2017-08-18 10:47:40 +02:00
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Minetest
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========
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[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
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[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
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[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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An InfiniMiner/Minecraft inspired game.
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2018-01-01 17:17:31 +01:00
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Copyright (c) 2010-2018 Perttu Ahola <celeron55@gmail.com>
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2017-08-18 10:47:40 +02:00
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and contributors (see source file comments and the version control log)
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In case you downloaded the source code:
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---------------------------------------
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If you downloaded the Minetest Engine source code in which this file is
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contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
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project too. See its README.txt for more information.
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Further documentation
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----------------------
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- Website: http://minetest.net/
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- Wiki: http://wiki.minetest.net/
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- Developer wiki: http://dev.minetest.net/
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- Forum: http://forum.minetest.net/
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- Github: https://github.com/minetest/minetest/
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2018-06-22 14:00:49 +02:00
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- [doc/](doc/) directory of source distribution
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2017-08-18 10:47:40 +02:00
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Default controls
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----------------
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All controls are re-bindable using settings.
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Some can be changes in the key config dialog in the settings tab.
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2017-08-27 15:12:52 +02:00
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| Button | Action |
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|-------------------------------|----------------------------------------------------------------|
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| Move mouse | Look around |
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| W, A, S, D | Move |
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| Space | Jump/move up |
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| Shift | Sneak/move down |
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| Q | Drop itemstack |
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| Shift + Q | Drop single item |
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| Left mouse button | Dig/punch/take item |
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| Right mouse button | Place/use |
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| Shift + right mouse button | Build (without using) |
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| I | Inventory menu |
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| Mouse wheel | Select item |
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| 0-9 | Select item |
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| Z | Zoom (needs zoom privilege) |
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| T | Chat |
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| / | Command |
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| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
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| R | Enable/disable full range view |
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| + | Increase view range |
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| - | Decrease view range |
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| K | Enable/disable fly mode (needs fly privilege) |
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| J | Enable/disable fast mode (needs fast privilege) |
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| H | Enable/disable noclip mode (needs noclip privilege) |
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| E | Move fast in fast mode |
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| F1 | Hide/show HUD |
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| F2 | Hide/show chat |
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| F3 | Disable/enable fog |
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| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
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| F5 | Cycle through debug info screens |
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| F6 | Cycle through profiler info screens |
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| F7 | Cycle through camera modes |
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| F8 | Toggle cinematic mode |
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| F9 | Cycle through minimap modes |
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| Shift + F9 | Change minimap orientation |
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| F10 | Show/hide console |
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| F12 | Take screenshot |
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2017-08-18 10:47:40 +02:00
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Paths
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-----
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Locations:
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2018-06-22 14:00:49 +02:00
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* `bin` - Compiled binaries
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* `share` - Distributed read-only data
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* `user` - User-created modifiable data
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2017-08-18 10:47:40 +02:00
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Where each location is on each platform:
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* Windows .zip / RUN_IN_PLACE source:
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2018-06-22 14:00:49 +02:00
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* `bin` = `bin`
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* `share` = `.`
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* `user` = `.`
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* Linux installed:
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* `bin` = `/usr/bin`
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* `share` = `/usr/share/minetest`
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* `user` = `~/.minetest`
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* macOS:
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* `bin` = `Contents/MacOS`
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* `share` = `Contents/Resources`
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* `user` = `Contents/User OR ~/Library/Application Support/minetest`
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2017-08-18 10:47:40 +02:00
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2018-06-22 14:00:49 +02:00
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Worlds can be found as separate folders in: `user/worlds/`
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Configuration file:
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-------------------
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- Default location:
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`user/minetest.conf`
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- It is created by Minetest when it is ran the first time.
