of things, help them out.
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local max = me.maximums[name]
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if not max then
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-- If no explicit max, assume this is a pipeworks autocrafter and
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-- it only has 12 outputs.
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max = stack:get_stack_max()*12
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end
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if max and count > max then
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local next_time = time
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local built = true
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while count > 1 and built do
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local substack = ItemStack(stack)
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max = math.min(max, count)
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substack:set_count(max)
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local step_time
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built, step_time = build(net, cpos, inv, name, max, substack, sink, next_time)
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if not built then
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-- we are done, can't craft, so stop
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else
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next_time = math.max(next_time, next_time + step_time)
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end
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count = count - max
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end
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local step_time = next_time - time
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return built, step_time
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end
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me.log("BUILD: count is "..count.." and stack size is "..stack:get_count(), "error")
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local dat = {}
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local second_output = nil
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if net.process and net.process[name] then
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dat.apos, dat.ipos = next(net.process[name])
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dat.rinv = minetest.get_meta(dat.apos):get_inventory()
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me.log("INT: looking up output "..name, "error")
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local inputs = me.find_by_output(name)
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local machine_name = minetest.get_node(dat.apos).name
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local typename = me.block_to_typename_map[machine_name]
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dat.recip = me.get_recipe(typename, inputs)
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me.log("MACHINE: "..machine_name.." typename is "..typename.." and time is "..tostring(dat.recip.time), "error")
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dat.recip.input = inputs
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-- freezer can produce two outputs, we only care about the first.
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if dat.recip.output[1] then
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second_output = dat.recip.output[2]
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dat.recip.output = dat.recip.output[1]
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end
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dat.ostack = ItemStack(dat.recip.output)
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-- me.log("SEE: "..machine_name.." "..minetest.serialize(technic.recipes))
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local speed = me.speed[machine_name]
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local craft_count = dat.ostack:get_count()
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local total = math.ceil(count/craft_count)
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-- crafting 4 carbon plates misses taking 1 carbin plate on output, make this bigger
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-- we'll try 1 for now, figure out right formula. 1 looks perfect
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dat.recip.time = round((total+1)*dat.recip.time/speed)
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if second_output then
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second_output = ItemStack(second_output)
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second_output:set_count(second_output:get_count()*total)
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end
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me.log("MACHINE: "..machine_name.." is speed "..speed.." and final time is "..dat.recip.time, "error")
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elseif net.autocrafters[name] then
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-- fill all recipe slots, wait, grab all output slots
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-- "src" "dst" "recipe" "output"
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dat.apos, dat.ipos = next(net.autocrafters[name])
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-- TODO: If we set up pipeworks ac, then we remove interface for it and craft
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-- it goes to ac, and dies here. Flush net.autocrafters for all the
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-- attached inventories during interface removal.
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dat.rinv = minetest.get_meta(dat.apos):get_inventory()
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if dat.rinv == nil then
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me.log("no inventory", "error")
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return
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end
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dat.ostack = dat.rinv:get_stack("output", 1)
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if dat.ostack:get_name() ~= name then
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-- invalidate it
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net.autocrafters[name][dat.apos] = nil
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-- me.log("invalidating autocrafter", "error")
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return
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end
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else
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me.log("can't craft a "..name, "error")
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return
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end
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dat.isink = function(sstack)
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me.log("TIMER: prep inputs, moving "..sstack:get_count().." "..sstack:get_name(), "error")
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return dat.rinv:add_item("src", sstack)
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end
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local craft_count = dat.ostack:get_count()
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-- These will be returned to the me system
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local extra = ItemStack(name)
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local total = math.ceil(count/craft_count)
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extra:set_count(total*craft_count - count)
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me.log("AC: count "..count.." craft_count "..craft_count.." extra "..extra:get_count(), "error");
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-- we craft a minimum of count, to the multiple of the crafting count
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count = total
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me.log("AC: numcount "..count, "error");
