mirror of
https://github.com/theFox6/microexpansion.git
synced 2024-11-26 17:13:53 +01:00
69e2f8b565
Handle craft counts not a multiple of the craft_count. Refine crafting time a bit more..
614 lines
24 KiB
Lua
614 lines
24 KiB
Lua
local me = microexpansion
|
|
|
|
local pipeworks_craft_time = 1
|
|
|
|
function me.autocraft_next_start(net)
|
|
-- We use machine reservations to allow simultaneous crafting jobs
|
|
-- todo: implement a limiter or a power consumption or 'crafting
|
|
-- cpus' for realism.
|
|
local parallel = true
|
|
if not parallel and net.pending then
|
|
-- start subsequent autocrafting jobs sequentially.
|
|
-- We really only need zero/not zero for build to queue actions or not
|
|
return net.pending.time[net.pending.max_index]
|
|
end
|
|
return 0
|
|
end
|
|
|
|
function me.start_crafting(pos, step_time)
|
|
local meta = minetest.get_meta(pos)
|
|
local timer = minetest.get_node_timer(pos)
|
|
timer:set(step_time, 0)
|
|
end
|
|
|
|
local function round(v)
|
|
return math.floor(v + 0.5)
|
|
end
|
|
|
|
-- technic_plus doesn't export machine speed. We
|
|
-- use this to know exactly how long a machine will take to process
|
|
-- anything, after that time, we know it is done and we can grab the
|
|
-- outputs, no polling. We do this for efficiency.
|
|
me.speed = {
|
|
["default:furnace"] = 1,
|
|
}
|
|
|
|
-- Use to wire in how long a machine takes to process something.
|
|
function me.set_speed(name, speed)
|
|
me.speed[name] = speed
|
|
end
|
|
|
|
-- Sometimes the poor autocrafter doesn't have infinite input and output room
|
|
-- for a craft, break large ones up to fit.
|
|
-- Also machine inputs/outputs don't fit.
|
|
me.maximums = {
|
|
}
|
|
|
|
-- Allow a maximum craft to be defined to avoid overrunning machine
|
|
-- inputs and outputs and the autocrafter inputs and output..
|
|
function me.register_max(name, count)
|
|
me.maximums[name] = count
|
|
end
|
|
|
|
-- This reserves a machine for length seconds. This is used to
|
|
-- schedule machines and know when they are done processing a job.
|
|
-- The jobs run sequentially. A 10 second job followed by a 5 second
|
|
-- job will finish at 15 seconds, not 5 seconds. Return the new start
|
|
-- time. todo: this solves the end and the outputs, but not the
|
|
-- inputs. They can be overloaded and we might have to delay putting
|
|
-- things into the machine.
|
|
function me.reserve(net, pos, original_start, length)
|
|
if not net.pending then
|
|
net.pending = {}
|
|
net.pending.time = {}
|
|
end
|
|
if not net.pending.busy then
|
|
net.pending.busy = {}
|
|
end
|
|
local free_time = net.pending.busy[pos] or 0
|
|
local start = math.max(free_time, original_start)
|
|
local ending = start + length
|
|
net.pending.busy[pos] = ending
|
|
return start
|
|
end
|
|
|
|
-- Testing: HV solar is realiable, big loans are screwy.
|
|
-- HV batteries are realiable.
|
|
local function build(net, cpos, inv, name, count, stack, sink, time)
|
|
-- The autocrafters nor the machines can take really large amounts
|
|
-- of things, help them out.
|
|
local max = me.maximums[name]
|
|
if not max then
|
|
-- If no explicit max, assume this is a pipeworks autocrafter and
|
|
-- it only has 12 outputs.
|
|
max = stack:get_stack_max()*12
|
|
end
|
|
if max and count > max then
|
|
local next_time = time
|
|
local built = true
|
|
while count > 1 and built do
|
|
local substack = ItemStack(stack)
|
|
max = math.min(max, count)
|
|
substack:set_count(max)
|
|
local step_time
|
|
built, step_time = build(net, cpos, inv, name, max, substack, sink, time)
|
|
if not built then
|
|
-- we are done, can't craft, so stop
|
|
else
|
|
next_time = math.max(next_time, time + step_time)
|
|
end
|
|
count = count - max
|
|
end
|
|
local step_time = next_time - time
|
|
return built, step_time
|
|
end
|
|
me.log("BUILD: count is "..count.." and stack size is "..stack:get_count(), "error")
|
|
local dat = {}
|
|
local second_output = nil
|
|
local main_action_time = count * pipeworks_craft_time + 1
|
|
if net.process and net.process[name] then
|
|
local machines = net.process[name]
|
|
for k, v in pairs(machines) do
|
|
local mname = minetest.get_node(k).name
|
|
if not me.block_to_typename_map[mname] then
|
|
-- There is no way this can be. Prune.