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- A specific file can be specified on the command line:
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`--config <path-to-file>`
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- A run-in-place build will look for the configuration file in
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`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
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Command-line options:
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---------------------
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2018-06-22 14:00:49 +02:00
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- Use `--help`
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2017-08-18 10:47:40 +02:00
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Compiling
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---------
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### Compiling on GNU/Linux
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2017-11-17 18:50:08 +01:00
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#### Dependencies
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| Dependency | Version | Commentary |
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|------------|---------|------------|
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| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
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| CMake | 2.6+ | |
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| Irrlicht | 1.7.3+ | |
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| SQLite3 | 3.0+ | |
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| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
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| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
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| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
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For Debian/Ubuntu:
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2017-08-18 10:47:40 +02:00
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2018-06-30 12:01:56 +02:00
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sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
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2017-08-18 10:47:40 +02:00
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For Fedora users:
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2018-06-30 12:01:56 +02:00
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sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
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2017-11-17 18:50:08 +01:00
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#### Download
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2017-08-18 10:47:40 +02:00
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You can install git for easily keeping your copy up to date.
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If you don’t want git, read below on how to get the source without git.
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This is an example for installing git on Debian/Ubuntu:
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2018-06-30 12:01:56 +02:00
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sudo apt-get install git
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2017-08-18 10:47:40 +02:00
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For Fedora users:
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2018-06-30 12:01:56 +02:00
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sudo dnf install git
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2017-08-18 10:47:40 +02:00
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Download source (this is the URL to the latest of source repository, which might not work at all times) using git:
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2018-06-30 12:01:56 +02:00
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git clone --depth 1 https://github.com/minetest/minetest.git
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cd minetest
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2017-08-18 10:47:40 +02:00
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Download minetest_game (otherwise only the "Minimal development test" game is available) using git:
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2018-06-30 12:01:56 +02:00
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git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
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2017-08-18 10:47:40 +02:00
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Download source, without using git:
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2018-06-30 12:01:56 +02:00
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wget https://github.com/minetest/minetest/archive/master.tar.gz
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tar xf master.tar.gz
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cd minetest-master
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2017-08-18 10:47:40 +02:00
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Download minetest_game, without using git:
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2018-06-30 12:01:56 +02:00
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cd games/
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wget https://github.com/minetest/minetest_game/archive/master.tar.gz
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tar xf master.tar.gz
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mv minetest_game-master minetest_game
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cd ..
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2017-11-17 18:50:08 +01:00
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#### Build
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2017-08-18 10:47:40 +02:00
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Build a version that runs directly from the source directory:
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2018-06-30 12:01:56 +02:00
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cmake . -DRUN_IN_PLACE=TRUE
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make -j <number of processors>
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Run it:
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2018-06-30 12:01:56 +02:00
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./bin/minetest
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2018-06-22 14:00:49 +02:00
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- Use `cmake . -LH` to see all CMake options and their current state
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- If you want to install it system-wide (or are making a distribution package),
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you will want to use `-DRUN_IN_PLACE=FALSE`
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- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`
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- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`
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- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`
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- Debug build is slower, but gives much more useful output in a debugger
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- If you build a bare server, you don't need to have Irrlicht installed.
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- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`
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### CMake options
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General options:
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2017-08-20 19:36:56 +02:00
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BUILD_CLIENT - Build Minetest client
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BUILD_SERVER - Build Minetest server
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CMAKE_BUILD_TYPE - Type of build (Release vs. Debug)
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Release - Release build
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Debug - Debug build