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local consume = {}
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if net.process and net.process[name] then
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for i = 1, #dat.recip.input do
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local inp = dat.recip.input[i]
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me.log("MID: consuming "..inp:get_name().." count: "..count.." inp:getcount: "..inp:get_count(), "error")
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consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
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end
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else
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for i = 1, 9 do
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local inp = dat.rinv:get_stack("recipe", i)
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if inp and not inp:is_empty() then
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consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
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end
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end
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end
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local replace = true
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local next_time = time
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me.log("PREP: pre count is "..count, "error")
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-- prepwork
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me.log("PREP: count is "..count, "error")
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local prepworkbits = {}
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local previous_ac_size = inv:get_size("ac")
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me.log("PREP: ac size at top is "..previous_ac_size, "error")
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for name, count in pairs(consume) do
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local istack = ItemStack(name)
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if count >= math.pow(2,16) then
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replace = false
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break
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end
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-- Don't consume the last item by autocrafting
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istack:set_count(count+1)
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local hasit = inv:contains_item("main", istack)
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istack:set_count(count)
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me.log("ac checking "..name, "error")
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if hasit then
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me.log("ac grabbing "..name, "error")
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local grabbed = me.remove_item(net, inv, "main", istack)
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if grabbed then
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me.log("ac grabbed "..name, "error")
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local slot = inv:get_size("ac")+1
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inv:set_size("ac", slot)
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inv:set_stack("ac", slot, grabbed)
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-- and later we do this:
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prepworkbits[function()
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me.log("PREP: about to move "..name, "error")
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local stack = inv:get_stack("ac", slot)
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me.log("PREP: before move actual content of slot "..slot.." is "..stack:get_count().." "..stack:get_name(), "error")
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local leftovers = dat.rinv:add_item("src", stack)
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me.log("PREP: post move into real inventory "..leftovers:get_count().." leftovers", "error")
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me.log("PREP: did move "..name, "error")
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inv:set_stack("ac", slot, leftovers)
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end] = name
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-- and then something moves the size of ac back to before we started
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end
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else
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-- Try and autocraft it
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me.log("AC: recursive crafting "..count.." "..istack:get_count(), "error")
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local built, step_time = build(net, cpos, inv, name, count, istack, dat.isink, time)
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if built then
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hasit = true
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next_time = math.max(next_time, time + step_time)
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else
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me.log("can't craft "..istack:get_count().." "..istack:get_name(), "error")
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end
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end
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replace = replace and hasit
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end
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local prepwork = function ()
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-- Do all the little bits of prepwork
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for func, name in pairs(prepworkbits) do
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me.log("PREPing: before "..name, "error")
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func()
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me.log("PREPing: done "..name, "error")
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end
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end
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-- end of prepwork
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if not replace then
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-- If we don't have everything, and can't craft it, we're stuck,
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-- do as much as we can, then nothing else
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me.log("missing items", "error")
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-- Existing items are already loaded.
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return
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end
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local main_action_time = count * pipeworks_craft_time + 1
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if net.process and net.process[name] then
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main_action_time = dat.recip.time + 1
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end
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local main_action = function()
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me.log("ACTION: prep for "..stack:get_name(), "error")
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prepwork()
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-- and once we are done with all the postponed work, we can reduce "ac"
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-- lifetimes are more complex than you can imagine.
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-- We use a simple rule. When all done, there is nothing left. At that point,
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-- we can put any leftovers back into the main inventory.
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-- Even this might be too soon, if we have multiple independent crafts going, we
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-- need the last one.
