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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_mainmenu.h"
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#include "cpp_api/s_internal.h"
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#include "common/c_converter.h"
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void ScriptApiMainMenu::setMainMenuErrorMessage(std::string errormessage)
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{
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SCRIPTAPI_PRECHECKHEADER
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lua_getglobal(L, "gamedata");
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int gamedata_idx = lua_gettop(L);
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lua_pushstring(L, "errormessage");
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lua_pushstring(L, errormessage.c_str());
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lua_settable(L, gamedata_idx);
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lua_pop(L, 1);
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}
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void ScriptApiMainMenu::handleMainMenuEvent(std::string text)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get handler function
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lua_getglobal(L, "engine");
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lua_getfield(L, -1, "event_handler");
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if(lua_isnil(L, -1))
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return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Call it
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lua_pushstring(L, text.c_str());
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if(lua_pcall(L, 1, 0, 0))
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scriptError("error running function engine.event_handler: %s\n",
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lua_tostring(L, -1));
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}
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void ScriptApiMainMenu::handleMainMenuButtons(std::map<std::string, std::string> fields)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get handler function
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lua_getglobal(L, "engine");
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lua_getfield(L, -1, "button_handler");
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if(lua_isnil(L, -1))
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return;
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luaL_checktype(L, -1, LUA_TFUNCTION);
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// Convert fields to lua table
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lua_newtable(L);
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for(std::map<std::string, std::string>::const_iterator
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i = fields.begin(); i != fields.end(); i++){
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const std::string &name = i->first;
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const std::string &value = i->second;
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lua_pushstring(L, name.c_str());
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lua_pushlstring(L, value.c_str(), value.size());
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lua_settable(L, -3);
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}
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// Call it
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if(lua_pcall(L, 1, 0, 0))
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scriptError("error running function engine.button_handler: %s\n",
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lua_tostring(L, -1));
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}
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