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SemiDebug - Partially optimized debug build
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RelWithDebInfo - Release build with Debug information
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MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
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ENABLE_CURL - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_FREETYPE - Build with FreeType2; Allows using TTF fonts
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ENABLE_GETTEXT - Build with Gettext; Allows using translations
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ENABLE_GLES - Search for Open GLES headers & libraries and use them
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ENABLE_LEVELDB - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS - Build with libhiredis; Enables use of Redis map backend
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ENABLE_SPATIAL - Build with LibSpatial; Speeds up AreaStores
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ENABLE_SOUND - Build with OpenAL, libogg & libvorbis; in-game Sounds
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ENABLE_LUAJIT - Build with LuaJIT (much faster than non-JIT Lua)
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ENABLE_SYSTEM_GMP - Use GMP from system (much faster than bundled mini-gmp)
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ENABLE_SYSTEM_JSONCPP - Use JsonCPP from system
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RUN_IN_PLACE - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF - Enable profiling using GProf
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VERSION_EXTRA - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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Library specific options:
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BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
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BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
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CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
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CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
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CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
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EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
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EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
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FREETYPE_INCLUDE_DIR_freetype2 - Only if building with Freetype2; directory that contains an freetype directory with files such as ftimage.h in it
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FREETYPE_INCLUDE_DIR_ft2build - Only if building with Freetype2; directory that contains ft2build.h
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FREETYPE_LIBRARY - Only if building with Freetype2; path to libfreetype.a/libfreetype.so/freetype.lib
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FREETYPE_DLL - Only if building with Freetype2 on Windows; path to libfreetype.dll
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GETTEXT_DLL - Only when building with Gettext on Windows; path to libintl3.dll
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GETTEXT_ICONV_DLL - Only when building with Gettext on Windows; path to libiconv2.dll
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GETTEXT_INCLUDE_DIR - Only when building with Gettext; directory that contains iconv.h
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GETTEXT_LIBRARY - Only when building with Gettext on Windows; path to libintl.dll.a
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GETTEXT_MSGFMT - Only when building with Gettext; path to msgfmt/msgfmt.exe
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IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
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IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
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IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
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LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
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LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
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LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
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PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
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POSTGRESQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so
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REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
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REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
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SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
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SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
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LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
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LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
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MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
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OGG_DLL - Only if building with sound on Windows; path to libogg.dll
|
|
|
|
|
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
|
|
|
|
|
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
|
|
|
|
|
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
|
|
|
|
|
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
|
|
|
|
|
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
|
|
|
|
|
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
|
|
|
|
|
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
|
|
|
|
|
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
|
|
|
|
|
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
|
|
|
|
|
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
|
|
|
|
|
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
|
|
|
|
|
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
|
|
|
|
|
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
|
|
|
|
|
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
|
|
|
|
|
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
|
|
|
|
|
ZLIB_DLL - Only on Windows; path to zlib1.dll
|
|
|
|
|
ZLIBWAPI_DLL - Only on Windows; path to zlibwapi.dll
|
|
|
|
|
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
|
|
|
|
|
ZLIB_LIBRARY - Path to libz.a/libz.so/zlibwapi.lib
|
|
|
|
|
|
|
|
|
|
### Compiling on Windows
|
|
|
|
|
|
|
|
|
|
* This section is outdated. In addition to what is described here:
|
2018-06-22 14:00:49 +02:00
|
|
|
|
* In addition to minetest, you need to download [minetest_game](https://github.com/minetest/minetest_game).
|
2017-08-18 10:47:40 +02:00
|
|
|
|
* If you wish to have sound support, you need libogg, libvorbis and libopenal
|
|
|
|
|
|
|
|
|
|
* You need:
|
|
|
|
|
* CMake:
|
|
|
|
|
http://www.cmake.org/cmake/resources/software.html
|
|
|
|
|
* A compiler
|
|
|
|
|
* MinGW: http://www.mingw.org/
|
|
|
|
|
* or Visual Studio: http://msdn.microsoft.com/en-us/vstudio/default
|
|
|
|
|
* Irrlicht SDK 1.7:
|
|
|
|
|
http://irrlicht.sourceforge.net/downloads.html
|
|
|
|
|
* Zlib headers (zlib125.zip)
|
|
|
|
|
http://www.winimage.com/zLibDll/index.html
|
|
|
|
|
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
|
|
|
|
|
http://www.winimage.com/zLibDll/index.html
|
|
|
|
|
* SQLite3 headers and library
|
|
|
|
|
https://www.sqlite.org/download.html
|
|
|
|
|
* Optional: gettext library and tools:
|
|
|
|
|
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
|
|
|
|
* This is used for other UI languages. Feel free to leave it out.
|
|
|
|
|
* And, of course, Minetest:
|
|
|
|
|
http://minetest.net/download
|
|
|
|
|
* Steps:
|
|
|
|
|
* Select a directory called DIR hereafter in which you will operate.
|
|
|
|
|
* Make sure you have CMake and a compiler installed.
|
|
|
|
|
* Download all the other stuff to DIR and extract them into there.
