mirror of
https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
22 lines
470 B
Plaintext
22 lines
470 B
Plaintext
|
uniform sampler2D baseTexture;
|
||
|
uniform sampler2D normalTexture;
|
||
|
uniform sampler2D textureFlags;
|
||
|
|
||
|
#define leftImage baseTexture
|
||
|
#define rightImage normalTexture
|
||
|
#define maskImage textureFlags
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
vec2 uv = gl_TexCoord[0].st;
|
||
|
vec4 left = texture2D(leftImage, uv).rgba;
|
||
|
vec4 right = texture2D(rightImage, uv).rgba;
|
||
|
vec4 mask = texture2D(maskImage, uv).rgba;
|
||
|
vec4 color;
|
||
|
if (mask.r > 0.5)
|
||
|
color = right;
|
||
|
else
|
||
|
color = left;
|
||
|
gl_FragColor = color;
|
||
|
}
|