|
|
-- Would be nice if we had a way to notice blocks going away.
|
|
-- Maybe latch into on_destruct for them?
|
|
net.process[name][k] = nil
|
|
goto continue
|
|
end
|
|
local i = #dat + 1
|
|
dat[i] = {}
|
|
dat[i].apos = k
|
|
dat[i].ipos = v
|
|
dat[i].rinv = minetest.get_meta(dat[i].apos):get_inventory()
|
|
-- todo: figure out if we should use total.
|
|
if i == count then
|
|
break
|
|
end
|
|
::continue::
|
|
end
|
|
me.log("INT: looking up output "..name, "error")
|
|
local inputs = me.find_by_output(name)
|
|
local machine_name = minetest.get_node(dat[1].apos).name
|
|
local typename = me.block_to_typename_map[machine_name]
|
|
me.log("Looking up "..(typename or "nil").." recipe for a "..(machine_name or nil), "error")
|
|
dat[1].recip = me.get_recipe(typename, inputs)
|
|
me.log("MACHINE: "..machine_name.." typename is "..typename.." and time is "..tostring(dat[1].recip.time), "error")
|
|
dat[1].recip.input = inputs
|
|
-- freezer can produce two outputs, we only care about the first.
|
|
if dat[1].recip.output[1] then
|
|
second_output = dat[1].recip.output[2]
|
|
dat[1].recip.output = dat[1].recip.output[1]
|
|
end
|
|
dat[1].ostack = ItemStack(dat[1].recip.output)
|
|
-- me.log("SEE: "..machine_name.." "..minetest.serialize(technic.recipes))
|
|
local speed = me.speed[machine_name]
|
|
local craft_count = dat[1].ostack:get_count()
|
|
local total = math.ceil(count/craft_count)
|
|
-- Remove the extra machines. In theory we could remove the busy machines.
|
|
while #dat > total do
|
|
table.remove(dat)
|
|
end
|
|
-- crafting 4 carbon plates misses taking 1 carbon plate on output, make this bigger
|
|
-- we'll try 1 for now, figure out right formula. 1 looks perfect. 128 glue is short by 2
|
|
-- 1 + 1 is a second too slow on the doped for 81., 2 +0 doesn't work, a second shy
|
|
--main_action_time = round((total+2)*dat[1].recip.time/speed) + 1
|
|
--main_action_time = (total+1)*round(dat[1].recip.time/speed) -- one shy
|
|
--main_action_time = total*dat[1].recip.time/speed + 2 -- 2 at 80 shy, 3 at 160 shy
|
|
local subtotal = math.floor((total+#dat-1)/#dat)
|
|
--main_action_time = subtotal*1.025*dat[1].recip.time/speed + 2 -- ok
|
|
--main_action_time = math.ceil(subtotal*1.02*dat[1].recip.time/speed) + 1 -- too fast?
|
|
main_action_time = math.ceil(subtotal*1.02*dat[1].recip.time/speed) + 1.2 -- too fast?
|
|
if second_output then
|
|
second_output = ItemStack(second_output)
|
|
second_output:set_count(second_output:get_count()*total)
|
|
end
|
|
me.log("MACHINE: "..machine_name.." is speed "..speed.." and final time is "..main_action_time, "error")
|
|
elseif net.autocrafters[name] then
|
|
-- fill all recipe slots, wait, grab all output slots
|
|
-- "src" "dst" "recipe" "output"
|
|
local machines = net.autocrafters[name]
|
|
for k, v in pairs(machines) do
|
|
local i = #dat + 1
|
|
dat[i] = {}
|
|
dat[i].apos = k
|
|
dat[i].ipos = v
|
|
dat[i].rinv = minetest.get_meta(dat[i].apos):get_inventory()
|
|
-- TODO: If we set up pipeworks ac, then we remove interface for it and craft
|
|
-- it goes to ac, and dies here. Flush net.autocrafters for all the
|
|
-- attached inventories during interface removal.
