2020-02-12 12:40:48 +01:00
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local function add_hoe(material)
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local name = "farming:hoe_"..material
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local desc = ItemStack(name):get_definition().description
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2020-03-07 14:37:47 +01:00
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local hoe_on_use = ItemStack(name):get_definition().on_use
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2020-02-12 12:40:48 +01:00
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minetest.override_item(name, {
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original_description = desc,
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description = toolranks.create_description(desc, 0, 1),
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2020-03-07 14:37:47 +01:00
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after_use = toolranks.new_afteruse,
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-- we also want hoes to increase dugnodes when farming soil
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on_use = function(itemstack, user, pointed_thing, uses)
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local wear = itemstack:get_wear()
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local ret_itemstack = hoe_on_use(itemstack, user, pointed_thing, uses)
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local hoe_uses = ret_itemstack and ret_itemstack:get_wear() - wear or 0
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if (hoe_uses > 0) then -- increase dugnode if tool damaged
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return toolranks.new_afteruse(ret_itemstack, user, nil, {wear = hoe_uses})
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else
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return ret_itemstack or nil
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end
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end
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2020-02-12 12:40:48 +01:00
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})
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end
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add_hoe("wood")
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add_hoe("stone")
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add_hoe("steel")
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-- Following hoes are not available in creative inventory, but
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-- it is possible to /give them
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add_hoe("bronze")
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add_hoe("mese")
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add_hoe("diamond")
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