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if previous_ac_size == 0 then
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for i = 1,inv:get_size("ac") do
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local stack = inv:get_stack("ac", i)
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if stack:get_count() ~= 0 then
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me.log("AC: putting "..stack:get_count().." "..stack:get_name().." back into main inventory", "error")
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local leftovers = me.insert_item(stack, net, inv, "main")
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if leftovers:get_count() > 0 then
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-- drop on floor, todo: play sound
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minetest.add_item(cpos, leftovers)
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end
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end
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end
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me.log("PREP: ac size is now down to "..previous_ac_size, "error")
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inv:set_size("ac", previous_ac_size)
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end
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me.log("ACTION: main for "..stack:get_name(), "error")
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local rmeta = minetest.get_meta(dat.apos)
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-- Let's start up the crafter since we loaded it up to run
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if (net.process and net.process[name]) or rmeta:get_int("enabled") == 1 then
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local timer = minetest.get_node_timer(dat.apos)
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if not timer:is_started() then
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me.log("TIMER: starting ac now for "..stack:get_name(), "error")
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timer:start(pipeworks_craft_time)
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end
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me.log("TIMER: registering timer for "..stack:get_name(), "error")
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local action_time_step = count * pipeworks_craft_time + 1
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if net.process and net.process[name] then
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action_time_step = dat.recip.time + 1
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end
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local action = function(net)
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me.log("ACTION: post craft for "..stack:get_name(), "error")
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me.log("TIMER: moving "..stack:get_count().." "..stack:get_name(), "error")
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-- deal with output and replacements
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local dst_stack = dat.rinv:remove_item("dst", stack)
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if dst_stack:get_count() ~= stack:get_count() then
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me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
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-- me.log("saw "..dst_stack:get_count().." items instead of "..stack:get_count().." items", "error")
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end
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if not dst_stack:is_empty() then
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me.log("TIMER: inserting "..dst_stack:get_count().." "..dst_stack:get_name(), "error")
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local leftovers = sink(dst_stack)
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if leftovers and not leftovers:is_empty() then
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me.log("autocrafter overflow, backpressuring", "error")
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-- If any don't fit, back pressure on the crafter, we don't
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-- mean to do this, and want to chunk the crafting items smaller
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dat.rinv:add_item("dst", leftovers)
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end
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end
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if not extra:is_empty() then
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dst_stack = dat.rinv:remove_item("dst", extra)
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if dst_stack:get_count() ~= extra:get_count() then
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me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
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me.log("saw "..dst_stack:get_count().." items instead of "..extra:get_count().." items", "error")
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end
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if not dst_stack:is_empty() then
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local leftovers = me.insert_item(dst_stack, net, inv, "main")
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net:set_storage_space(true)
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if leftovers and not leftovers:is_empty() then
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me.log("autocrafter overflow, backpressuring", "error")
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-- If any don't fit, back pressure on the crafter, we don't
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-- mean to do this, and want to chunk the crafting items smaller
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dat.rinv:add_item("dst", leftovers)
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end
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end
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end
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if second_output then
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local second = dat.rinv:remove_item("dst", second_output)
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if second and not second:is_empty() then
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local leftovers = sink(second)
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if leftovers and not leftovers:is_empty() then
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me.log("autocrafter overflow, backpressuring", "error")
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-- If any don't fit, back pressure on the crafter, we don't
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-- mean to do this, and want to chunk the crafting items smaller
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dat.rinv:add_item("dst", leftovers)
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end
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end
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end
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me.log("ACTION: done post craft for "..stack:get_name(), "error")
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end
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local net,cpos = me.get_connected_network(dat.ipos)
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me.later(net, cpos, action, next_time + action_time_step)
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end
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me.log("ACTION: main done for "..stack:get_name(), "error")
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end
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local net,cpos = me.get_connected_network(dat.ipos)
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-- queue main action for later
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me.log("LATER: main action for "..stack:get_name().." in "..next_time.." seconds", "error")
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me.later(net, cpos, main_action, next_time)
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-- The step time is the prep time and the main_action_time
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local step_time = next_time - time + main_action_time
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return true, step_time
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end
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-- time is absolute, starting from 0 from the front of a craft or
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-- non-zero if a previous craft was running.
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function me.later(net, cpos, action, time)
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if not net.pending then
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net.pending = {}
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net.pending.time = {}
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end
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local i = (net.pending.max_index or 0) + 1
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net.pending.max_index = i
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net.pending[i] = action
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net.pending.time[i] = time
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if not net.pending.index then
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net.pending.index = 1
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end
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if i == 1 then
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me.log("TIMER: starting timer to fire at "..time.." seconds", "error")
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me.start_crafting(cpos, time+0.1)
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else
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-- me.log("TIMER: did not start timer for later, index "..i.." at time "..time, "error")
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-- bubble sort the entry back to the right spot
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while i > 1 do
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-- me.log("TIME ds: "..i.." "..net.pending.time[i].." "..net.pending.time[i-1], "error")
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if net.pending.time[i] < net.pending.time[i-1] then
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-- if out of order, swap. This works as previously the list was sorted
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local t = net.pending.time[i-1]
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net.pending.time[i-1] = net.pending.time[i]
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net.pending.time[i] = t
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t = net.pending[i-1]
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net.pending[i-1] = net.pending[i]
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net.pending[i] = t
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if i == 2 then
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me.start_crafting(cpos, net.pending.time[1]+0.1)
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end
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else
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break
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end
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i = i - 1
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end
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end
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end
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function me.autocraft(autocrafterCache, cpos, net, linv, inv, count)
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local ostack = linv:get_stack("output", 1)
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local name = ostack:get_name()
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me.log("crafting "..name.." "..tostring(count), "error")
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local stack = ItemStack(name)
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local craft_count = ostack:get_count()
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me.log("auto: craft_count "..craft_count.." count "..count, "error")
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-- we craft a minimum of count, to the multiple of the crafting count
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count = math.ceil(count/craft_count)
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me.log("auto: count is now "..count, "error")
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stack:set_count(count*craft_count)
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me.log("auto: stack size is now "..stack:get_count(), "error")
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me.log("auto: and build count is "..(count*craft_count), "error")
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-- me.log("autocrafters: "..minetest.serialize(net.autocrafters), "error")
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if not net.process then
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-- rewalk the interfaces on the network to rebuild the machines.