|
|
if dat[i].rinv == nil then
|
|
me.log("no inventory", "error")
|
|
return
|
|
end
|
|
dat[i].ostack = dat[i].rinv:get_stack("output", 1)
|
|
if dat[i].ostack:get_name() ~= name then
|
|
-- invalidate it
|
|
net.autocrafters[name][dat[i].apos] = nil
|
|
--me.log("invalidating autocrafter for "..name, "error")
|
|
table.remove(dat)
|
|
if #dat == 0 then
|
|
return
|
|
end
|
|
end
|
|
-- todo: figure out if we should use total. Test with crafting planks.
|
|
if i == total then
|
|
break
|
|
end
|
|
end
|
|
-- Consider looking up the recipe and finding the replacements that way.
|
|
if name == "technic:copper_coil" or name == "technic:control_logic_unit" then
|
|
second_output = ItemStack("basic_materials:empty_spool 999")
|
|
end
|
|
local craft_count = dat[1].ostack:get_count()
|
|
local total = math.ceil(count/craft_count)
|
|
local subtotal = math.floor((total+#dat-1)/#dat)
|
|
main_action_time = subtotal * pipeworks_craft_time + 1
|
|
else
|
|
me.log("can't craft a "..name, "error")
|
|
return
|
|
end
|
|
for i = 1, #dat do
|
|
dat[i].isink = function(sstack)
|
|
me.log("TIMER: prep inputs, moving "..sstack:get_count().." "..sstack:get_name(), "error")
|
|
return dat[i].rinv:add_item("src", sstack)
|
|
end
|
|
end
|
|
local craft_count = dat[1].ostack:get_count()
|
|
-- These will be returned to the me system
|
|
local extra = ItemStack(name)
|
|
local total = math.ceil(count/craft_count)
|
|
extra:set_count(total*craft_count - count)
|
|
me.log("AC: count "..count.." craft_count "..craft_count.." extra "..extra:get_count(), "error");
|
|
-- we craft a minimum of count, to the multiple of the crafting count
|
|
count = total
|
|
me.log("AC: numcount "..count, "error");
|
|
|
|
local consume = {}
|
|
if net.process and net.process[name] then
|
|
for i = 1, #dat[1].recip.input do
|
|
local inp = dat[1].recip.input[i]
|
|
me.log("MID: consuming "..inp:get_name().." count: "..count.." inp:getcount: "..inp:get_count(), "error")
|
|
consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
|
|
end
|
|
else
|
|
for i = 1, 9 do
|
|
-- TODO: This assumes that all the crafters have the same exact recipe.
|
|
local inp = dat[1].rinv:get_stack("recipe", i)
|
|
if inp and not inp:is_empty() then
|
|
consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
|
|
end
|
|
end
|
|
end
|
|
local replace = true
|
|
local next_time = {}
|
|
for i = 1, #dat do
|
|
next_time[i] = me.reserve(net, dat[i].apos, time, main_action_time)
|
|
end
|
|
--me.log("RESERVE: "..name.." stime "..time.." step "..main_action_time.." reserve "..next_time[1], "error")
|
|
me.log("PREP: pre count is "..count, "error")
|
|
-- prepwork
|
|
me.log("PREP: count is "..count, "error")
|
|
local prepworkbits = {}
|
|
local previous_ac_size = inv:get_size("ac")
|
|
me.log("PREP: ac size at top is "..previous_ac_size, "error")
|
|
for name, count in pairs(consume) do
|
|
local istack = ItemStack(name)
|
|
if count >= math.pow(2,16) then
|
|
replace = false
|
|
break
|
|
end
|
|
-- Don't consume the last item by autocrafting
|
|
istack:set_count(count+1)
|
|
local hasit = inv:contains_item("main", istack)
|
|
istack:set_count(count)
|
|
me.log("ac checking "..name, "error")
|
|
if hasit then
|
|
me.log("ac grabbing "..name, "error")
|
|
local grabbed = me.remove_item(net, inv, "main", istack)
|
|
if grabbed then
|
|
me.log("ac grabbed "..name, "error")
|
|
net.ac_status = net.ac_status .. time.." Grabbed "..count.." "..name..".\n"
|
|
local slot = inv:get_size("ac")+1
|
|
inv:set_size("ac", slot)
|
|
inv:set_stack("ac", slot, grabbed)
|
|
-- and later we do this:
|
|
prepworkbits[function()
|
|
me.log("PREP: about to move "..name, "error")
|
|
local stack = inv:get_stack("ac", slot)
|
|
me.log("PREP: before move actual content of slot "..slot.." is "..stack:get_count().." "..stack:get_name(), "error")
|
|
local leftovers = 0
|
|
for i = 1, #dat do
|
|
-- todo: prove the below is correct.
