2022-09-27 22:22:11 +02:00
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/*
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Minetest
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Copyright (C) 2022 Minetest core developers & community
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <gamedef.h>
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2023-03-08 22:58:47 +01:00
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#include <inventory.h>
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2022-09-27 22:22:11 +02:00
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#include <inventorymanager.h>
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class MockInventoryManager : public InventoryManager
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{
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public:
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MockInventoryManager(IGameDef *gamedef) :
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p1(gamedef->getItemDefManager()),
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p2(gamedef->getItemDefManager())
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{};
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virtual Inventory* getInventory(const InventoryLocation &loc){
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if (loc.type == InventoryLocation::PLAYER && loc.name == "p1")
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return &p1;
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if (loc.type == InventoryLocation::PLAYER && loc.name == "p2")
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return &p2;
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return nullptr;
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}
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Inventory p1;
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Inventory p2;
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};
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