minetest/builtin/game/death_screen.lua

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local F = core.formspec_escape
local S = core.get_translator("__builtin")
function core.show_death_screen(player, _reason)
local fs = {
"formspec_version[1]",
"size[11,5.5,true]",
"bgcolor[#320000b4;true]",
"label[4.85,1.35;", F(S("You died")), "]",
"button_exit[4,3;3,0.5;btn_respawn;", F(S("Respawn")), "]",
}
core.show_formspec(player:get_player_name(), "__builtin:death", table.concat(fs, ""))
end
core.register_on_dieplayer(function(player, reason)
core.show_death_screen(player, reason)
end)
core.register_on_joinplayer(function(player)
if player:get_hp() == 0 then
core.show_death_screen(player, nil)
end
end)
core.register_on_player_receive_fields(function(player, formname, fields)
if formname == "__builtin:death" and fields.quit and player:get_hp() == 0 then
player:respawn()
core.log("action", player:get_player_name() .. " respawns at " ..
player:get_pos():to_string())
end
end)