|
|
-- This spreads across evenly when craft_count is > 0 (stainless, carbon steel for example).
|
|
local inner_stack = stack:take_item(count/total*math.floor((total+i-1)/#dat))
|
|
leftovers = leftovers + dat[i].rinv:add_item("src", inner_stack):get_count()
|
|
end
|
|
stack:set_count(leftovers)
|
|
me.log("PREP: post move into real inventory "..stack:get_count().." "..name.." leftovers", "error")
|
|
inv:set_stack("ac", slot, stack)
|
|
end] = name
|
|
-- and then something moves the size of ac back to before we started
|
|
end
|
|
else
|
|
-- Try and autocraft it
|
|
me.log("AC: recursive crafting "..count.." "..istack:get_count(), "error")
|
|
net.ac_status = net.ac_status .. time.." Need to craft "..count.." "..name..".\n"
|
|
hasit = true
|
|
local final_step_time = 0
|
|
for i = 1, #dat do
|
|
-- todo: prove the below is correct.
|
|
-- Does this spread across evenly when craft_count is > 0 (? for example)?
|
|
-- I think this works, but it is slightly wasteful, but in a good way as
|
|
-- 10 on 10 machines will each craft 1 on craft_count 2 item yielding 10 extra.
|
|
local subcount = math.floor((count+i-1)/#dat)
|
|
local inner_istack = istack
|
|
inner_istack:set_count(subcount)
|
|
local built, step_time = build(net, cpos, inv, name, subcount, inner_istack, dat[i].isink, time)
|
|
if built then
|
|
next_time[i] = math.max(next_time[i], time + step_time)
|
|
final_step_time = math.max(final_step_time, step_time)
|
|
else
|
|
hasit = false
|
|
end
|
|
end
|
|
if hasit then
|
|
net.ac_status = net.ac_status .. time.." Craft "..count.." "..name.." in "..final_step_time.." seconds.\n"
|
|
else
|
|
me.log("can't craft "..istack:get_count().." "..istack:get_name(), "error")
|
|
net.ac_status = net.ac_status .. time.." Can't craft "..count.." "..name..".\n"
|
|
end
|
|
end
|
|
replace = replace and hasit
|
|
end
|
|
local prepwork = function ()
|
|
-- Do all the little bits of prepwork
|
|
for func, name in pairs(prepworkbits) do
|
|
me.log("PREPing: before "..name, "error")
|
|
func()
|
|
me.log("PREPing: done "..name, "error")
|
|
end
|
|
end
|
|
-- end of prepwork
|
|
if not replace then
|
|
-- If we don't have everything, and can't craft it, we're stuck,
|
|
-- do as much as we can, then nothing else
|
|
me.log("missing items", "error")
|
|
-- Existing items are already loaded.
|
|
return
|
|
end
|
|
local tmp_next_time = next_time
|
|
next_time = 0
|
|
for i = 1, #dat do
|
|
next_time = math.max(next_time, tmp_next_time[i])
|
|
end
|
|
local main_action = function()
|
|
me.log("ACTION: prep for "..stack:get_name(), "error")
|
|
prepwork()
|
|
-- and once we are done with all the postponed work, we can reduce "ac"
|
|
-- lifetimes are more complex than you can imagine.
|
|
-- We use a simple rule. When all done, there is nothing left. At that point,
|
|
-- we can put any leftovers back into the main inventory.
|
|
-- Even this might be too soon, if we have multiple independent crafts going, we
|
|
-- need the last one.