|
|
|
|
|
("extract here", not "extract to packagename/")
|
|
|
|
|
* NOTE: zlib125dll.zip needs to be extracted into zlib125dll
|
|
|
|
|
* NOTE: You need to extract sqlite3.h & sqlite3ext.h from sqlite3 source
|
|
|
|
|
and sqlite3.dll & sqlite3.def from sqlite3 precompiled binaries
|
|
|
|
|
into "sqlite3" directory, and generate sqlite3.lib using command
|
|
|
|
|
"LIB /DEF:sqlite3.def /OUT:sqlite3.lib"
|
|
|
|
|
* All those packages contain a nice base directory in them, which
|
|
|
|
|
should end up being the direct subdirectories of DIR.
|
|
|
|
|
* You will end up with a directory structure like this (+=dir, -=file):
|
|
|
|
|
-----------------
|
|
|
|
|
+ DIR
|
|
|
|
|
* zlib-1.2.5.tar.gz
|
|
|
|
|
* zlib125dll.zip
|
|
|
|
|
* irrlicht-1.8.3.zip
|
|
|
|
|
* sqlite-amalgamation-3130000.zip (SQLite3 headers)
|
|
|
|
|
* sqlite-dll-win32-x86-3130000.zip (SQLite3 library for 32bit system)
|
|
|
|
|
* 110214175330.zip (or whatever, this is the minetest source)
|
|
|
|
|
+ zlib-1.2.5
|
|
|
|
|
* zlib.h
|
|
|
|
|
+ win32
|
|
|
|
|
...
|
|
|
|
|
+ zlib125dll
|
|
|
|
|
* readme.txt
|
|
|
|
|
+ dll32
|
|
|
|
|
...
|
|
|
|
|
+ irrlicht-1.8.3
|
|
|
|
|
+ lib
|
|
|
|
|
+ include
|
|
|
|
|
...
|
|
|
|
|
+ sqlite3
|
|
|
|
|
sqlite3.h
|
|
|
|
|
sqlite3ext.h
|
|
|
|
|
sqlite3.lib
|
|
|
|
|
sqlite3.dll
|
|
|
|
|
+ gettext (optional)
|
|
|
|
|
+bin
|
|
|
|
|
+include
|
|
|
|
|
+lib
|
|
|
|
|
+ minetest
|
|
|
|
|
+ src
|
|
|
|
|
+ doc
|
|
|
|
|
* CMakeLists.txt
|
|
|
|
|
...
|
|
|
|
|
-----------------
|
|
|
|
|
* Start up the CMake GUI
|
|
|
|
|
* Select "Browse Source..." and select DIR/minetest
|
|
|
|
|
* Now, if using MSVC:
|
|
|
|
|
* Select "Browse Build..." and select DIR/minetest-build
|
|
|
|
|
* Else if using MinGW:
|
|
|
|
|
* Select "Browse Build..." and select DIR/minetest
|
|
|
|
|
* Select "Configure"
|
|
|
|
|
* Select your compiler
|
|
|
|
|
* It will warn about missing stuff, ignore that at this point. (later don't)
|
|
|
|
|
* Make sure the configuration is as follows
|
|
|
|
|
(note that the versions may differ for you):
|
|
|
|
|
|
|
|
|
|
BUILD_CLIENT [X]
|
|
|
|
|
BUILD_SERVER [ ]
|
|
|
|
|
CMAKE_BUILD_TYPE Release
|
|
|
|
|
CMAKE_INSTALL_PREFIX DIR/minetest-install
|
|
|
|
|
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.8.3
|
|
|
|
|
RUN_IN_PLACE [X]
|
|
|
|
|
WARN_ALL [ ]
|
|
|
|
|
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
|
|
|
|
|
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
|
|
|
|
|
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
|
|
|
|
|
GETTEXT_BIN_DIR DIR/gettext/bin
|
|
|
|
|
GETTEXT_INCLUDE_DIR DIR/gettext/include
|
|
|
|
|
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
|
|
|
|
|
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
|
|
|
|
|
|
|
|
|
|
* If CMake complains it couldn't find SQLITE3, choose "Advanced" box on the
|
|
|
|
|
right top corner, then specify the location of SQLITE3_INCLUDE_DIR and
|
|
|
|
|
SQLITE3_LIBRARY manually.