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net:reload_network()
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end
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if net.autocrafters[name] or net.process[name] then
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me.log("using pipeworks autocrafter", "error")
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me.ac_status = "using pipeworks autocrafter\n"
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local sink = function(stack)
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local leftovers = me.insert_item(stack, net, inv, "main")
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net:set_storage_space(true)
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return leftovers
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end
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local start_time = me.autocraft_next_start(net)
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local built, step_time = build(net, cpos, inv, name, count*craft_count, stack, sink, start_time)
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if built then
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me.log("crafting "..stack:get_count().." "..stack:get_name().." in "..step_time.." seconds", "error")
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me.ac_status = me.ac_status .. "Crafting "..count.." "..name.." in "..step_time.." seconds.\n"
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else
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me.log("can't craft "..stack:get_count().." "..stack:get_name(), "error")
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me.ac_status = me.ac_status .. "Can't craft "..count.." "..name.."."
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end
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return
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end
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me.log("using microexpansion autocrafter", "error")
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local consume = {}
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for i = 1, 9 do
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local inp = linv:get_stack("recipe", i)
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if inp and inp:get_name() ~= "" then
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consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
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end
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end
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local replace = true
|
|
for name, count in pairs(consume) do
|
|
local stack = ItemStack(name)
|
|
if count >= math.pow(2,16) then
|
|
replace = false
|
|
break
|
|
end
|
|
-- Don't consume the last item by autocrafting
|
|
stack:set_count(count+1)
|
|
replace = replace and inv:contains_item("main", stack)
|
|
end
|
|
if replace then
|
|
for name, count in pairs(consume) do
|
|
local stack = ItemStack(name)
|
|
stack:set_count(count)
|
|
me.log("REMOVE: "..count.." "..stack:get_name(), "error")
|
|
if not inv:contains_item("main", stack) then
|
|
fixme1()
|
|
end
|
|
local ret = me.remove_item(net, inv, "main", stack)
|
|
if ret:get_count() ~= stack:get_count() then
|
|
me.log("AUTO: found "..(ret:get_count()).." "..(stack:get_name()).." but wanted "..stack:get_count(), "error")
|
|
-- fixme2()
|
|
end
|
|
end
|
|
local leftovers = me.insert_item(stack, net, inv, "main")
|
|
if leftovers:get_count() > 0 then
|
|
-- Ick, no room, just drop on the floor. Maybe player inventory?
|
|
minetest.add_item(cpos, leftovers)
|
|
end
|
|
net:set_storage_space(true)
|
|
-- deal with replacements
|
|
local hash = minetest.hash_node_position(cpos)
|
|
local craft = autocrafterCache[hash] or me.get_craft(cpos, linv, hash)
|
|
for i = 1, 9 do
|
|
if (craft.decremented_input.items[i]:get_count() ~= linv:get_stack("recipe", i):get_count()
|
|
or craft.decremented_input.items[i]:get_name() ~= linv:get_stack("recipe", i):get_name())
|
|
and not craft.decremented_input.items[i]:is_empty() then
|
|
local leftovers = me.insert_item(craft.decremented_input.items[i], net, inv, "main")
|
|
net:set_storage_space(true)
|
|
if leftovers:get_count() > 0 then
|
|
-- Ick, no room, just drop on the floor. Maybe player inventory?
|
|
minetest.add_item(cpos, leftovers)
|
|
end
|
|
end
|
|
if replace then
|
|
linv:set_stack("output", 1, craft.output.item)
|
|
else
|
|
linv:set_list("output", {})
|
|
end
|
|
end
|
|
end
|
|
end
|