|
|
if previous_ac_size == 0 and false then
|
|
for i = 1,inv:get_size("ac") do
|
|
local stack = inv:get_stack("ac", i)
|
|
if stack:get_count() ~= 0 then
|
|
me.log("AC: putting "..stack:get_count().." "..stack:get_name().." back into main inventory", "error")
|
|
local leftovers = me.insert_item(stack, net, inv, "main")
|
|
if leftovers:get_count() > 0 then
|
|
-- drop on floor, todo: play sound
|
|
minetest.add_item(cpos, leftovers)
|
|
end
|
|
end
|
|
end
|
|
me.log("PREP: ac size is now down to "..previous_ac_size, "error")
|
|
inv:set_size("ac", previous_ac_size)
|
|
end
|
|
me.log("ACTION: main for "..stack:get_name(), "error")
|
|
for i = 1, #dat do
|
|
local rmeta = minetest.get_meta(dat[i].apos)
|
|
|
|
-- Let's start up the crafter since we loaded it up to run
|
|
if (net.process and net.process[name]) or rmeta:get_int("enabled") == 1 then
|
|
local timer = minetest.get_node_timer(dat[i].apos)
|
|
if not timer:is_started() then
|
|
me.log("TIMER: starting ac now for "..stack:get_name(), "error")
|
|
timer:start(pipeworks_craft_time)
|
|
end
|
|
me.log("TIMER: registering timer for "..stack:get_name(), "error")
|
|
local action_time_step = main_action_time
|
|
local action = function(net)
|
|
me.log("ACTION: post craft for "..stack:get_name(), "error")
|
|
local inner_stack = stack
|
|
-- todo: prove the below is correct.
|
|
-- See extra below for how I think it fails.
|
|
inner_stack:set_count(craft_count*math.floor((total+i-1)/#dat))
|
|
if i == 1 and extra:get_count() > 0 then
|
|
inner_stack:take_item(extra:get_count())
|
|
end
|
|
me.log("TIMER: moving "..inner_stack:get_count().." "..stack:get_name(), "error")
|
|
-- deal with output and replacements
|
|
local dst_stack = dat[i].rinv:remove_item("dst", inner_stack)
|
|
local ctime = next_time+action_time_step
|
|
if dst_stack:get_count() ~= inner_stack:get_count() then
|
|
me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
|
|
-- me.log("saw "..dst_stack:get_count().." items instead of "..inner_stack:get_count().." items", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Missing "..(inner_stack:get_count()-dst_stack:get_count()).." "..name..", only made "..dst_stack:get_count()..".\n"
|
|
end
|
|
if not dst_stack:is_empty() then
|
|
me.log("TIMER: inserting "..dst_stack:get_count().." "..dst_stack:get_name(), "error")
|
|
local leftovers = sink(dst_stack)
|
|
if leftovers and not leftovers:is_empty() then
|
|
me.log("autocrafter overflow, backpressuring", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Backpressure of "..name..".\n"
|
|
-- If any don't fit, back pressure on the crafter, we don't
|
|
-- mean to do this, and want to chunk the crafting items smaller
|
|
dat[i].rinv:add_item("dst", leftovers)
|
|
end
|
|
end
|
|
if i == 1 and not extra:is_empty() then
|
|
-- extra is once, not per machine. It will appear in the
|
|
-- first machine as extra.
|
|
-- todo: extra I think is broken by switch the dst getter from being count based
|
|
-- to being total*craft count based. This leaves extra when we need to craft
|
|
-- for a recipe that needs less than an even multiple of the craft_count. Test, broken.
