mirror of
https://github.com/minetest/minetest.git
synced 2024-12-04 21:43:44 +01:00
163 lines
4.4 KiB
Plaintext
163 lines
4.4 KiB
Plaintext
|
Minetest Lua Mainmenu API Reference 0.4.6
|
||
|
========================================
|
||
|
|
||
|
Introduction
|
||
|
-------------
|
||
|
The main menu is defined as a formspec by Lua in builtin/mainmenu.lua
|
||
|
Description of formspec language to show your menu is in lua_api.txt
|
||
|
|
||
|
Callbacks
|
||
|
---------
|
||
|
engine.buttonhandler(fields): called when a button is pressed.
|
||
|
^ fields = {name1 = value1, name2 = value2, ...}
|
||
|
engine.event_handler(event)
|
||
|
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
|
||
|
|
||
|
Gamedata
|
||
|
--------
|
||
|
The "gamedata" table is read when calling engine.start(). It should contain:
|
||
|
{
|
||
|
playername = <name>,
|
||
|
password = <password>,
|
||
|
address = <IP/adress>,
|
||
|
port = <port>,
|
||
|
selected_world = <index>, -- 0 for client mode
|
||
|
singleplayer = <true/false>,
|
||
|
}
|
||
|
|
||
|
Functions
|
||
|
---------
|
||
|
engine.start()
|
||
|
engine.close()
|
||
|
|
||
|
Filesystem:
|
||
|
engine.get_scriptdir()
|
||
|
^ returns directory of script
|
||
|
engine.get_modpath()
|
||
|
^ returns path to global modpath
|
||
|
engine.get_modstore_details(modid)
|
||
|
^ modid numeric id of mod in modstore
|
||
|
^ returns {
|
||
|
id = <numeric id of mod in modstore>,
|
||
|
title = <human readable title>,
|
||
|
basename = <basename for mod>,
|
||
|
description = <description of mod>,
|
||
|
author = <author of mod>,
|
||
|
download_url= <best match download url>,
|
||
|
license = <short description of license>,
|
||
|
rating = <float value of current rating>
|
||
|
}
|
||
|
engine.get_modstore_list()
|
||
|
^ returns {
|
||
|
[1] = {
|
||
|
id = <numeric id of mod in modstore>,
|
||
|
title = <human readable title>,
|
||
|
basename = <basename for mod>
|
||
|
}
|
||
|
}
|
||
|
engine.get_gamepath()
|
||
|
^ returns path to global gamepath
|
||
|
engine.get_dirlist(path,onlydirs)
|
||
|
^ path to get subdirs from
|
||
|
^ onlydirs should result contain only dirs?
|
||
|
^ returns list of folders within path
|
||
|
engine.create_dir(absolute_path)
|
||
|
^ absolute_path to directory to create (needs to be absolute)
|
||
|
^ returns true/false
|
||
|
engine.delete_dir(absolute_path)
|
||
|
^ absolute_path to directory to delete (needs to be absolute)
|
||
|
^ returns true/false
|
||
|
engine.copy_dir(source,destination,keep_soure)
|
||
|
^ source folder
|
||
|
^ destination folder
|
||
|
^ keep_source DEFAULT true --> if set to false source is deleted after copying
|
||
|
^ returns true/false
|
||
|
engine.extract_zip(zipfile,destination) [unzip within path required]
|
||
|
^ zipfile to extract
|
||
|
^ destination folder to extract to
|
||
|
^ returns true/false
|
||
|
engine.download_file(url,target)
|
||
|
^ url to download
|
||
|
^ target to store to
|
||
|
^ returns true/false
|
||
|
engine.get_version()
|
||
|
^ returns current minetest version
|
||
|
|
||
|
GUI:
|
||
|
engine.update_formspec(formspec)
|
||
|
- engine.set_background(type, texturepath)
|
||
|
^ type: "background", "overlay", "header" or "footer"
|
||
|
engine.set_clouds(<true/false>)
|
||
|
engine.set_topleft_text(text)
|
||
|
|
||
|
Games:
|
||
|
engine.get_game(index)
|
||
|
^ returns {
|
||
|
id = <id>,
|
||
|
path = <full path to game>,
|
||
|
gamemods_path = <path>,
|
||
|
name = <name of game>,
|
||
|
menuicon_path = <full path to menuicon>,
|
||
|
DEPRECATED:
|
||
|
addon_mods_paths = {[1] = <path>,},
|
||
|
}
|
||
|
engine.get_games() -> table of all games in upper format
|
||
|
|
||
|
Favorites:
|
||
|
engine.get_favorites(location) -> list of favorites
|
||
|
^ location: "local" or "online"
|
||
|
^ returns {
|
||
|
[1] = {
|
||
|
clients = <number of clients/nil>,
|
||
|
clients_max = <maximum number of clients/nil>,
|
||
|
version = <server version/nil>,
|
||
|
password = <true/nil>,
|
||
|
creative = <true/nil>,
|
||
|
damage = <true/nil>,
|
||
|
pvp = <true/nil>,
|
||
|
description = <server description/nil>,
|
||
|
name = <server name/nil>,
|
||
|
address = <address of server/nil>,
|
||
|
port = <port>
|
||
|
},
|
||
|
}
|
||
|
engine.delete_favorite(id, location) -> success
|
||
|
|
||
|
Settings:
|
||
|
engine.setting_set(name, value)
|
||
|
engine.setting_get(name) -> string or nil
|
||
|
engine.setting_setbool(name, value)
|
||
|
engine.setting_getbool(name) -> bool or nil
|
||
|
|
||
|
Worlds:
|
||
|
engine.get_worlds() -> list of worlds
|
||
|
^ returns {
|
||
|
[1] = {
|
||
|
path = <full path to world>,
|
||
|
name = <name of world>,
|
||
|
gameid = <gameid of world>,
|
||
|
},
|
||
|
}
|
||
|
engine.create_world(worldname, gameid)
|
||
|
engine.delete_world(index)
|
||
|
|
||
|
|
||
|
UI:
|
||
|
engine.get_textlist_index(textlistname) -> index
|
||
|
engine.show_keys_menu()
|
||
|
engine.file_open_dialog(formname,caption)
|
||
|
^ shows a file open dialog
|
||
|
^ formname is base name of dialog response returned in fields
|
||
|
^ -if dialog was accepted "_accepted"
|
||
|
^^ will be added to fieldname containing the path
|
||
|
^ -if dialog was canceled "_cancelled"
|
||
|
^ will be added to fieldname value is set to formname itself
|
||
|
^ returns nil or selected file/folder
|
||
|
|
||
|
Helpers:
|
||
|
dump(obj, dumped={})
|
||
|
^ Return object serialized as a string
|
||
|
string:split(separator)
|
||
|
^ eg. string:split("a,b", ",") == {"a","b"}
|
||
|
string:trim()
|
||
|
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
|