microexpansion/modules/network/ctrl.lua
2019-05-18 07:37:46 +02:00

176 lines
5.1 KiB
Lua

-- power/ctrl.lua
local me = microexpansion
local network = me.network
local function update_ctrl(pos)
local cnetwork = me.get_network(pos)
if cnetwork == nil then
minetest.log("error","no network for ctrl at pos "..minetest.pos_to_string(pos))
return
end
local size = cnetwork:get_item_capacity()
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", me.int_to_stacks(size))
end
function me.insert_item(stack, inv, listname)
if me.settings.huge_stacks == false then
inv:add_item(listname, stack)
return
end
local stack_name
local stack_count
if type(stack) == "string" then
local split_string = stack:split(" ")
stack_name = split_string[1]
if (#split_string > 1) then
stack_count = tonumber(split_string[2])
else
stack_count = 1
end
else
stack_name = stack:get_name()
stack_count = stack:get_count()
end
local found = false
for i = 0, inv:get_size(listname) do
local inside = inv:get_stack(listname, i)
if inside:get_name() == stack_name then
local total_count = inside:get_count() + stack_count
-- bigger item count is not possible we only have unsigned 16 bit
if total_count <= math.pow(2,16) then
if not inside:set_count(total_count) then
minetest.log("error"," adding items to stack in microexpansion network failed")
print("stack is now " .. inside:to_string())
end
inv:set_stack(listname, i, inside)
found = true
break;
end
end
end
if not found then
inv:add_item(listname, stack)
end
end
-- [register node] Controller
me.register_node("ctrl", {
description = "ME Controller",
tiles = {
"ctrl_sides",
"ctrl_bottom",
"ctrl_sides",
"ctrl_sides",
"ctrl_sides",
"ctrl_sides"
},
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.375, -0.375, 0.375, 0.375, 0.375}, -- Core
{0.1875, -0.5, -0.5, 0.5, 0.5, -0.1875}, -- Corner1
{-0.5, -0.5, -0.5, -0.1875, 0.5, -0.1875}, -- Corner2
{-0.5, -0.5, 0.1875, -0.1875, 0.5, 0.5}, -- Corner3
{0.1875, -0.5, 0.1875, 0.5, 0.5, 0.5}, -- Corner4
{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5}, -- Bottom
{-0.5, 0.1875, -0.5, 0.5, 0.5, -0.1875}, -- Top1
{0.1875, 0.1875, -0.5, 0.5, 0.5, 0.5}, -- Top2
{-0.5, 0.1875, -0.5, -0.1875, 0.5, 0.5}, -- Top3
{-0.5, 0.1875, 0.1875, 0.5, 0.5, 0.5}, -- Top4
{-0.1875, -0.5, -0.1875, 0.1875, -0.25, 0.1875}, -- Bottom2
},
},
groups = { cracky = 1, me_connect = 1, },
connect_sides = "nobottom",
me_update = update_ctrl,
after_place_node = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
table.insert(me.networks,network:new({controller_pos = pos}))
me.update_connected_machines(pos)
meta:set_string("infotext", "Network Controller (owned by "..name..")")
meta:set_string("owner", name)
end,
on_destruct = function(pos)
local net,idx = me.get_network(pos)
if net then
net.controller_pos = nil
end
if idx then
table.remove(me.networks,idx)
end
end,
after_dig_node = function(pos)
me.update_connected_machines(pos)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
local inv = minetest.get_meta(pos):get_inventory()
local inside_stack = inv:get_stack(listname, index)
local stack_name = stack:get_name()
-- improve performance by skipping unnessecary calls
if inside_stack:get_name() ~= stack_name or inside_stack:get_count() >= inside_stack:get_stack_max() then
if inv:get_stack(listname, index+1):get_name() ~= "" then
return stack:get_count()
end
end
local max_slots = inv:get_size(listname)
local max_items = math.floor(max_slots * 99)
local slots, items = 0, 0
-- Get amount of items in drive
for i = 1, max_slots do
local dstack = inv:get_stack("main", i)
if dstack:get_name() ~= "" then
slots = slots + 1
local num = dstack:get_count()
if num == 0 then num = 1 end
items = items + num
end
end
return math.max(math.min(stack:get_count(),max_items-items),0)
end,
on_metadata_inventory_put = function(pos, listname, _, stack)
local inv = minetest.get_meta(pos):get_inventory()
inv:remove_item(listname, stack)
me.insert_item(stack, inv, listname)
end,
allow_metadata_inventory_take = function(_, _, _, stack)
return math.min(stack:get_count(),stack:get_stack_max())
end,
machine = {
type = "transporter",
},
})
-- [register node] Cable
me.register_machine("cable", {
description = "ME Cable",
tiles = {
"cable",
},
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
connect_top = {-0.25, -0.25, -0.25, 0.25, 0.5, 0.25}, -- y+
connect_bottom = {-0.25, -0.5, -0.25, 0.25, 0.25, 0.25}, -- y-
connect_front = {-0.25, -0.25, -0.5, 0.25, 0.25, 0.25}, -- z-
connect_back = {-0.25, -0.25, 0.25, 0.25, 0.25, 0.5 }, -- z+
connect_left = {-0.5, -0.25, -0.25, 0.25, 0.25, 0.25}, -- x-
connect_right = {-0.25, -0.25, -0.25, 0.5, 0.25, 0.25}, -- x+
},
paramtype = "light",
groups = { crumbly = 1, },
after_place_node = me.update_connected_machines,
after_dig_node = me.update_connected_machines,
machine = {
type = "transporter",
},
})