|
|
dst_stack = dat[i].rinv:remove_item("dst", extra)
|
|
if dst_stack:get_count() ~= extra:get_count() then
|
|
me.log("wow, missing items that should have been crafted "..stack:get_name(), "error")
|
|
me.log("saw "..dst_stack:get_count().." items instead of "..extra:get_count().." items", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Missing "..(extra:get_count() - dst_stack:get_count()).." extra "..name..".\n"
|
|
end
|
|
if not dst_stack:is_empty() then
|
|
local leftovers = me.insert_item(dst_stack, net, inv, "main")
|
|
net:set_storage_space(true)
|
|
if leftovers and not leftovers:is_empty() then
|
|
me.log("autocrafter overflow, backpressuring", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Backpressure of "..name..".\n"
|
|
-- If any don't fit, back pressure on the crafter, we don't
|
|
-- mean to do this, and want to chunk the crafting items smaller
|
|
dat[i].rinv:add_item("dst", leftovers)
|
|
end
|
|
end
|
|
end
|
|
if second_output then
|
|
local second = dat[i].rinv:remove_item("dst", second_output)
|
|
if second and not second:is_empty() then
|
|
local leftovers = me.insert_item(second, net, inv, "main")
|
|
if leftovers and not leftovers:is_empty() then
|
|
me.log("autocrafter overflow, backpressuring", "error")
|
|
net.ac_status = net.ac_status .. ctime.." Backpressure of "..name..".\n"
|
|
-- If any don't fit, back pressure on the crafter, we don't
|
|
-- mean to do this, and want to chunk the crafting items smaller
|
|
dat[i].rinv:add_item("dst", leftovers)
|
|
end
|
|
end
|
|
end
|
|
me.log("ACTION: done post craft for "..stack:get_name(), "error")
|
|
end
|
|
local net,cpos = me.get_connected_network(dat[i].ipos)
|
|
me.later(net, cpos, action, next_time + action_time_step)
|
|
end
|
|
end
|
|
me.log("ACTION: main done for "..stack:get_name(), "error")
|
|
end
|
|
|
|
local net,cpos = me.get_connected_network(dat[1].ipos)
|
|
-- queue main action for later
|
|
me.log("LATER: main action for "..stack:get_name().." in "..next_time.." seconds", "error")
|
|
me.later(net, cpos, main_action, next_time)
|
|
|
|
-- The step time is the prep time and the main_action_time
|
|
local step_time = next_time - time + main_action_time
|
|
return true, step_time
|
|
end
|
|
|
|
-- time is absolute, starting from 0 from the front of a craft or
|
|
-- non-zero if a previous craft was running.
|
|
function me.later(net, cpos, action, time)
|
|
if not net.pending then
|
|
net.pending = {}
|
|
net.pending.time = {}
|
|
end
|
|
local i = (net.pending.max_index or 0) + 1
|
|
net.pending.max_index = i
|
|
net.pending[i] = action
|
|
net.pending.time[i] = time
|
|
if not net.pending.index then
|
|
net.pending.index = 1
|
|
end
|
|
if i == 1 then
|
|
me.log("TIMER: starting timer to fire at "..time.." seconds", "error")
|
|
me.start_crafting(cpos, time+0.1)
|
|
else
|
|
-- me.log("TIMER: did not start timer for later, index "..i.." at time "..time, "error")
|
|
-- bubble sort the entry back to the right spot
|
|
while i > 1 do
|
|
-- me.log("TIME ds: "..i.." "..net.pending.time[i].." "..net.pending.time[i-1], "error")
|
|
if net.pending.time[i] < net.pending.time[i-1] then
|
|
-- if out of order, swap. This works as previously the list was sorted
|
|
local t = net.pending.time[i-1]
|
|
net.pending.time[i-1] = net.pending.time[i]
|
|
net.pending.time[i] = t
|
|
t = net.pending[i-1]
|
|
net.pending[i-1] = net.pending[i]
|
|
net.pending[i] = t
|
|
if i == 2 then
|
|
me.start_crafting(cpos, net.pending.time[1]+0.1)
|
|
end
|
|
else
|
|
break
|
|
end
|
|
i = i - 1
|
|
end
|
|
end
|
|
end
|
|
|
|
function me.autocraft(autocrafterCache, cpos, net, linv, inv, count)
|
|
local ostack = linv:get_stack("output", 1)
|
|
local name = ostack:get_name()
|
|
me.log("crafting "..name.." "..tostring(count), "error")
|
|
|
|
local stack = ItemStack(name)
|
|
local craft_count = ostack:get_count()
|
|
me.log("auto: craft_count "..craft_count.." count "..count, "error")
|
|
-- we craft a minimum of count, to the multiple of the crafting count
|
|
count = math.ceil(count/craft_count)
|
|
me.log("auto: count is now "..count, "error")
|
|
stack:set_count(count*craft_count)
|
|
me.log("auto: stack size is now "..stack:get_count(), "error")
|
|
me.log("auto: and build count is "..(count*craft_count), "error")
|
|
|
|
-- me.log("autocrafters: "..minetest.serialize(net.autocrafters), "error")
|
|
|
|
if not net.process then
|
|
-- rewalk the interfaces on the network to rebuild the machines.