|
|
|
|
|
* If you want to build 64-bit minetest, you will need to build 64-bit version
|
|
|
|
|
of irrlicht engine manually, as only 32-bit pre-built library is provided.
|
|
|
|
|
* Hit "Configure"
|
|
|
|
|
* Hit "Configure" once again 8)
|
|
|
|
|
* If something is still coloured red, you have a problem.
|
|
|
|
|
* Hit "Generate"
|
|
|
|
|
If using MSVC:
|
|
|
|
|
* Open the generated minetest.sln
|
|
|
|
|
* The project defaults to the "Debug" configuration. Make very sure to
|
|
|
|
|
select "Release", unless you want to debug some stuff (it's slower
|
|
|
|
|
and might not even work at all)
|
|
|
|
|
* Build the ALL_BUILD project
|
|
|
|
|
* Build the INSTALL project
|
|
|
|
|
* You should now have a working game with the executable in
|
|
|
|
|
DIR/minetest-install/bin/minetest.exe
|
|
|
|
|
* Additionally you may create a zip package by building the PACKAGE
|
|
|
|
|
project.
|
|
|
|
|
If using MinGW:
|
|
|
|
|
* Using the command line, browse to the build directory and run 'make'
|
|
|
|
|
(or mingw32-make or whatever it happens to be)
|
|
|
|
|
* You may need to copy some of the downloaded DLLs into bin/, see what
|
|
|
|
|
running the produced executable tells you it doesn't have.
|
|
|
|
|
* You should now have a working game with the executable in
|
|
|
|
|
DIR/minetest/bin/minetest.exe
|
|
|
|
|
|
|
|
|
|
### Bat script to build Windows releases of Minetest
|
|
|
|
|
|
|
|
|
|
This is how we build Windows releases.
|
|
|
|
|
|
|
|
|
|
set sourcedir=%CD%
|
|
|
|
|
set installpath="C:\tmp\minetest_install"
|
|
|
|
|
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
|
|
|
|
|
|
|
|
|
|
set builddir=%sourcedir%\bvc10
|
|
|
|
|
mkdir %builddir%
|
|
|
|
|
pushd %builddir%
|
|
|
|
|
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=TRUE -DCMAKE_INSTALL_PREFIX=%installpath%
|
|
|
|
|
if %errorlevel% neq 0 goto fail
|
|
|
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
|
|
|
|
|
if %errorlevel% neq 0 goto fail
|
|
|
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
|
|
|
|
|
if %errorlevel% neq 0 goto fail
|
|
|
|
|
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
|
|
|
|
if %errorlevel% neq 0 goto fail
|
|
|
|
|
popd
|
|
|
|
|
echo Finished.
|
|
|
|
|
exit /b 0
|
|
|
|
|
|
|
|
|
|
:fail
|
|
|
|
|
popd
|
|
|
|
|
echo Failed.
|
|
|
|
|
exit /b 1
|
2017-08-20 17:20:11 +02:00
|
|
|
|
|
|
|
|
|
Version scheme
|
|
|
|
|
--------------
|
2018-06-22 14:00:49 +02:00
|
|
|
|
We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
|
2017-08-20 17:20:11 +02:00
|
|
|
|
|
2018-06-20 14:11:13 +02:00
|
|
|
|
- Major is incremented when the release contains breaking changes, all other
|
|
|
|
|
numbers are set to 0.
|
|
|
|
|
- Minor is incremented when the release contains new non-breaking features,
|
|
|
|
|
patch is set to 0.
|
|
|
|
|
- Patch is incremented when the release only contains bugfixes and very
|
|
|
|
|
minor/trivial features considered necessary.
|
2017-08-20 17:20:11 +02:00
|
|
|
|
|
2018-06-15 09:16:48 +02:00
|
|
|
|
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
|
2018-06-20 14:11:13 +02:00
|
|
|
|
ie: 5.0.0-dev is the development version leading to 5.0.0.
|
2018-06-22 14:00:49 +02:00
|
|
|
|
Prior to that we used `previous_version-dev`.
|