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# minetest-toolranks
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# minetest-toolranks
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Minetest tool ranks mod
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Minetest tool ranks mod
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Tool gains levels for digging nodes. Higher level tools take longer to
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wear out.
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171
init.lua
171
init.lua
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local ranks = {
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new = "Factory new",
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used = "A bit used",
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used_lot = "Used a lot",
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almost_spent = "Almost spent",
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spent = "Completely spent"
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}
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local colors = {
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local colors = {
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grey = minetest.get_color_escape_sequence("#9d9d9d"),
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grey = minetest.get_color_escape_sequence("#9d9d9d"),
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green = minetest.get_color_escape_sequence("#1eff00")
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green = minetest.get_color_escape_sequence("#1eff00"),
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gold = minetest.get_color_escape_sequence("#ffdf00"),
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white = minetest.get_color_escape_sequence("#ffffff")
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}
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}
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function get_rank(uses)
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function get_tool_type(description)
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if uses <= 10 then
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if string.find(description, "Pickaxe") then
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return ranks.new
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return "pickaxe"
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elseif uses < 50 then
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elseif string.find(description, "Axe") then
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return ranks.used
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return "axe"
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elseif uses < 150 then
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elseif string.find(description, "Shovel") then
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return ranks.used_lot
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return "shovel"
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elseif uses < 500 then
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elseif string.find(description, "Hoe") then
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return ranks.almost_spent
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return "hoe"
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elseif uses > 1000 then
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else
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return ranks.spent
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return "tool"
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end
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end
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function create_description(name, uses, level)
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local description = name
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local tooltype = get_tool_type(description)
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local newdesc = colors.green .. description .. "\n" ..
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colors.gold .. "Level " .. level .. " " .. tooltype .. "\n" ..
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colors.grey .. "Nodes dug: " .. uses
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return newdesc
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end
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function get_level(uses)
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if uses <= 100 then
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return 1
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elseif uses < 200 then
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return 2
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elseif uses < 400 then
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return 3
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elseif uses < 800 then
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return 5
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elseif uses > 1600 then
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return 6
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end
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end
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end
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end
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function new_afteruse(itemstack, user, node, digparams)
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function new_afteruse(itemstack, user, node, digparams)
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local itemmeta = itemstack:get_meta() -- Metadata
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local itemmeta = itemstack:get_meta() -- Metadata
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local itemdef = itemstack:get_definition() -- Item Definition
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local itemdef = itemstack:get_definition() -- Item Definition
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local itemdesc = itemdef.description:lower() -- Original Description
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local itemdesc = itemdef.original_description -- Original Description
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local dugnodes = tonumber(itemmeta:get_string("dug")) or 0 -- Number of nodes dug
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local dugnodes = tonumber(itemmeta:get_string("dug")) or 0 -- Number of nodes dug
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local lastlevel = tonumber(itemmeta:get_string("lastlevel")) or 1 -- Level the tool had
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-- on the last dig
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dugnodes = dugnodes + 1
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dugnodes = dugnodes + 1
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rank = get_rank(dugnodes)
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level = get_level(dugnodes)
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local newdesc = colors.green .. rank .. " " .. itemdesc .. "\n" ..
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if lastlevel < level then
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colors.grey .. "Nodes dug: " .. dugnodes
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local levelup_text = "Your " .. colors.green ..
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itemdesc .. colors.white ..
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" just leveled up!"
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minetest.chat_send_player(user:get_player_name(), levelup_text)
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end
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local newdesc = create_description(itemdesc, dugnodes, level)
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itemmeta:set_string("lastlevel", level)
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itemmeta:set_string("dug", dugnodes)
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itemmeta:set_string("dug", dugnodes)
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itemmeta:set_string("description", newdesc)
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itemmeta:set_string("description", newdesc)
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local wear = digparams.wear
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if level > 1 then
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wear = digparams.wear / (1 + level / 4)
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end
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--minetest.chat_send_all("wear="..wear.."Original wear: "..digparams.wear.." 1+level/4="..1+level/4)
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-- Uncomment for testing ^
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itemstack:add_wear(wear)
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return itemstack
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return itemstack
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end
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end
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minetest.override_item("default:pick_diamond", {
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minetest.override_item("default:pick_diamond", {
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original_description = "Diamond Pickaxe",
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description = create_description("Diamond Pickaxe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:axe_diamond", {
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original_description = "Diamond Axe",
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description = create_description("Diamond Axe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:shovel_diamond", {
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original_description = "Diamond Shovel",
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description = create_description("Diamond Shovel", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:pick_wood", {
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original_description = "Wooden Pickaxe",
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description = create_description("Wooden Pickaxe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:axe_wood", {
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original_description = "Wooden Axe",
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description = create_description("Wooden Axe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:shovel_wood", {
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original_description = "Wooden Shovel",
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description = create_description("Wooden Shovel", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:pick_steel", {
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original_description = "Steel Pickaxe",
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description = create_description("Steel Pickaxe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:axe_steel", {
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original_description = "Steel Axe",
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description = create_description("Steel Axe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:shovel_steel", {
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original_description = "Steel Shovel",
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description = create_description("Steel Shovel", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:pick_stone", {
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original_description = "Stone Pickaxe",
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description = create_description("Stone Pickaxe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:axe_stone", {
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original_description = "Stone Axe",
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description = create_description("Stone Axe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:shovel_stone", {
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original_description = "Stone Shovel",
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description = create_description("Stone Shovel", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:pick_bronze", {
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original_description = "Bronze Pickaxe",
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description = create_description("Bronze Pickaxe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:axe_bronze", {
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original_description = "Bronze Axe",
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description = create_description("Bronze Axe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:shovel_bronze", {
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original_description = "Bronze Shovel",
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description = create_description("Bronze Shovel", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:pick_mese", {
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original_description = "Mese Pickaxe",
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description = create_description("Mese Pickaxe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:axe_mese", {
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original_description = "Mese Axe",
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description = create_description("Mese Axe", 0, 1),
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after_use = new_afteruse,
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})
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minetest.override_item("default:shovel_mese", {
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original_description = "Mese Shovel",
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description = create_description("Mese Shovel", 0, 1),
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after_use = new_afteruse,
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after_use = new_afteruse,
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})
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})
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