|
|
net:reload_network()
|
|
end
|
|
if net.autocrafters[name] or net.process[name] then
|
|
me.log("using pipeworks autocrafter", "error")
|
|
if not net.pending or not net.ac_status then
|
|
net.ac_status = ""
|
|
end
|
|
local start_time = me.autocraft_next_start(net) or 0
|
|
net.ac_status = net.ac_status .. start_time.." using pipeworks autocrafter\n"
|
|
local sink = function(stack)
|
|
local leftovers = me.insert_item(stack, net, inv, "main")
|
|
net:set_storage_space(true)
|
|
return leftovers
|
|
end
|
|
local built, step_time = build(net, cpos, inv, name, count*craft_count, stack, sink, start_time)
|
|
if built then
|
|
me.log("crafting "..stack:get_count().." "..stack:get_name().." in "..step_time.." seconds", "error")
|
|
net.ac_status = net.ac_status .. start_time.." Crafting "..(count*craft_count).." "..name.." in "..step_time.." seconds.\n"
|
|
else
|
|
me.log("can't craft "..stack:get_count().." "..stack:get_name(), "error")
|
|
net.ac_status = net.ac_status .. start_time.." Can't craft "..(count*craft_count).." "..name..".\n"
|
|
end
|
|
return
|
|
end
|
|
|
|
me.log("using microexpansion autocrafter", "error")
|
|
local consume = {}
|
|
for i = 1, 9 do
|
|
local inp = linv:get_stack("recipe", i)
|
|
if inp and inp:get_name() ~= "" then
|
|
consume[inp:get_name()] = (consume[inp:get_name()] or 0) + count*inp:get_count()
|
|
end
|
|
end
|
|
local replace = true
|
|
for name, count in pairs(consume) do
|
|
local stack = ItemStack(name)
|
|
if count >= math.pow(2,16) then
|
|
replace = false
|
|
break
|
|
end
|
|
-- Don't consume the last item by autocrafting
|
|
stack:set_count(count+1)
|
|
replace = replace and inv:contains_item("main", stack)
|
|
end
|
|
if replace then
|
|
for name, count in pairs(consume) do
|
|
local stack = ItemStack(name)
|
|
stack:set_count(count)
|
|
me.log("REMOVE: "..count.." "..stack:get_name(), "error")
|
|
if not inv:contains_item("main", stack) then
|
|
fixme1()
|
|
end
|
|
local ret = me.remove_item(net, inv, "main", stack)
|
|
if ret:get_count() ~= stack:get_count() then
|
|
me.log("AUTO: found "..(ret:get_count()).." "..(stack:get_name()).." but wanted "..stack:get_count(), "error")
|
|
-- fixme2()
|
|
end
|
|
end
|
|
local leftovers = me.insert_item(stack, net, inv, "main")
|
|
if leftovers:get_count() > 0 then
|
|
-- Ick, no room, just drop on the floor. Maybe player inventory?
|
|
minetest.add_item(cpos, leftovers)
|
|
end
|
|
net:set_storage_space(true)
|
|
-- deal with replacements
|
|
local hash = minetest.hash_node_position(cpos)
|
|
local craft = autocrafterCache[hash] or me.get_craft(cpos, linv, hash)
|
|
for i = 1, 9 do
|
|
if (craft.decremented_input.items[i]:get_count() ~= linv:get_stack("recipe", i):get_count()
|
|
or craft.decremented_input.items[i]:get_name() ~= linv:get_stack("recipe", i):get_name())
|
|
and not craft.decremented_input.items[i]:is_empty() then
|
|
local leftovers = me.insert_item(craft.decremented_input.items[i], net, inv, "main")
|
|
net:set_storage_space(true)
|
|
if leftovers:get_count() > 0 then
|
|
-- Ick, no room, just drop on the floor. Maybe player inventory?
|
|
minetest.add_item(cpos, leftovers)
|
|
end
|
|
end
|
|
if replace then
|
|
linv:set_stack("output", 1, craft.output.item)
|
|
else
|
|
linv:set_list("output", {})
|
|
end
|
|
end
|
|
end
|
|
end
|