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180 lines
5.1 KiB
C++
180 lines
5.1 KiB
C++
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/*
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Minetest
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Copyright (C) 2016 est31, <MTest31@outlook.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "joystick_controller.h"
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#include "irrlichttypes_extrabloated.h"
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#include "keys.h"
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#include "settings.h"
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#include "gettime.h"
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bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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{
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u32 buttons = ev.ButtonStates;
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buttons &= filter_mask;
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return buttons == compare_mask;
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}
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bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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{
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s16 ax_val = ev.Axis[axis_to_compare];
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return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
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}
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// spares many characters
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#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
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#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
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static JoystickLayout create_default_layout()
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{
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JoystickLayout jlo;
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jlo.axes_dead_border = 1024;
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const JoystickAxisLayout axes[JA_COUNT] = {
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{0, 1}, // JA_SIDEWARD_MOVE
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{1, 1}, // JA_FORWARD_MOVE
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{3, 1}, // JA_FRUSTUM_HORIZONTAL
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{4, 1}, // JA_FRUSTUM_VERTICAL
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};
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memcpy(jlo.axes, axes, sizeof(jlo.axes));
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u32 sb = 1 << 7; // START button mask
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u32 fb = 1 << 3; // FOUR button mask
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u32 bm = sb | fb; // Mask for Both Modifiers
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// The back button means "ESC".
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JLO_B_PB(KeyType::ESC, 1 << 6, 1 << 6);
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// The start button counts as modifier as well as use key.
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// JLO_B_PB(KeyType::USE, sb, sb));
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// Accessible without start modifier button pressed
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// regardless whether four is pressed or not
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JLO_B_PB(KeyType::SNEAK, sb | 1 << 2, 1 << 2);
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// Accessible without four modifier button pressed
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// regardless whether start is pressed or not
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JLO_B_PB(KeyType::MOUSE_L, fb | 1 << 4, 1 << 4);
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JLO_B_PB(KeyType::MOUSE_R, fb | 1 << 5, 1 << 5);
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// Accessible without any modifier pressed
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JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
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JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
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// Accessible with start button not pressed, but four pressed
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// TODO find usage for button 0
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JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1);
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JLO_B_PB(KeyType::SCROLL_UP, bm | 1 << 4, fb | 1 << 4);
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JLO_B_PB(KeyType::SCROLL_DOWN,bm | 1 << 5, fb | 1 << 5);
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// Accessible with start button and four pressed
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// TODO find usage for buttons 0, 1 and 4, 5
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// Now about the buttons simulated by the axes
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// Movement buttons, important for vessels
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JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
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JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
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JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
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JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
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// Scroll buttons
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JLO_A_PB(KeyType::SCROLL_UP, 2, -1, 1024);
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JLO_A_PB(KeyType::SCROLL_DOWN, 5, -1, 1024);
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return jlo;
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}
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static const JoystickLayout default_layout = create_default_layout();
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JoystickController::JoystickController()
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{
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m_layout = &default_layout;
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doubling_dtime = g_settings->getFloat("repeat_joystick_button_time");
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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m_past_pressed_time[i] = 0;
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}
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clear();
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}
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bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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{
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m_internal_time = getTimeMs() / 1000.f;
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std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
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// First generate a list of keys pressed
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for (size_t i = 0; i < m_layout->button_keys.size(); i++) {
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if (m_layout->button_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->button_keys[i].key);
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}
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}
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for (size_t i = 0; i < m_layout->axis_keys.size(); i++) {
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if (m_layout->axis_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout->axis_keys[i].key);
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}
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}
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// Then update the values
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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if (keys_pressed[i]) {
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if (!m_past_pressed_keys[i] &&
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m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
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m_past_pressed_keys[i] = true;
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m_past_pressed_time[i] = m_internal_time;
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}
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} else if (m_pressed_keys[i]) {
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m_past_released_keys[i] = true;
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}
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m_pressed_keys[i] = keys_pressed[i];
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}
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for (size_t i = 0; i < JA_COUNT; i++) {
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const JoystickAxisLayout &ax_la = m_layout->axes[i];
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m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
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}
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return true;
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}
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void JoystickController::clear()
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{
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m_pressed_keys.reset();
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m_past_pressed_keys.reset();
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m_past_released_keys.reset();
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memset(m_axes_vals, 0, sizeof(m_axes_vals));
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}
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s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
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{
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s16 v = m_axes_vals[axis];
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if (((v > 0) && (v < m_layout->axes_dead_border)) ||
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((v < 0) && (v > -m_layout->axes_dead_border)))
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return 0;
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return v;
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}
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